* reworked how an dwhen locks on GameObjects and Items are displayed
 * added structure for LockType.dbc
This commit is contained in:
Sarjuuk
2022-02-14 23:17:51 +01:00
parent 53e2af2116
commit 01a9744ba7
7 changed files with 83 additions and 50 deletions

View File

@@ -481,6 +481,10 @@ define('TEAM_ALLIANCE', 0);
define('TEAM_HORDE', 1); define('TEAM_HORDE', 1);
define('TEAM_NEUTRAL', 2); define('TEAM_NEUTRAL', 2);
// Lock Types
define('LOCK_TYPE_ITEM', 1);
define('LOCK_TYPE_SKILL', 2);
// Lock-Properties (also categorizes GOs) // Lock-Properties (also categorizes GOs)
define('LOCK_PROPERTY_FOOTLOCKER', 1); define('LOCK_PROPERTY_FOOTLOCKER', 1);
define('LOCK_PROPERTY_HERBALISM', 2); define('LOCK_PROPERTY_HERBALISM', 2);

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@@ -103,7 +103,7 @@ class GameObjectList extends BaseType
if (isset($this->curTpl['lockId'])) if (isset($this->curTpl['lockId']))
if ($locks = Lang::getLocks($this->curTpl['lockId'])) if ($locks = Lang::getLocks($this->curTpl['lockId']))
foreach ($locks as $l) foreach ($locks as $l)
$x .= '<tr><td>'.$l.'</td></tr>'; $x .= '<tr><td>'.sprintf(Lang::game('requires'), $l).'</td></tr>';
$x .= '</table>'; $x .= '</table>';

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@@ -918,8 +918,8 @@ class ItemList extends BaseType
$x .= sprintf(Lang::game('requires'), '<a class="q1" href="?faction='.$reqFac.'">'.FactionList::getName($reqFac).'</a> - '.Lang::game('rep', $this->curTpl['requiredFactionRank'])).'<br />'; $x .= sprintf(Lang::game('requires'), '<a class="q1" href="?faction='.$reqFac.'">'.FactionList::getName($reqFac).'</a> - '.Lang::game('rep', $this->curTpl['requiredFactionRank'])).'<br />';
// locked or openable // locked or openable
if ($locks = Lang::getLocks($this->curTpl['lockId'], true)) if ($locks = Lang::getLocks($this->curTpl['lockId'], $arr, true, true))
$x .= '<span class="q0">'.Lang::item('locked').'<br />'.implode('<br />', $locks).'</span><br />'; $x .= '<span class="q0">'.Lang::item('locked').'<br />'.implode('<br />', array_map(function($x) { return sprintf(Lang::game('requires'), $x); }, $locks)).'</span><br />';
else if ($this->curTpl['flags'] & ITEM_FLAG_OPENABLE) else if ($this->curTpl['flags'] & ITEM_FLAG_OPENABLE)
$x .= '<span class="q2">'.Lang::item('openClick').'</span><br />'; $x .= '<span class="q2">'.Lang::item('openClick').'</span><br />';

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@@ -525,21 +525,21 @@ class Util
if ($short) if ($short)
{ {
if ($_ = round($d / 364)) if ($_ = round($d / 364))
return $_." ".Lang::timeUnits('ab', 0); return $_."&nbsp;".Lang::timeUnits('ab', 0);
if ($_ = round($d / 30)) if ($_ = round($d / 30))
return $_." ".Lang::timeUnits('ab', 1); return $_."&nbsp;".Lang::timeUnits('ab', 1);
if ($_ = round($d / 7)) if ($_ = round($d / 7))
return $_." ".Lang::timeUnits('ab', 2); return $_."&nbsp;".Lang::timeUnits('ab', 2);
if ($_ = round($d)) if ($_ = round($d))
return $_." ".Lang::timeUnits('ab', 3); return $_."&nbsp;".Lang::timeUnits('ab', 3);
if ($_ = round($h)) if ($_ = round($h))
return $_." ".Lang::timeUnits('ab', 4); return $_."&nbsp;".Lang::timeUnits('ab', 4);
if ($_ = round($m)) if ($_ = round($m))
return $_." ".Lang::timeUnits('ab', 5); return $_."&nbsp;".Lang::timeUnits('ab', 5);
if ($_ = round($s + $ms / 1000, 2)) if ($_ = round($s + $ms / 1000, 2))
return $_." ".Lang::timeUnits('ab', 6); return $_."&nbsp;".Lang::timeUnits('ab', 6);
if ($ms) if ($ms)
return $ms." ".Lang::timeUnits('ab', 7); return $ms."&nbsp;".Lang::timeUnits('ab', 7);
return '0 '.Lang::timeUnits('ab', 6); return '0 '.Lang::timeUnits('ab', 6);
} }
@@ -547,19 +547,19 @@ class Util
{ {
$_ = $d + $h / 24; $_ = $d + $h / 24;
if ($_ > 1 && !($_ % 364)) // whole years if ($_ > 1 && !($_ % 364)) // whole years
return round(($d + $h / 24) / 364, 2)." ".Lang::timeUnits($d / 364 == 1 && !$h ? 'sg' : 'pl', 0); return round(($d + $h / 24) / 364, 2)."&nbsp;".Lang::timeUnits($d / 364 == 1 && !$h ? 'sg' : 'pl', 0);
if ($_ > 1 && !($_ % 30)) // whole month if ($_ > 1 && !($_ % 30)) // whole month
return round(($d + $h / 24) / 30, 2)." ".Lang::timeUnits($d / 30 == 1 && !$h ? 'sg' : 'pl', 1); return round(($d + $h / 24) / 30, 2)."&nbsp;".Lang::timeUnits($d / 30 == 1 && !$h ? 'sg' : 'pl', 1);
if ($_ > 1 && !($_ % 7)) // whole weeks if ($_ > 1 && !($_ % 7)) // whole weeks
return round(($d + $h / 24) / 7, 2)." ".Lang::timeUnits($d / 7 == 1 && !$h ? 'sg' : 'pl', 2); return round(($d + $h / 24) / 7, 2)."&nbsp;".Lang::timeUnits($d / 7 == 1 && !$h ? 'sg' : 'pl', 2);
if ($d) if ($d)
return round($d + $h / 24, 2)." ".Lang::timeUnits($d == 1 && !$h ? 'sg' : 'pl', 3); return round($d + $h / 24, 2)."&nbsp;".Lang::timeUnits($d == 1 && !$h ? 'sg' : 'pl', 3);
if ($h) if ($h)
return round($h + $m / 60, 2)." ".Lang::timeUnits($h == 1 && !$m ? 'sg' : 'pl', 4); return round($h + $m / 60, 2)."&nbsp;".Lang::timeUnits($h == 1 && !$m ? 'sg' : 'pl', 4);
if ($m) if ($m)
return round($m + $s / 60, 2)." ".Lang::timeUnits($m == 1 && !$s ? 'sg' : 'pl', 5); return round($m + $s / 60, 2)."&nbsp;".Lang::timeUnits($m == 1 && !$s ? 'sg' : 'pl', 5);
if ($s) if ($s)
return round($s + $ms / 1000, 2)." ".Lang::timeUnits($s == 1 && !$ms ? 'sg' : 'pl', 6); return round($s + $ms / 1000, 2)."&nbsp;".Lang::timeUnits($s == 1 && !$ms ? 'sg' : 'pl', 6);
if ($ms) if ($ms)
return $ms." ".Lang::timeUnits($ms == 1 ? 'sg' : 'pl', 7); return $ms." ".Lang::timeUnits($ms == 1 ? 'sg' : 'pl', 7);

View File

@@ -227,9 +227,10 @@ class Lang
return $tmp; return $tmp;
} }
public static function getLocks($lockId, $interactive = false) public static function getLocks(int $lockId, ?array &$ids = [], bool $interactive = false, bool $asHTML = false) : array
{ {
$locks = []; $locks = [];
$ids = [];
$lock = DB::Aowow()->selectRow('SELECT * FROM ?_lock WHERE id = ?d', $lockId); $lock = DB::Aowow()->selectRow('SELECT * FROM ?_lock WHERE id = ?d', $lockId);
if (!$lock) if (!$lock)
return $locks; return $locks;
@@ -240,47 +241,71 @@ class Lang
$rank = $lock['reqSkill'.$i]; $rank = $lock['reqSkill'.$i];
$name = ''; $name = '';
if ($lock['type'.$i] == 1) // opened by item if ($lock['type'.$i] == LOCK_TYPE_ITEM)
{ {
$name = ItemList::getName($prop); $name = ItemList::getName($prop);
if (!$name) if (!$name)
continue; continue;
if ($interactive) if ($interactive && $asHTML)
$name = '<a class="q1" href="?item='.$prop.'">'.$name.'</a>'; $name = '<a class="q1" href="?item='.$prop.'">'.$name.'</a>';
else if ($interactive && !$asHTML)
{
$name = '[item='.$prop.']';
$ids[TYPE_ITEM][] = $prop;
}
} }
else if ($lock['type'.$i] == 2) // opened by skill else if ($lock['type'.$i] == LOCK_TYPE_SKILL)
{ {
// exclude unusual stuff
if (!in_array($prop, [1, 2, 3, 4, 9, 16, 20]))
continue;
$name = self::spell('lockType', $prop); $name = self::spell('lockType', $prop);
if (!$name) if (!$name)
continue; continue;
if ($interactive) // skills
if (in_array($prop, [1, 2, 3, 20]))
{ {
$skill = 0; $skills = array(
switch ($prop) 1 => SKILL_LOCKPICKING,
2 => SKILL_HERBALISM,
3 => SKILL_MINING,
20 => SKILL_INSCRIPTION
);
if ($interactive && $asHTML)
$name = '<a href="?skill='.$skills[$prop].'">'.$name.'</a>';
else if ($interactive && !$asHTML)
{ {
case 1: $skill = 633; break; // Lockpicking $name = '[skill='.$skills[$prop].']';
case 2: $skill = 182; break; // Herbing $ids[TYPE_SKILL][] = $skills[$prop];
case 3: $skill = 186; break; // Mining
case 20: $skill = 773; break; // Scribing
} }
if ($skill) if ($rank > 0)
$name = '<a href="?skill='.$skill.'">'.$name.'</a>'; $name .= ' ('.$rank.')';
} }
// Lockpicking
if ($rank > 0) else if ($prop == 4)
$name .= ' ('.$rank.')'; {
if ($interactive && $asHTML)
$name = '<a href="?spell=1842">'.$name.'</a>';
else if ($interactive && !$asHTML)
{
$name = '[spell=1842]';
$ids[TYPE_SPELL][] = 1842;
}
}
// exclude unusual stuff
else if (User::isInGroup(U_GROUP_STAFF))
{
if ($rank > 0)
$name .= ' ('.$rank.')';
}
else
continue;
} }
else else
continue; continue;
$locks[$lock['type'.$i] == 1 ? $prop : -$prop] = sprintf(self::game('requires'), $name); $locks[$lock['type'.$i] == LOCK_TYPE_ITEM ? $prop : -$prop] = $name;
} }
return $locks; return $locks;

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@@ -101,20 +101,22 @@ class ObjectPage extends GenericPage
break; break;
default: // requires key .. maybe default: // requires key .. maybe
{ {
$locks = Lang::getLocks($this->subject->getField('lockId')); $locks = Lang::getLocks($this->subject->getField('lockId'), $ids, true);
$l = ''; $l = [];
foreach ($locks as $idx => $_)
{
if ($idx < 0)
continue;
$this->extendGlobalIds(TYPE_ITEM, $idx); foreach ($ids as $type => $typeIds)
$l = Lang::gameObject('key').Lang::main('colon').'[item='.$idx.']'; $this->extendGlobalIds($type, ...$typeIds);
foreach ($locks as $idx => $str)
{
if ($idx > 0)
$l[] = Lang::gameObject('key').Lang::main('colon').$str;
else if ($idx < 0)
$l[] = sprintf(Lang::game('requires'), $str);
} }
// if no propper item is found use a skill if ($l)
if ($locks) $infobox[] = implode('[br]', $l);
$infobox[] = $l ?: array_pop($locks);
} }
} }

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@@ -92,6 +92,7 @@ class DBC
'itemsubclass' => 'iixxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx', 'itemsubclass' => 'iixxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
'lfgdungeons' => 'nsxsssxsxsxxxxxxxxiiiiiiixiixixixxxxxxxxxxxxxxxxx', 'lfgdungeons' => 'nsxsssxsxsxxxxxxxxiiiiiiixiixixixxxxxxxxxxxxxxxxx',
'lock' => 'niiiiixxxiiiiixxxiiiiixxxxxxxxxxx', 'lock' => 'niiiiixxxiiiiixxxiiiiixxxxxxxxxxx',
'locktype' => 'nsxsssxsxsxxxxxxxxsxsssxsxsxxxxxxxxsxsssxsxsxxxxxxxxs',
'mailtemplate' => 'nsxsssxsxsxxxxxxxxsxsssxsxsxxxxxxxx', 'mailtemplate' => 'nsxsssxsxsxxxxxxxxsxsssxsxsxxxxxxxx',
'map' => 'nsixisxsssxsxsxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffxixi', 'map' => 'nsixisxsssxsxsxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffxixi',
'mapdifficulty' => 'niixxxxxxxxxxxxxxxxxxis', 'mapdifficulty' => 'niixxxxxxxxxxxxxxxxxxis',
@@ -195,6 +196,7 @@ class DBC
'itemsubclass' => 'class,subClass,weaponSize', 'itemsubclass' => 'class,subClass,weaponSize',
'lfgdungeons' => 'id,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8,levelMin,levelMax,targetLevel,targetLevelMin,targetLevelMax,mapId,difficulty,type,faction,expansion,groupId', 'lfgdungeons' => 'id,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8,levelMin,levelMax,targetLevel,targetLevelMin,targetLevelMax,mapId,difficulty,type,faction,expansion,groupId',
'lock' => 'id,type1,type2,type3,type4,type5,properties1,properties2,properties3,properties4,properties5,reqSkill1,reqSkill2,reqSkill3,reqSkill4,reqSkill5', 'lock' => 'id,type1,type2,type3,type4,type5,properties1,properties2,properties3,properties4,properties5,reqSkill1,reqSkill2,reqSkill3,reqSkill4,reqSkill5',
'locktype' => 'id,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8,state_loc0,state_loc2,state_loc3,state_loc4,state_loc6,state_loc8,process_loc0,process_loc2,process_loc3,process_loc4,process_loc6,process_loc8,strref',
'mailtemplate' => 'id,subject_loc0,subject_loc2,subject_loc3,subject_loc4,subject_loc6,subject_loc8,text_loc0,text_loc2,text_loc3,text_loc4,text_loc6,text_loc8', 'mailtemplate' => 'id,subject_loc0,subject_loc2,subject_loc3,subject_loc4,subject_loc6,subject_loc8,text_loc0,text_loc2,text_loc3,text_loc4,text_loc6,text_loc8',
'map' => 'id,nameINT,areaType,isBG,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8,parentMapId,parentX,parentY,expansion,maxPlayers', 'map' => 'id,nameINT,areaType,isBG,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8,parentMapId,parentX,parentY,expansion,maxPlayers',
'mapdifficulty' => 'id,mapId,difficulty,nPlayer,nPlayerString', 'mapdifficulty' => 'id,mapId,difficulty,nPlayer,nPlayerString',