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Locks
* reworked how an dwhen locks on GameObjects and Items are displayed * added structure for LockType.dbc
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@@ -92,6 +92,7 @@ class DBC
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'itemsubclass' => 'iixxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
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'lfgdungeons' => 'nsxsssxsxsxxxxxxxxiiiiiiixiixixixxxxxxxxxxxxxxxxx',
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'lock' => 'niiiiixxxiiiiixxxiiiiixxxxxxxxxxx',
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'locktype' => 'nsxsssxsxsxxxxxxxxsxsssxsxsxxxxxxxxsxsssxsxsxxxxxxxxs',
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'mailtemplate' => 'nsxsssxsxsxxxxxxxxsxsssxsxsxxxxxxxx',
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'map' => 'nsixisxsssxsxsxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffxixi',
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'mapdifficulty' => 'niixxxxxxxxxxxxxxxxxxis',
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@@ -195,6 +196,7 @@ class DBC
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'itemsubclass' => 'class,subClass,weaponSize',
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'lfgdungeons' => 'id,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8,levelMin,levelMax,targetLevel,targetLevelMin,targetLevelMax,mapId,difficulty,type,faction,expansion,groupId',
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'lock' => 'id,type1,type2,type3,type4,type5,properties1,properties2,properties3,properties4,properties5,reqSkill1,reqSkill2,reqSkill3,reqSkill4,reqSkill5',
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'locktype' => 'id,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8,state_loc0,state_loc2,state_loc3,state_loc4,state_loc6,state_loc8,process_loc0,process_loc2,process_loc3,process_loc4,process_loc6,process_loc8,strref',
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'mailtemplate' => 'id,subject_loc0,subject_loc2,subject_loc3,subject_loc4,subject_loc6,subject_loc8,text_loc0,text_loc2,text_loc3,text_loc4,text_loc6,text_loc8',
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'map' => 'id,nameINT,areaType,isBG,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8,parentMapId,parentX,parentY,expansion,maxPlayers',
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'mapdifficulty' => 'id,mapId,difficulty,nPlayer,nPlayerString',
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