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Spells/Filters
* add various filters (mostly attribute flags) * resolve additional dbc-data on detail page * fixed DK rune indexing
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@@ -47,6 +47,7 @@ function spell()
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Mechanic,
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Attributes, AttributesEx, AttributesEx2, AttributesEx3, AttributesEx4, AttributesEx5, AttributesEx6, AttributesEx7,
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Stances, StancesNot,
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Targets,
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0 AS spellFocus,
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CastingTimeIndex,
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0 AS recoveryTime, 0 AS recoveryTimeCategory,
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@@ -127,8 +128,9 @@ function spell()
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0 AS cuFlags,
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0 AS typeCat,
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stanceMask, stanceMaskNot,
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targets,
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spellFocus,
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IFNULL(sct.baseTime, 0) AS castTime,
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IFNULL(sct.baseTime, 0) / 1000 AS castTime,
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recoveryTime, recoveryTimeCategory,
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startRecoveryTime, startRecoveryCategory,
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procChance, procCharges,
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@@ -142,7 +144,7 @@ function spell()
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powerPerSecond,
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powerPerSecondPerLevel,
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IFNULL (src.runicPowerGain, 0) AS powerGainRunicPower,
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IF (src.id IS NULL, 0, (src.costBlood << 8) | (src.costUnholy << 4) | src.costFrost) AS powerCostRunes,
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IF (src.id IS NULL, 0, (src.costFrost << 8) | (src.costUnholy << 4) | src.costBlood) AS powerCostRunes,
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rangeId,
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stackAmount,
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tool1, tool2,
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