From 069ca27b354ebd798e4a200d48d544d45eb3a1b6 Mon Sep 17 00:00:00 2001 From: Sarjuuk Date: Thu, 29 May 2025 22:49:15 +0200 Subject: [PATCH] Localization/esES * having ChatGPT translate missing strings * cherry picked examples seem fine, even those with control sequences --- localization/locale_enus.php | 184 ++-- localization/locale_eses.php | 1642 +++++++++++++++++----------------- static/js/locale_eses.js | 566 ++++++------ 3 files changed, 1196 insertions(+), 1196 deletions(-) diff --git a/localization/locale_enus.php b/localization/locale_enus.php index c50ddd24..35e78121 100644 --- a/localization/locale_enus.php +++ b/localization/locale_enus.php @@ -1653,101 +1653,101 @@ $lang = array( 'summonSlot' => ["Pet", "Fire Totem", "Earth Totem", "Water Totem", "Air Totem", "Non-combat Pet", "Quest"], 'unkEffect' => 'Unknown Effect (%1$d)', 'effects' => array( -/*0-5 */ 'None', 'Instakill', 'School Damage', 'Dummy', 'Portal Teleport', 'Teleport Units', -/*6+ */ 'Apply Aura', 'Environmental Damage', 'Drain Power', 'Drain Health', 'Heal', 'Bind', -/*12+ */ 'Portal', 'Ritual Base', 'Ritual Specialize', 'Ritual Activate Portal', 'Complete Quest', 'Weapon Damage - No School', -/*18+ */ 'Resurrect with % Health', 'Add Extra Attacks', 'Can Dodge', 'Can Evade', 'Can Parry', 'Can Block', -/*24+ */ 'Create Item', 'Can Use Weapon', 'Know Defense Skill', 'Persistent Area Aura', 'Summon', 'Leap', -/*30+ */ 'Give Power', 'Weapon Damage - %', 'Trigger Missile', 'Open Lock', 'Transform Item', 'Apply Area Aura - Party', -/*36+ */ 'Learn Spell', 'Know Spell Defense', 'Dispel', 'Learn Language', 'Dual Wield', 'Jump to Target', -/*42+ */ 'Jump Behind Target', 'Teleport Target to Caster','Learn Skill Step', 'Give Honor', 'Spawn', 'Trade Skill', -/*48+ */ 'Stealth', 'Detect Stealthed', 'Summon Object', 'Force Critical Hit', 'Guarantee Hit', 'Enchant Item Permanent', -/*54+ */ 'Enchant Item Temporary', 'Tame Creature', 'Summon Pet', 'Learn Spell - Pet', 'Weapon Damage - Flat', 'Open Item & Fast Loot', -/*60+ */ 'Proficiency', 'Send Script Event', 'Burn Power', 'Modify Threat - Flat', 'Trigger Spell', 'Apply Area Aura - Raid', -/*66+ */ 'Create Mana Gem', 'Heal to Full', 'Interrupt Cast', 'Distract', 'Distract Move', 'Pickpocket', -/*72+ */ 'Far Sight', 'Forget Talents', 'Apply Glyph', 'Heal Mechanical', 'Summon Object - Temporary','Script Effect', -/*78+ */ 'Attack', 'Abort All Pending Attacks','Add Combo Points', 'Create House', 'Bind Sight', 'Duel', -/*84+ */ 'Stuck', 'Summon Player', 'Activate Object', 'Siege Damage', 'Repair Building', 'Siege Building Action', -/*90+ */ 'Kill Credit', 'Threat All', 'Enchant Held Item', 'Force Deselect', 'Self Resurrect', 'Skinning', -/*96+ */ 'Charge', 'Cast Button', 'Knock Back', 'Disenchant', 'Inebriate', 'Feed Pet', -/*102+ */ 'Dismiss Pet', 'Give Reputation', 'Summon Object (Trap)', 'Summon Object (Battle S.)','Summon Object (#3)', 'Summon Object (#4)', -/*108+ */ 'Dispel Mechanic', 'Summon Dead Pet', 'Destroy All Totems', 'Durability Damage - Flat', 'Summon Demon', 'Resurrect with Flat Health', -/*114+ */ 'Taunt', 'Durability Damage - %', 'Skin Player Corpse (PvP)', 'AoE Resurrect with % Health','Learn Skill', 'Apply Area Aura - Pet', -/*120+ */ 'Teleport to Graveyard', 'Normalized Weapon Damage', null, 'Take Flight Path', 'Pull Towards', 'Modify Threat - %', -/*126+ */ 'Spell Steal ', 'Prospect', 'Apply Area Aura - Friend', 'Apply Area Aura - Enemy', 'Redirect Done Threat %', 'Play Sound', -/*132+ */ 'Play Music', 'Unlearn Specialization', 'Kill Credit 2', 'Call Pet', 'Heal for % of Total Health','Give % of Total Power', -/*138+ */ 'Leap Back', 'Abandon Quest', 'Force Cast', 'Force Spell Cast with Value','Trigger Spell with Value','Apply Area Aura - Pet Owner', -/*144+ */ 'Knockback to Dest.', 'Pull Towards Dest.', 'Activate Rune', 'Fail Quest', null, 'Charge to Dest', -/*150+ */ 'Start Quest', 'Trigger Spell 2', 'Summon - Refer-A-Friend', 'Create Tamed Pet', 'Discover Flight Path', 'Dual Wield 2H Weapons', -/*156+ */ 'Add Socket to Item', 'Create Tradeskill Item', 'Milling', 'Rename Pet', 'Force Cast 2', 'Change Talent Spec. Count', -/*162-167*/ 'Activate Talent Spec.', null, 'Remove Aura', null, null, 'Update Player Phase' +/*0-5 */ "None", "Instakill", "School Damage", "Dummy", "Portal Teleport", "Teleport Units", +/*6+ */ "Apply Aura", "Environmental Damage", "Drain Power", "Drain Health", "Heal", "Bind", +/*12+ */ "Portal", "Ritual Base", "Ritual Specialize", "Ritual Activate Portal", "Complete Quest", "Weapon Damage - No School", +/*18+ */ "Resurrect with % Health", "Add Extra Attacks", "Can Dodge", "Can Evade", "Can Parry", "Can Block", +/*24+ */ "Create Item", "Can Use Weapon", "Know Defense Skill", "Persistent Area Aura", "Summon", "Leap", +/*30+ */ "Give Power", "Weapon Damage - %", "Trigger Missile", "Open Lock", "Transform Item", "Apply Area Aura - Party", +/*36+ */ "Learn Spell", "Know Spell Defense", "Dispel", "Learn Language", "Dual Wield", "Jump to Target", +/*42+ */ "Jump Behind Target", "Teleport Target to Caster","Learn Skill Step", "Give Honor", "Spawn", "Trade Skill", +/*48+ */ "Stealth", "Detect Stealthed", "Summon Object", "Force Critical Hit", "Guarantee Hit", "Enchant Item Permanent", +/*54+ */ "Enchant Item Temporary", "Tame Creature", "Summon Pet", "Learn Spell - Pet", "Weapon Damage - Flat", "Open Item & Fast Loot", +/*60+ */ "Proficiency", "Send Script Event", "Burn Power", "Modify Threat - Flat", "Trigger Spell", "Apply Area Aura - Raid", +/*66+ */ "Create Mana Gem", "Heal to Full", "Interrupt Cast", "Distract", "Distract Move", "Pickpocket", +/*72+ */ "Far Sight", "Forget Talents", "Apply Glyph", "Heal Mechanical", "Summon Object - Temporary","Script Effect", +/*78+ */ "Attack", "Abort All Pending Attacks","Add Combo Points", "Create House", "Bind Sight", "Duel", +/*84+ */ "Stuck", "Summon Player", "Activate Object", "Siege Damage", "Repair Building", "Siege Building Action", +/*90+ */ "Kill Credit", "Threat All", "Enchant Held Item", "Force Deselect", "Self Resurrect", "Skinning", +/*96+ */ "Charge", "Cast Button", "Knock Back", "Disenchant", "Inebriate", "Feed Pet", +/*102+ */ "Dismiss Pet", "Give Reputation", "Summon Object (Trap)", "Summon Object (Battle S.)","Summon Object (#3)", "Summon Object (#4)", +/*108+ */ "Dispel Mechanic", "Summon Dead Pet", "Destroy All Totems", "Durability Damage - Flat", "Summon Demon", "Resurrect with Flat Health", +/*114+ */ "Taunt", "Durability Damage - %", "Skin Player Corpse (PvP)", "AoE Resurrect with % Health","Learn Skill", "Apply Area Aura - Pet", +/*120+ */ "Teleport to Graveyard", "Normalized Weapon Damage", null, "Take Flight Path", "Pull Towards", "Modify Threat - %", +/*126+ */ "Spell Steal ", "Prospect", "Apply Area Aura - Friend", "Apply Area Aura - Enemy", "Redirect Done Threat %", "Play Sound", +/*132+ */ "Play Music", "Unlearn Specialization", "Kill Credit 2", "Call Pet", "Heal for % of Total Health","Give % of Total Power", +/*138+ */ "Leap Back", "Abandon Quest", "Force Cast", "Force Spell Cast with Value","Trigger Spell with Value","Apply Area Aura - Pet Owner", +/*144+ */ "Knockback to Dest.", "Pull Towards Dest.", "Activate Rune", "Fail Quest", null, "Charge to Dest", +/*150+ */ "Start Quest", "Trigger Spell 2", "Summon - Refer-A-Friend", "Create Tamed Pet", "Discover Flight Path", "Dual Wield 2H Weapons", +/*156+ */ "Add Socket to Item", "Create Tradeskill Item", "Milling", "Rename Pet", "Force Cast 2", "Change Talent Spec. Count", +/*162-167*/ "Activate Talent Spec.", null, "Remove Aura", null, null, "Update Player Phase" ), 'unkAura' => 'Unknown Aura (%1$d)', 'auras' => array( -/*0- */ 'None', 'Bind Sight', 'Possess', 'Periodic Damage - Flat', 'Dummy', -/*5+ */ 'Confuse', 'Charm', 'Fear', 'Periodic Heal', 'Mod Attack Speed', - 'Mod Threat', 'Taunt', 'Stun', 'Mod Damage Done - Flat', 'Mod Damage Taken - Flat', - 'Damage Shield', 'Stealth', 'Mod Stealth Detection Level', 'Invisibility', 'Mod Invisibility Detection Level', - 'Regenerate Health - %', 'Regenerate Power - %', 'Mod Resistance - Flat', 'Periodically Trigger Spell', 'Periodically Give Power', -/*25+ */ 'Pacify', 'Root', 'Silence', 'Reflect Spells', 'Mod Stat - Flat', - 'Mod Skill - Temporary', 'Increase Run Speed %', 'Mod Mounted Speed %', 'Decrease Run Speed %', 'Mod Maximum Health - Flat', - 'Mod Maximum Power - Flat', 'Shapeshift', 'Spell Effect Immunity', 'Spell Aura Immunity', 'Spell School Immunity', - 'Damage Immunity', 'Dispel Type Immunity', 'Proc Trigger Spell', 'Proc Trigger Damage', 'Track Creatures', - 'Track Resources', 'Ignore All Gear', 'Mod Parry %', null, 'Mod Dodge %', -/*50+ */ 'Mod Critical Healing Amount %', 'Mod Block %', 'Mod Physical Crit Chance', 'Periodically Drain Health', 'Mod Physical Hit Chance', - 'Mod Spell Hit Chance', 'Transform', 'Mod Spell Crit Chance', 'Increase Swim Speed %', 'Mod Damage Done Versus Creature', - 'Pacify & Silence', 'Mod Size %', 'Periodically Transfer Health', 'Periodic Transfer Power', 'Periodic Drain Power', - 'Mod Spell Haste % (not stacking)', 'Feign Death', 'Disarm', 'Stalked', 'Mod Absorb School Damage', - 'Extra Attacks', 'Mod Spell School Crit Chance', 'Mod Spell School Power Cost - %', 'Mod Spell School Power Cost - Flat', 'Reflect Spells School From School', -/*75+ */ 'Force Language', 'Far Sight', 'Mechanic Immunity', 'Mounted', 'Mod Damage Done - %', - 'Mod Stat - %', 'Split Damage - %', 'Underwater Breathing', 'Mod Base Resistance - Flat', 'Mod Health Regeneration - Flat', - 'Mod Power Regeneration - Flat', 'Create Item on Death', 'Mod Damage Taken - %', 'Mod Health Regeneration - %', 'Periodic Damage - %', - 'Mod Resist Chance', 'Mod Aggro Range', 'Prevent Fleeing', 'Unattackable', 'Interrupt Power Decay', - 'Ghost', 'Spell Magnet', 'Absorb Damage - Mana Shield', 'Mod Skill Value', 'Mod Attack Power - Flat', -/*100+ */ 'Always Show Debuffs', 'Mod Resistance - %', 'Mod Melee Attack Power vs Creature', 'Mod Total Threat - Temporary', 'Water Walking', - 'Feather Fall', 'Levitate / Hover', 'Add Modifier - Flat', 'Add Modifier - %', 'Proc Spell on Target', - 'Mod Power Regeneration - %', 'Intercept % of Attacks Against Target','Override Class Script', 'Mod Ranged Damage Taken - Flat', 'Mod Ranged Damage Taken - %', - 'Mod Healing Taken - Flat', 'Allow % of Health Regen During Combat','Mod Mechanic Resistance', 'Mod Healing Taken - %', 'Share Pet Tracking', - 'Untrackable', 'Beast Lore', 'Mod Offhand Damage Done %', 'Mod Target Resistance - Flat', 'Mod Ranged Attack Power - Flat', -/*125+ */ 'Mod Melee Damage Taken - Flat', 'Mod Melee Damage Taken - %', 'Mod Attacker Ranged Attack Power', 'Possess Pet', 'Increase Run Speed % - Stacking', - 'Incerase Mounted Speed % - Stacking', 'Mod Ranged Attack Power vs Creature', 'Mod Maximum Power - %', 'Mod Maximum Health - %', 'Allow % of Mana Regen During Combat', - 'Mod Healing Done - Flat', 'Mod Healing Done - %', 'Mod Stat - %', 'Mod Melee Haste %', 'Force Reputation', - 'Mod Ranged Haste %', 'Mod Ranged Ammo Haste %', 'Mod Base Resistance - %', 'Mod Resistance - Flat (not stacking)', 'Safe Fall', - 'Increase Pet Talent Points', 'Allow Exotic Pets Taming', 'Mechanic Immunity Mask', 'Retain Combo Points', 'Reduce Pushback Time %', -/*150+ */ 'Mod Shield Block Value - %', 'Track Stealthed', 'Mod Player Aggro Range', 'Split Damage - Flat', 'Mod Stealth Level', - 'Mod Underwater Breathing %', 'Mod All Reputation Gained by %', 'Done Pet Damage Multiplier', 'Mod Shield Block Value - Flat', 'No PvP Credit', - 'Mod AoE Avoidance', 'Mod Health Regen During Combat', 'Mana Burn', 'Mod Melee Critical Damage %', null, - 'Mod Attacker Melee Attack Power', 'Mod Melee Attack Power - %', 'Mod Ranged Attack Power - %', 'Mod Damage Done vs Creature', 'Mod Crit Chance vs Creature', - 'Change Object Visibility for Player', 'Mod Run Speed (not stacking)', 'Mod Mounted Speed (not stacking)', null, 'Mod Spell Power by % of Stat', -/*175+ */ 'Mod Healing Power by % of Stat', 'Spirit of Redemption', 'AoE Charm', 'Mod Debuff Resistance - %', 'Mod Attacker Spell Crit Chance', - 'Mod Spell Power vs Creature', null, 'Mod Resistance by % of Stat', 'Mod Threat % of Critical Hits', 'Mod Attacker Melee Hit Chance', - 'Mod Attacker Ranged Hit Chance', 'Mod Attacker Spell Hit Chance', 'Mod Attacker Melee Crit Chance', 'Mod Attacker Ranged Crit Chance', 'Mod Rating', - 'Mod Reputation Gained %', 'Limit Movement Speed', 'Mod Attack Speed %', 'Mod Haste % (gain)', 'Mod Target School Absorb %', - 'Mod Target School Absorb for Ability', 'Mod Cooldowns', 'Mod Attacker Crit Chance', null, 'Mod Spell Hit Chance', -/*200+ */ 'Mod Kill Experience Gained %', 'Can Fly', 'Ignore Combat Result', 'Mod Attacker Melee Crit Damage %', 'Mod Attacker Ranged Crit Damage %', - 'Mod Attacker Spell Crit Damage %', 'Mod Vehicle Flight Speed %', 'Mod Mounted Flight Speed %', 'Mod Flight Speed %', 'Mod Mounted Flight Speed % (always)', - 'Mod Vehicle Speed % (always)', 'Mod Flight Speed % (not stacking)', 'Mod Ranged Attack Power by % of Stat', 'Mod Rage Generated from Damage Dealt', 'Tamed Pet Passive', - 'Arena Preparation', 'Mod Spell Haste %', 'Killing Spree', 'Mod Ranged Haste %', 'Mod Mana Regeneration by % of Stat', - 'Mod Combat Rating by % of Stat', 'Ignore Threat', null, 'Raid Proc from Charge', null, -/*225+ */ 'Raid Proc from Charge with Value', 'Periodic Dummy', 'Periodically Trigger Spell with Value','Detect Stealth', 'Mod AoE Damage Taken %', - 'Mod Maximum Health - Flat (no stacking)','Proc Trigger Spell with Value', 'Mod Mechanic Duration %', 'Change other Humanoid Display', 'Mod Mechanic Duration % (not stacking)', - 'Mod Dispel Resistance %', 'Control Vehicle', 'Mod Spell Power by % of Attack Power', 'Mod Healing Power by % of Attack Power','Mod Size % (not stacking)', - 'Mod Expertise', 'Force Move Forward', 'Mod Spell & Healing Power by % of Int','Faction Override', 'Comprehend Language', - 'Mod Aura Duration by Dispel Type', 'Mod Aura Duration by Dispel Type (not stacking)', 'Clone Caster', 'Mod Combat Result Chance', 'Convert Rune', -/*250+ */ 'Mod Maximum Health - Flat (stacking)', 'Mod Enemy Dodge Chance', 'Mod Haste % (loss)', 'Mod Critical Block Chance', 'Disarm Offhand', - 'Mod Mechanic Damage Taken %', 'No Reagent Cost', 'Mod Target Resistance by Spell Class', 'Mod Spell Visual', 'Mod Periodic Healing Taken %', - 'Screen Effect', 'Phase', 'Ability Ignore Aurastate', 'Allow Only Ability', null, - null, null, 'Cancel Aura Buffer at % of Caster Health','Mod Attack Power by % of Stat', 'Ignore Target Resistance', - 'Ignore Target Resistance for Ability', 'Mod Damage Taken % from Caster', 'Ignore Swing Timer Reset', 'X-Ray', 'Ability Consume No Ammo', -/*275+ */ 'Mod Ability Ignore Shapeshift', 'Mod Mechanic Damage Done %', 'Mod Max Affected Targets', 'Disarm Ranged Weapon', 'Spawn Effect', - 'Mod Armor Penetration %', 'Mod Honor Gain %', 'Mod Base Health %', 'Mod Healing Taken % from Caster', 'Linked Aura', - 'Mod Attack Power by School Resistance','Allow Periodic Ability to Crit', 'Mod Spell Deflect Chance', 'Ignore Hit Direction', null, - 'Mod Crit Chance', 'Mod Quest Experience Gained %', 'Open Stable', 'Override Spells', 'Prevent Power Regeneration', - null, 'Set Vehicle Id', 'Spirit Burst', 'Strangulate', null, -/*300+ */ 'Share Damage %', 'Mod Absorb School Healing', null, 'Mod Damage Done vs Aurastate - %', 'Fake Inebriate', - 'Mod Minimum Speed %', null, 'Heal Absorb Test', 'Mod Critical Strike Chance for Caster',null, - 'Mod Pet AoE Damage Avoidance', null, null, null, 'Prevent Ressurection', -/* -316*/ 'Underwater Walking', 'Periodic Haste' +/*0- */ "None", "Bind Sight", "Possess", "Periodic Damage - Flat", "Dummy", +/*5+ */ "Confuse", "Charm", "Fear", "Periodic Heal", "Mod Attack Speed", + "Mod Threat", "Taunt", "Stun", "Mod Damage Done - Flat", "Mod Damage Taken - Flat", + "Damage Shield", "Stealth", "Mod Stealth Detection Level", "Invisibility", "Mod Invisibility Detection Level", + "Regenerate Health - %", "Regenerate Power - %", "Mod Resistance - Flat", "Periodically Trigger Spell", "Periodically Give Power", +/*25+ */ "Pacify", "Root", "Silence", "Reflect Spells", "Mod Stat - Flat", + "Mod Skill - Temporary", "Increase Run Speed %", "Mod Mounted Speed %", "Decrease Run Speed %", "Mod Maximum Health - Flat", + "Mod Maximum Power - Flat", "Shapeshift", "Spell Effect Immunity", "Spell Aura Immunity", "Spell School Immunity", + "Damage Immunity", "Dispel Type Immunity", "Proc Trigger Spell", "Proc Trigger Damage", "Track Creatures", + "Track Resources", "Ignore All Gear", "Mod Parry %", null, "Mod Dodge %", +/*50+ */ "Mod Critical Healing Amount %", "Mod Block %", "Mod Physical Crit Chance", "Periodically Drain Health", "Mod Physical Hit Chance", + "Mod Spell Hit Chance", "Transform", "Mod Spell Crit Chance", "Increase Swim Speed %", "Mod Damage Done Versus Creature", + "Pacify & Silence", "Mod Size %", "Periodically Transfer Health", "Periodic Transfer Power", "Periodic Drain Power", + "Mod Spell Haste % (not stacking)", "Feign Death", "Disarm", "Stalked", "Mod Absorb School Damage", + "Extra Attacks", "Mod Spell School Crit Chance", "Mod Spell School Power Cost - %", "Mod Spell School Power Cost - Flat", "Reflect Spells School From School", +/*75+ */ "Force Language", "Far Sight", "Mechanic Immunity", "Mounted", "Mod Damage Done - %", + "Mod Stat - %", "Split Damage - %", "Underwater Breathing", "Mod Base Resistance - Flat", "Mod Health Regeneration - Flat", + "Mod Power Regeneration - Flat", "Create Item on Death", "Mod Damage Taken - %", "Mod Health Regeneration - %", "Periodic Damage - %", + "Mod Resist Chance", "Mod Aggro Range", "Prevent Fleeing", "Unattackable", "Interrupt Power Decay", + "Ghost", "Spell Magnet", "Absorb Damage - Mana Shield", "Mod Skill Value", "Mod Attack Power - Flat", +/*100+ */ "Always Show Debuffs", "Mod Resistance - %", "Mod Melee Attack Power vs Creature", "Mod Total Threat - Temporary", "Water Walking", + "Feather Fall", "Levitate / Hover", "Add Modifier - Flat", "Add Modifier - %", "Proc Spell on Target", + "Mod Power Regeneration - %", "Intercept % of Attacks Against Target","Override Class Script", "Mod Ranged Damage Taken - Flat", "Mod Ranged Damage Taken - %", + "Mod Healing Taken - Flat", "Allow % of Health Regen During Combat","Mod Mechanic Resistance", "Mod Healing Taken - %", "Share Pet Tracking", + "Untrackable", "Beast Lore", "Mod Offhand Damage Done %", "Mod Target Resistance - Flat", "Mod Ranged Attack Power - Flat", +/*125+ */ "Mod Melee Damage Taken - Flat", "Mod Melee Damage Taken - %", "Mod Attacker Ranged Attack Power", "Possess Pet", "Increase Run Speed % - Stacking", + "Incerase Mounted Speed % - Stacking", "Mod Ranged Attack Power vs Creature", "Mod Maximum Power - %", "Mod Maximum Health - %", "Allow % of Mana Regen During Combat", + "Mod Healing Done - Flat", "Mod Healing Done - %", "Mod Stat - %", "Mod Melee Haste %", "Force Reputation", + "Mod Ranged Haste %", "Mod Ranged Ammo Haste %", "Mod Base Resistance - %", "Mod Resistance - Flat (not stacking)", "Safe Fall", + "Increase Pet Talent Points", "Allow Exotic Pets Taming", "Mechanic Immunity Mask", "Retain Combo Points", "Reduce Pushback Time %", +/*150+ */ "Mod Shield Block Value - %", "Track Stealthed", "Mod Player Aggro Range", "Split Damage - Flat", "Mod Stealth Level", + "Mod Underwater Breathing %", "Mod All Reputation Gained by %", "Done Pet Damage Multiplier", "Mod Shield Block Value - Flat", "No PvP Credit", + "Mod AoE Avoidance", "Mod Health Regen During Combat", "Mana Burn", "Mod Melee Critical Damage %", null, + "Mod Attacker Melee Attack Power", "Mod Melee Attack Power - %", "Mod Ranged Attack Power - %", "Mod Damage Done vs Creature", "Mod Crit Chance vs Creature", + "Change Object Visibility for Player", "Mod Run Speed (not stacking)", "Mod Mounted Speed (not stacking)", null, "Mod Spell Power by % of Stat", +/*175+ */ "Mod Healing Power by % of Stat", "Spirit of Redemption", "AoE Charm", "Mod Debuff Resistance - %", "Mod Attacker Spell Crit Chance", + "Mod Spell Power vs Creature", null, "Mod Resistance by % of Stat", "Mod Threat % of Critical Hits", "Mod Attacker Melee Hit Chance", + "Mod Attacker Ranged Hit Chance", "Mod Attacker Spell Hit Chance", "Mod Attacker Melee Crit Chance", "Mod Attacker Ranged Crit Chance", "Mod Rating", + "Mod Reputation Gained %", "Limit Movement Speed", "Mod Attack Speed %", "Mod Haste % (gain)", "Mod Target School Absorb %", + "Mod Target School Absorb for Ability", "Mod Cooldowns", "Mod Attacker Crit Chance", null, "Mod Spell Hit Chance", +/*200+ */ "Mod Kill Experience Gained %", "Can Fly", "Ignore Combat Result", "Mod Attacker Melee Crit Damage %", "Mod Attacker Ranged Crit Damage %", + "Mod Attacker Spell Crit Damage %", "Mod Vehicle Flight Speed %", "Mod Mounted Flight Speed %", "Mod Flight Speed %", "Mod Mounted Flight Speed % (always)", + "Mod Vehicle Speed % (always)", "Mod Flight Speed % (not stacking)", "Mod Ranged Attack Power by % of Stat", "Mod Rage Generated from Damage Dealt", "Tamed Pet Passive", + "Arena Preparation", "Mod Spell Haste %", "Killing Spree", "Mod Ranged Haste %", "Mod Mana Regeneration by % of Stat", + "Mod Combat Rating by % of Stat", "Ignore Threat", null, "Raid Proc from Charge", null, +/*225+ */ "Raid Proc from Charge with Value", "Periodic Dummy", "Periodically Trigger Spell with Value","Detect Stealth", "Mod AoE Damage Taken %", + "Mod Maximum Health - Flat (no stacking)","Proc Trigger Spell with Value", "Mod Mechanic Duration %", "Change other Humanoid Display", "Mod Mechanic Duration % (not stacking)", + "Mod Dispel Resistance %", "Control Vehicle", "Mod Spell Power by % of Attack Power", "Mod Healing Power by % of Attack Power","Mod Size % (not stacking)", + "Mod Expertise", "Force Move Forward", "Mod Spell & Healing Power by % of Int","Faction Override", "Comprehend Language", + "Mod Aura Duration by Dispel Type", "Mod Aura Duration by Dispel Type (not stacking)", "Clone Caster", "Mod Combat Result Chance", "Convert Rune", +/*250+ */ "Mod Maximum Health - Flat (stacking)", "Mod Enemy Dodge Chance", "Mod Haste % (loss)", "Mod Critical Block Chance", "Disarm Offhand", + "Mod Mechanic Damage Taken %", "No Reagent Cost", "Mod Target Resistance by Spell Class", "Mod Spell Visual", "Mod Periodic Healing Taken %", + "Screen Effect", "Phase", "Ability Ignore Aurastate", "Allow Only Ability", null, + null, null, "Cancel Aura Buffer at % of Caster Health","Mod Attack Power by % of Stat", "Ignore Target Resistance", + "Ignore Target Resistance for Ability", "Mod Damage Taken % from Caster", "Ignore Swing Timer Reset", "X-Ray", "Ability Consume No Ammo", +/*275+ */ "Mod Ability Ignore Shapeshift", "Mod Mechanic Damage Done %", "Mod Max Affected Targets", "Disarm Ranged Weapon", "Spawn Effect", + "Mod Armor Penetration %", "Mod Honor Gain %", "Mod Base Health %", "Mod Healing Taken % from Caster", "Linked Aura", + "Mod Attack Power by School Resistance","Allow Periodic Ability to Crit", "Mod Spell Deflect Chance", "Ignore Hit Direction", null, + "Mod Crit Chance", "Mod Quest Experience Gained %", "Open Stable", "Override Spells", "Prevent Power Regeneration", + null, "Set Vehicle Id", "Spirit Burst", "Strangulate", null, +/*300+ */ "Share Damage %", "Mod Absorb School Healing", null, "Mod Damage Done vs Aurastate - %", "Fake Inebriate", + "Mod Minimum Speed %", null, "Heal Absorb Test", "Mod Critical Strike Chance for Caster",null, + "Mod Pet AoE Damage Avoidance", null, null, null, "Prevent Ressurection", +/* -316*/ "Underwater Walking", "Periodic Haste" ), 'attributes0' => array( SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => 'Proc Failure Burns Charge', // 1120 diff --git a/localization/locale_eses.php b/localization/locale_eses.php index e3d9fc02..c92bc30a 100644 --- a/localization/locale_eses.php +++ b/localization/locale_eses.php @@ -28,7 +28,7 @@ $lang = array( 'numSQL' => "Número de consultas de MySQL", 'timeSQL' => "El tiempo para las consultas de MySQL", 'noJScript' => 'Este sitio hace uso intenso de JavaScript.
Por favor habilita JavaScript en tu navegador.', - 'userProfiles' => "Tus personajes", // translate.google :x + 'userProfiles' => "Tus personajes", 'pageNotFound' => "Este %s no existe.", 'gender' => "Género", 'sex' => [null, "Hombre", "Mujer"], @@ -90,7 +90,7 @@ $lang = array( 'report' => "Reportar", 'writeGuide' => "Crear Nueva Guía", 'edit' => "Editar", - 'changelog' => 'Changelog', + 'changelog' => 'Registro de cambios', // misc Tools 'errPageTitle' => "Página no encontrada", @@ -142,24 +142,24 @@ $lang = array( 'bannedRating' => "Has sido baneado y no podrás valorar comentarios.", # LANG.tooltip_banned_rating 'tooManyVotes' => "Has alcanzado el límite diario de votos. Vuelve mañana.", # LANG.tooltip_too_many_votes 'alreadyReport' => "Ya has reportado esto.", # LANG.ct_resp_error7 - 'textTooShort' => "[Your message is too short.]", - 'cannotComment' => "[You have been banned from writing comments.]", - 'textLength' => "[Your comment has %d characters and must have at least %d and at most %d characters.]", + 'textTooShort' => "Tu mensaje es demasiado corto.", + 'cannotComment' => "Has sido baneado de escribir comentarios.", + 'textLength' => "Tu comentario tiene %d caracteres y debe tener al menos %d y como máximo %d caracteres.", 'moreTitles' => array( 'reputation' => "Reputación de la web", - 'whats-new' => "What's New", + 'whats-new' => "Novedades", 'searchbox' => "Caja de búsqueda", - 'tooltips' => "Tooltips", + 'tooltips' => "Descripciones emergentes", 'faq' => "Preguntas frecuentes", - 'aboutus' => "[What is AoWoW?]", + 'aboutus' => "¿Qué es AoWoW?", 'searchplugins' => "Extensiones de búsqueda", 'privileges' => "Privilegios", 'top-users' => "Usuarios más populares", 'help' => array( 'commenting-and-you' => "Los comentarios y tú", 'modelviewer' => "Visualizador de modelos", 'screenshots-tips-tricks' => "Capturas de pantalla: Sugerencias y trucos", 'stat-weighting' => "Medición de atributos", 'talent-calculator' => "Calculadora de talentos", 'item-comparison' => "Comparación de objetos", - 'profiler' => "Perfiles", 'markup-guide' => "Margen de Guia" + 'profiler' => "Perfiles", 'markup-guide' => "Guía de marcado" ) ) ), @@ -175,7 +175,7 @@ $lang = array( 'added' => "Añadido", 'rating' => "Valoración", 'votes' => "[span id=guiderating-value]%d[/span]/5 ([span id=guiderating-votes][n5=%d][/span] Votos) [span id=guiderating][/span]", - 'noVotes' => "necesita votaciones más [span id=guiderating][/span]", + 'noVotes' => "necesita más votaciones [span id=guiderating][/span]", 'byAuthor' => "Por %s", 'notFound' => "Este/a guía no existe.", 'clTitle' => 'Historial de cambios para "%2$s"', @@ -183,16 +183,16 @@ $lang = array( 'clCreated' => 'Creado', 'clMinorEdit' => 'Modificación menor', 'editor' => array( - 'fullTitle' => 'Full Title', - 'fullTitleTip' => 'The full guide title will be used on the guide page and may include SEO-oriented phrasing.', + 'fullTitle' => 'Título completo', + 'fullTitleTip' => 'El título completo de la guía se usará en la página de la guía y puede incluir frases orientadas a SEO.', 'name' => 'Nombre', - 'nameTip' => 'This should be a simple and clear name of what the guide is, for use in places like menus and guide lists.', + 'nameTip' => 'Este debe ser un nombre simple y claro de lo que es la guía, para usar en menús y listas de guías.', 'description' => 'Descripción', - 'descriptionTip' => 'Descripción empleada para los motores de búsqueda.<br /><br />Si se deja vacío, será generada automáticamente.', + 'descriptionTip' => 'Descripción utilizada para los motores de búsqueda.<br /><br />Si se deja vacío, se generará automáticamente.', // 'commentEmail' => 'Enviar comentarios por email', // 'commentEmailTip' => '¿El autor debería ser notificado por correo cuando un usuario escriba comentarios en esta guía?', - 'changelog' => 'Historial de cambios para esta modifiación', - 'changelogTip' => 'Historial de cambios para esta modifiación', + 'changelog' => 'Historial de cambios para esta modificación', + 'changelogTip' => 'Historial de cambios para esta modificación', 'save' => 'Guardar', 'submit' => 'Enviar para revisión', 'autoupdate' => 'Actualización automática', @@ -204,10 +204,10 @@ $lang = array( 'images' => 'Imágenes', 'statusTip' => array( GUIDE_STATUS_DRAFT => 'Tu guía está en estado "borrador" y solo tú puedes verla. Tienes todo el tiempo del mundo para editarla y, cuando creas que ya está lista, envíala para su revisión.', - GUIDE_STATUS_REVIEW => 'Your guide is being reviewed.', - GUIDE_STATUS_APPROVED => 'Your guide has been published.', - GUIDE_STATUS_REJECTED => 'Your guide has been rejected. After it\'s shortcomings have been remedied you may resubmit it for review.', - GUIDE_STATUS_ARCHIVED => 'Your guide is outdated and has been archived. Is will no longer be listed and can\'t be edited.', + GUIDE_STATUS_REVIEW => 'Tu guía está siendo revisada.', + GUIDE_STATUS_APPROVED => 'Tu guía ha sido publicada.', + GUIDE_STATUS_REJECTED => 'Tu guía ha sido rechazada. Una vez que se hayan corregido las deficiencias, puedes volver a enviarla para revisión.', + GUIDE_STATUS_ARCHIVED => 'Tu guía está desactualizada y ha sido archivada. Ya no aparecerá en la lista y no se puede editar.', ) ), 'category' => array( @@ -226,8 +226,8 @@ $lang = array( '_cpHelp' => "Para comenzar, sigue los pasos abajo indicados. Si quieres más información, revisa nuestra amplia página de ayuda.", '_cpFooter' => "Si quieres una búsqueda más refinada, prueba con nuestras opciones de búsqueda avanzada. También puedes crear un perfil nuevo personalizado.", 'firstUseTitle' => "%s de %s", - 'complexFilter' => "[Complex filter selected! Search results are limited to cached Characters.]", - 'customProfile' => " ([Custom Profile])", + 'complexFilter' => "¡Filtro complejo seleccionado! Los resultados de búsqueda están limitados a personajes en caché.", + 'customProfile' => " (Perfil personalizado)", 'resync' => "Resincronizar", 'guildRoster' => "Lista de miembros de hermandad para <%s>", 'arenaRoster' => "Personajes del Equipo de Arena para <%s>", @@ -238,8 +238,8 @@ $lang = array( 'guilds' => "Hermandades", 'notFound' => array( - 'guild' => "[This Guild doesn't exist or is not yet in the database.]", - 'arenateam' => "[This Arena Team doesn't exist or is not yet in the database.]", + 'guild' => "Esta hermandad no existe o aún no está en la base de datos.", + 'arenateam' => "Este equipo de arena no existe o aún no está en la base de datos.", 'profile' => "Este personaje no existe o no está aun en la base de datos.", ), 'regions' => array( @@ -445,435 +445,435 @@ $lang = array( ["Centurión", "Campeón caballero"], ["Campeón", "Teniente coronel"], ["General", "Comandante"], ["Gran general", "Mariscal"], ["Señor de la Guerra", "Mariscal de campo"], ["Gran Señor de la Guerra", "Gran mariscal"] ), - 'orientation' => ['North', 'Northeast', 'East', 'Southeast', 'South', 'Southwest', 'West', 'Northwest'] + 'orientation' => ['Norte', 'Noreste', 'Este', 'Sureste', 'Sur', 'Suroeste', 'Oeste', 'Noroeste'] ), 'unit' => array( 'flags' => array( - UNIT_FLAG_SERVER_CONTROLLED => 'Server controlled', - UNIT_FLAG_NON_ATTACKABLE => 'Not attackable', - UNIT_FLAG_REMOVE_CLIENT_CONTROL => 'Remove client control', - UNIT_FLAG_PVP_ATTACKABLE => 'PvP attackable', - UNIT_FLAG_RENAME => 'Rename', - UNIT_FLAG_PREPARATION => 'Arena preparation', + UNIT_FLAG_SERVER_CONTROLLED => 'Controlado por el servidor', + UNIT_FLAG_NON_ATTACKABLE => 'No atacable', + UNIT_FLAG_REMOVE_CLIENT_CONTROL => 'Quitar control del cliente', + UNIT_FLAG_PVP_ATTACKABLE => 'Atacable en JcJ', + UNIT_FLAG_RENAME => 'Renombrar', + UNIT_FLAG_PREPARATION => 'Preparación de arena', UNIT_FLAG_UNK_6 => 'UNK-6', - UNIT_FLAG_NOT_ATTACKABLE_1 => 'Not Attackable', - UNIT_FLAG_IMMUNE_TO_PC => 'Immune to players', - UNIT_FLAG_IMMUNE_TO_NPC => 'Immune to creatures', - UNIT_FLAG_LOOTING => 'Loot animation', - UNIT_FLAG_PET_IN_COMBAT => 'Pet in combat', - UNIT_FLAG_PVP => 'PvP', - UNIT_FLAG_SILENCED => 'Silenced', - UNIT_FLAG_CANNOT_SWIM => 'Cannot swim', - UNIT_FLAG_UNK_15 => 'UNK-15 (can only swim)', - UNIT_FLAG_UNK_16 => 'UNK-16 (cannot attack)', - UNIT_FLAG_PACIFIED => 'Pacified', - UNIT_FLAG_STUNNED => 'Stunned', - UNIT_FLAG_IN_COMBAT => 'In combat', - UNIT_FLAG_TAXI_FLIGHT => 'Taxi flight', - UNIT_FLAG_DISARMED => 'Disarmed', - UNIT_FLAG_CONFUSED => 'Confused', - UNIT_FLAG_FLEEING => 'Fleeing', - UNIT_FLAG_PLAYER_CONTROLLED => 'Player controlled', - UNIT_FLAG_NOT_SELECTABLE => 'Not selectable', - UNIT_FLAG_SKINNABLE => 'Skinnable', - UNIT_FLAG_MOUNT => 'Mounted', + UNIT_FLAG_NOT_ATTACKABLE_1 => 'No atacable', + UNIT_FLAG_IMMUNE_TO_PC => 'Inmune a jugadores', + UNIT_FLAG_IMMUNE_TO_NPC => 'Inmune a criaturas', + UNIT_FLAG_LOOTING => 'Animación de botín', + UNIT_FLAG_PET_IN_COMBAT => 'Mascota en combate', + UNIT_FLAG_PVP => 'JcJ', + UNIT_FLAG_SILENCED => 'Silenciado', + UNIT_FLAG_CANNOT_SWIM => 'No puede nadar', + UNIT_FLAG_UNK_15 => 'UNK-15 (solo puede nadar)', + UNIT_FLAG_UNK_16 => 'UNK-16 (no puede atacar)', + UNIT_FLAG_PACIFIED => 'Pacificado', + UNIT_FLAG_STUNNED => 'Aturdido', + UNIT_FLAG_IN_COMBAT => 'En combate', + UNIT_FLAG_TAXI_FLIGHT => 'Vuelo de taxi', + UNIT_FLAG_DISARMED => 'Desarmado', + UNIT_FLAG_CONFUSED => 'Confundido', + UNIT_FLAG_FLEEING => 'Huyendo', + UNIT_FLAG_PLAYER_CONTROLLED => 'Controlado por el jugador', + UNIT_FLAG_NOT_SELECTABLE => 'No seleccionable', + UNIT_FLAG_SKINNABLE => 'Desollable', + UNIT_FLAG_MOUNT => 'Montado', UNIT_FLAG_UNK_28 => 'UNK-28', - UNIT_FLAG_UNK_29 => 'UNK-29 (Prevent emotes)', - UNIT_FLAG_SHEATHE => 'Sheathe weapon', + UNIT_FLAG_UNK_29 => 'UNK-29 (Evitar gestos)', + UNIT_FLAG_SHEATHE => 'Enfundar arma', UNIT_FLAG_UNK_31 => 'UNK-31' ), 'flags2' => array( - UNIT_FLAG2_FEIGN_DEATH => 'Feign Death', - UNIT_FLAG2_UNK1 => 'UNK-1 (hide unit model)', - UNIT_FLAG2_IGNORE_REPUTATION => 'Ignore reputation', - UNIT_FLAG2_COMPREHEND_LANG => 'Comprehend language', - UNIT_FLAG2_MIRROR_IMAGE => 'Mirror Image', - UNIT_FLAG2_INSTANTLY_APPEAR_MODEL => 'Instant spawn', - UNIT_FLAG2_FORCE_MOVEMENT => 'Force movement', - UNIT_FLAG2_DISARM_OFFHAND => 'Disarm offhand weapon', - UNIT_FLAG2_DISABLE_PRED_STATS => 'Disable predicted stats', - UNIT_FLAG2_DISARM_RANGED => 'Disarm ranged weapon', - UNIT_FLAG2_REGENERATE_POWER => 'Regenerate power', - UNIT_FLAG2_RESTRICT_PARTY_INTERACTION => 'Restrict party interaction', - UNIT_FLAG2_PREVENT_SPELL_CLICK => 'Prevent spell click', - UNIT_FLAG2_ALLOW_ENEMY_INTERACT => 'Allow enemy interaction', - UNIT_FLAG2_DISABLE_TURN => 'Disable turn', + UNIT_FLAG2_FEIGN_DEATH => 'Fingir muerte', + UNIT_FLAG2_UNK1 => 'UNK-1 (ocultar modelo de unidad)', + UNIT_FLAG2_IGNORE_REPUTATION => 'Ignorar reputación', + UNIT_FLAG2_COMPREHEND_LANG => 'Comprender idioma', + UNIT_FLAG2_MIRROR_IMAGE => 'Imagen especular', + UNIT_FLAG2_INSTANTLY_APPEAR_MODEL => 'Aparición instantánea', + UNIT_FLAG2_FORCE_MOVEMENT => 'Forzar movimiento', + UNIT_FLAG2_DISARM_OFFHAND => 'Desarmar arma secundaria', + UNIT_FLAG2_DISABLE_PRED_STATS => 'Desactivar estadísticas previstas', + UNIT_FLAG2_DISARM_RANGED => 'Desarmar arma a distancia', + UNIT_FLAG2_REGENERATE_POWER => 'Regenerar poder', + UNIT_FLAG2_RESTRICT_PARTY_INTERACTION => 'Restringir interacción de grupo', + UNIT_FLAG2_PREVENT_SPELL_CLICK => 'Evitar clic de hechizo', + UNIT_FLAG2_ALLOW_ENEMY_INTERACT => 'Permitir interacción enemiga', + UNIT_FLAG2_DISABLE_TURN => 'Desactivar giro', UNIT_FLAG2_UNK2 => 'UNK-2', - UNIT_FLAG2_PLAY_DEATH_ANIM => 'Play special death animation', - UNIT_FLAG2_ALLOW_CHEAT_SPELLS => 'allow cheat spells' + UNIT_FLAG2_PLAY_DEATH_ANIM => 'Reproducir animación especial de muerte', + UNIT_FLAG2_ALLOW_CHEAT_SPELLS => 'Permitir hechizos de trampa' ), 'dynFlags' => array( - UNIT_DYNFLAG_LOOTABLE => 'Lootable', - UNIT_DYNFLAG_TRACK_UNIT => 'Tracked', - UNIT_DYNFLAG_TAPPED => 'Tapped', - UNIT_DYNFLAG_TAPPED_BY_PLAYER => 'Tapped by player', - UNIT_DYNFLAG_SPECIALINFO => 'Special info', - UNIT_DYNFLAG_DEAD => 'Dead', - UNIT_DYNFLAG_REFER_A_FRIEND => 'Refer-a-friend', - UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST => 'Tapped by all threat list' + UNIT_DYNFLAG_LOOTABLE => 'Despojable', + UNIT_DYNFLAG_TRACK_UNIT => 'Rastreado', + UNIT_DYNFLAG_TAPPED => 'Marcado', + UNIT_DYNFLAG_TAPPED_BY_PLAYER => 'Marcado por jugador', + UNIT_DYNFLAG_SPECIALINFO => 'Información especial', + UNIT_DYNFLAG_DEAD => 'Muerto', + UNIT_DYNFLAG_REFER_A_FRIEND => 'Recomienda a un amigo', + UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST => 'Marcado por toda la lista de amenaza' ), 'bytes1' => array( /*idx:0*/ array( - UNIT_STAND_STATE_STAND => 'Standing', - UNIT_STAND_STATE_SIT => 'Sitting on ground', - UNIT_STAND_STATE_SIT_CHAIR => 'Sitting on chair', - UNIT_STAND_STATE_SLEEP => 'Sleeping', - UNIT_STAND_STATE_SIT_LOW_CHAIR => 'Sitting on low chair', - UNIT_STAND_STATE_SIT_MEDIUM_CHAIR => 'Sitting on medium chair', - UNIT_STAND_STATE_SIT_HIGH_CHAIR => 'Sitting on high chair', - UNIT_STAND_STATE_DEAD => 'Dead', - UNIT_STAND_STATE_KNEEL => 'Kneeing', - UNIT_STAND_STATE_SUBMERGED => 'Submerged' + UNIT_STAND_STATE_STAND => 'De pie', + UNIT_STAND_STATE_SIT => 'Sentado en el suelo', + UNIT_STAND_STATE_SIT_CHAIR => 'Sentado en una silla', + UNIT_STAND_STATE_SLEEP => 'Durmiendo', + UNIT_STAND_STATE_SIT_LOW_CHAIR => 'Sentado en una silla baja', + UNIT_STAND_STATE_SIT_MEDIUM_CHAIR => 'Sentado en una silla mediana', + UNIT_STAND_STATE_SIT_HIGH_CHAIR => 'Sentado en una silla alta', + UNIT_STAND_STATE_DEAD => 'Muerto', + UNIT_STAND_STATE_KNEEL => 'De rodillas', + UNIT_STAND_STATE_SUBMERGED => 'Sumergido' ), null, /*idx:2*/ array( UNIT_VIS_FLAGS_UNK1 => 'UNK-1', UNIT_VIS_FLAGS_CREEP => 'Creep', - UNIT_VIS_FLAGS_UNTRACKABLE => 'Untrackable', + UNIT_VIS_FLAGS_UNTRACKABLE => 'No rastreable', UNIT_VIS_FLAGS_UNK4 => 'UNK-4', UNIT_VIS_FLAGS_UNK5 => 'UNK-5' ), /*idx:3*/ array( - UNIT_BYTE1_ANIM_TIER_GROUND => 'ground animations', - UNIT_BYTE1_ANIM_TIER_SWIM => 'swimming animations', - UNIT_BYTE1_ANIM_TIER_HOVER => 'hovering animations', - UNIT_BYTE1_ANIM_TIER_FLY => 'flying animations', - UNIT_BYTE1_ANIM_TIER_SUMBERGED => 'submerged animations' + UNIT_BYTE1_ANIM_TIER_GROUND => 'animaciones en tierra', + UNIT_BYTE1_ANIM_TIER_SWIM => 'animaciones de nado', + UNIT_BYTE1_ANIM_TIER_HOVER => 'animaciones de flotar', + UNIT_BYTE1_ANIM_TIER_FLY => 'animaciones de vuelo', + UNIT_BYTE1_ANIM_TIER_SUMBERGED => 'animaciones sumergidas' ), 'bytesIdx' => ['StandState', null, 'VisFlags', 'AnimTier'], - 'valueUNK' => '[span class=q10]unhandled value [b class=q1]%d[/b] provided for UnitFieldBytes1 on offset [b class=q1]%d[/b][/span]', - 'idxUNK' => '[span class=q10]unused offset [b class=q1]%d[/b] provided for UnitFieldBytes1[/span]' + 'valueUNK' => '[span class=q10]valor no manejado [b class=q1]%d[/b] proporcionado para UnitFieldBytes1 en el desplazamiento [b class=q1]%d[/b][/span]', + 'idxUNK' => '[span class=q10]desplazamiento no usado [b class=q1]%d[/b] proporcionado para UnitFieldBytes1[/span]' ) ), 'smartAI' => array( - 'eventUNK' => '[span class=q10]Unknwon event #[b class=q1]%d[/b] in use.[/span]', - 'eventTT' => '[b class=q1]EventType %d[/b][br][table][tr][td]PhaseMask[/td][td=header]0x%04X[/td][/tr][tr][td]Chance[/td][td=header]%d%%[/td][/tr][tr][td]Flags[/td][td=header]0x%04X[/td][/tr][tr][td]Param1[/td][td=header]%d[/td][/tr][tr][td]Param2[/td][td=header]%d[/td][/tr][tr][td]Param3[/td][td=header]%d[/td][/tr][tr][td]Param4[/td][td=header]%d[/td][/tr][tr][td]Param5[/td][td=header]%d[/td][/tr][/table]', + 'eventUNK' => '[span class=q10]Evento desconocido #[b class=q1]%d[/b] en uso.[/span]', + 'eventTT' => '[b class=q1]Tipo de Evento %d[/b][br][table][tr][td]Máscara de Fase[/td][td=header]0x%04X[/td][/tr][tr][td]Probabilidad[/td][td=header]%d%%[/td][/tr][tr][td]Banderas[/td][td=header]0x%04X[/td][/tr][tr][td]Parámetro1[/td][td=header]%d[/td][/tr][tr][td]Parámetro2[/td][td=header]%d[/td][/tr][tr][td]Parámetro3[/td][td=header]%d[/td][/tr][tr][td]Parámetro4[/td][td=header]%d[/td][/tr][tr][td]Parámetro5[/td][td=header]%d[/td][/tr][/table]', 'events' => array( - SmartEvent::EVENT_UPDATE_IC => ['(%12$d)?:When in combat, ;(%11$s)?After %11$s:Instantly;', 'Repeat every %s'], - SmartEvent::EVENT_UPDATE_OOC => ['(%12$d)?:When out of combat, ;(%11$s)?After %11$s:Instantly;', 'Repeat every %s'], - SmartEvent::EVENT_HEALTH_PCT => ['At %11$s%% Health', 'Repeat every %s'], - SmartEvent::EVENT_MANA_PCT => ['At %11$s%% Mana', 'Repeat every %s'], - SmartEvent::EVENT_AGGRO => ['On Aggro', ''], - SmartEvent::EVENT_KILL => ['On killing (%3$d)?a player:(%4$d)?[npc=%4$d]:any creature;;', 'Cooldown: %s'], - SmartEvent::EVENT_DEATH => ['On death', ''], - SmartEvent::EVENT_EVADE => ['When evading', ''], - SmartEvent::EVENT_SPELLHIT => ['When hit by (%11$s)?%11$s :;(%1$d)?[spell=%1$d]:Spell;', 'Cooldown: %s'], - SmartEvent::EVENT_RANGE => ['On #target# at %11$sm', 'Repeat every %s'], -/* 10*/ SmartEvent::EVENT_OOC_LOS => ['While out of combat,(%11$s)? %11$s:; (%5$d)?player:unit; enters line of sight within %2$dm', 'Cooldown: %s'], - SmartEvent::EVENT_RESPAWN => ['On respawn(%11$s)? in %11$s:;(%12$d)? in [zone=%12$d]:;', ''], - SmartEvent::EVENT_TARGET_HEALTH_PCT => ['On #target# at %11$s%% health', 'Repeat every %s'], - SmartEvent::EVENT_VICTIM_CASTING => ['#target# is casting (%3$d)?[spell=%3$d]:any spell;', 'Repeat every %s'], - SmartEvent::EVENT_FRIENDLY_HEALTH => ['Friendly NPC within %2$dm is at %1$d health', 'Repeat every %s'], - SmartEvent::EVENT_FRIENDLY_IS_CC => ['Friendly NPC within %1$dm is crowd controlled', 'Repeat every %s'], - SmartEvent::EVENT_FRIENDLY_MISSING_BUFF => ['Friendly NPC within %2$dm is missing [spell=%1$d]', 'Repeat every %s'], - SmartEvent::EVENT_SUMMONED_UNIT => ['Just summoned (%1$d)?[npc=%1$d]:any creature;', 'Cooldown: %s'], - SmartEvent::EVENT_TARGET_MANA_PCT => ['On #target# at %11$s%% mana', 'Repeat every %s'], - SmartEvent::EVENT_ACCEPTED_QUEST => ['Giving (%1$d)?[quest=%1$d]:any quest;', 'Cooldown: %s'], -/* 20*/ SmartEvent::EVENT_REWARD_QUEST => ['Rewarding (%1$d)?[quest=%1$d]:any quest;', 'Cooldown: %s'], - SmartEvent::EVENT_REACHED_HOME => ['Arriving at home coordinates', ''], - SmartEvent::EVENT_RECEIVE_EMOTE => ['Being targeted with [emote=%1$d]', 'Cooldown: %s'], - SmartEvent::EVENT_HAS_AURA => ['(%2$d)?Having %2$d stacks of:Missing aura; [spell=%1$d]', 'Repeat every %s'], - SmartEvent::EVENT_TARGET_BUFFED => ['#target# has (%2$d)?%2$d stacks of:aura; [spell=%1$d]', 'Repeat every %s'], - SmartEvent::EVENT_RESET => ['On reset', ''], - SmartEvent::EVENT_IC_LOS => ['While in combat,(%11$s)? %11$s:; (%5$d)?player:unit; enters line of sight within %2$dm', 'Cooldown: %s'], - SmartEvent::EVENT_PASSENGER_BOARDED => ['A passenger has boarded', 'Cooldown: %s'], - SmartEvent::EVENT_PASSENGER_REMOVED => ['A passenger got off', 'Cooldown: %s'], - SmartEvent::EVENT_CHARMED => ['(%1$d)?On being charmed:On charm wearing off;', ''], -/* 30*/ SmartEvent::EVENT_CHARMED_TARGET => ['When charming #target#', ''], - SmartEvent::EVENT_SPELLHIT_TARGET => ['When #target# gets hit by (%11$s)?%11$s :;(%1$d)?[spell=%1$d]:Spell;', 'Cooldown: %s'], - SmartEvent::EVENT_DAMAGED => ['After taking %11$s points of damage', 'Repeat every %s'], - SmartEvent::EVENT_DAMAGED_TARGET => ['After #target# took %11$s points of damage', 'Repeat every %s'], - SmartEvent::EVENT_MOVEMENTINFORM => ['Ended (%1$d)?%11$s:movement; on point #[b]%2$d[/b]', ''], - SmartEvent::EVENT_SUMMON_DESPAWNED => ['Summoned npc(%1$d)? [npc=%1$d]:; despawned', 'Cooldown: %s'], - SmartEvent::EVENT_CORPSE_REMOVED => ['On corpse despawn', ''], - SmartEvent::EVENT_AI_INIT => ['AI initialized', ''], - SmartEvent::EVENT_DATA_SET => ['Data field #[b]%1$d[/b] is set to [b]%2$d[/b]', 'Cooldown: %s'], - SmartEvent::EVENT_WAYPOINT_START => ['Start pathing from (%1$d)?waypoint #[b]%1$d[/b]:any waypoint;(%2$d)? on path #[b]%2$d[/b]:;', ''], -/* 40*/ SmartEvent::EVENT_WAYPOINT_REACHED => ['Reaching (%1$d)?waypoint #[b]%1$d[/b]:any waypoint;(%2$d)? on path #[b]%2$d[/b]:;', ''], + SmartEvent::EVENT_UPDATE_IC => ['(%12$d)?:Cuando está en combate, ;(%11$s)?Después de %11$s:Instantáneamente;', 'Repetir cada %s'], + SmartEvent::EVENT_UPDATE_OOC => ['(%12$d)?:Cuando está fuera de combate, ;(%11$s)?Después de %11$s:Instantáneamente;', 'Repetir cada %s'], + SmartEvent::EVENT_HEALTH_PCT => ['Al %11$s%% de salud', 'Repetir cada %s'], + SmartEvent::EVENT_MANA_PCT => ['Al %11$s%% de maná', 'Repetir cada %s'], + SmartEvent::EVENT_AGGRO => ['Al entrar en combate', ''], + SmartEvent::EVENT_KILL => ['Al matar a (%3$d)?un jugador:(%4$d)?[npc=%4$d]:cualquier criatura;;', 'Enfriamiento: %s'], + SmartEvent::EVENT_DEATH => ['Al morir', ''], + SmartEvent::EVENT_EVADE => ['Al evadir', ''], + SmartEvent::EVENT_SPELLHIT => ['Al recibir (%11$s)?%11$s :;(%1$d)?[spell=%1$d]:hechizo;', 'Enfriamiento: %s'], + SmartEvent::EVENT_RANGE => ['En #target# a %11$sm', 'Repetir cada %s'], +/* 10*/ SmartEvent::EVENT_OOC_LOS => ['Fuera de combate,(%11$s)? %11$s:; (%5$d)?jugador:unidad; entra en línea de visión a %2$dm', 'Enfriamiento: %s'], + SmartEvent::EVENT_RESPAWN => ['Al reaparecer(%11$s)? en %11$s:;(%12$d)? en [zone=%12$d]:;', ''], + SmartEvent::EVENT_TARGET_HEALTH_PCT => ['En #target# al %11$s%% de salud', 'Repetir cada %s'], + SmartEvent::EVENT_VICTIM_CASTING => ['#target# está lanzando (%3$d)?[spell=%3$d]:cualquier hechizo;', 'Repetir cada %s'], + SmartEvent::EVENT_FRIENDLY_HEALTH => ['PNJ amistoso a %2$dm tiene %1$d de salud', 'Repetir cada %s'], + SmartEvent::EVENT_FRIENDLY_IS_CC => ['PNJ amistoso a %1$dm está controlado', 'Repetir cada %s'], + SmartEvent::EVENT_FRIENDLY_MISSING_BUFF => ['PNJ amistoso a %2$dm le falta [spell=%1$d]', 'Repetir cada %s'], + SmartEvent::EVENT_SUMMONED_UNIT => ['Acaba de invocar a (%1$d)?[npc=%1$d]:cualquier criatura;', 'Enfriamiento: %s'], + SmartEvent::EVENT_TARGET_MANA_PCT => ['En #target# al %11$s%% de maná', 'Repetir cada %s'], + SmartEvent::EVENT_ACCEPTED_QUEST => ['Entregando (%1$d)?[quest=%1$d]:cualquier misión;', 'Enfriamiento: %s'], +/* 20*/ SmartEvent::EVENT_REWARD_QUEST => ['Recompensando (%1$d)?[quest=%1$d]:cualquier misión;', 'Enfriamiento: %s'], + SmartEvent::EVENT_REACHED_HOME => ['Al llegar a las coordenadas de origen', ''], + SmartEvent::EVENT_RECEIVE_EMOTE => ['Al recibir [emote=%1$d]', 'Enfriamiento: %s'], + SmartEvent::EVENT_HAS_AURA => ['(%2$d)?Con %2$d acumulaciones de:Falta aura; [spell=%1$d]', 'Repetir cada %s'], + SmartEvent::EVENT_TARGET_BUFFED => ['#target# tiene (%2$d)?%2$d acumulaciones de:aura; [spell=%1$d]', 'Repetir cada %s'], + SmartEvent::EVENT_RESET => ['Al reiniciar', ''], + SmartEvent::EVENT_IC_LOS => ['En combate,(%11$s)? %11$s:; (%5$d)?jugador:unidad; entra en línea de visión a %2$dm', 'Enfriamiento: %s'], + SmartEvent::EVENT_PASSENGER_BOARDED => ['Un pasajero ha subido', 'Enfriamiento: %s'], + SmartEvent::EVENT_PASSENGER_REMOVED => ['Un pasajero se ha bajado', 'Enfriamiento: %s'], + SmartEvent::EVENT_CHARMED => ['(%1$d)?Al ser encantado:Al perder el encantamiento;', ''], +/* 30*/ SmartEvent::EVENT_CHARMED_TARGET => ['Al encantar a #target#', ''], + SmartEvent::EVENT_SPELLHIT_TARGET => ['Cuando #target# recibe (%11$s)?%11$s :;(%1$d)?[spell=%1$d]:hechizo;', 'Enfriamiento: %s'], + SmartEvent::EVENT_DAMAGED => ['Después de recibir %11$s puntos de daño', 'Repetir cada %s'], + SmartEvent::EVENT_DAMAGED_TARGET => ['Después de que #target# reciba %11$s puntos de daño', 'Repetir cada %s'], + SmartEvent::EVENT_MOVEMENTINFORM => ['Terminó (%1$d)?%11$s:movimiento; en el punto #[b]%2$d[/b]', ''], + SmartEvent::EVENT_SUMMON_DESPAWNED => ['PNJ invocado(%1$d)? [npc=%1$d]:; desapareció', 'Enfriamiento: %s'], + SmartEvent::EVENT_CORPSE_REMOVED => ['Al desaparecer el cadáver', ''], + SmartEvent::EVENT_AI_INIT => ['IA inicializada', ''], + SmartEvent::EVENT_DATA_SET => ['Campo de datos #[b]%1$d[/b] se establece a [b]%2$d[/b]', 'Enfriamiento: %s'], + SmartEvent::EVENT_WAYPOINT_START => ['Comienza el recorrido desde (%1$d)?punto #[b]%1$d[/b]:cualquier punto;(%2$d)? en ruta #[b]%2$d[/b]:;', ''], +/* 40*/ SmartEvent::EVENT_WAYPOINT_REACHED => ['Al llegar a (%1$d)?punto #[b]%1$d[/b]:cualquier punto;(%2$d)? en ruta #[b]%2$d[/b]:;', ''], SmartEvent::EVENT_TRANSPORT_ADDPLAYER => null, SmartEvent::EVENT_TRANSPORT_ADDCREATURE => null, SmartEvent::EVENT_TRANSPORT_REMOVE_PLAYER => null, SmartEvent::EVENT_TRANSPORT_RELOCATE => null, SmartEvent::EVENT_INSTANCE_PLAYER_ENTER => null, - SmartEvent::EVENT_AREATRIGGER_ONTRIGGER => ['On activation', ''], + SmartEvent::EVENT_AREATRIGGER_ONTRIGGER => ['Al activarse', ''], SmartEvent::EVENT_QUEST_ACCEPTED => null, SmartEvent::EVENT_QUEST_OBJ_COMPLETION => null, SmartEvent::EVENT_QUEST_COMPLETION => null, /* 50*/ SmartEvent::EVENT_QUEST_REWARDED => null, SmartEvent::EVENT_QUEST_FAIL => null, - SmartEvent::EVENT_TEXT_OVER => ['(%2$d)?[npc=%2$d]:any creature; is done talking TextGroup #[b]%1$d[/b]', ''], - SmartEvent::EVENT_RECEIVE_HEAL => ['Received %11$s points of healing', 'Cooldown: %s'], - SmartEvent::EVENT_JUST_SUMMONED => ['On being summoned', ''], - SmartEvent::EVENT_WAYPOINT_PAUSED => ['Pausing path on (%1$d)?waypoint #[b]%1$d[/b]:any waypoint;(%2$d)? on path #[b]%2$d[/b]:;', ''], - SmartEvent::EVENT_WAYPOINT_RESUMED => ['Resuming path on (%1$d)?waypoint #[b]%1$d[/b]:any waypoint;(%2$d)? on path #[b]%2$d[/b]:;', ''], - SmartEvent::EVENT_WAYPOINT_STOPPED => ['Stopping path on (%1$d)?waypoint #[b]%1$d[/b]:any waypoint;(%2$d)? on path #[b]%2$d[/b]:;', ''], - SmartEvent::EVENT_WAYPOINT_ENDED => ['Ending current path on (%1$d)?waypoint #[b]%1$d[/b]:any waypoint;(%2$d)? on path #[b]%2$d[/b]:;', ''], - SmartEvent::EVENT_TIMED_EVENT_TRIGGERED => ['Timed event #[b]%1$d[/b] is triggered', ''], -/* 60*/ SmartEvent::EVENT_UPDATE => ['(%11$s)?After %11$s:Instantly;', 'Repeat every %s'], - SmartEvent::EVENT_LINK => ['After Event %11$s', ''], - SmartEvent::EVENT_GOSSIP_SELECT => ['Selecting Gossip Option:[br](%11$s)?[span class=q1]%11$s[/span]:Menu #[b]%1$d[/b] - Option #[b]%2$d[/b];', ''], - SmartEvent::EVENT_JUST_CREATED => ['On being spawned for the first time', ''], - SmartEvent::EVENT_GOSSIP_HELLO => ['Opening Gossip', '(%1$d)?onGossipHello:;(%2$d)?onReportUse:;'], - SmartEvent::EVENT_FOLLOW_COMPLETED => ['Finished following', ''], - SmartEvent::EVENT_EVENT_PHASE_CHANGE => ['Event Phase changed and matches %11$s', ''], - SmartEvent::EVENT_IS_BEHIND_TARGET => ['Facing the backside of #target#', 'Cooldown: %s'], - SmartEvent::EVENT_GAME_EVENT_START => ['[event=%1$d] started', ''], - SmartEvent::EVENT_GAME_EVENT_END => ['[event=%1$d] ended', ''], -/* 70*/ SmartEvent::EVENT_GO_LOOT_STATE_CHANGED => ['State changed to: %11$s', ''], - SmartEvent::EVENT_GO_EVENT_INFORM => ['Event #[b]%1$d[/b] defined in template was trigered', ''], - SmartEvent::EVENT_ACTION_DONE => ['Action #[b]%1$d[/b] requested by other script', ''], - SmartEvent::EVENT_ON_SPELLCLICK => ['SpellClick was triggered', ''], - SmartEvent::EVENT_FRIENDLY_HEALTH_PCT => ['Health of #target# is at %11$s%%', 'Repeat every %s'], - SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'], - SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'], - SmartEvent::EVENT_COUNTER_SET => ['Counter #[b]%1$d[/b] is equal to [b]%2$d[/b]', 'Cooldown: %s'], + SmartEvent::EVENT_TEXT_OVER => ['(%2$d)?[npc=%2$d]:cualquier criatura; terminó de hablar Grupo de Texto #[b]%1$d[/b]', ''], + SmartEvent::EVENT_RECEIVE_HEAL => ['Recibió %11$s puntos de sanación', 'Enfriamiento: %s'], + SmartEvent::EVENT_JUST_SUMMONED => ['Al ser invocado', ''], + SmartEvent::EVENT_WAYPOINT_PAUSED => ['Pausando recorrido en (%1$d)?punto #[b]%1$d[/b]:cualquier punto;(%2$d)? en ruta #[b]%2$d[/b]:;', ''], + SmartEvent::EVENT_WAYPOINT_RESUMED => ['Reanudando recorrido en (%1$d)?punto #[b]%1$d[/b]:cualquier punto;(%2$d)? en ruta #[b]%2$d[/b]:;', ''], + SmartEvent::EVENT_WAYPOINT_STOPPED => ['Deteniendo recorrido en (%1$d)?punto #[b]%1$d[/b]:cualquier punto;(%2$d)? en ruta #[b]%2$d[/b]:;', ''], + SmartEvent::EVENT_WAYPOINT_ENDED => ['Terminando recorrido actual en (%1$d)?punto #[b]%1$d[/b]:cualquier punto;(%2$d)? en ruta #[b]%2$d[/b]:;', ''], + SmartEvent::EVENT_TIMED_EVENT_TRIGGERED => ['Evento temporizado #[b]%1$d[/b] activado', ''], +/* 60*/ SmartEvent::EVENT_UPDATE => ['(%11$s)?Después de %11$s:Instantáneamente;', 'Repetir cada %s'], + SmartEvent::EVENT_LINK => ['Después del Evento %11$s', ''], + SmartEvent::EVENT_GOSSIP_SELECT => ['Seleccionando opción de charla:[br](%11$s)?[span class=q1]%11$s[/span]:Menú #[b]%1$d[/b] - Opción #[b]%2$d[/b];', ''], + SmartEvent::EVENT_JUST_CREATED => ['Al ser invocado por primera vez', ''], + SmartEvent::EVENT_GOSSIP_HELLO => ['Abriendo charla', '(%1$d)?onGossipHello:;(%2$d)?onReportUse:;'], + SmartEvent::EVENT_FOLLOW_COMPLETED => ['Siguió hasta el final', ''], + SmartEvent::EVENT_EVENT_PHASE_CHANGE => ['La fase del evento cambió y coincide con %11$s', ''], + SmartEvent::EVENT_IS_BEHIND_TARGET => ['Detrás de #target#', 'Enfriamiento: %s'], + SmartEvent::EVENT_GAME_EVENT_START => ['[event=%1$d] iniciado', ''], + SmartEvent::EVENT_GAME_EVENT_END => ['[event=%1$d] finalizado', ''], +/* 70*/ SmartEvent::EVENT_GO_LOOT_STATE_CHANGED => ['Estado cambiado a: %11$s', ''], + SmartEvent::EVENT_GO_EVENT_INFORM => ['Evento #[b]%1$d[/b] definido en la plantilla fue activado', ''], + SmartEvent::EVENT_ACTION_DONE => ['Acción #[b]%1$d[/b] solicitada por otro script', ''], + SmartEvent::EVENT_ON_SPELLCLICK => ['SpellClick fue activado', ''], + SmartEvent::EVENT_FRIENDLY_HEALTH_PCT => ['La salud de #target# está al %11$s%%', 'Repetir cada %s'], + SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; está a %3$dm', 'Repetir cada %s'], + SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; está a %3$dm', 'Repetir cada %s'], + SmartEvent::EVENT_COUNTER_SET => ['Contador #[b]%1$d[/b] es igual a [b]%2$d[/b]', 'Enfriamiento: %s'], SmartEvent::EVENT_SCENE_START => null, SmartEvent::EVENT_SCENE_TRIGGER => null, /* 80*/ SmartEvent::EVENT_SCENE_CANCEL => null, SmartEvent::EVENT_SCENE_COMPLETE => null, - SmartEvent::EVENT_SUMMONED_UNIT_DIES => ['My summoned (%1$d)?[npc=%1$d]:NPC; died', 'Cooldown: %s'], - SmartEvent::EVENT_ON_SPELL_CAST => ['On [spell=%1$d] cast success', 'Cooldown: %s'], - SmartEvent::EVENT_ON_SPELL_FAILED => ['On [spell=%1$d] cast failed', 'Cooldown: %s'], - SmartEvent::EVENT_ON_SPELL_START => ['On [spell=%1$d] cast start', 'Cooldown: %s'], - SmartEvent::EVENT_ON_DESPAWN => ['On despawn', ''], + SmartEvent::EVENT_SUMMONED_UNIT_DIES => ['Mi invocado (%1$d)?[npc=%1$d]:PNJ; murió', 'Enfriamiento: %s'], + SmartEvent::EVENT_ON_SPELL_CAST => ['Al lanzar [spell=%1$d] con éxito', 'Enfriamiento: %s'], + SmartEvent::EVENT_ON_SPELL_FAILED => ['Al fallar [spell=%1$d]', 'Enfriamiento: %s'], + SmartEvent::EVENT_ON_SPELL_START => ['Al comenzar a lanzar [spell=%1$d]', 'Enfriamiento: %s'], + SmartEvent::EVENT_ON_DESPAWN => ['Al desaparecer', ''], ), 'eventFlags' => array( - SmartEvent::FLAG_NO_REPEAT => 'No Repeat', - SmartEvent::FLAG_DIFFICULTY_0 => '5N Dungeon / 10N Raid', - SmartEvent::FLAG_DIFFICULTY_1 => '5H Dungeon / 25N Raid', - SmartEvent::FLAG_DIFFICULTY_2 => '10H Raid', - SmartEvent::FLAG_DIFFICULTY_3 => '25H Raid', - SmartEvent::FLAG_DEBUG_ONLY => null, // only occurs in debug build; do not output - SmartEvent::FLAG_NO_RESET => 'No Reset', - SmartEvent::FLAG_WHILE_CHARMED => 'While Charmed' + SmartEvent::FLAG_NO_REPEAT => 'Sin repetir', + SmartEvent::FLAG_DIFFICULTY_0 => '5N Mazmorra / 10N Banda', + SmartEvent::FLAG_DIFFICULTY_1 => '5H Mazmorra / 25N Banda', + SmartEvent::FLAG_DIFFICULTY_2 => '10H Banda', + SmartEvent::FLAG_DIFFICULTY_3 => '25H Banda', + SmartEvent::FLAG_DEBUG_ONLY => null, // only occurs in debug mode; do not output + SmartEvent::FLAG_NO_RESET => 'Sin reinicio', + SmartEvent::FLAG_WHILE_CHARMED => 'Mientras esté encantado' ), - 'actionUNK' => '[span class=q10]Unknown action #[b class=q1]%d[/b] in use.[/span]', - 'actionTT' => '[b class=q1]ActionType %d[/b][br][table][tr][td]Param1[/td][td=header]%d[/td][/tr][tr][td]Param2[/td][td=header]%d[/td][/tr][tr][td]Param3[/td][td=header]%d[/td][/tr][tr][td]Param4[/td][td=header]%d[/td][/tr][tr][td]Param5[/td][td=header]%d[/td][/tr][tr][td]Param6[/td][td=header]%d[/td][/tr][/table]', + 'actionUNK' => '[span class=q10]Acción desconocida #[b class=q1]%d[/b] en uso.[/span]', + 'actionTT' => '[b class=q1]Tipo de Acción %d[/b][br][table][tr][td]Parámetro1[/td][td=header]%d[/td][/tr][tr][td]Parámetro2[/td][td=header]%d[/td][/tr][tr][td]Parámetro3[/td][td=header]%d[/td][/tr][tr][td]Parámetro4[/td][td=header]%d[/td][/tr][tr][td]Parámetro5[/td][td=header]%d[/td][/tr][tr][td]Parámetro6[/td][td=header]%d[/td][/tr][/table]', 'actions' => array( // [body, footer] null, - SmartAction::ACTION_TALK => ['(%3$d)?Say:#target# says; (%%11$d)?TextGroup:[span class=q10]unknown text[/span]; #[b]%1$d[/b] to (%3$d)?#target#:invoker;%11$s', 'Duration: %s'], - SmartAction::ACTION_SET_FACTION => ['(%1$d)?Set faction of #target# to [faction=%11$d]:Reset faction of #target#;.', ''], - SmartAction::ACTION_MORPH_TO_ENTRY_OR_MODEL => ['(%11$d)?Reset apperance.:Take the appearance of;(%1$d)? [npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', ''], - SmartAction::ACTION_SOUND => ['Play sound to (%2$d)?invoking player:all players in sight;:[div][sound=%1$d][/div]', 'Played by environment.'], - SmartAction::ACTION_PLAY_EMOTE => ['(%1$d)?Emote [emote=%1$d] to #target#.: End emote state.;', ''], - SmartAction::ACTION_FAIL_QUEST => ['Fail [quest=%1$d] for #target#.', ''], - SmartAction::ACTION_OFFER_QUEST => ['(%2$d)?Add [quest=%1$d] to #target#\'s log:Offer [quest=%1$d] to #target#;.', ''], - SmartAction::ACTION_SET_REACT_STATE => ['#target# becomes %11$s.', ''], - SmartAction::ACTION_ACTIVATE_GOBJECT => ['#target# becomes activated.', ''], -/* 10*/ SmartAction::ACTION_RANDOM_EMOTE => ['Emote %11$s to #target#.', ''], - SmartAction::ACTION_CAST => ['Cast [spell=%1$d] at #target#.', '%1$s'], - SmartAction::ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %11$s:;(%4$d)?, attacking invoker.:;', '%1$s'], - SmartAction::ACTION_THREAT_SINGLE_PCT => ['Modify #target#\'s threat by %11$+d%%.', ''], - SmartAction::ACTION_THREAT_ALL_PCT => ['Modify the threat of all opponents by %11$+d%%.', ''], - SmartAction::ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Satisfy exploration event of [quest=%1$d] for #target#.', ''], + SmartAction::ACTION_TALK => ['(%3$d)?Decir:#target# dice; (%%11$d)?Grupo de texto:[span class=q10]texto desconocido[/span]; #[b]%1$d[/b] a (%3$d)?#target#:invocador;%11$s', 'Duración: %s'], + SmartAction::ACTION_SET_FACTION => ['(%1$d)?Establecer la facción de #target# a [faction=%11$d]:Restablecer la facción de #target#;.', ''], + SmartAction::ACTION_MORPH_TO_ENTRY_OR_MODEL => ['(%11$d)?Restablecer apariencia.:Tomar la apariencia de;(%1$d)? [npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', ''], + SmartAction::ACTION_SOUND => ['Reproducir sonido a (%2$d)?jugador invocador:todos los jugadores a la vista;:[div][sound=%1$d][/div]', 'Reproducido por el entorno.'], + SmartAction::ACTION_PLAY_EMOTE => ['(%1$d)?Emote [emote=%1$d] a #target#.: Terminar estado de emote.;', ''], + SmartAction::ACTION_FAIL_QUEST => ['Fallar [quest=%1$d] para #target#.', ''], + SmartAction::ACTION_OFFER_QUEST => ['(%2$d)?Agregar [quest=%1$d] al registro de #target#:Ofrecer [quest=%1$d] a #target#;.', ''], + SmartAction::ACTION_SET_REACT_STATE => ['#target# se vuelve %11$s.', ''], + SmartAction::ACTION_ACTIVATE_GOBJECT => ['#target# es activado.', ''], +/* 10*/ SmartAction::ACTION_RANDOM_EMOTE => ['Emote %11$s a #target#.', ''], + SmartAction::ACTION_CAST => ['Lanzar [spell=%1$d] a #target#.', '%1$s'], + SmartAction::ACTION_SUMMON_CREATURE => ['Invocar [npc=%1$d](%3$d)? para %11$s:;(%4$d)?, atacando al invocador.:;', '%1$s'], + SmartAction::ACTION_THREAT_SINGLE_PCT => ['Modificar la amenaza de #target# en %11$+d%%.', ''], + SmartAction::ACTION_THREAT_ALL_PCT => ['Modificar la amenaza de todos los oponentes en %11$+d%%.', ''], + SmartAction::ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Satisfacer evento de exploración de [quest=%1$d] para #target#.', ''], SmartAction::ACTION_SET_INGAME_PHASE_ID => null, - SmartAction::ACTION_SET_EMOTE_STATE => ['(%1$d)?Continuously emote [emote=%1$d] to #target#.:End emote state;', ''], - SmartAction::ACTION_SET_UNIT_FLAG => ['Set (%2$d)?UnitFlags2:UnitFlags; %11$s.', ''], - SmartAction::ACTION_REMOVE_UNIT_FLAG => ['Unset (%2$d)?UnitFlags2:UnitFlags; %11$s.', ''], -/* 20*/ SmartAction::ACTION_AUTO_ATTACK => ['(%1$d)?Start:Stop; auto attacking #target#.', ''], - SmartAction::ACTION_ALLOW_COMBAT_MOVEMENT => ['(%1$d)?Enable:Disable; combat movement.', ''], - SmartAction::ACTION_SET_EVENT_PHASE => ['Set Event Phase of #target# to [b]%1$d[/b].', ''], - SmartAction::ACTION_INC_EVENT_PHASE => ['(%1$d)?Increment:Decrement; Event Phase of #target#.', ''], - SmartAction::ACTION_EVADE => ['#target# evades to (%1$d)?last stored:spawn; position.', ''], - SmartAction::ACTION_FLEE_FOR_ASSIST => ['Flee for assistance.', 'Use default flee emote'], - SmartAction::ACTION_CALL_GROUPEVENTHAPPENS => ['Satisfy exploration event of [quest=%1$d] for group of #target#.', ''], - SmartAction::ACTION_COMBAT_STOP => ['End current combat.', ''], - SmartAction::ACTION_REMOVEAURASFROMSPELL => ['Remove(%2$d)? %2$d charges of:;(%1$d)? all auras: [spell=%1$d]\'s aura; from #target#.', 'Only own auras'], - SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle\u003A %7$.2f°:;'], -/* 30*/ SmartAction::ACTION_RANDOM_PHASE => ['Pick random Event Phase from %11$s.', ''], - SmartAction::ACTION_RANDOM_PHASE_RANGE => ['Pick random Event Phase between %1$d and %2$d.', ''], - SmartAction::ACTION_RESET_GOBJECT => ['Reset #target#.', ''], - SmartAction::ACTION_CALL_KILLEDMONSTER => ['A kill of [npc=%1$d] is credited to (%11$s)?%11$s:#target#;.', ''], - SmartAction::ACTION_SET_INST_DATA => ['Set instance (%3$d)?BossState:data field; #[b]%1$d[/b] to [b]%2$d[/b].', ''], - SmartAction::ACTION_SET_INST_DATA64 => ['Store GUID of #target# in instance data field #[b]%1$d[/b].', ''], - SmartAction::ACTION_UPDATE_TEMPLATE => ['Transform to become [npc=%1$d].', 'Use level from [npc=%1$d]'], - SmartAction::ACTION_DIE => ['Die…   painfully.', ''], - SmartAction::ACTION_SET_IN_COMBAT_WITH_ZONE => ['Set in combat with units in zone.', ''], - SmartAction::ACTION_CALL_FOR_HELP => ['Call for help within %1$dm.', 'Use default help emote'], -/* 40*/ SmartAction::ACTION_SET_SHEATH => ['Sheath %11$s weapons.', ''], - SmartAction::ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %11$s:;(%2$d)? and then respawn after %12$s:;', ''], - SmartAction::ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincible below (%2$d)?%2$d%%:%1$d; HP.', ''], - SmartAction::ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%11$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', ''], - SmartAction::ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %11$s.', ''], - SmartAction::ACTION_SET_DATA => ['[b]%2$d[/b] is stored in data field #[b]%1$d[/b] of #target#.', ''], - SmartAction::ACTION_ATTACK_STOP => ['Stop attacking.', ''], - SmartAction::ACTION_SET_VISIBILITY => ['#target# becomes (%1$d)?visible:invisible;.', ''], - SmartAction::ACTION_SET_ACTIVE => ['#target# becomes Grid (%1$d)?active:inactive;.', ''], - SmartAction::ACTION_ATTACK_START => ['Start attacking #target#.', ''], -/* 50*/ SmartAction::ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for %11$s:; at #target#.', 'Despawn not linked to summoner'], - SmartAction::ACTION_KILL_UNIT => ['#target# dies!', ''], - SmartAction::ACTION_ACTIVATE_TAXI => ['Fly from [span class=q1]%11$s[/span] to [span class=q1]%12$s[/span]', ''], - SmartAction::ACTION_WP_START => ['(%1$d)?Run:Walk; on waypoint path #[b]%2$d[/b](%4$d)? and be bound to [quest=%4$d]:;.(%5$d)? Despawn after %11$s:;', 'Repeatable(%12$s)? [DEPRECATED] React %12$s on path:;'], - SmartAction::ACTION_WP_PAUSE => ['Pause waypoint path for %11$s', ''], - SmartAction::ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %11$s:.; (%2$d)?[quest=%2$d]:quest from start action; (%3$d)?fails:is completed;.', ''], - SmartAction::ACTION_ADD_ITEM => ['Give %2$d [item=%1$d] to #target#.', ''], - SmartAction::ACTION_REMOVE_ITEM => ['Remove %2$d [item=%1$d] from #target#.', ''], - SmartAction::ACTION_INSTALL_AI_TEMPLATE => ['Behave as a %11$s.', ''], - SmartAction::ACTION_SET_RUN => ['(%1$d)?Enable:Disable; run speed.', ''], -/* 60*/ SmartAction::ACTION_SET_DISABLE_GRAVITY => ['(%1$d)?Defy:Respect; gravity!', ''], - SmartAction::ACTION_SET_SWIM => ['(%1$d)?Enable:Disable; swimming.', ''], - SmartAction::ACTION_TELEPORT => ['#target# is teleported to [lightbox=map zone=%11$d(%12$s)? pins=%12$s:;]World Coordinates[/lightbox].', ''], - SmartAction::ACTION_SET_COUNTER => ['(%3$d)?Set:Increase; Counter #[b]%1$d[/b] of #target# (%3$d)?to:by; [b]%2$d[/b].', ''], - SmartAction::ACTION_STORE_TARGET_LIST => ['Store #target# as target in #[b]%1$d[/b].', ''], - SmartAction::ACTION_WP_RESUME => ['Continue on waypoint path.', ''], - SmartAction::ACTION_SET_ORIENTATION => ['Set orientation to (%11$s)?face %11$s:Home Position;.', ''], - SmartAction::ACTION_CREATE_TIMED_EVENT => ['(%6$d)?%6$d%% chance to:; Trigger timed event #[b]%1$d[/b](%11$s)? after %11$s:;.', 'Repeat every %s'], - SmartAction::ACTION_PLAYMOVIE => ['Play Movie #[b]%1$d[/b] to #target#.', ''], - SmartAction::ACTION_MOVE_TO_POS => ['Move (%4$d)?within %4$dm of:to; Point #[b]%1$d[/b] at #target#(%2$d)? on a transport:;.', 'pathfinding disabled'], -/* 70*/ SmartAction::ACTION_ENABLE_TEMP_GOBJ => ['#target# is respawned for %11$s.', ''], - SmartAction::ACTION_EQUIP => ['(%11$s)?Equip %11$s:Unequip non-standard items;(%1$d)? from equipment template #[b]%1$d[/b]:; on #target#.', 'Note: creature items do not necessarily have an item template'], - SmartAction::ACTION_CLOSE_GOSSIP => ['Close Gossip Window.', ''], - SmartAction::ACTION_TRIGGER_TIMED_EVENT => ['Trigger previously defined timed event #[b]%1$d[/b].', ''], - SmartAction::ACTION_REMOVE_TIMED_EVENT => ['Delete previously defined timed event #[b]%1$d[/b].', ''], - SmartAction::ACTION_ADD_AURA => ['Apply aura from [spell=%1$d] on #target#.', ''], - SmartAction::ACTION_OVERRIDE_SCRIPT_BASE_OBJECT => ['Set #target# as base for further SmartAI events.', ''], - SmartAction::ACTION_RESET_SCRIPT_BASE_OBJECT => ['Reset base for SmartAI events.', ''], - SmartAction::ACTION_CALL_SCRIPT_RESET => ['Reset current SmartAI.', ''], - SmartAction::ACTION_SET_RANGED_MOVEMENT => ['Set ranged attack distance to [b]%1$d[/b]m(%2$d)?, at %2$d°:;.', ''], -/* 80*/ SmartAction::ACTION_CALL_TIMED_ACTIONLIST => ['Call Timed Actionlist [url=#sai-actionlist-%1$d onclick=TalTabClick(%1$d)]#%1$d[/url]. Updates %11$s.', ''], - SmartAction::ACTION_SET_NPC_FLAG => ['Set #target#\'s npc flags to %11$s.', ''], - SmartAction::ACTION_ADD_NPC_FLAG => ['Add %11$s npc flags to #target#.', ''], - SmartAction::ACTION_REMOVE_NPC_FLAG => ['Remove %11$s npc flags from #target#.', ''], - SmartAction::ACTION_SIMPLE_TALK => ['#target# says (%11$s)?TextGroup:[span class=q10]unknown text[/span]; #[b]%1$d[/b] %11$s', ''], - SmartAction::ACTION_SELF_CAST => ['#target# casts [spell=%1$d] at #target#.(%4$d)? (max. %4$d |4target:targets;):;', '%1$s'], - SmartAction::ACTION_CROSS_CAST => ['%11$s casts [spell=%1$d] at #target#.', '%1$s'], - SmartAction::ACTION_CALL_RANDOM_TIMED_ACTIONLIST => ['Call Timed Actionlist at random: %11$s', ''], - SmartAction::ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST => ['Call Timed Actionlist at random from range: %11$s', ''], - SmartAction::ACTION_RANDOM_MOVE => ['(%1$d)?Move #target# to a random point within %1$dm:#target# ends idle movement;.', ''], -/* 90*/ SmartAction::ACTION_SET_UNIT_FIELD_BYTES_1 => ['Set UnitFieldBytes1 %11$s for #target#.', ''], - SmartAction::ACTION_REMOVE_UNIT_FIELD_BYTES_1 => ['Unset UnitFieldBytes1 %11$s for #target#.', ''], - SmartAction::ACTION_INTERRUPT_SPELL => ['Interrupt (%2$d)?cast of [spell=%2$d]:current spell cast;.', '(%1$d)?Including instant spells.:;(%3$d)? Including delayed spells.:;'], - SmartAction::ACTION_SEND_GO_CUSTOM_ANIM => ['Set animation progress to [b]%1$d[/b].', ''], - SmartAction::ACTION_SET_DYNAMIC_FLAG => ['Set Dynamic Flag to %11$s on #target#.', ''], - SmartAction::ACTION_ADD_DYNAMIC_FLAG => ['Add Dynamic Flag %11$s to #target#.', ''], - SmartAction::ACTION_REMOVE_DYNAMIC_FLAG => ['Remove Dynamic Flag %11$s from #target#.', ''], - SmartAction::ACTION_JUMP_TO_POS => ['Jump to fixed position — [b]X: %12$.2f, Y: %13$.2f, Z: %14$.2f, [i]v[/i][sub]xy[/sub]: %1$d [i]v[/i][sub]z[/sub]: %2$d[/b]', ''], - SmartAction::ACTION_SEND_GOSSIP_MENU => ['Display Gossip entry #[b]%1$d[/b] / TextID #[b]%2$d[/b].', ''], - SmartAction::ACTION_GO_SET_LOOT_STATE => ['Set loot state of #target# to %11$s.', ''], -/*100*/ SmartAction::ACTION_SEND_TARGET_TO_TARGET => ['Send targets stored in #[b]%1$d[/b] to #target#.', ''], - SmartAction::ACTION_SET_HOME_POS => ['Set Home Position to (%11$d)?current position.:fixed position — [b]X: %12$.2f, Y: %13$.2f, Z: %14$.2f[/b];', ''], - SmartAction::ACTION_SET_HEALTH_REGEN => ['(%1$d)?Allow:Prevent; health regeneration for #target#.', ''], - SmartAction::ACTION_SET_ROOT => ['(%1$d)?Prevent:Allow; movement for #target#.', ''], - SmartAction::ACTION_SET_GO_FLAG => ['Set GameObject Flag to %11$s on #target#.', ''], - SmartAction::ACTION_ADD_GO_FLAG => ['Add GameObject Flag %11$s to #target#.', ''], - SmartAction::ACTION_REMOVE_GO_FLAG => ['Remove GameObject Flag %11$s from #target#.', ''], - SmartAction::ACTION_SUMMON_CREATURE_GROUP => ['Summon Creature Group #[b]%1$d[/b](%2$d)?, attacking invoker:;.[br](%11$s)?[span class=breadcrumb-arrow] [/span]%11$s:[span class=q0][/span];', ''], - SmartAction::ACTION_SET_POWER => ['%11$s is set to [b]%2$d[/b] for #target#.', ''], - SmartAction::ACTION_ADD_POWER => ['Add [b]%2$d[/b] %11$s to #target#.', ''], -/*110*/ SmartAction::ACTION_REMOVE_POWER => ['Remove [b]%2$d[/b] %11$s from #target#.', ''], - SmartAction::ACTION_GAME_EVENT_STOP => ['Stop [event=%1$d].', ''], - SmartAction::ACTION_GAME_EVENT_START => ['Start [event=%1$d].', ''], - SmartAction::ACTION_START_CLOSEST_WAYPOINT => ['#target# starts moving along a defined waypoint path. Enter path on the closest of these nodes: %11$s.', ''], - SmartAction::ACTION_MOVE_OFFSET => ['Move to relative position — [b]X: %12$.2f, Y: %13$.2f, Z: %14$.2f[/b]', ''], - SmartAction::ACTION_RANDOM_SOUND => ['Play a random sound to (%5$d)?invoking player:all players in sight;:%11$s', 'Played by environment.'], - SmartAction::ACTION_SET_CORPSE_DELAY => ['Set corpse despawn delay for #target# to %11$s.', 'Apply Looted Corpse Decay Factor'], - SmartAction::ACTION_DISABLE_EVADE => ['(%1$d)?Prevent:Allow; entering Evade Mode.', ''], - SmartAction::ACTION_GO_SET_GO_STATE => ['Set gameobject state to %11$s.'. ''], - SmartAction::ACTION_SET_CAN_FLY => ['(%1$d)?Enable:Disable; flight.', ''], -/*120*/ SmartAction::ACTION_REMOVE_AURAS_BY_TYPE => ['Remove all Auras with [b]%11$s[/b] from #target#.', ''], - SmartAction::ACTION_SET_SIGHT_DIST => ['Set sight range to %1$dm for #target#.', ''], - SmartAction::ACTION_FLEE => ['#target# flees for assistance for %11$s.', ''], - SmartAction::ACTION_ADD_THREAT => ['Modify threat level of #target# by %11$+d points.', ''], - SmartAction::ACTION_LOAD_EQUIPMENT => ['(%2$d)?Unequip non-standard items:Equip %11$s; from equipment template #[b]%1$d[/b] on #target#.', 'Note: creature items do not necessarily have an item template'], - SmartAction::ACTION_TRIGGER_RANDOM_TIMED_EVENT => ['Trigger previously defined timed event in id range %11$s.', ''], - SmartAction::ACTION_REMOVE_ALL_GAMEOBJECTS => ['Remove all gameobjects owned by #target#.', ''], - SmartAction::ACTION_PAUSE_MOVEMENT => ['Pause movement from slot #[b]%1$d[/b] for %11$s.', 'Forced'], + SmartAction::ACTION_SET_EMOTE_STATE => ['(%1$d)?Emote continuamente [emote=%1$d] a #target#.:Terminar estado de emote;', ''], + SmartAction::ACTION_SET_UNIT_FLAG => ['Establecer (%2$d)?UnitFlags2:UnitFlags; %11$s.', ''], + SmartAction::ACTION_REMOVE_UNIT_FLAG => ['Quitar (%2$d)?UnitFlags2:UnitFlags; %11$s.', ''], +/* 20*/ SmartAction::ACTION_AUTO_ATTACK => ['(%1$d)?Iniciar:Detener; ataque automático a #target#.', ''], + SmartAction::ACTION_ALLOW_COMBAT_MOVEMENT => ['(%1$d)?Habilitar:Deshabilitar; movimiento en combate.', ''], + SmartAction::ACTION_SET_EVENT_PHASE => ['Establecer la fase del evento de #target# a [b]%1$d[/b].', ''], + SmartAction::ACTION_INC_EVENT_PHASE => ['(%1$d)?Incrementar:Decrementar; la fase del evento de #target#.', ''], + SmartAction::ACTION_EVADE => ['#target# evade a la posición (%1$d)?última guardada:de aparición;.', ''], + SmartAction::ACTION_FLEE_FOR_ASSIST => ['Huir por asistencia.', 'Usar emote de huida predeterminado'], + SmartAction::ACTION_CALL_GROUPEVENTHAPPENS => ['Satisfacer evento de exploración de [quest=%1$d] para el grupo de #target#.', ''], + SmartAction::ACTION_COMBAT_STOP => ['Terminar combate actual.', ''], + SmartAction::ACTION_REMOVEAURASFROMSPELL => ['Quitar(%2$d)? %2$d cargas de:;(%1$d)? todas las auras: el aura de [spell=%1$d]; de #target#.', 'Solo auras propias'], + SmartAction::ACTION_FOLLOW => ['Seguir a #target#(%1$d)? a %1$dm de distancia:;(%3$d)? hasta alcanzar a [npc=%3$d]:;.(%12$d)?El evento de exploración de [quest=%4$d] será satisfecho.:;(%13$d)? Se acreditará una muerte de [npc=%4$d].:;', '(%11$d)?Ángulo de seguimiento\u003A %7$.2f°:;'], +/* 30*/ SmartAction::ACTION_RANDOM_PHASE => ['Elegir fase de evento aleatoria de %11$s.', ''], + SmartAction::ACTION_RANDOM_PHASE_RANGE => ['Elegir fase de evento aleatoria entre %1$d y %2$d.', ''], + SmartAction::ACTION_RESET_GOBJECT => ['Restablecer #target#.', ''], + SmartAction::ACTION_CALL_KILLEDMONSTER => ['Una muerte de [npc=%1$d] se acredita a (%11$s)?%11$s:#target#;.', ''], + SmartAction::ACTION_SET_INST_DATA => ['Establecer instancia (%3$d)?BossState:campo de datos; #[b]%1$d[/b] a [b]%2$d[/b].', ''], + SmartAction::ACTION_SET_INST_DATA64 => ['Guardar GUID de #target# en el campo de datos #[b]%1$d[/b] de la instancia.', ''], + SmartAction::ACTION_UPDATE_TEMPLATE => ['Transformar para convertirse en [npc=%1$d].', 'Usar nivel de [npc=%1$d]'], + SmartAction::ACTION_DIE => ['Morir…   dolorosamente.', ''], + SmartAction::ACTION_SET_IN_COMBAT_WITH_ZONE => ['Entrar en combate con unidades en la zona.', ''], + SmartAction::ACTION_CALL_FOR_HELP => ['Pedir ayuda en %1$dm.', 'Usar emote de ayuda predeterminado'], +/* 40*/ SmartAction::ACTION_SET_SHEATH => ['Enfundar armas %11$s.', ''], + SmartAction::ACTION_FORCE_DESPAWN => ['Desaparecer #target#(%1$d)? después de %11$s:;(%2$d)? y luego reaparecer después de %12$s:;', ''], + SmartAction::ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Volverse invencible por debajo de (%2$d)?%2$d%%:%1$d; HP.', ''], + SmartAction::ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%11$d)?Desmontar.:Montar ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', ''], + SmartAction::ACTION_SET_INGAME_PHASE_MASK => ['Establecer visibilidad de #target# a la fase %11$s.', ''], + SmartAction::ACTION_SET_DATA => ['[b]%2$d[/b] se almacena en el campo de datos #[b]%1$d[/b] de #target#.', ''], + SmartAction::ACTION_ATTACK_STOP => ['Dejar de atacar.', ''], + SmartAction::ACTION_SET_VISIBILITY => ['#target# se vuelve (%1$d)?visible:invisible;.', ''], + SmartAction::ACTION_SET_ACTIVE => ['#target# se vuelve Grid (%1$d)?activo:inactivo;.', ''], + SmartAction::ACTION_ATTACK_START => ['Comenzar a atacar a #target#.', ''], +/* 50*/ SmartAction::ACTION_SUMMON_GO => ['Invocar [object=%1$d](%2$d)? para %11$s:; en #target#.', 'Desaparición no vinculada al invocador'], + SmartAction::ACTION_KILL_UNIT => ['¡#target# muere!', ''], + SmartAction::ACTION_ACTIVATE_TAXI => ['Volar desde [span class=q1]%11$s[/span] hasta [span class=q1]%12$s[/span]', ''], + SmartAction::ACTION_WP_START => ['(%1$d)?Correr:Caminando; en la ruta del punto de ruta #[b]%2$d[/b](%4$d)? y estar vinculado a [quest=%4$d]:;.(%5$d)? Desaparecer después de %11$s:;', 'Repetible(%12$s)? [DEPRECATED] React %12$s en el camino:;'], + SmartAction::ACTION_WP_PAUSE => ['Pausar la ruta del punto de ruta por %11$s', ''], + SmartAction::ACTION_WP_STOP => ['Terminar ruta del punto de ruta(%1$d)? y desaparecer después de %11$s:.; (%2$d)?[quest=%2$d]:quest desde la acción de inicio; (%3$d)?fallos:está completado;.', ''], + SmartAction::ACTION_ADD_ITEM => ['Dar %2$d [item=%1$d] a #target#.', ''], + SmartAction::ACTION_REMOVE_ITEM => ['Quitar %2$d [item=%1$d] de #target#.', ''], + SmartAction::ACTION_INSTALL_AI_TEMPLATE => ['Comportarse como un %11$s.', ''], + SmartAction::ACTION_SET_RUN => ['(%1$d)?Habilitar:Deshabilitar; velocidad de carrera.', ''], +/* 60*/ SmartAction::ACTION_SET_DISABLE_GRAVITY => ['(%1$d)?Desafiar:Respetar; la gravedad!', ''], + SmartAction::ACTION_SET_SWIM => ['(%1$d)?Habilitar:Deshabilitar; nadar.', ''], + SmartAction::ACTION_TELEPORT => ['#target# es teletransportado a [lightbox=map zone=%11$d(%12$s)? pins=%12$s:;]Coordenadas del mundo[/lightbox].', ''], + SmartAction::ACTION_SET_COUNTER => ['(%3$d)?Establecer:Aumentar; Contador #[b]%1$d[/b] de #target# (%3$d)?a:por; [b]%2$d[/b].', ''], + SmartAction::ACTION_STORE_TARGET_LIST => ['Almacenar #target# como objetivo en #[b]%1$d[/b].', ''], + SmartAction::ACTION_WP_RESUME => ['Continuar en la ruta del punto de ruta.', ''], + SmartAction::ACTION_SET_ORIENTATION => ['Establecer orientación a (%11$s)?mirar %11$s:Posición de inicio;.', ''], + SmartAction::ACTION_CREATE_TIMED_EVENT => ['(%6$d)?%6$d%% de probabilidad de:; Activar evento cronometrado #[b]%1$d[/b](%11$s)? después de %11$s:;.', 'Repetir cada %s'], + SmartAction::ACTION_PLAYMOVIE => ['Reproducir película #[b]%1$d[/b] a #target#.', ''], + SmartAction::ACTION_MOVE_TO_POS => ['Mover (%4$d)?dentro de %4$dm de: a; Punto #[b]%1$d[/b] en #target#(%2$d)? en un transporte:;.', 'búsqueda de ruta deshabilitada'], +/* 70*/ SmartAction::ACTION_ENABLE_TEMP_GOBJ => ['#target# es reaparecido por %11$s.', ''], + SmartAction::ACTION_EQUIP => ['(%11$s)?Equipar %11$s:Desequipar elementos no estándar;(%1$d)? desde la plantilla de equipo #[b]%1$d[/b]:; en #target#.', 'Nota: los elementos de criatura no necesariamente tienen una plantilla de elemento'], + SmartAction::ACTION_CLOSE_GOSSIP => ['Cerrar ventana de chismes.', ''], + SmartAction::ACTION_TRIGGER_TIMED_EVENT => ['Activar evento cronometrado previamente definido #[b]%1$d[/b].', ''], + SmartAction::ACTION_REMOVE_TIMED_EVENT => ['Eliminar evento cronometrado previamente definido #[b]%1$d[/b].', ''], + SmartAction::ACTION_ADD_AURA => ['Aplicar aura de [spell=%1$d] en #target#.', ''], + SmartAction::ACTION_OVERRIDE_SCRIPT_BASE_OBJECT => ['Establecer #target# como base para futuros eventos de SmartAI.', ''], + SmartAction::ACTION_RESET_SCRIPT_BASE_OBJECT => ['Restablecer base para eventos de SmartAI.', ''], + SmartAction::ACTION_CALL_SCRIPT_RESET => ['Restablecer SmartAI actual.', ''], + SmartAction::ACTION_SET_RANGED_MOVEMENT => ['Establecer distancia de ataque a distancia a [b]%1$d[/b]m(%2$d)?, a %2$d°:;.', ''], +/* 80*/ SmartAction::ACTION_CALL_TIMED_ACTIONLIST => ['Llamar a la lista de acciones cronometradas [url=#sai-actionlist-%1$d onclick=TalTabClick(%1$d)]#%1$d[/url]. Actualizaciones %11$s.', ''], + SmartAction::ACTION_SET_NPC_FLAG => ['Establecer las banderas npc de #target# en %11$s.', ''], + SmartAction::ACTION_ADD_NPC_FLAG => ['Agregar %11$s banderas npc a #target#.', ''], + SmartAction::ACTION_REMOVE_NPC_FLAG => ['Eliminar %11$s banderas npc de #target#.', ''], + SmartAction::ACTION_SIMPLE_TALK => ['#target# dice (%11$s)?Grupo de texto:[span class=q10]texto desconocido[/span]; #[b]%1$d[/b] %11$s', ''], + SmartAction::ACTION_SELF_CAST => ['#target# lanza [spell=%1$d] a #target#.(%4$d)? (máx. %4$d |4objetivo:objetivos;):;', '%1$s'], + SmartAction::ACTION_CROSS_CAST => ['%11$s lanza [spell=%1$d] a #target#.', '%1$s'], + SmartAction::ACTION_CALL_RANDOM_TIMED_ACTIONLIST => ['Llamar a la lista de acciones cronometradas al azar: %11$s', ''], + SmartAction::ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST => ['Llamar a la lista de acciones cronometradas al azar desde el rango: %11$s', ''], + SmartAction::ACTION_RANDOM_MOVE => ['(%1$d)?Mover #target# a un punto aleatorio dentro de %1$dm:#target# termina el movimiento inactivo;.', ''], +/* 90*/ SmartAction::ACTION_SET_UNIT_FIELD_BYTES_1 => ['Establecer UnitFieldBytes1 %11$s para #target#.', ''], + SmartAction::ACTION_REMOVE_UNIT_FIELD_BYTES_1 => ['Quitar UnitFieldBytes1 %11$s para #target#.', ''], + SmartAction::ACTION_INTERRUPT_SPELL => ['Interrumpir (%2$d)?el lanzamiento de [spell=%2$d]:el lanzamiento de hechizo actual;.', '(%1$d)?Incluyendo hechizos instantáneos.:;(%3$d)? Incluyendo hechizos retrasados.:;'], + SmartAction::ACTION_SEND_GO_CUSTOM_ANIM => ['Establecer el progreso de la animación en [b]%1$d[/b].', ''], + SmartAction::ACTION_SET_DYNAMIC_FLAG => ['Establecer la bandera dinámica en %11$s en #target#.', ''], + SmartAction::ACTION_ADD_DYNAMIC_FLAG => ['Agregar bandera dinámica %11$s a #target#.', ''], + SmartAction::ACTION_REMOVE_DYNAMIC_FLAG => ['Eliminar bandera dinámica %11$s de #target#.', ''], + SmartAction::ACTION_JUMP_TO_POS => ['Saltar a la posición fija — [b]X: %12$.2f, Y: %13$.2f, Z: %14$.2f, [i]v[/i][sub]xy[/sub]: %1$d [i]v[/i][sub]z[/sub]: %2$d[/b]', ''], + SmartAction::ACTION_SEND_GOSSIP_MENU => ['Mostrar entrada de chismes #[b]%1$d[/b] / ID de texto #[b]%2$d[/b].', ''], + SmartAction::ACTION_GO_SET_LOOT_STATE => ['Establecer el estado de botín de #target# en %11$s.', ''], +/*100*/ SmartAction::ACTION_SEND_TARGET_TO_TARGET => ['Enviar objetivos almacenados en #[b]%1$d[/b] a #target#.', ''], + SmartAction::ACTION_SET_HOME_POS => ['Establecer la posición de inicio en (%11$d)?posición actual.:posición fija — [b]X: %12$.2f, Y: %13$.2f, Z: %14$.2f[/b];', ''], + SmartAction::ACTION_SET_HEALTH_REGEN => ['(%1$d)?Permitir:Prevenir; regeneración de salud para #target#.', ''], + SmartAction::ACTION_SET_ROOT => ['(%1$d)?Prevenir:Permitir; movimiento para #target#.', ''], + SmartAction::ACTION_SET_GO_FLAG => ['Establecer la bandera del objeto del juego en %11$s en #target#.', ''], + SmartAction::ACTION_ADD_GO_FLAG => ['Agregar bandera del objeto del juego %11$s a #target#.', ''], + SmartAction::ACTION_REMOVE_GO_FLAG => ['Eliminar bandera del objeto del juego %11$s de #target#.', ''], + SmartAction::ACTION_SUMMON_CREATURE_GROUP => ['Invocar Grupo de Criaturas #[b]%1$d[/b](%2$d)?, atacando al invocador:;.[br](%11$s)?[span class=breadcrumb-arrow] [/span]%11$s:[span class=q0][/span];', ''], + SmartAction::ACTION_SET_POWER => ['%11$s se establece en [b]%2$d[/b] para #target#.', ''], + SmartAction::ACTION_ADD_POWER => ['Agregar [b]%2$d[/b] %11$s a #target#.', ''], +/*110*/ SmartAction::ACTION_REMOVE_POWER => ['Eliminar [b]%2$d[/b] %11$s de #target#.', ''], + SmartAction::ACTION_GAME_EVENT_STOP => ['Detener [event=%1$d].', ''], + SmartAction::ACTION_GAME_EVENT_START => ['Iniciar [event=%1$d].', ''], + SmartAction::ACTION_START_CLOSEST_WAYPOINT => ['#target# comienza a moverse a lo largo de una ruta de punto definida. Entrar en la ruta en el más cercano de estos nodos: %11$s.', ''], + SmartAction::ACTION_MOVE_OFFSET => ['Mover a la posición relativa — [b]X: %12$.2f, Y: %13$.2f, Z: %14$.2f[/b]', ''], + SmartAction::ACTION_RANDOM_SOUND => ['Reproducir un sonido aleatorio a (%5$d)?jugador invocador:todos los jugadores a la vista;:%11$s', 'Reproducido por el entorno.'], + SmartAction::ACTION_SET_CORPSE_DELAY => ['Establecer el retraso de desaparición del cadáver para #target# en %11$s.', 'Aplicar factor de decaimiento del cadáver saqueado'], + SmartAction::ACTION_DISABLE_EVADE => ['(%1$d)?Prevenir:Permitir; entrar en modo de evasión.', ''], + SmartAction::ACTION_GO_SET_GO_STATE => ['Establecer el estado del objeto del juego en %11$s.'. ''], + SmartAction::ACTION_SET_CAN_FLY => ['(%1$d)?Habilitar:Deshabilitar; vuelo.', ''], +/*120*/ SmartAction::ACTION_REMOVE_AURAS_BY_TYPE => ['Eliminar todas las Auras con [b]%11$s[/b] de #target#.', ''], + SmartAction::ACTION_SET_SIGHT_DIST => ['Establecer el rango de visión en %1$dm para #target#.', ''], + SmartAction::ACTION_FLEE => ['#target# huye por asistencia durante %11$s.', ''], + SmartAction::ACTION_ADD_THREAT => ['Modificar el nivel de amenaza de #target# en %11$+d puntos.', ''], + SmartAction::ACTION_LOAD_EQUIPMENT => ['(%2$d)?Desequipar elementos no estándar:Equipar %11$s; desde la plantilla de equipo #[b]%1$d[/b] en #target#.', 'Nota: los elementos de criatura no necesariamente tienen una plantilla de elemento'], + SmartAction::ACTION_TRIGGER_RANDOM_TIMED_EVENT => ['Activar evento cronometrado previamente definido en el rango de ID %11$s.', ''], + SmartAction::ACTION_REMOVE_ALL_GAMEOBJECTS => ['Eliminar todos los objetos del juego propiedad de #target#.', ''], + SmartAction::ACTION_PAUSE_MOVEMENT => ['Pausar movimiento desde el slot #[b]%1$d[/b] durante %11$s.', 'Forzado'], SmartAction::ACTION_PLAY_ANIMKIT => null, SmartAction::ACTION_SCENE_PLAY => null, /*130*/ SmartAction::ACTION_SCENE_CANCEL => null, - SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'], - SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'], - SmartAction::ACTION_RESPAWN_BY_SPAWNID => ['Respawn %11$s [small class=q0](GUID: %2$d)[/small]', ''], - SmartAction::ACTION_INVOKER_CAST => ['Invoker casts [spell=%1$d] at #target#.(%4$d)? (max. %4$d |4target:targets;):;', '%1$s'], - SmartAction::ACTION_PLAY_CINEMATIC => ['Play cinematic #[b]%1$d[/b] for #target#', ''], - SmartAction::ACTION_SET_MOVEMENT_SPEED => ['Set speed of MotionType #[b]%1$d[/b] to [b]%11$.2f[/b]', ''], + SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Generar GrupoDeAparición [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Enfriamiento: %s'], + SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Desaparecer GrupoDeAparición [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Enfriamiento: %s'], + SmartAction::ACTION_RESPAWN_BY_SPAWNID => ['Reaparecer %11$s [small class=q0](GUID: %2$d)[/small]', ''], + SmartAction::ACTION_INVOKER_CAST => ['El invocador lanza [spell=%1$d] a #target#.(%4$d)? (máx. %4$d |4objetivo:objetivos;):;', '%1$s'], + SmartAction::ACTION_PLAY_CINEMATIC => ['Reproducir cinemática #[b]%1$d[/b] para #target#', ''], + SmartAction::ACTION_SET_MOVEMENT_SPEED => ['Establecer velocidad de MotionType #[b]%1$d[/b] a [b]%11$.2f[/b]', ''], SmartAction::ACTION_PLAY_SPELL_VISUAL_KIT => null, - SmartAction::ACTION_OVERRIDE_LIGHT => ['(%3$d)?Change skybox in [zone=%1$d] to #[b]%3$d[/b]:Reset skybox in [zone=%1$d];.', 'Transition: %s'], - SmartAction::ACTION_OVERRIDE_WEATHER => ['Change weather in [zone=%1$d] to %11$s at %3$d%% intensity.', ''], + SmartAction::ACTION_OVERRIDE_LIGHT => ['(%3$d)?Cambiar skybox en [zone=%1$d] a #[b]%3$d[/b]:Restablecer skybox en [zone=%1$d];.', 'Transición: %s'], + SmartAction::ACTION_OVERRIDE_WEATHER => ['Cambiar clima en [zone=%1$d] a %11$s con %3$d%% de intensidad.', ''], /*140*/ SmartAction::ACTION_SET_AI_ANIM_KIT => null, - SmartAction::ACTION_SET_HOVER => ['(%1$d)?Enable:Disable; hovering.', ''], - SmartAction::ACTION_SET_HEALTH_PCT => ['Set health percentage of #target# to %1$d%%.', ''], + SmartAction::ACTION_SET_HOVER => ['(%1$d)?Habilitar:Deshabilitar; flotante.', ''], + SmartAction::ACTION_SET_HEALTH_PCT => ['Establecer el porcentaje de salud de #target# en %1$d%%.', ''], SmartAction::ACTION_CREATE_CONVERSATION => null, - SmartAction::ACTION_SET_IMMUNE_PC => ['(%1$d)?Enable:Disable; #target# immunity to players.', ''], - SmartAction::ACTION_SET_IMMUNE_NPC => ['(%1$d)?Enable:Disable; #target# immunity to NPCs.', ''], - SmartAction::ACTION_SET_UNINTERACTIBLE => ['(%1$d)?Prevent:Allow; interaction with #target#.', ''], - SmartAction::ACTION_ACTIVATE_GAMEOBJECT => ['Activate Gameobject (Method: %1$d)', ''], - SmartAction::ACTION_ADD_TO_STORED_TARGET_LIST => ['Add #target# as target to list #%1$d.', ''], + SmartAction::ACTION_SET_IMMUNE_PC => ['(%1$d)?Habilitar:Deshabilitar; inmunidad de #target# a jugadores.', ''], + SmartAction::ACTION_SET_IMMUNE_NPC => ['(%1$d)?Habilitar:Deshabilitar; inmunidad de #target# a NPCs.', ''], + SmartAction::ACTION_SET_UNINTERACTIBLE => ['(%1$d)?Prevenir:Permitir; interacción con #target#.', ''], + SmartAction::ACTION_ACTIVATE_GAMEOBJECT => ['Activar objeto del juego (Método: %1$d)', ''], + SmartAction::ACTION_ADD_TO_STORED_TARGET_LIST => ['Agregar #target# como objetivo a la lista #%1$d.', ''], SmartAction::ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER => null, /*150*/ SmartAction::ACTION_TRIGGER_GAME_EVENT => null, SmartAction::ACTION_DO_ACTION => null ), - 'targetUNK' => '[span class=q10]unknown target #[b class=q1]%d[/b][/span]', - 'targetTT' => '[b class=q1]TargetType %d[/b][br][table][tr][td]Param1[/td][td=header]%d[/td][/tr][tr][td]Param2[/td][td=header]%d[/td][/tr][tr][td]Param3[/td][td=header]%d[/td][/tr][tr][td]Param4[/td][td=header]%d[/td][/tr][tr][td]X[/td][td=header]%17$.2f[/td][/tr][tr][td]Y[/td][td=header]%18$.2f[/td][/tr][tr][td]Z[/td][td=header]%19$.2f[/td][/tr][tr][td]O[/td][td=header]%20$.2f[/td][/tr][/table]', + 'targetUNK' => '[span class=q10]objetivo desconocido #[b class=q1]%d[/b][/span]', + 'targetTT' => '[b class=q1]Tipo de Objetivo %d[/b][br][table][tr][td]Parámetro1[/td][td=header]%d[/td][/tr][tr][td]Parámetro2[/td][td=header]%d[/td][/tr][tr][td]Parámetro3[/td][td=header]%d[/td][/tr][tr][td]Parámetro4[/td][td=header]%d[/td][/tr][tr][td]X[/td][td=header]%17$.2f[/td][/tr][tr][td]Y[/td][td=header]%18$.2f[/td][/tr][tr][td]Z[/td][td=header]%19$.2f[/td][/tr][tr][td]O[/td][td=header]%20$.2f[/td][/tr][/table]', 'targets' => array( SmartTarget::TARGET_NONE => '', - SmartTarget::TARGET_SELF => 'self', - SmartTarget::TARGET_VICTIM => 'Opponent', - SmartTarget::TARGET_HOSTILE_SECOND_AGGRO => '2nd (%2$d)?player:unit;(%1$d)? within %1$dm:; in threat list(%11$s)? using %11$s:;', - SmartTarget::TARGET_HOSTILE_LAST_AGGRO => 'last (%2$d)?player:unit;(%1$d)? within %1$dm:; in threat list(%11$s)? using %11$s:;', - SmartTarget::TARGET_HOSTILE_RANDOM => 'random (%2$d)?player:unit;(%1$d)? within %1$dm:;(%11$s)? using %11$s:;', - SmartTarget::TARGET_HOSTILE_RANDOM_NOT_TOP => 'random non-tank (%2$d)?player:unit;(%1$d)? within %1$dm:;(%11$s)? using %11$s:;', - SmartTarget::TARGET_ACTION_INVOKER => 'Invoker', - SmartTarget::TARGET_POSITION => 'world coordinates', - SmartTarget::TARGET_CREATURE_RANGE => '(%1$d)?instance of [npc=%1$d]:any creature; within %11$sm(%4$d)? (max. %4$d |4target:targets;):;', -/*10*/ SmartTarget::TARGET_CREATURE_GUID => '(%11$d)?[npc=%11$d]:NPC; [small class=q0](GUID: %1$d)[/small]', - SmartTarget::TARGET_CREATURE_DISTANCE => '(%1$d)?instance of [npc=%1$d]:any creature;(%2$d)? within %2$dm:;(%3$d)? (max. %3$d |4target:targets;):;', - SmartTarget::TARGET_STORED => 'previously stored targets', - SmartTarget::TARGET_GAMEOBJECT_RANGE => '(%1$d)?instance of [object=%1$d]:any object; within %11$sm(%4$d)? (max. %4$d |4target:targets;):;', - SmartTarget::TARGET_GAMEOBJECT_GUID => '(%11$d)?[object=%11$d]:gameobject; [small class=q0](GUID: %1$d)[/small]', - SmartTarget::TARGET_GAMEOBJECT_DISTANCE => '(%1$d)?instance of [object=%1$d]:any object;(%2$d)? within %2$dm:;(%3$d)? (max. %3$d |4target:targets;):;', - SmartTarget::TARGET_INVOKER_PARTY => 'Invokers party', - SmartTarget::TARGET_PLAYER_RANGE => 'all players within %11$sm', - SmartTarget::TARGET_PLAYER_DISTANCE => 'all players within %1$dm', - SmartTarget::TARGET_CLOSEST_CREATURE => 'closest (%3$d)?dead:alive; (%1$d)?[npc=%1$d]:creature; within (%2$d)?%2$d:100;m', -/*20*/ SmartTarget::TARGET_CLOSEST_GAMEOBJECT => 'closest (%1$d)?[object=%1$d]:gameobject; within (%2$d)?%2$d:100;m', - SmartTarget::TARGET_CLOSEST_PLAYER => 'closest player within %1$dm', - SmartTarget::TARGET_ACTION_INVOKER_VEHICLE => 'Invokers vehicle', - SmartTarget::TARGET_OWNER_OR_SUMMONER => 'owner or summoner', - SmartTarget::TARGET_THREAT_LIST => 'all units(%1$d)? within %1$dm:; engaged in combat with me', - SmartTarget::TARGET_CLOSEST_ENEMY => 'closest attackable (%2$d)?player:unit; within %1$dm', - SmartTarget::TARGET_CLOSEST_FRIENDLY => 'closest friendly (%2$d)?player:unit; within %1$dm', - SmartTarget::TARGET_LOOT_RECIPIENTS => 'all players eligible for loot', - SmartTarget::TARGET_FARTHEST => 'furthest engaged (%2$d)?player:unit; within %1$dm(%3$d)? and line of sight:;', - SmartTarget::TARGET_VEHICLE_PASSENGER => 'vehicle accessory in (%1$d)?seat %11$s:all seats;', -/*30*/ SmartTarget::TARGET_CLOSEST_UNSPAWNED_GO => 'closest unspawned (%1$d)?[object=%1$d]:, gameobject; within %11$sm' + SmartTarget::TARGET_SELF => 'uno mismo', + SmartTarget::TARGET_VICTIM => 'Oponente', + SmartTarget::TARGET_HOSTILE_SECOND_AGGRO => '2º (%2$d)?jugador:unidad;(%1$d)? dentro de %1$dm:; en la lista de amenaza(%11$s)? usando %11$s:;', + SmartTarget::TARGET_HOSTILE_LAST_AGGRO => 'último (%2$d)?jugador:unidad;(%1$d)? dentro de %1$dm:; en la lista de amenaza(%11$s)? usando %11$s:;', + SmartTarget::TARGET_HOSTILE_RANDOM => 'aleatorio (%2$d)?jugador:unidad;(%1$d)? dentro de %1$dm:;(%11$s)? usando %11$s:;', + SmartTarget::TARGET_HOSTILE_RANDOM_NOT_TOP => 'aleatorio que no sea tanque (%2$d)?jugador:unidad;(%1$d)? dentro de %1$dm:;(%11$s)? usando %11$s:;', + SmartTarget::TARGET_ACTION_INVOKER => 'Invocador', + SmartTarget::TARGET_POSITION => 'coordenadas del mundo', + SmartTarget::TARGET_CREATURE_RANGE => '(%1$d)?instancia de [npc=%1$d]:cualquier criatura; dentro de %11$sm(%4$d)? (máx. %4$d |4objetivo:objetivos;):;', +/*10*/ SmartTarget::TARGET_CREATURE_GUID => '(%11$d)?[npc=%11$d]:PNJ; [small class=q0](GUID: %1$d)[/small]', + SmartTarget::TARGET_CREATURE_DISTANCE => '(%1$d)?instancia de [npc=%1$d]:cualquier criatura;(%2$d)? dentro de %2$dm:;(%3$d)? (máx. %3$d |4objetivo:objetivos;):;', + SmartTarget::TARGET_STORED => 'objetivos almacenados previamente', + SmartTarget::TARGET_GAMEOBJECT_RANGE => '(%1$d)?instancia de [object=%1$d]:cualquier objeto; dentro de %11$sm(%4$d)? (máx. %4$d |4objetivo:objetivos;):;', + SmartTarget::TARGET_GAMEOBJECT_GUID => '(%11$d)?[object=%11$d]:objeto de juego; [small class=q0](GUID: %1$d)[/small]', + SmartTarget::TARGET_GAMEOBJECT_DISTANCE => '(%1$d)?instancia de [object=%1$d]:cualquier objeto;(%2$d)? dentro de %2$dm:;(%3$d)? (máx. %3$d |4objetivo:objetivos;):;', + SmartTarget::TARGET_INVOKER_PARTY => 'grupo del invocador', + SmartTarget::TARGET_PLAYER_RANGE => 'todos los jugadores dentro de %11$sm', + SmartTarget::TARGET_PLAYER_DISTANCE => 'todos los jugadores dentro de %1$dm', + SmartTarget::TARGET_CLOSEST_CREATURE => 'la criatura (%3$d)?muerta:viva; (%1$d)?[npc=%1$d]:; más cercana dentro de (%2$d)?%2$d:100;m', +/*20*/ SmartTarget::TARGET_CLOSEST_GAMEOBJECT => 'el objeto de juego (%1$d)?[object=%1$d]:; más cercano dentro de (%2$d)?%2$d:100;m', + SmartTarget::TARGET_CLOSEST_PLAYER => 'el jugador más cercano dentro de %1$dm', + SmartTarget::TARGET_ACTION_INVOKER_VEHICLE => 'vehículo del invocador', + SmartTarget::TARGET_OWNER_OR_SUMMONER => 'dueño o invocador', + SmartTarget::TARGET_THREAT_LIST => 'todas las unidades(%1$d)? dentro de %1$dm:; en combate conmigo', + SmartTarget::TARGET_CLOSEST_ENEMY => 'el enemigo atacable más cercano (%2$d)?jugador:unidad; dentro de %1$dm', + SmartTarget::TARGET_CLOSEST_FRIENDLY => 'el aliado más cercano (%2$d)?jugador:unidad; dentro de %1$dm', + SmartTarget::TARGET_LOOT_RECIPIENTS => 'todos los jugadores elegibles para botín', + SmartTarget::TARGET_FARTHEST => 'el (%2$d)?jugador:unidad; más alejado en combate dentro de %1$dm(%3$d)? y línea de visión:;', + SmartTarget::TARGET_VEHICLE_PASSENGER => 'accesorio del vehículo en (%1$d)?asiento %11$s:todos los asientos;', +/*30*/ SmartTarget::TARGET_CLOSEST_UNSPAWNED_GO => 'el objeto de juego no generado más cercano (%1$d)?[object=%1$d]:; dentro de %11$sm' ), 'castFlags' => array( - SmartAI::CAST_FLAG_INTERRUPT_PREV => 'Interrupt current cast', - SmartAI::CAST_FLAG_TRIGGERED => 'Triggered', - SmartAI::CAST_FLAG_AURA_MISSING => 'Aura missing', - SmartAI::CAST_FLAG_COMBAT_MOVE => 'Combat movement' + SmartAI::CAST_FLAG_INTERRUPT_PREV => 'Interrumpir lanzamiento actual', + SmartAI::CAST_FLAG_TRIGGERED => 'Activado', + SmartAI::CAST_FLAG_AURA_MISSING => 'Falta aura', + SmartAI::CAST_FLAG_COMBAT_MOVE => 'Movimiento en combate' ), 'spawnFlags' => array( - SmartAI::SPAWN_FLAG_IGNORE_RESPAWN => 'Override and reset respawn timer', - SmartAI::SPAWN_FLAG_FORCE_SPAWN => 'Force spawn if already in world', - SmartAI::SPAWN_FLAG_NOSAVE_RESPAWN => 'Remove respawn time on despawn' + SmartAI::SPAWN_FLAG_IGNORE_RESPAWN => 'Ignorar y restablecer temporizador de reaparición', + SmartAI::SPAWN_FLAG_FORCE_SPAWN => 'Forzar aparición si ya está en el mundo', + SmartAI::SPAWN_FLAG_NOSAVE_RESPAWN => 'Eliminar tiempo de reaparición al desaparecer' ), - 'GOStates' => ['active', 'ready', 'destroyed'], - 'summonTypes' => [null, 'Despawn timed or when corpse disappears', 'Despawn timed or when dying', 'Despawn timed', 'Despawn timed out of combat', 'Despawn when dying', 'Despawn timed after death', 'Despawn when corpse disappears', 'Despawn manually'], - 'aiTpl' => ['basic AI', 'spell caster', 'turret', 'passive creature', 'cage for creature', 'caged creature'], - 'reactStates' => ['passive', 'defensive', 'aggressive', 'assisting'], - 'sheaths' => ['all', 'melee', 'ranged'], - 'saiUpdate' => ['out of combat', 'in combat', 'always'], - 'lootStates' => ['Not ready', 'Ready', 'Activated', 'Just Deactivated'], - 'weatherStates' => ['Fine', 'Fog', 'Drizzle', 'Light Rain', 'Medium Rain', 'Heavy Rain', 'Light Snow', 'Medium Snow', 'Heavy Snow', 22 => 'Light Sandstorm', 41=> 'Medium Sandstorm', 42 => 'Heavy Sandstorm', 86 => 'Thunders', 90 => 'Black Rain', 106 => 'Black Snow'], - 'hostilityModes' => ['hostile', 'non-hostile', ''/*any*/], - 'motionTypes' => ['IdleMotion', 'RandomMotion', 'WaypointMotion', null, 'ConfusedMotion', 'ChaseMotion', 'HomeMotion', 'FlightMotion', 'PointMotion', 'FleeingMotion', 'DistractMotion', 'AssistanceMotion', 'AssistanceDistractMotion', 'TimedFleeingMotion', 'FollowMotion', 'RotateMotion', 'EffectMotion', 'SplineChainMotion', 'FormationMotion'], + 'GOStates' => ['activo', 'listo', 'destruido'], + 'summonTypes' => [null, 'Desaparece con tiempo o cuando el cadáver desaparece', 'Desaparece con tiempo o al morir', 'Desaparece con tiempo', 'Desaparece con tiempo fuera de combate', 'Desaparece al morir', 'Desaparece con tiempo tras la muerte', 'Desaparece cuando el cadáver desaparece', 'Desaparece manualmente'], + 'aiTpl' => ['IA básica', 'lanzador de hechizos', 'torreta', 'criatura pasiva', 'jaula para criatura', 'criatura enjaulada'], + 'reactStates' => ['pasivo', 'defensivo', 'agresivo', 'asistiendo'], + 'sheaths' => ['todas', 'cuerpo a cuerpo', 'a distancia'], + 'saiUpdate' => ['fuera de combate', 'en combate', 'siempre'], + 'lootStates' => ['No listo', 'Listo', 'Activado', 'Recién desactivado'], + 'weatherStates' => ['Despejado', 'Niebla', 'Llovizna', 'Lluvia ligera', 'Lluvia media', 'Lluvia fuerte', 'Nieve ligera', 'Nieve media', 'Nieve fuerte', 22 => 'Tormenta de arena ligera', 41=> 'Tormenta de arena media', 42 => 'Tormenta de arena fuerte', 86 => 'Truenos', 90 => 'Lluvia negra', 106 => 'Nieve negra'], + 'hostilityModes' => ['hostil', 'no hostil', ''/*cualquiera*/], + 'motionTypes' => ['MovimientoIdle', 'MovimientoAleatorio', 'MovimientoRuta', null, 'MovimientoConfundido', 'MovimientoPersecución', 'MovimientoCasa', 'MovimientoVuelo', 'MovimientoPunto', 'MovimientoHuyendo', 'MovimientoDistraído', 'MovimientoAsistencia', 'MovimientoAsistenciaDistraído', 'MovimientoHuidaTemporizada', 'MovimientoSeguir', 'MovimientoRotar', 'MovimientoEfecto', 'MovimientoCadenaSpline', 'MovimientoFormación'], - 'GOStateUNK' => '[span class=q10]unknown gameobject state #[b class=q1]%d[/b][/span]', - 'summonTypeUNK' => '[span class=q10]unknown SummonType #[b class=q1]%d[/b][/span]', - 'aiTplUNK' => '[span class=q10]unknown AI template #[b class=q1]%d[/b][/span]', - 'reactStateUNK' => '[span class=q10]unknown ReactState #[b class=q1]%d[/b][/span]', - 'sheathUNK' => '[span class=q10]unknown sheath #[b class=q1]%d[/b][/span]', - 'saiUpdateUNK' => '[span class=q10]unknown update condition #[b class=q1]%d[/b][/span]', - 'lootStateUNK' => '[span class=q10]unknown loot state #[b class=q1]%d[/b][/span]', - 'weatherStateUNK' => '[span class=q10]unknown weather state #[b class=q1]%d[/b][/span]', - 'powerTypeUNK' => '[span class=q10]unknown resource #[b class=q1]%d[/b][/span]', - 'hostilityModeUNK' => '[span class=q10]unknown HostilityMode #[b class=q1]%d[/b][/span]', - 'motionTypeUNK' => '[span class=q10]unknown MotionType #[b class=q1]%d[/b][/span]', - 'entityUNK' => '[b class=q10]unknown entity[/b]', + 'GOStateUNK' => '[span class=q10]estado de objeto desconocido #[b class=q1]%d[/b][/span]', + 'summonTypeUNK' => '[span class=q10]tipo de invocación desconocido #[b class=q1]%d[/b][/span]', + 'aiTplUNK' => '[span class=q10]plantilla de IA desconocida #[b class=q1]%d[/b][/span]', + 'reactStateUNK' => '[span class=q10]estado de reacción desconocido #[b class=q1]%d[/b][/span]', + 'sheathUNK' => '[span class=q10]funda desconocida #[b class=q1]%d[/b][/span]', + 'saiUpdateUNK' => '[span class=q10]condición de actualización desconocida #[b class=q1]%d[/b][/span]', + 'lootStateUNK' => '[span class=q10]estado de botín desconocido #[b class=q1]%d[/b][/span]', + 'weatherStateUNK' => '[span class=q10]estado del clima desconocido #[b class=q1]%d[/b][/span]', + 'powerTypeUNK' => '[span class=q10]recurso desconocido #[b class=q1]%d[/b][/span]', + 'hostilityModeUNK' => '[span class=q10]modo de hostilidad desconocido #[b class=q1]%d[/b][/span]', + 'motionTypeUNK' => '[span class=q10]tipo de movimiento desconocido #[b class=q1]%d[/b][/span]', + 'entityUNK' => '[b class=q10]entidad desconocida[/b]', - 'empty' => '[span class=q0][/span]' + 'empty' => '[span class=q0][/span]' ), 'account' => array( 'title' => "Cuenta de Aowow", @@ -963,36 +963,36 @@ $lang = array( 'resetPass' => ["Reinicio de Contraseña", "Siga este enlace para reiniciar su contraseña.\r\n\r\nHOST_URL?account=forgotpassword&token=%s\r\n\r\nSi usted no solicitó este correo, por favor ignorelo."] ), 'emote' => array( - 'notFound' => "Este emoticón no existe", + 'notFound' => "Este emoticón no existe.", // 'self' => "Para Usted", // 'target' => "Para otros con un objetivo", // 'noTarget' => "Para otros sin un objetivo", - 'targeted' => "[Used with target]", - 'untargeted' => "[Used without target]", + 'targeted' => "Usado con objetivo", + 'untargeted' => "Usado sin objetivo", 'isAnimated' => "Usa una animación", - 'eventSound' => "[Event Sound]", - 'aliases' => "Aliases", + 'eventSound' => "Sonido de evento", + 'aliases' => "Alias", 'noText' => "Este emoticón no tiene texto", - 'noCommand' => "[This Emote has no /-command. It can not be triggered.]", + 'noCommand' => "Este emoticón no tiene comando /. No se puede activar.", 'flags' => array( - EMOTE_FLAG_ONLY_STANDING => "Only while standig", - EMOTE_FLAG_USE_MOUNT => "Emote applies to mount", - EMOTE_FLAG_NOT_CHANNELING => "Not while channeling", - EMOTE_FLAG_ANIM_TALK => "Talk anim - talk", - EMOTE_FLAG_ANIM_QUESTION => "Talk anim - question", - EMOTE_FLAG_ANIM_EXCLAIM => "Talk anim - exclamation", - EMOTE_FLAG_ANIM_SHOUT => "Talk anim - shout", - EMOTE_FLAG_NOT_SWIMMING => "Not while swimming", - EMOTE_FLAG_ANIM_LAUGH => "Talk anim - laugh", - EMOTE_FLAG_CAN_LIE_ON_GROUND => "Usable while sleeping or dead", - EMOTE_FLAG_NOT_FROM_CLIENT => "Creature only", - EMOTE_FLAG_NOT_CASTING => "Not while casting", - EMOTE_FLAG_END_MOVEMENT => "Emote ends movement", - EMOTE_FLAG_INTERRUPT_ON_ATTACK => "Interrupt on attacking", - EMOTE_FLAG_ONLY_STILL => "Only while still", - EMOTE_FLAG_NOT_FLYING => "Not while flying" + EMOTE_FLAG_ONLY_STANDING => "Solo mientras está de pie", + EMOTE_FLAG_USE_MOUNT => "El emoticón se aplica a la montura", + EMOTE_FLAG_NOT_CHANNELING => "No mientras canaliza", + EMOTE_FLAG_ANIM_TALK => "Animación de hablar - hablar", + EMOTE_FLAG_ANIM_QUESTION => "Animación de hablar - pregunta", + EMOTE_FLAG_ANIM_EXCLAIM => "Animación de hablar - exclamación", + EMOTE_FLAG_ANIM_SHOUT => "Animación de hablar - gritar", + EMOTE_FLAG_NOT_SWIMMING => "No mientras nada", + EMOTE_FLAG_ANIM_LAUGH => "Animación de hablar - reír", + EMOTE_FLAG_CAN_LIE_ON_GROUND => "Usable mientras duerme o está muerto", + EMOTE_FLAG_NOT_FROM_CLIENT => "Solo criatura", + EMOTE_FLAG_NOT_CASTING => "No mientras lanza hechizos", + EMOTE_FLAG_END_MOVEMENT => "El emoticón termina el movimiento", + EMOTE_FLAG_INTERRUPT_ON_ATTACK => "Interrumpe al atacar", + EMOTE_FLAG_ONLY_STILL => "Solo mientras está quieto", + EMOTE_FLAG_NOT_FLYING => "No mientras vuela" ), - 'state' => ['[Oneshot]', '[Continuous State]', '[Continuous Emote]'] + 'state' => ['Oneshot', 'Estado continuo', 'Emoticono continuo'] ), 'enchantment' => array( 'details' => "Detalles", @@ -1004,12 +1004,12 @@ $lang = array( ) ), 'areatrigger' => array( - 'notFound' => "This areatrigger doesn't exist.", - 'foundIn' => "This areatrigger can be found in", - 'types' => ['Unused', 'Tavern', 'Teleporter', 'Quest Objective', 'Smart Trigger', 'Script'] + 'notFound' => "Este activador de área no existe.", + 'foundIn' => "Este activador de área se puede encontrar en", + 'types' => ['Sin usar', 'Taberna', 'Teletransportador', 'Objetivo de misión', 'Activador inteligente', 'Script'] ), 'gameObject' => array( - 'notFound' => "Este entidad no existe.", + 'notFound' => "Esta entidad no existe.", 'cat' => [0 => "Otros", 3 => "Contenedores", 6 => "Trampas", 9 => "Libros", 25 => "Bancos de peces", -5 => "Cofres", -3 => "Hierbas", -4 => "Venas de minerales", -2 => "Misiones", -6 => "Herramientas"], 'type' => [ 3 => "Contenedore", 6 => "", 9 => "Libro", 25 => "", -5 => "Cofre", -3 => "Hierba", -4 => "Filóne de mineral", -2 => "Misión", -6 => ""], 'unkPosition' => "No se conoce la ubicación de esta entidad.", @@ -1020,24 +1020,24 @@ $lang = array( 'trap' => "Trampa", 'triggeredBy' => "Accionado por", 'capturePoint' => "Punto de captura", - 'foundIn' => "Este entidad se puede encontrar en", + 'foundIn' => "Esta entidad se puede encontrar en", 'restock' => "Se renueva cada %s.", 'goFlags' => array( - GO_FLAG_IN_USE => 'In use', - GO_FLAG_LOCKED => 'Locked', - GO_FLAG_INTERACT_COND => 'Cannot interact', - GO_FLAG_TRANSPORT => 'Transport', - GO_FLAG_NOT_SELECTABLE => 'Not selectable', - GO_FLAG_TRIGGERED => 'Triggered', - GO_FLAG_DAMAGED => 'Siege damaged', - GO_FLAG_DESTROYED => 'Siege destroyed' + GO_FLAG_IN_USE => 'En uso', + GO_FLAG_LOCKED => 'Bloqueado', + GO_FLAG_INTERACT_COND => 'No se puede interactuar', + GO_FLAG_TRANSPORT => 'Transporte', + GO_FLAG_NOT_SELECTABLE => 'No seleccionable', + GO_FLAG_TRIGGERED => 'Activado', + GO_FLAG_DAMAGED => 'Dañado por asedio', + GO_FLAG_DESTROYED => 'Destruido por asedio' ), 'actions' => array( - "None", "Animate Custom 0", "Animate Custom 1", "Animate Custom 2", "Animate Custom 3", - "Disturb / Trigger Trap", "Unlock", "Lock", "Open", "Unlock & Open", - "Close", "Toggle Open", "Destroy", "Rebuild", "Creation", - "Despawn", "Make Inert", "Make Active", "Close & Lock", "Use ArtKit 0", - "Use ArtKit 1", "Use ArtKit 2", "Use ArtKit 3", "Set Tap List" + "Ninguno", "Animar personalizado 0", "Animar personalizado 1", "Animar personalizado 2", "Animar personalizado 3", + "Molestar / Activar trampa", "Desbloquear", "Bloquear", "Abrir", "Desbloquear y abrir", + "Cerrar", "Alternar abrir", "Destruir", "Reconstruir", "Creación", + "Desaparecer", "Volver inerte", "Volver activo", "Cerrar y bloquear", "Usar ArtKit 0", + "Usar ArtKit 1", "Usar ArtKit 2", "Usar ArtKit 3", "Establecer lista de toque" ) ), 'npc' => array( @@ -1050,24 +1050,24 @@ $lang = array( 'difficultyPH' => 'Este PNJ es un marcador de posición para un modo diferente de %2$s.', 'seat' => "Asiento", 'accessory' => "Accesorio", - 'accessoryFor' => "Esta criatura es una accesorio para vehículo", + 'accessoryFor' => "Esta criatura es un accesorio para vehículo", 'quotes' => "Citas", 'gainsDesc' => "Tras acabar con este PNJ ganarás", 'repWith' => "reputación con", 'stopsAt' => "se detiene en %s", 'vehicle' => "Vehículo", - 'stats' => "Estadisticas", + 'stats' => "Estadísticas", 'melee' => "Cuerpo a cuerpo", 'ranged' => "Ataque a distancia", 'armor' => "Armadura", - 'resistances' => "Resitencias", + 'resistances' => "Resistencias", 'foundIn' => "Este PNJ se puede encontrar en", 'tameable' => "Domesticable (%s)", - 'spirit' => "[tooltip name=spirit]Only visible to dead players[/tooltip][span class=tip tooltip=spirit]Spirit[/span]", + 'spirit' => "[tooltip name=spirit]Solo visible para jugadores muertos[/tooltip][span class=tip tooltip=spirit]Espíritu[/span]", 'waypoint' => "punto de recorrido", 'wait' => "Tiempo de espera", 'respawnIn' => "Reingreso en: %s", - 'despawnAfter' => "[Spawned by Script
Despawn after]: %s", + 'despawnAfter' => "Generado por script
Desaparece después: %s", 'rank' => [0 => "Normal", 1 => "Élite", 4 => "Raro", 2 => "Élite raro", 3 => "Jefe"], 'textRanges' => [null, "Mandar al área", "Mandar a zona", "Mandar al mapa", "Mandar al mundo"], 'textTypes' => [null, "grita", "dice", "susurra"], @@ -1080,30 +1080,30 @@ $lang = array( "Alimaña", "Mecánico", "Sin especificar", "Tótem", "Mascota mansa", "Nube de gas" ), 'npcFlags' => array( - NPC_FLAG_GOSSIP => 'Gossip', - NPC_FLAG_QUEST_GIVER => 'Quest Giver', - NPC_FLAG_TRAINER => 'Trainer', - NPC_FLAG_CLASS_TRAINER => 'Class Trainer', - NPC_PROFESSION_TRAINER => 'Profession Trainer', - NPC_FLAG_VENDOR => 'Vendor', - NPC_FLAG_VENDOR_AMMO => 'Ammo Vendor', - NPC_FLAG_VENDOR_FOOD => 'Food Vendor', - NPC_FLAG_VENDOR_POISON => 'Poison Vendor', - NPC_FLAG_VENDOR_REAGENT => 'Reagent Vendor', - NPC_FLAG_REPAIRER => 'Repair', - NPC_FLAG_FLIGHT_MASTER => 'Flight Master', - NPC_FLAG_SPIRIT_HEALER => 'Spirit Healer', - NPC_FLAG_SPIRIT_GUIDE => 'Spirit Guide', - NPC_FLAG_INNKEEPER => 'Innkeeper', - NPC_FLAG_BANKER => 'Banker', - NPC_FLAG_PETITIONER => 'Petitioner', - NPC_FLAG_GUILD_MASTER => 'Guild Master', - NPC_FLAG_BATTLEMASTER => 'Battle Master', - NPC_FLAG_AUCTIONEER => 'Auctioneer', - NPC_FLAG_STABLE_MASTER => 'Stable Master', - NPC_FLAG_GUILD_BANK => 'Guild Bank', - NPC_FLAG_SPELLCLICK => 'Spellclick', - NPC_FLAG_MAILBOX => 'Mailbox' + NPC_FLAG_GOSSIP => 'Chismes', + NPC_FLAG_QUEST_GIVER => 'Dador de misiones', + NPC_FLAG_TRAINER => 'Instructor', + NPC_FLAG_CLASS_TRAINER => 'Instructor de clase', + NPC_PROFESSION_TRAINER => 'Instructor de profesión', + NPC_FLAG_VENDOR => 'Vendedor', + NPC_FLAG_VENDOR_AMMO => 'Vendedor de munición', + NPC_FLAG_VENDOR_FOOD => 'Vendedor de comida', + NPC_FLAG_VENDOR_POISON => 'Vendedor de venenos', + NPC_FLAG_VENDOR_REAGENT => 'Vendedor de componentes', + NPC_FLAG_REPAIRER => 'Reparador', + NPC_FLAG_FLIGHT_MASTER => 'Maestro de vuelo', + NPC_FLAG_SPIRIT_HEALER => 'Sanador espiritual', + NPC_FLAG_SPIRIT_GUIDE => 'Guía espiritual', + NPC_FLAG_INNKEEPER => 'Posadero', + NPC_FLAG_BANKER => 'Banquero', + NPC_FLAG_PETITIONER => 'Solicitante', + NPC_FLAG_GUILD_MASTER => 'Maestro de hermandad', + NPC_FLAG_BATTLEMASTER => 'Maestro de batalla', + NPC_FLAG_AUCTIONEER => 'Subastador', + NPC_FLAG_STABLE_MASTER => 'Maestro de establos', + NPC_FLAG_GUILD_BANK => 'Banco de hermandad', + NPC_FLAG_SPELLCLICK => 'Hechizoclic', + NPC_FLAG_MAILBOX => 'Buzón' ) ), 'event' => array( @@ -1229,7 +1229,7 @@ $lang = array( 'hcAvailable' => "Modo heroico disponible (%di)", 'numPlayers' => "Número de jugadores", 'noMap' => "No hay mapa disponible para esta zona.", - 'fishingSkill' => "[25 – 100% chance to catch a listed fish.]", + 'fishingSkill' => "25 – 100% de probabilidad de pescar un pez listado.", 'instanceTypes' => ["Zona", "Tránsito", "Mazmorra", "Banda", "Campo de batalla", "Mazmorra", "Arena", "Banda", "Banda"], 'territories' => ["Alianza", "Horda", "En disputa", "Santuario", "JcJ", "JcJ abierto"], 'cat' => array( @@ -1290,7 +1290,7 @@ $lang = array( 'spellLearn' => "Aprenderás", 'bonusTalents' => "%d |4punto:puntos; de talento", 'spellDisplayed'=> ' (mostrando %s)', - 'questPoolDesc' => 'Only %d |4Quest:Quests; from this tab will be available at a time', + 'questPoolDesc' => 'Solo %d |4misión:misiones; de esta pestaña estarán disponibles a la vez', 'autoaccept' => 'Auto aceptar', 'questInfo' => array( 0 => "Normal", 1 => "Élite", 21 => "Vida", 41 => "JcJ", 62 => "Banda", 81 => "Mazmorra", 82 => "Evento del mundo", @@ -1402,21 +1402,21 @@ $lang = array( 'intro' => "Música de introducción", 'ambience' => "Ambiente", 'cat' => array( - null, "Spells", "User Interface", "Footsteps", "Weapons Impacts", null, "Weapons Misses", null, null, "Pick Up/Put Down", - "NPC Combat", null, "Errors", "Nature", "Objects", null, "Death", "NPC Greetings", null, "Armor", - "Footstep Splash", "Water (Character)", "Water", "Tradeskills", "Misc Ambience", "Doodads", "Spell Fizzle", "NPC Loops", "Zone Music", "Emotes", - "Narration Music", "Narration", 50 => "Zone Ambience", 52 => "Emitters", 53 => "Vehicles", 1000 => "Mi Lista de Reproducción" + null, "Hechizos", "Interfaz de usuario", "Pisadas", "Impactos de armas", null, "Fallos de armas", null, null, "Recoger/Dejar", + "Combate de PNJ", null, "Errores", "Naturaleza", "Objetos", null, "Muerte", "Saludos de PNJ", null, "Armadura", + "Salpicadura de pisadas", "Agua (Personaje)", "Agua", "Habilidades de oficios", "Ambiente misceláneo", "Adornos", "Hechizo fallido", "Bucles de PNJ", "Música de zona", "Emotes", + "Música de narración", "Narración", 50 => "Ambiente de zona", 52 => "Emisores", 53 => "Vehículos", 1000 => "Mi Lista de Reproducción" ) ), 'mail' => array( - 'notFound' => "This mail doesn't exist.", + 'notFound' => "Este correo no existe.", 'attachment' => "Adjunto", 'mailDelivery' => "Usted recibirá esta carta%s%s", 'mailBy' => ' del %s', 'mailIn' => " después de %s", - 'delay' => "Delay", - 'sender' => "Sender", - 'untitled' => "Untitled Mail #%d" + 'delay' => "Retraso", + 'sender' => "Remitente", + 'untitled' => "Correo sin título #%d" ), 'pet' => array( 'notFound' => "Esta familia de mascotas no existe.", @@ -1431,7 +1431,7 @@ $lang = array( 'maxStanding' => "Posición máxima", 'quartermaster' => "Intendente", 'customRewRate' => "Radio de recompenza personalizado", - '_transfer' => '[La reputación de esta facción sera convertida a %s Si te transfieres a %s.]', + '_transfer' => 'La reputación de esta facción sera convertida a %s Si te transfieres a %s.', 'cat' => array( 1118 => ["Clásicas", 469 => "Alianza", 169 => "Cártel Bonvapor", 67 => "Horda", 891 => "Fuerzas de la Alianza", 892 => "Fuerzas de la Horda"], 980 => ["The Burning Crusade", 936 => "Ciudad de Shattrath"], @@ -1487,7 +1487,7 @@ $lang = array( '_expandAll' => "Expandier todo", '_transfer' => 'Este hechizo será convertido a %s si lo transfieres a la %s.', '_affected' => "Hechizos affectados", - '_seeMore' => "[See more]", + '_seeMore' => "Más información", '_rankRange' => "Rango: %d - %d", '_showXmore' => "Mostrar %d más", 'currentArea' => '<current area>', @@ -1638,7 +1638,7 @@ $lang = array( "WEAPON_SKILL_MAINHAND", "WEAPON_SKILL_OFFHAND", "WEAPON_SKILL_RANGED", "EXPERTISE", "ARMOR_PENETRATION" ), 'combatRatingMask' => array( - 0xE0 => "[Hit Chance]", 0x700 => "[Critical Hit Chance]", 0x1C000 => "Temple" + 0xE0 => "Prob. de golpe", 0x700 => "Prob. de golpe crítico", 0x1C000 => "Temple" ), 'lockType' => array( null, "Forzar cerradura", "Herboristería", "Minería", "Desactivar trampa", @@ -1649,377 +1649,377 @@ $lang = array( ), 'stealthType' => ["GENERAL", "TRAP"], 'invisibilityType' => ["General", "UNK-1", "UNK-2", "Trap", "UNK-4", "UNK-5", "Drunk", "UNK-7", "UNK-8", "UNK-9", "UNK-10", "UNK-11"], - 'summonControl' => ["[Uncontrolled]", "Guardián", "Mascota", "Embelesado", "[Possessed Vehicle]", "[Uncontrolled Vehicle]"], + 'summonControl' => ["Sin control", "Guardián", "Mascota", "Embelesado", "Vehículo poseído", "Vehículo sin control"], 'summonSlot' => ["Mascota", "Tótem de Fuego", "Tótem de Tierra", "Tótem de Agua", "Tótem de Aire", "Mascota mansa", "Misión"], - 'unkEffect' => 'Unknown Effect (%1$d)', + 'unkEffect' => 'Efecto desconocido (%1$d)', 'effects' => array( -/*0-5 */ 'None', 'Instakill', 'School Damage', 'Dummy', 'Portal Teleport', 'Teleport Units', -/*6+ */ 'Apply Aura', 'Environmental Damage', 'Drain Power', 'Drain Health', 'Heal', 'Bind', -/*12+ */ 'Portal', 'Ritual Base', 'Ritual Specialize', 'Ritual Activate Portal', 'Complete Quest', 'Weapon Damage - No School', -/*18+ */ 'Resurrect with % Health', 'Add Extra Attacks', 'Can Dodge', 'Can Evade', 'Can Parry', 'Can Block', -/*24+ */ 'Create Item', 'Can Use Weapon', 'Know Defense Skill', 'Persistent Area Aura', 'Summon', 'Leap', -/*30+ */ 'Give Power', 'Weapon Damage - %', 'Trigger Missile', 'Open Lock', 'Transform Item', 'Apply Area Aura - Party', -/*36+ */ 'Learn Spell', 'Know Spell Defense', 'Dispel', 'Learn Language', 'Dual Wield', 'Jump to Target', -/*42+ */ 'Jump Behind Target', 'Teleport Target to Caster','Learn Skill Step', 'Give Honor', 'Spawn', 'Trade Skill', -/*48+ */ 'Stealth', 'Detect Stealthed', 'Summon Object', 'Force Critical Hit', 'Guarantee Hit', 'Enchant Item Permanent', -/*54+ */ 'Enchant Item Temporary', 'Tame Creature', 'Summon Pet', 'Learn Spell - Pet', 'Weapon Damage - Flat', 'Open Item & Fast Loot', -/*60+ */ 'Proficiency', 'Send Script Event', 'Burn Power', 'Modify Threat - Flat', 'Trigger Spell', 'Apply Area Aura - Raid', -/*66+ */ 'Create Mana Gem', 'Heal to Full', 'Interrupt Cast', 'Distract', 'Distract Move', 'Pickpocket', -/*72+ */ 'Far Sight', 'Forget Talents', 'Apply Glyph', 'Heal Mechanical', 'Summon Object - Temporary','Script Effect', -/*78+ */ 'Attack', 'Abort All Pending Attacks','Add Combo Points', 'Create House', 'Bind Sight', 'Duel', -/*84+ */ 'Stuck', 'Summon Player', 'Activate Object', 'Siege Damage', 'Repair Building', 'Siege Building Action', -/*90+ */ 'Kill Credit', 'Threat All', 'Enchant Held Item', 'Force Deselect', 'Self Resurrect', 'Skinning', -/*96+ */ 'Charge', 'Cast Button', 'Knock Back', 'Disenchant', 'Inebriate', 'Feed Pet', -/*102+ */ 'Dismiss Pet', 'Give Reputation', 'Summon Object (Trap)', 'Summon Object (Battle S.)','Summon Object (#3)', 'Summon Object (#4)', -/*108+ */ 'Dispel Mechanic', 'Summon Dead Pet', 'Destroy All Totems', 'Durability Damage - Flat', 'Summon Demon', 'Resurrect with Flat Health', -/*114+ */ 'Taunt', 'Durability Damage - %', 'Skin Player Corpse (PvP)', 'AoE Resurrect with % Health','Learn Skill', 'Apply Area Aura - Pet', -/*120+ */ 'Teleport to Graveyard', 'Normalized Weapon Damage', null, 'Take Flight Path', 'Pull Towards', 'Modify Threat - %', -/*126+ */ 'Spell Steal ', 'Prospect', 'Apply Area Aura - Friend', 'Apply Area Aura - Enemy', 'Redirect Done Threat %', 'Play Sound', -/*132+ */ 'Play Music', 'Unlearn Specialization', 'Kill Credit 2', 'Call Pet', 'Heal for % of Total Health','Give % of Total Power', -/*138+ */ 'Leap Back', 'Abandon Quest', 'Force Cast', 'Force Spell Cast with Value','Trigger Spell with Value','Apply Area Aura - Pet Owner', -/*144+ */ 'Knockback to Dest.', 'Pull Towards Dest.', 'Activate Rune', 'Fail Quest', null, 'Charge to Dest', -/*150+ */ 'Start Quest', 'Trigger Spell 2', 'Summon - Refer-A-Friend', 'Create Tamed Pet', 'Discover Flight Path', 'Dual Wield 2H Weapons', -/*156+ */ 'Add Socket to Item', 'Create Tradeskill Item', 'Milling', 'Rename Pet', 'Force Cast 2', 'Change Talent Spec. Count', -/*162-167*/ 'Activate Talent Spec.', null, 'Remove Aura', null, null, 'Update Player Phase' - ), - 'unkAura' => 'Unknown Aura (%1$d)', - 'auras' => array( -/*0- */ 'None', 'Bind Sight', 'Possess', 'Periodic Damage - Flat', 'Dummy', -/*5+ */ 'Confuse', 'Charm', 'Fear', 'Periodic Heal', 'Mod Attack Speed', - 'Mod Threat', 'Taunt', 'Stun', 'Mod Damage Done - Flat', 'Mod Damage Taken - Flat', - 'Damage Shield', 'Stealth', 'Mod Stealth Detection Level', 'Invisibility', 'Mod Invisibility Detection Level', - 'Regenerate Health - %', 'Regenerate Power - %', 'Mod Resistance - Flat', 'Periodically Trigger Spell', 'Periodically Give Power', -/*25+ */ 'Pacify', 'Root', 'Silence', 'Reflect Spells', 'Mod Stat - Flat', - 'Mod Skill - Temporary', 'Increase Run Speed %', 'Mod Mounted Speed %', 'Decrease Run Speed %', 'Mod Maximum Health - Flat', - 'Mod Maximum Power - Flat', 'Shapeshift', 'Spell Effect Immunity', 'Spell Aura Immunity', 'Spell School Immunity', - 'Damage Immunity', 'Dispel Type Immunity', 'Proc Trigger Spell', 'Proc Trigger Damage', 'Track Creatures', - 'Track Resources', 'Ignore All Gear', 'Mod Parry %', null, 'Mod Dodge %', -/*50+ */ 'Mod Critical Healing Amount %', 'Mod Block %', 'Mod Physical Crit Chance', 'Periodically Drain Health', 'Mod Physical Hit Chance', - 'Mod Spell Hit Chance', 'Transform', 'Mod Spell Crit Chance', 'Increase Swim Speed %', 'Mod Damage Done Versus Creature', - 'Pacify & Silence', 'Mod Size %', 'Periodically Transfer Health', 'Periodic Transfer Power', 'Periodic Drain Power', - 'Mod Spell Haste % (not stacking)', 'Feign Death', 'Disarm', 'Stalked', 'Mod Absorb School Damage', - 'Extra Attacks', 'Mod Spell School Crit Chance', 'Mod Spell School Power Cost - %', 'Mod Spell School Power Cost - Flat', 'Reflect Spells School From School', -/*75+ */ 'Force Language', 'Far Sight', 'Mechanic Immunity', 'Mounted', 'Mod Damage Done - %', - 'Mod Stat - %', 'Split Damage - %', 'Underwater Breathing', 'Mod Base Resistance - Flat', 'Mod Health Regeneration - Flat', - 'Mod Power Regeneration - Flat', 'Create Item on Death', 'Mod Damage Taken - %', 'Mod Health Regeneration - %', 'Periodic Damage - %', - 'Mod Resist Chance', 'Mod Aggro Range', 'Prevent Fleeing', 'Unattackable', 'Interrupt Power Decay', - 'Ghost', 'Spell Magnet', 'Absorb Damage - Mana Shield', 'Mod Skill Value', 'Mod Attack Power - Flat', -/*100+ */ 'Always Show Debuffs', 'Mod Resistance - %', 'Mod Melee Attack Power vs Creature', 'Mod Total Threat - Temporary', 'Water Walking', - 'Feather Fall', 'Levitate / Hover', 'Add Modifier - Flat', 'Add Modifier - %', 'Proc Spell on Target', - 'Mod Power Regeneration - %', 'Intercept % of Attacks Against Target','Override Class Script', 'Mod Ranged Damage Taken - Flat', 'Mod Ranged Damage Taken - %', - 'Mod Healing Taken - Flat', 'Allow % of Health Regen During Combat','Mod Mechanic Resistance', 'Mod Healing Taken - %', 'Share Pet Tracking', - 'Untrackable', 'Beast Lore', 'Mod Offhand Damage Done %', 'Mod Target Resistance - Flat', 'Mod Ranged Attack Power - Flat', -/*125+ */ 'Mod Melee Damage Taken - Flat', 'Mod Melee Damage Taken - %', 'Mod Attacker Ranged Attack Power', 'Possess Pet', 'Increase Run Speed % - Stacking', - 'Incerase Mounted Speed % - Stacking', 'Mod Ranged Attack Power vs Creature', 'Mod Maximum Power - %', 'Mod Maximum Health - %', 'Allow % of Mana Regen During Combat', - 'Mod Healing Done - Flat', 'Mod Healing Done - %', 'Mod Stat - %', 'Mod Melee Haste %', 'Force Reputation', - 'Mod Ranged Haste %', 'Mod Ranged Ammo Haste %', 'Mod Base Resistance - %', 'Mod Resistance - Flat (not stacking)', 'Safe Fall', - 'Increase Pet Talent Points', 'Allow Exotic Pets Taming', 'Mechanic Immunity Mask', 'Retain Combo Points', 'Reduce Pushback Time %', -/*150+ */ 'Mod Shield Block Value - %', 'Track Stealthed', 'Mod Player Aggro Range', 'Split Damage - Flat', 'Mod Stealth Level', - 'Mod Underwater Breathing %', 'Mod All Reputation Gained by %', 'Done Pet Damage Multiplier', 'Mod Shield Block Value - Flat', 'No PvP Credit', - 'Mod AoE Avoidance', 'Mod Health Regen During Combat', 'Mana Burn', 'Mod Melee Critical Damage %', null, - 'Mod Attacker Melee Attack Power', 'Mod Melee Attack Power - %', 'Mod Ranged Attack Power - %', 'Mod Damage Done vs Creature', 'Mod Crit Chance vs Creature', - 'Change Object Visibility for Player', 'Mod Run Speed (not stacking)', 'Mod Mounted Speed (not stacking)', null, 'Mod Spell Power by % of Stat', -/*175+ */ 'Mod Healing Power by % of Stat', 'Spirit of Redemption', 'AoE Charm', 'Mod Debuff Resistance - %', 'Mod Attacker Spell Crit Chance', - 'Mod Spell Power vs Creature', null, 'Mod Resistance by % of Stat', 'Mod Threat % of Critical Hits', 'Mod Attacker Melee Hit Chance', - 'Mod Attacker Ranged Hit Chance', 'Mod Attacker Spell Hit Chance', 'Mod Attacker Melee Crit Chance', 'Mod Attacker Ranged Crit Chance', 'Mod Rating', - 'Mod Reputation Gained %', 'Limit Movement Speed', 'Mod Attack Speed %', 'Mod Haste % (gain)', 'Mod Target School Absorb %', - 'Mod Target School Absorb for Ability', 'Mod Cooldowns', 'Mod Attacker Crit Chance', null, 'Mod Spell Hit Chance', -/*200+ */ 'Mod Kill Experience Gained %', 'Can Fly', 'Ignore Combat Result', 'Mod Attacker Melee Crit Damage %', 'Mod Attacker Ranged Crit Damage %', - 'Mod Attacker Spell Crit Damage %', 'Mod Vehicle Flight Speed %', 'Mod Mounted Flight Speed %', 'Mod Flight Speed %', 'Mod Mounted Flight Speed % (always)', - 'Mod Vehicle Speed % (always)', 'Mod Flight Speed % (not stacking)', 'Mod Ranged Attack Power by % of Stat', 'Mod Rage Generated from Damage Dealt', 'Tamed Pet Passive', - 'Arena Preparation', 'Mod Spell Haste %', 'Killing Spree', 'Mod Ranged Haste %', 'Mod Mana Regeneration by % of Stat', - 'Mod Combat Rating by % of Stat', 'Ignore Threat', null, 'Raid Proc from Charge', null, -/*225+ */ 'Raid Proc from Charge with Value', 'Periodic Dummy', 'Periodically Trigger Spell with Value','Detect Stealth', 'Mod AoE Damage Taken %', - 'Mod Maximum Health - Flat (no stacking)','Proc Trigger Spell with Value', 'Mod Mechanic Duration %', 'Change other Humanoid Display', 'Mod Mechanic Duration % (not stacking)', - 'Mod Dispel Resistance %', 'Control Vehicle', 'Mod Spell Power by % of Attack Power', 'Mod Healing Power by % of Attack Power','Mod Size % (not stacking)', - 'Mod Expertise', 'Force Move Forward', 'Mod Spell & Healing Power by % of Int','Faction Override', 'Comprehend Language', - 'Mod Aura Duration by Dispel Type', 'Mod Aura Duration by Dispel Type (not stacking)', 'Clone Caster', 'Mod Combat Result Chance', 'Convert Rune', -/*250+ */ 'Mod Maximum Health - Flat (stacking)', 'Mod Enemy Dodge Chance', 'Mod Haste % (loss)', 'Mod Critical Block Chance', 'Disarm Offhand', - 'Mod Mechanic Damage Taken %', 'No Reagent Cost', 'Mod Target Resistance by Spell Class', 'Mod Spell Visual', 'Mod Periodic Healing Taken %', - 'Screen Effect', 'Phase', 'Ability Ignore Aurastate', 'Allow Only Ability', null, - null, null, 'Cancel Aura Buffer at % of Caster Health','Mod Attack Power by % of Stat', 'Ignore Target Resistance', - 'Ignore Target Resistance for Ability', 'Mod Damage Taken % from Caster', 'Ignore Swing Timer Reset', 'X-Ray', 'Ability Consume No Ammo', -/*275+ */ 'Mod Ability Ignore Shapeshift', 'Mod Mechanic Damage Done %', 'Mod Max Affected Targets', 'Disarm Ranged Weapon', 'Spawn Effect', - 'Mod Armor Penetration %', 'Mod Honor Gain %', 'Mod Base Health %', 'Mod Healing Taken % from Caster', 'Linked Aura', - 'Mod Attack Power by School Resistance','Allow Periodic Ability to Crit', 'Mod Spell Deflect Chance', 'Ignore Hit Direction', null, - 'Mod Crit Chance', 'Mod Quest Experience Gained %', 'Open Stable', 'Override Spells', 'Prevent Power Regeneration', - null, 'Set Vehicle Id', 'Spirit Burst', 'Strangulate', null, -/*300+ */ 'Share Damage %', 'Mod Absorb School Healing', null, 'Mod Damage Done vs Aurastate - %', 'Fake Inebriate', - 'Mod Minimum Speed %', null, 'Heal Absorb Test', 'Mod Critical Strike Chance for Caster',null, - 'Mod Pet AoE Damage Avoidance', null, null, null, 'Prevent Ressurection', -/* -316*/ 'Underwater Walking', 'Periodic Haste' +/*0-5 */ "Ninguno", "Matar al instante", "Daño de escuela", "Ficticio", "Teletransporte por portal", "Teletransportar unidades", +/*6+ */ "Aplicar aura", "Daño ambiental", "Drenar poder", "Drenar salud", "Sanar", "Vincular", +/*12+ */ "Portal", "Base de ritual", "Especializar ritual", "Activar portal de ritual", "Completar misión", "Daño de arma - Sin escuela", +/*18+ */ "Resucitar con % de salud", "Añadir ataques extra", "Puede esquivar", "Puede evadir", "Puede parar", "Puede bloquear", +/*24+ */ "Crear objeto", "Puede usar arma", "Conocer habilidad defensiva", "Aura de área persistente", "Invocar", "Saltar", +/*30+ */ "Dar poder", "Daño de arma - %", "Disparar misil", "Abrir cerradura", "Transformar objeto", "Aplicar aura de área - Grupo", +/*36+ */ "Aprender hechizo", "Conocer defensa de hechizo", "Disipar", "Aprender idioma", "Doble empuñadura", "Saltar a objetivo", +/*42+ */ "Saltar detrás de objetivo", "Teletransportar objetivo al lanzador", "Aprender paso de habilidad", "Dar honor", "Aparecer", "Habilidad de comercio", +/*48+ */ "Sigilo", "Detectar en sigilo", "Invocar objeto", "Forzar golpe crítico", "Garantizar golpe", "Encantar objeto permanente", +/*54+ */ "Encantar objeto temporal", "Domar criatura", "Invocar mascota", "Aprender hechizo - mascota", "Daño de arma - Fijo", "Abrir objeto y botín rápido", +/*60+ */ "Pericia", "Enviar evento de script", "Quemar poder", "Modificar amenaza - Fijo", "Activar hechizo", "Aplicar aura de área - Banda", +/*66+ */ "Crear gema de maná", "Sanar completamente", "Interrumpir lanzamiento", "Distraer", "Mover distraído", "Robar bolsillos", +/*72+ */ "Vista lejana", "Olvidar talentos", "Aplicar glifo", "Sanar mecánico", "Invocar objeto - Temporal", "Efecto de script", +/*78+ */ "Atacar", "Abortar todos los ataques pendientes", "Añadir puntos de combo", "Crear casa", "Vincular vista", "Duelo", +/*84+ */ "Atascado", "Invocar jugador", "Activar objeto", "Daño de asedio", "Reparar edificio", "Acción de edificio de asedio", +/*90+ */ "Crédito de muerte", "Amenaza a todos", "Encantar objeto equipado", "Forzar deselección", "Auto-resucitar", "Desollar", +/*96+ */ "Cargar", "Botón de lanzar", "Empujar hacia atrás", "Desencantar", "Embriagar", "Alimentar mascota", +/*102+ */ "Despedir mascota", "Dar reputación", "Invocar objeto (trampa)", "Invocar objeto (batalla)", "Invocar objeto (#3)", "Invocar objeto (#4)", +/*108+ */ "Disipar mecánica", "Invocar mascota muerta", "Destruir todos los tótems", "Daño de durabilidad - Fijo", "Invocar demonio", "Resucitar con salud fija", +/*114+ */ "Provocar", "Daño de durabilidad - %", "Desollar cadáver de jugador (JcJ)", "Resucitar en área con % salud", "Aprender habilidad", "Aplicar aura de área - Mascota", +/*120+ */ "Teletransportar al cementerio", "Daño de arma normalizado", null, "Tomar ruta de vuelo", "Atraer hacia", "Modificar amenaza - %", +/*126+ */ "Robar hechizo", "Prospectar", "Aplicar aura de área - Amigo", "Aplicar aura de área - Enemigo", "Redirigir amenaza hecha %", "Reproducir sonido", +/*132+ */ "Reproducir música", "Olvidar especialización", "Crédito de muerte 2", "Llamar mascota", "Sanar % de salud total", "Dar % de poder total", +/*138+ */ "Saltar hacia atrás", "Abandonar misión", "Forzar lanzamiento", "Forzar lanzamiento con valor", "Activar hechizo con valor", "Aplicar aura de área - Dueño de mascota", +/*144+ */ "Empujar a destino", "Atraer a destino", "Activar runa", "Fallar misión", null, "Cargar a destino", +/*150+ */ "Iniciar misión", "Activar hechizo 2", "Invocar - Recluta a un amigo", "Crear mascota domesticada", "Descubrir ruta de vuelo", "Doble empuñadura de armas 2M", +/*156+ */ "Añadir hueco a objeto", "Crear objeto de profesión", "Moler", "Renombrar mascota", "Forzar lanzamiento 2", "Cambiar número de espec. de talentos", +/*162-167*/ "Activar espec. de talentos", null, "Eliminar aura", null, null, "Actualizar fase del jugador" + ), + 'unkAura' => 'Aura desconocida (%1$d)', + 'auras' => array( +/*0- */ "Ninguna", "Vincular vista", "Poseer", "Daño periódico - Fijo", "Ficticio", +/*5+ */ "Confundir", "Encantar", "Miedo", "Sanación periódica", "Modificar velocidad de ataque", + "Modificar amenaza", "Provocar", "Aturdir", "Modificar daño hecho - Fijo", "Modificar daño recibido - Fijo", + "Escudo de daño", "Sigilo", "Modificar nivel de detección de sigilo", "Invisibilidad", "Modificar nivel de detección de invisibilidad", + "Regenerar salud - %", "Regenerar poder - %", "Modificar resistencia - Fijo", "Activar hechizo periódicamente", "Dar poder periódicamente", +/*25+ */ "Pacificar", "Enraizar", "Silenciar", "Reflejar hechizos", "Modificar estadística - Fijo", + "Modificar habilidad - Temporal", "Aumentar velocidad de carrera %", "Modificar velocidad montado %", "Reducir velocidad de carrera %", "Modificar salud máxima - Fijo", + "Modificar poder máximo - Fijo", "Cambio de forma", "Inmunidad a efectos de hechizo", "Inmunidad a auras de hechizo", "Inmunidad a escuela de hechizo", + "Inmunidad a daño", "Inmunidad a tipo de disipación", "Activar hechizo al recibir efecto", "Activar daño al recibir efecto", "Rastrear criaturas", + "Rastrear recursos", "Ignorar todo el equipo", "Modificar parada %", null, "Modificar esquiva %", +/*50+ */ "Modificar sanación crítica %", "Modificar bloqueo %", "Modificar probabilidad de crítico físico", "Drenar salud periódicamente", "Modificar probabilidad de golpe físico", + "Modificar probabilidad de golpe de hechizo", "Transformar", "Modificar probabilidad de crítico de hechizo", "Aumentar velocidad de nado %", "Modificar daño hecho contra criatura", + "Pacificar y silenciar", "Modificar tamaño %", "Transferir salud periódicamente", "Transferir poder periódicamente", "Drenar poder periódicamente", + "Modificar celeridad de hechizo % (no acumulable)", "Fingir muerte", "Desarmar", "Acechado", "Absorber daño de escuela", + "Ataques extra", "Modificar probabilidad de crítico de escuela de hechizo", "Modificar coste de poder de escuela de hechizo - %", "Modificar coste de poder de escuela de hechizo - Fijo", "Reflejar hechizos de escuela desde escuela", +/*75+ */ "Forzar idioma", "Vista lejana", "Inmunidad a mecánicas", "Montado", "Modificar daño hecho - %", + "Modificar estadística - %", "Dividir daño - %", "Respiración bajo el agua", "Modificar resistencia base - Fijo", "Modificar regeneración de salud - Fijo", + "Modificar regeneración de poder - Fijo", "Crear objeto al morir", "Modificar daño recibido - %", "Modificar regeneración de salud - %", "Daño periódico - %", + "Modificar probabilidad de resistir", "Modificar rango de agresión", "Prevenir huida", "No atacable", "Interrumpir decaimiento de poder", + "Fantasma", "Imán de hechizos", "Absorber daño - Escudo de maná", "Modificar valor de habilidad", "Modificar poder de ataque - Fijo", +/*100+ */ "Mostrar siempre perjuicios", "Modificar resistencia - %", "Modificar poder de ataque cuerpo a cuerpo vs criatura", "Modificar amenaza total - Temporal", "Caminar sobre el agua", + "Caída de pluma", "Levitar / Flotar", "Añadir modificador - Fijo", "Añadir modificador - %", "Activar hechizo en objetivo", + "Modificar regeneración de poder - %", "Interceptar % de ataques contra objetivo", "Sobrescribir script de clase", "Modificar daño a distancia recibido - Fijo", "Modificar daño a distancia recibido - %", + "Modificar sanación recibida - Fijo", "Permitir % de regeneración de salud en combate", "Modificar resistencia a mecánicas", "Modificar sanación recibida - %", "Compartir rastreo de mascota", + "No rastreable", "Conocimiento de bestias", "Modificar daño de mano secundaria hecho %", "Modificar resistencia del objetivo - Fijo", "Modificar poder de ataque a distancia - Fijo", +/*125+ */ "Modificar daño cuerpo a cuerpo recibido - Fijo", "Modificar daño cuerpo a cuerpo recibido - %", "Modificar poder de ataque a distancia del atacante", "Poseer mascota", "Aumentar velocidad de carrera % - Acumulable", + "Aumentar velocidad montado % - Acumulable", "Modificar poder de ataque a distancia vs criatura", "Modificar poder máximo - %", "Modificar salud máxima - %", "Permitir % de regeneración de maná en combate", + "Modificar sanación hecha - Fijo", "Modificar sanación hecha - %", "Modificar estadística - %", "Modificar celeridad cuerpo a cuerpo %", "Forzar reputación", + "Modificar celeridad a distancia %", "Modificar celeridad de munición a distancia %", "Modificar resistencia base - %", "Modificar resistencia - Fijo (no acumulable)", "Caída segura", + "Aumentar puntos de talento de mascota", "Permitir domar mascotas exóticas", "Máscara de inmunidad a mecánicas", "Retener puntos de combo", "Reducir tiempo de retroceso %", +/*150+ */ "Modificar valor de bloqueo de escudo - %", "Rastrear en sigilo", "Modificar rango de agresión del jugador", "Dividir daño - Fijo", "Modificar nivel de sigilo", + "Modificar respiración bajo el agua %", "Modificar toda la reputación ganada %", "Multiplicador de daño de mascota", "Modificar valor de bloqueo de escudo - Fijo", "Sin crédito JcJ", + "Modificar evasión de área de efecto", "Modificar regeneración de salud en combate", "Quemar maná", "Modificar daño crítico cuerpo a cuerpo %", null, + "Modificar poder de ataque cuerpo a cuerpo del atacante", "Modificar poder de ataque cuerpo a cuerpo - %", "Modificar poder de ataque a distancia - %", "Modificar daño hecho vs criatura", "Modificar probabilidad de crítico vs criatura", + "Cambiar visibilidad de objeto para jugador", "Modificar velocidad de carrera (no acumulable)", "Modificar velocidad montado (no acumulable)", null, "Modificar poder con % de estadística", +/*175+ */ "Modificar poder de sanación con % de estadística", "Espíritu de redención", "Encantamiento de área de efecto", "Modificar resistencia a perjuicios - %", "Modificar probabilidad de crítico de hechizo del atacante", + "Modificar poder de hechizo vs criatura", null, "Modificar resistencia con % de estadística", "Modificar amenaza % de golpes críticos", "Modificar probabilidad de golpe cuerpo a cuerpo del atacante", + "Modificar probabilidad de golpe a distancia del atacante", "Modificar probabilidad de golpe de hechizo del atacante", "Modificar probabilidad de crítico cuerpo a cuerpo del atacante", "Modificar probabilidad de crítico a distancia del atacante", "Modificar índice", + "Modificar reputación ganada %", "Limitar velocidad de movimiento", "Modificar velocidad de ataque %", "Modificar celeridad % (ganancia)", "Modificar absorción de escuela objetivo %", + "Modificar absorción de escuela objetivo para habilidad", "Modificar tiempos de reutilización", "Modificar probabilidad de crítico del atacante", null, "Modificar probabilidad de golpe de hechizo", +/*200+ */ "Modificar experiencia de muerte ganada %", "Puede volar", "Ignorar resultado de combate", "Modificar daño crítico cuerpo a cuerpo del atacante %", "Modificar daño crítico a distancia del atacante %", + "Modificar daño crítico de hechizo del atacante %", "Modificar velocidad de vuelo de vehículo %", "Modificar velocidad de vuelo montado %", "Modificar velocidad de vuelo %", "Modificar velocidad de vuelo montado % (siempre)", + "Modificar velocidad de vehículo % (siempre)", "Modificar velocidad de vuelo % (no acumulable)", "Modificar poder de ataque a distancia con % de estadística", "Modificar ira generada por daño infligido", "Mascota domesticada pasiva", + "Preparación de arena", "Modificar celeridad de hechizo %", "Racha de muertes", "Modificar celeridad a distancia %", "Modificar regeneración de maná con % de estadística", + "Modificar índice de combate con % de estadística", "Ignorar amenaza", null, "Proc de banda por carga", null, +/*225+ */ "Proc de banda por carga con valor", "Ficticio periódico", "Activar hechizo periódicamente con valor", "Detectar sigilo", "Modificar daño de área de efecto recibido %", + "Modificar salud máxima - Fijo (sin acumulación)", "Activar hechizo al recibir efecto con valor", "Modificar duración de mecánica %", "Cambiar apariencia de humanoide", "Modificar duración de mecánica % (no acumulable)", + "Modificar resistencia a disipación %", "Controlar vehículo", "Modificar poder de hechizo con poder de ataque", "Modificar poder de sanación con poder de ataque", "Modificar tamaño % (no acumulable)", + "Modificar pericia", "Forzar movimiento hacia adelante", "Modificar poder de hechizo y sanación con % de intelecto", "Sobrescribir facción", "Comprender idioma", + "Modificar duración de aura por tipo de disipación", "Modificar duración de aura por tipo de disipación (no acumulable)", "Clonar lanzador", "Modificar probabilidad de resultado de combate", "Convertir runa", +/*250+ */ "Modificar salud máxima - Fijo (acumulable)", "Modificar probabilidad de esquiva enemiga", "Modificar celeridad % (pérdida)", "Modificar probabilidad de bloqueo crítico", "Desarmar mano secundaria", + "Modificar daño de mecánica %", "Sin coste de reagente", "Modificar resistencia objetivo por clase de hechizo", "Modificar visual de hechizo", "Modificar sanación periódica recibida %", + "Efecto de pantalla", "Fase", "Ignorar estado de aura de habilidad", "Permitir solo habilidad", null, + null, null, "Cancelar buffer de aura al % de salud del lanzador", "Modificar poder de ataque con % de estadística", "Ignorar resistencia del objetivo", + "Ignorar resistencia del objetivo para habilidad", "Modificar daño recibido % del lanzador", "Ignorar reinicio de temporizador de golpe", "Rayos X", "Habilidad no consume munición", +/*275+ */ "Ignorar cambio de forma para habilidad", "Modificar daño de mecánica hecho %", "Modificar máximo de objetivos afectados", "Desarmar arma a distancia", "Efecto de aparición", + "Modificar penetración de armadura %", "Modificar ganancia de honor %", "Modificar salud base %", "Modificar sanación recibida % del lanzador", "Aura vinculada", + "Modificar poder de ataque con resistencia de escuela", "Permitir crítico periódico de habilidad", "Modificar probabilidad de desvío de hechizo", "Ignorar dirección de golpe", null, + "Modificar probabilidad de crítico", "Modificar experiencia de misión ganada %", "Abrir establo", "Sobrescribir hechizos", "Prevenir regeneración de poder", + null, "Establecer ID de vehículo", "Explosión espiritual", "Estrangular", null, +/*300+ */ "Compartir daño %", "Modificar absorción de sanación de escuela", null, "Modificar daño hecho vs aura de estado - %", "Fingir embriaguez", + "Modificar velocidad mínima %", null, "Prueba de absorción de sanación", "Modificar probabilidad de golpe crítico para lanzador", null, + "Evitar daño de área de efecto en mascota", null, null, null, "Prevenir resurrección", +/* -316*/ "Caminar bajo el agua", "Celeridad periódica" ), 'attributes0' => array( - SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => 'Proc Failure Burns Charge', - SPELL_ATTR0_REQ_AMMO => 'Requiere un arma a distancia', - SPELL_ATTR0_ON_NEXT_SWING => 'Con el próximo golpe (jugadores)', - SPELL_ATTR0_IS_REPLENISHMENT => 'Do Not Log Immune Misses', - SPELL_ATTR0_ABILITY => 'Is Ability', - SPELL_ATTR0_TRADESPELL => 'Receta de Profesión', - SPELL_ATTR0_PASSIVE => 'Hechizo Pasivo', - SPELL_ATTR0_HIDDEN_CLIENTSIDE => 'El Aura esta oculta', - SPELL_ATTR0_HIDE_IN_COMBAT_LOG => 'No aparece en el registro', - SPELL_ATTR0_TARGET_MAINHAND_ITEM => 'Held Item Only', - SPELL_ATTR0_ON_NEXT_SWING_2 => 'Con el próximo golpe (PNJs)', - SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER => 'Wearer Casts Proc Trigger', - SPELL_ATTR0_DAYTIME_ONLY => 'Solo puede ser utilizado de día', - SPELL_ATTR0_NIGHT_ONLY => 'Sólo se puede utilizar durante la noche', - SPELL_ATTR0_INDOORS_ONLY => 'Solo puede ser utilizado en interiores', - SPELL_ATTR0_OUTDOORS_ONLY => 'Solo puede ser utilizado en exteriores', - SPELL_ATTR0_NOT_SHAPESHIFT => 'No puede ser utilizado mientras se este cambiado de forma', - SPELL_ATTR0_ONLY_STEALTHED => 'Se debe estar en Sigilo', - SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE => 'Do Not Sheath', - SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => 'Daño con Hechizos depende del nivel del lanzador', - SPELL_ATTR0_STOP_ATTACK_TARGET => 'Detiene el auto-ataque', - SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => 'No puede ser esquivado, parado o bloqueado', - SPELL_ATTR0_CAST_TRACK_TARGET => 'Track Target in Cast (Player Only)', - SPELL_ATTR0_CASTABLE_WHILE_DEAD => 'Se puede utilizar estando muerto', - SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => 'Se puede utilizar estando montado', - SPELL_ATTR0_DISABLED_WHILE_ACTIVE => 'Comienza el tiempo de reutilización luego de que el aura se desvanece', - SPELL_ATTR0_NEGATIVE_1 => 'Aura is Debuff', - SPELL_ATTR0_CASTABLE_WHILE_SITTING => 'Se puede utilizar sentado', - SPELL_ATTR0_CANT_USED_IN_COMBAT => 'No puede ser utilizado en combate', - SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => 'No se ve afectado por invulnerabilidad', - SPELL_ATTR0_HEARTBEAT_RESIST_CHECK => 'Heartbeat Resist', - SPELL_ATTR0_CANT_CANCEL => 'El aura no se puede cancelar' + SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => "El fallo de proc consume carga", + SPELL_ATTR0_REQ_AMMO => "Requiere un arma a distancia", + SPELL_ATTR0_ON_NEXT_SWING => "Con el próximo golpe (jugadores)", + SPELL_ATTR0_IS_REPLENISHMENT => "No registrar inmunidades fallidas", + SPELL_ATTR0_ABILITY => "Es habilidad", + SPELL_ATTR0_TRADESPELL => "Receta de profesión", + SPELL_ATTR0_PASSIVE => "Hechizo pasivo", + SPELL_ATTR0_HIDDEN_CLIENTSIDE => "El aura está oculta", + SPELL_ATTR0_HIDE_IN_COMBAT_LOG => "No aparece en el registro", + SPELL_ATTR0_TARGET_MAINHAND_ITEM => "Solo objeto equipado en mano principal", + SPELL_ATTR0_ON_NEXT_SWING_2 => "Con el próximo golpe (PNJs)", + SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER => "El portador lanza el proc", + SPELL_ATTR0_DAYTIME_ONLY => "Solo puede ser utilizado de día", + SPELL_ATTR0_NIGHT_ONLY => "Sólo se puede utilizar durante la noche", + SPELL_ATTR0_INDOORS_ONLY => "Solo puede ser utilizado en interiores", + SPELL_ATTR0_OUTDOORS_ONLY => "Solo puede ser utilizado en exteriores", + SPELL_ATTR0_NOT_SHAPESHIFT => "No puede ser utilizado mientras se está cambiado de forma", + SPELL_ATTR0_ONLY_STEALTHED => "Se debe estar en sigilo", + SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE => "No afecta la funda", + SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => "El daño depende del nivel del lanzador", + SPELL_ATTR0_STOP_ATTACK_TARGET => "Detiene el auto-ataque", + SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => "No puede ser esquivado, parado o bloqueado", + SPELL_ATTR0_CAST_TRACK_TARGET => "Rastrear objetivo al lanzar (solo jugador)", + SPELL_ATTR0_CASTABLE_WHILE_DEAD => "Se puede utilizar estando muerto", + SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => "Se puede utilizar estando montado", + SPELL_ATTR0_DISABLED_WHILE_ACTIVE => "El tiempo de reutilización comienza cuando el aura termina", + SPELL_ATTR0_NEGATIVE_1 => "El aura es un perjuicio", + SPELL_ATTR0_CASTABLE_WHILE_SITTING => "Se puede utilizar sentado", + SPELL_ATTR0_CANT_USED_IN_COMBAT => "No puede ser utilizado en combate", + SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => "No se ve afectado por invulnerabilidad", + SPELL_ATTR0_HEARTBEAT_RESIST_CHECK => "Resistencia periódica", + SPELL_ATTR0_CANT_CANCEL => "El aura no se puede cancelar" ), 'attributes1' => array( - SPELL_ATTR1_DISMISS_PET => 'Dismiss Pet First', - SPELL_ATTR1_DRAIN_ALL_POWER => 'Utiliza todo el poder', - SPELL_ATTR1_CHANNELED_1 => 'Canalizado 1', - SPELL_ATTR1_CANT_BE_REDIRECTED => 'Cannot be redirected', - SPELL_ATTR1_NO_SKILL_INCREASE => 'No Skill Increase', - SPELL_ATTR1_NOT_BREAK_STEALTH => 'No rompe el sigilo', - SPELL_ATTR1_CHANNELED_2 => 'Canalizado 2', - SPELL_ATTR1_CANT_BE_REFLECTED => 'No puede ser reflejado', - SPELL_ATTR1_CANT_TARGET_IN_COMBAT => 'El objetivo no debe estar en combate', - SPELL_ATTR1_MELEE_COMBAT_START => 'Initiates Combat (Enabled Auto-Attack)', - SPELL_ATTR1_NO_THREAT => 'No genera amenza', - SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST => 'Aura Unique', - SPELL_ATTR1_IS_PICKPOCKET => 'Hechizo de Robar', - SPELL_ATTR1_FARSIGHT => 'Toggle Far Sight', - SPELL_ATTR1_CHANNEL_TRACK_TARGET => 'Track Target in Channel', - SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => 'Remueve las auras siendo inmune', - SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => 'Ignora la imunidad a una escuela de magia', - SPELL_ATTR1_UNAUTOCASTABLE_BY_PET => 'No AutoCast (AI)', - SPELL_ATTR1_PREVENTS_ANIM => 'Prevents Anim', - SPELL_ATTR1_CANT_TARGET_SELF => 'Exclude Caster', - SPELL_ATTR1_FINISHING_MOVE_DAMAGE => 'Requiere puntos de combo en el objetivo (Daño)', - SPELL_ATTR1_THREAT_ONLY_ON_MISS => 'Threat only on Miss', - SPELL_ATTR1_FINISHING_MOVE_DURATION => 'Requiere puntos de combo en el objetivo (Duración)', - SPELL_ATTR1_IGNORE_OWNERS_DEATH => 'Ignore Owner\'s Death', - SPELL_ATTR1_IS_FISHING => 'Requiere una Caña de Pescar', - SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT => 'Aura Stays After Combat', - SPELL_ATTR1_REQUIRE_ALL_TARGETS => 'Require All Targets', - SPELL_ATTR1_DISCOUNT_POWER_ON_MISS => 'Discount Power On Miss', - SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR => 'No Aura Icon', - SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME => 'Name in Channel Bar', - SPELL_ATTR1_ENABLE_AT_DODGE => 'Combo on Dodge', - SPELL_ATTR1_CAST_WHEN_LEARNED => 'Cast When Learned' + SPELL_ATTR1_DISMISS_PET => "Descartar mascota primero", + SPELL_ATTR1_DRAIN_ALL_POWER => "Utiliza todo el poder", + SPELL_ATTR1_CHANNELED_1 => "Canalizado 1", + SPELL_ATTR1_CANT_BE_REDIRECTED => "No puede ser redirigido", + SPELL_ATTR1_NO_SKILL_INCREASE => "No aumenta habilidad", + SPELL_ATTR1_NOT_BREAK_STEALTH => "No rompe el sigilo", + SPELL_ATTR1_CHANNELED_2 => "Canalizado 2", + SPELL_ATTR1_CANT_BE_REFLECTED => "No puede ser reflejado", + SPELL_ATTR1_CANT_TARGET_IN_COMBAT => "El objetivo no debe estar en combate", + SPELL_ATTR1_MELEE_COMBAT_START => "Inicia combate (habilita auto-ataque)", + SPELL_ATTR1_NO_THREAT => "No genera amenaza", + SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST => "Aura única", + SPELL_ATTR1_IS_PICKPOCKET => "Hechizo de robar", + SPELL_ATTR1_FARSIGHT => "Alternar vista lejana", + SPELL_ATTR1_CHANNEL_TRACK_TARGET => "Rastrear objetivo en canalización", + SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => "Remueve las auras al ser inmune", + SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => "Ignora inmunidad a escuela de magia", + SPELL_ATTR1_UNAUTOCASTABLE_BY_PET => "No autocast (IA)", + SPELL_ATTR1_PREVENTS_ANIM => "Previene animación", + SPELL_ATTR1_CANT_TARGET_SELF => "Excluye al lanzador", + SPELL_ATTR1_FINISHING_MOVE_DAMAGE => "Requiere puntos de combo en el objetivo (daño)", + SPELL_ATTR1_THREAT_ONLY_ON_MISS => "Amenaza solo al fallar", + SPELL_ATTR1_FINISHING_MOVE_DURATION => "Requiere puntos de combo en el objetivo (duración)", + SPELL_ATTR1_IGNORE_OWNERS_DEATH => "Ignora la muerte del dueño", + SPELL_ATTR1_IS_FISHING => "Requiere una caña de pescar", + SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT => "El aura permanece tras el combate", + SPELL_ATTR1_REQUIRE_ALL_TARGETS => "Requiere todos los objetivos", + SPELL_ATTR1_DISCOUNT_POWER_ON_MISS => "Descuenta poder al fallar", + SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR => "Sin icono de aura", + SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME => "Nombre en barra de canalización", + SPELL_ATTR1_ENABLE_AT_DODGE => "Combo al esquivar", + SPELL_ATTR1_CAST_WHEN_LEARNED => "Lanzar al aprender" ), 'attributes2' => array( - SPELL_ATTR2_CAN_TARGET_DEAD => 'Permite Objetivo Muerto', - SPELL_ATTR2_NO_SHAPESHIFT_UI => 'No shapeshift UI', - SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS => 'Ignore Line of Sight', - SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF => 'Permite Mejora en Bajo Nivel', - SPELL_ATTR2_DISPLAY_IN_STANCE_BAR => 'Use Shapeshift Bar', - SPELL_ATTR2_AUTOREPEAT_FLAG => 'Auto Repeat', - SPELL_ATTR2_CANT_TARGET_TAPPED => 'Requiere un objetivo no seleccionado', - SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE => 'Do Not Report Spell Failure', - SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG => '', - SPELL_ATTR2_ALWAYS_CAST_AS_UNIT => 'Siempre emitir como unidad', - SPELL_ATTR2_SPECIAL_TAMING_FLAG => 'Special Taming Flag', - SPELL_ATTR2_HEALTH_FUNNEL => 'No Target Per-Second Costs', - SPELL_ATTR2_CHAIN_FROM_CASTER => 'Chain From Caster', - SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => 'El objetivo debe ser dueño del objeto', - SPELL_ATTR2_ALLOW_WHILE_INVISIBLE => 'Permitir mientras invisible', - SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST => 'Do Not Consume if Gained During Cast', - SPELL_ATTR2_TAME_BEAST => 'No Active Pets', - SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS => 'Do Not Reset Combat Timers', - SPELL_ATTR2_REQ_DEAD_PET => 'Requires Dead Pet', - SPELL_ATTR2_NOT_NEED_SHAPESHIFT => 'No requiere cambio de forma', - SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK => 'Initiate Combat Post-Cast (Enables Auto-Attack)', - SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE => 'Fail on all targets immune', - SPELL_ATTR2_NO_INITIAL_THREAT => 'No initial Threat', - SPELL_ATTR2_IS_ARCANE_CONCENTRATION => 'Proc Cooldown On Failure', - SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL => 'Item Cast With Owner Skill', - SPELL_ATTR2_DONT_BLOCK_MANA_REGEN => 'Don\'t Block Mana Regen', - SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE => 'No School immunities', - SPELL_ATTR2_IGNORE_WEAPONSKILL => 'Ignore Weaponskill', - SPELL_ATTR2_NOT_AN_ACTION => 'Amenaza activa', - SPELL_ATTR2_CANT_CRIT => 'Oportunidad de golpe crítico', - SPELL_ATTR2_ACTIVE_THREAT => 'Active Threat', - SPELL_ATTR2_FOOD_BUFF => 'Beneficio de la Bebida/Comida', + SPELL_ATTR2_CAN_TARGET_DEAD => "Permite objetivo muerto", + SPELL_ATTR2_NO_SHAPESHIFT_UI => "Sin interfaz de cambio de forma", + SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS => "Ignora línea de visión", + SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF => "Permite mejora en bajo nivel", + SPELL_ATTR2_DISPLAY_IN_STANCE_BAR => "Usa barra de cambio de forma", + SPELL_ATTR2_AUTOREPEAT_FLAG => "Repetición automática", + SPELL_ATTR2_CANT_TARGET_TAPPED => "Requiere objetivo no seleccionado", + SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE => "No reportar fallo de hechizo", + SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG => "", + SPELL_ATTR2_ALWAYS_CAST_AS_UNIT => "Siempre lanzar como unidad", + SPELL_ATTR2_SPECIAL_TAMING_FLAG => "Bandera especial de doma", + SPELL_ATTR2_HEALTH_FUNNEL => "Sin coste por segundo al objetivo", + SPELL_ATTR2_CHAIN_FROM_CASTER => "Cadena desde el lanzador", + SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => "El objetivo debe ser dueño del objeto", + SPELL_ATTR2_ALLOW_WHILE_INVISIBLE => "Permitir mientras invisible", + SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST => "No consumir si se gana durante el lanzamiento", + SPELL_ATTR2_TAME_BEAST => "Sin mascotas activas", + SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS => "No reiniciar temporizadores de combate", + SPELL_ATTR2_REQ_DEAD_PET => "Requiere mascota muerta", + SPELL_ATTR2_NOT_NEED_SHAPESHIFT => "No requiere cambio de forma", + SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK => "Inicia combate tras lanzar (habilita auto-ataque)", + SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE => "Falla si todos los objetivos son inmunes", + SPELL_ATTR2_NO_INITIAL_THREAT => "Sin amenaza inicial", + SPELL_ATTR2_IS_ARCANE_CONCENTRATION => "Enfriamiento de proc al fallar", + SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL => "Lanzar objeto con habilidad del dueño", + SPELL_ATTR2_DONT_BLOCK_MANA_REGEN => "No bloquear regeneración de maná", + SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE => "Sin inmunidades de escuela", + SPELL_ATTR2_IGNORE_WEAPONSKILL => "Ignorar habilidad de arma", + SPELL_ATTR2_NOT_AN_ACTION => "Amenaza activa", + SPELL_ATTR2_CANT_CRIT => "No puede hacer crítico", + SPELL_ATTR2_ACTIVE_THREAT => "Amenaza activa", + SPELL_ATTR2_FOOD_BUFF => "Beneficio de bebida/comida" ), 'attributes3' => array( - SPELL_ATTR3_PVP_ENABLING => 'PvP Enabling', - SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK => 'No Proc Equip Requirement', - SPELL_ATTR3_NO_CASTING_BAR_TEXT => 'No Casting Bar Text', - SPELL_ATTR3_COMPLETELY_BLOCKED => 'Completely Blocked', - SPELL_ATTR3_IGNORE_RESURRECTION_TIMER => 'No Res Timer', - SPELL_ATTR3_NO_DURABILTIY_LOSS => 'No Durability Loss', - SPELL_ATTR3_NO_AVOIDANCE => 'No Avoidance', - SPELL_ATTR3_STACK_FOR_DIFF_CASTERS => 'DoT Stacking Rule', - SPELL_ATTR3_ONLY_TARGET_PLAYERS => 'Solo puede hacerle objetivo al jugador', - SPELL_ATTR3_NOT_A_PROC => 'Not a Proc', - SPELL_ATTR3_MAIN_HAND => 'Requiere Arma en la Mano Principal', - SPELL_ATTR3_BATTLEGROUND => 'Solo utilizable en Campo de Batalla', - SPELL_ATTR3_ONLY_TARGET_GHOSTS => 'Only On Ghosts', - SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR => 'Hide Channel Bar', - SPELL_ATTR3_IS_HONORLESS_TARGET => 'Is Honorless Target', - SPELL_ATTR3_NORMAL_RANGED_ATTACK => 'Normal Ranged Attack', - SPELL_ATTR3_CANT_TRIGGER_PROC => 'Suppress Caster Procs', - SPELL_ATTR3_NO_INITIAL_AGGRO => 'No ataca al objetivo', - SPELL_ATTR3_IGNORE_HIT_RESULT => 'Oportunidad de fallar', - SPELL_ATTR3_DISABLE_PROC => 'Disable Proc', - SPELL_ATTR3_DEATH_PERSISTENT => 'Persiste luego de muerto', - SPELL_ATTR3_ONLY_PROC_OUTDOORS => 'Only Proc Outdoors', - SPELL_ATTR3_REQ_WAND => 'Requiere una varita', - SPELL_ATTR3_NO_DAMAGE_HISTORY => 'No Damage History', - SPELL_ATTR3_REQ_OFFHAND => 'Requiere un arma en la mano izquierda', - SPELL_ATTR3_TREAT_AS_PERIODIC => 'Treat As Periodic', - SPELL_ATTR3_CAN_PROC_FROM_PROCS => 'Can Proc From Procs', - SPELL_ATTR3_DRAIN_SOUL => 'Only Proc on Caster', - SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS => 'Ignore Caster and Target restrictions', - SPELL_ATTR3_NO_DONE_BONUS => 'Ignore Caster Modifiers', - SPELL_ATTR3_DONT_DISPLAY_RANGE => 'Do Not Display Range', - SPELL_ATTR3_NOT_ON_AOE_IMMUNE => 'Not on AOE Immune' + SPELL_ATTR3_PVP_ENABLING => "Habilita JcJ", + SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK => "No requiere equipamiento para proc", + SPELL_ATTR3_NO_CASTING_BAR_TEXT => "Sin texto en barra de lanzamiento", + SPELL_ATTR3_COMPLETELY_BLOCKED => "Completamente bloqueado", + SPELL_ATTR3_IGNORE_RESURRECTION_TIMER => "Sin temporizador de resurrección", + SPELL_ATTR3_NO_DURABILTIY_LOSS => "Sin pérdida de durabilidad", + SPELL_ATTR3_NO_AVOIDANCE => "Sin evasión", + SPELL_ATTR3_STACK_FOR_DIFF_CASTERS => "Regla de acumulación de DoT", + SPELL_ATTR3_ONLY_TARGET_PLAYERS => "Solo puede hacerle objetivo al jugador", + SPELL_ATTR3_NOT_A_PROC => "No es un proc", + SPELL_ATTR3_MAIN_HAND => "Requiere arma en la mano principal", + SPELL_ATTR3_BATTLEGROUND => "Solo utilizable en campo de batalla", + SPELL_ATTR3_ONLY_TARGET_GHOSTS => "Solo en fantasmas", + SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR => "Ocultar barra de canalización", + SPELL_ATTR3_IS_HONORLESS_TARGET => "Es objetivo sin honor", + SPELL_ATTR3_NORMAL_RANGED_ATTACK => "Ataque a distancia normal", + SPELL_ATTR3_CANT_TRIGGER_PROC => "Suprime procs del lanzador", + SPELL_ATTR3_NO_INITIAL_AGGRO => "No ataca al objetivo", + SPELL_ATTR3_IGNORE_HIT_RESULT => "Ignora resultado de golpe", + SPELL_ATTR3_DISABLE_PROC => "Deshabilita proc", + SPELL_ATTR3_DEATH_PERSISTENT => "Persiste luego de muerto", + SPELL_ATTR3_ONLY_PROC_OUTDOORS => "Solo proc al aire libre", + SPELL_ATTR3_REQ_WAND => "Requiere una varita", + SPELL_ATTR3_NO_DAMAGE_HISTORY => "Sin historial de daño", + SPELL_ATTR3_REQ_OFFHAND => "Requiere un arma en la mano izquierda", + SPELL_ATTR3_TREAT_AS_PERIODIC => "Tratar como periódico", + SPELL_ATTR3_CAN_PROC_FROM_PROCS => "Puede hacer proc de procs", + SPELL_ATTR3_DRAIN_SOUL => "Solo proc en lanzador", + SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS => "Ignorar restricciones de lanzador y objetivo", + SPELL_ATTR3_NO_DONE_BONUS => "Ignorar modificadores del lanzador", + SPELL_ATTR3_DONT_DISPLAY_RANGE => "No mostrar rango", + SPELL_ATTR3_NOT_ON_AOE_IMMUNE => "No en inmunes a AOE" ), 'attributes4' => array( - SPELL_ATTR4_IGNORE_RESISTANCES => 'No Cast Log', - SPELL_ATTR4_PROC_ONLY_ON_CASTER => 'Class Trigger Only On Target', - SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => 'Continúa mientras esta desconectado', - SPELL_ATTR4_NO_HELPFUL_THREAT => 'No Helpful Threat', - SPELL_ATTR4_NO_HARMFUL_THREAT => 'No Harmful Threat', - SPELL_ATTR4_ALLOW_CLIENT_TARGETING => 'Permite Eleccion de Objetivo de Cliente', - SPELL_ATTR4_NOT_STEALABLE => 'No puede usarse Robar Hechizo', - SPELL_ATTR4_CAN_CAST_WHILE_CASTING => 'Permite Lanzamiento de Hechizos durante Lanzamiento de Hechizos', - SPELL_ATTR4_FIXED_DAMAGE => 'Ignore Damage Taken Modifiers', - SPELL_ATTR4_TRIGGER_ACTIVATE => 'Combat Feedback When Usable', - SPELL_ATTR4_SPELL_VS_EXTEND_COST => 'Weapon Speed Cost Scaling', - SPELL_ATTR4_NO_PARTIAL_IMMUNITY => 'No Partial Immunity', - SPELL_ATTR4_AURA_IS_BUFF => 'Aura Is Buff', - SPELL_ATTR4_DO_NOT_LOG_CASTER => 'Do Not Log Caster', - SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS => 'Reactive Damage Proc', - SPELL_ATTR4_NOT_IN_SPELLBOOK => 'Not In Spellbook', - SPELL_ATTR4_NOT_USABLE_IN_ARENA => 'No puede ser utilizado en Arena', - SPELL_ATTR4_USABLE_IN_ARENA => 'Utilizable en Arena', - SPELL_ATTR4_AREA_TARGET_CHAIN => 'Bouncy Chain Missiles', - SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING => 'Permite Activar mientras estas sentado', - SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER => 'Aura Never Bounces', - SPELL_ATTR4_DONT_REMOVE_IN_ARENA => 'Permite Ingresar a Arena', - SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM => 'Proc Suppress Swing Anim', - SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS => 'Suppress Weapon Procs', - SPELL_ATTR4_AUTO_RANGED_COMBAT => 'Auto Ranged Combat', - SPELL_ATTR4_IS_PET_SCALING => 'Owner Power Scaling', - SPELL_ATTR4_CAST_ONLY_IN_OUTLAND => 'Flying areas only', - SPELL_ATTR4_FORCE_DISPLAY_CASTBAR => 'Force Display Castbar', - SPELL_ATTR4_IGNORE_COMBAT_TIMER => 'Ignore Combat Timer', - SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL => 'Aura Bounce Fails Spell', - SPELL_ATTR4_OBSOLETE => '', - SPELL_ATTR4_USE_FACING_FROM_SPELL => 'Use Facing From Spell' + SPELL_ATTR4_IGNORE_RESISTANCES => "Sin registro de lanzamiento", + SPELL_ATTR4_PROC_ONLY_ON_CASTER => "Solo activa en objetivo de clase", + SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => "Continúa mientras está desconectado", + SPELL_ATTR4_NO_HELPFUL_THREAT => "Sin amenaza útil", + SPELL_ATTR4_NO_HARMFUL_THREAT => "Sin amenaza dañina", + SPELL_ATTR4_ALLOW_CLIENT_TARGETING => "Permite elección de objetivo de cliente", + SPELL_ATTR4_NOT_STEALABLE => "No puede usarse robar hechizo", + SPELL_ATTR4_CAN_CAST_WHILE_CASTING => "Permite lanzar hechizos durante lanzamiento", + SPELL_ATTR4_FIXED_DAMAGE => "Ignorar modificadores de daño recibido", + SPELL_ATTR4_TRIGGER_ACTIVATE => "Retroalimentación de combate cuando es usable", + SPELL_ATTR4_SPELL_VS_EXTEND_COST => "Escalado de coste por velocidad de arma", + SPELL_ATTR4_NO_PARTIAL_IMMUNITY => "Sin inmunidad parcial", + SPELL_ATTR4_AURA_IS_BUFF => "El aura es un beneficio", + SPELL_ATTR4_DO_NOT_LOG_CASTER => "No registrar lanzador", + SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS => "Proc de daño reactivo", + SPELL_ATTR4_NOT_IN_SPELLBOOK => "No está en el libro de hechizos", + SPELL_ATTR4_NOT_USABLE_IN_ARENA => "No puede ser utilizado en arena", + SPELL_ATTR4_USABLE_IN_ARENA => "Utilizable en arena", + SPELL_ATTR4_AREA_TARGET_CHAIN => "Misiles encadenados rebotan", + SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING => "Permite activar mientras estás sentado", + SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER => "El aura nunca rebota", + SPELL_ATTR4_DONT_REMOVE_IN_ARENA => "Permite ingresar a arena", + SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM => "Proc suprime animación de golpe", + SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS => "Suprime procs de arma", + SPELL_ATTR4_AUTO_RANGED_COMBAT => "Combate a distancia automático", + SPELL_ATTR4_IS_PET_SCALING => "Escalado de poder del dueño", + SPELL_ATTR4_CAST_ONLY_IN_OUTLAND => "Solo en zonas de vuelo", + SPELL_ATTR4_FORCE_DISPLAY_CASTBAR => "Forzar barra de lanzamiento", + SPELL_ATTR4_IGNORE_COMBAT_TIMER => "Ignorar temporizador de combate", + SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL => "El rebote del aura falla el hechizo", + SPELL_ATTR4_OBSOLETE => "", + SPELL_ATTR4_USE_FACING_FROM_SPELL => "Usar orientación del hechizo" ), 'attributes5' => array( - SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING => 'Permite Realizar Acciones Durante Canalizar', - SPELL_ATTR5_NO_REAGENT_WHILE_PREP => 'No Reagent Cost With Aura', - SPELL_ATTR5_REMOVE_ON_ARENA_ENTER => 'Remove Entering Arena', - SPELL_ATTR5_USABLE_WHILE_STUNNED => 'Utilizable durante aturdimiento', - SPELL_ATTR5_TRIGGERS_CHANNELING => 'Triggers Channeling', - SPELL_ATTR5_SINGLE_TARGET_SPELL => 'El aura solo puede afectar a un solo objetivo', - SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK => 'Ignore Area Effect PvP Check', - SPELL_ATTR5_NOT_ON_PLAYER => 'Not On Player', - SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED => 'Not On Player Controlled NPC', - SPELL_ATTR5_START_PERIODIC_AT_APPLY => 'Comienzan los "ticks" con la aplicación del aura', - SPELL_ATTR5_HIDE_DURATION => 'Do Not Display Duration', - SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET => 'Implied Targeting', - SPELL_ATTR5_MELEE_CHAIN_TARGETING => 'Melee Chain Targeting', - SPELL_ATTR5_HASTE_AFFECT_DURATION => 'Spell Haste Affects Periodic', - SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED => 'Not Available While Charmed', - SPELL_ATTR5_TREAT_AS_AREA_EFFECT => 'Treat as Area Effect', - SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM => 'Aura Affects Not Just Req. Equipped Item', - SPELL_ATTR5_USABLE_WHILE_FEARED => 'Utilizable mientras se esta aterrorizado', - SPELL_ATTR5_USABLE_WHILE_CONFUSED => 'Utilizable mientras se esta confuso', - SPELL_ATTR5_DONT_TURN_DURING_CAST => 'IA No esta frente al Objetivo', - SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING => 'Do Not Attempt a Pet Resummon When Dismounting', - SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS => 'Ignore Target Requirements', - SPELL_ATTR5_NOT_ON_TRIVIAL => 'Not On Trivial', - SPELL_ATTR5_NO_PARTIAL_RESISTS => 'No Partial Resists', - SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS => 'Ignore Caster Requirements', - SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT => 'Siempre línea de visión', - SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK => 'Siempre area de efecto en línea de visión', - SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST => 'No Caster Aura Icon', - SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST => 'No Target Aura Icon', - SPELL_ATTR5_AURA_UNIQUE_PER_CASTER => 'Aura Unique Per Caster', - SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE => 'Siempre mostrar textura de suelo', - SPELL_ATTR5_ADD_MELEE_HIT_RATING => 'Indice de Golpe Melee Añadido' + SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING => "Permite canalizar en movimiento", + SPELL_ATTR5_NO_REAGENT_WHILE_PREP => "Sin coste de reagente con aura", + SPELL_ATTR5_REMOVE_ON_ARENA_ENTER => "Eliminar al entrar en arena", + SPELL_ATTR5_USABLE_WHILE_STUNNED => "Utilizable durante aturdimiento", + SPELL_ATTR5_TRIGGERS_CHANNELING => "Activa canalización", + SPELL_ATTR5_SINGLE_TARGET_SPELL => "El aura solo puede afectar a un solo objetivo", + SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK => "Ignorar comprobación de área de efecto JcJ", + SPELL_ATTR5_NOT_ON_PLAYER => "No en jugador", + SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED => "No en PNJ controlado por jugador", + SPELL_ATTR5_START_PERIODIC_AT_APPLY => "Los ticks comienzan con la aplicación del aura", + SPELL_ATTR5_HIDE_DURATION => "No mostrar duración", + SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET => "Objetivo implícito", + SPELL_ATTR5_MELEE_CHAIN_TARGETING => "Encadenamiento de objetivos cuerpo a cuerpo", + SPELL_ATTR5_HASTE_AFFECT_DURATION => "Celeridad afecta auras periódicas", + SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED => "No disponible mientras está embelesado", + SPELL_ATTR5_TREAT_AS_AREA_EFFECT => "Tratar como efecto de área", + SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM => "El aura afecta más que el objeto equipado requerido", + SPELL_ATTR5_USABLE_WHILE_FEARED => "Utilizable mientras se está aterrorizado", + SPELL_ATTR5_USABLE_WHILE_CONFUSED => "Utilizable mientras se está confuso", + SPELL_ATTR5_DONT_TURN_DURING_CAST => "La IA no está frente al objetivo", + SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING => "No intentar volver a invocar mascota al desmontar", + SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS => "Ignorar requisitos de objetivo", + SPELL_ATTR5_NOT_ON_TRIVIAL => "No en trivial", + SPELL_ATTR5_NO_PARTIAL_RESISTS => "Sin resistencias parciales", + SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS => "Ignorar requisitos del lanzador", + SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT => "Siempre línea de visión", + SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK => "Siempre área de efecto en línea de visión", + SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST => "Sin icono de aura del lanzador", + SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST => "Sin icono de aura en objetivo", + SPELL_ATTR5_AURA_UNIQUE_PER_CASTER => "Aura única por lanzador", + SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE => "Siempre mostrar textura de suelo", + SPELL_ATTR5_ADD_MELEE_HIT_RATING => "Índice de golpe cuerpo a cuerpo añadido" ), 'attributes6' => array( - SPELL_ATTR6_DONT_DISPLAY_COOLDOWN => 'No Cooldown On Tooltip', - SPELL_ATTR6_ONLY_IN_ARENA => 'Solo utilizable en Arena', - SPELL_ATTR6_IGNORE_CASTER_AURAS => 'Ignore Caster Auras', - SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG => 'Can Assist Immune PC', - SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE => 'Ignore For Mod Time Rate', - SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES => 'Do Not Consume Resources', - SPELL_ATTR6_USE_SPELL_CAST_EVENT => 'Send spell cast event', - SPELL_ATTR6_AURA_IS_WEAPON_PROC => 'Aura Is Weapon Proc', - SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED => 'Do Not Chain To Crowd-Controlled Targets', - SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS => 'Permite en Objetivos Embelezados', - SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS => 'No Aura Log', - SPELL_ATTR6_NOT_IN_RAID_INSTANCE => 'No puede ser utilizado en una banda', - SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE => 'Permitir mientras conduce vehículo', - SPELL_ATTR6_CAN_TARGET_INVISIBLE => 'Ignore Phase Shift', - SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK => 'Ataque de Rango Principal de IA', - SPELL_ATTR6_NO_PUSHBACK => 'No Pushback', - SPELL_ATTR6_NO_JUMP_PATHING => 'No Jump Pathing', - SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING => 'Permite Equipar mientras Lanza Hechizo', - SPELL_ATTR6_CAST_BY_CHARMER => 'Originate From Controller', - SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST => 'Delay Combat Timer During Cast', - SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER => 'Aura Icon Only For Caster (Limit 10)', - SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS => '', - SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE => 'Absorción que no puede ser ignorada', - SPELL_ATTR6_TAPS_IMMEDIATELY => 'Taps immediately', - SPELL_ATTR6_CAN_TARGET_UNTARGETABLE => 'Can Target Untargetable', - SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT => 'Doesn\'t Reset Swing Timer if Instant', - SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY => 'Vehicle Immunity Category', - SPELL_ATTR6_LIMIT_PCT_HEALING_MODS => 'Ignore Healing Modifiers', - SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT => 'Do Not Auto Select Target with Initiates Combat', - SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS => 'Ignore Caster Damage Modifiers', - SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS => 'Disable Tied Effect Points', - SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS => 'No Category Cooldown Mods' + SPELL_ATTR6_DONT_DISPLAY_COOLDOWN => "No mostrar reutilización en tooltip", + SPELL_ATTR6_ONLY_IN_ARENA => "Solo utilizable en arena", + SPELL_ATTR6_IGNORE_CASTER_AURAS => "Ignorar auras del lanzador", + SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG => "Puede asistir a PJ inmune", + SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE => "Ignorar para modificar velocidad de tiempo", + SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES => "No consumir recursos", + SPELL_ATTR6_USE_SPELL_CAST_EVENT => "Enviar evento de lanzamiento de hechizo", + SPELL_ATTR6_AURA_IS_WEAPON_PROC => "El aura es un proc de arma", + SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED => "No encadenar a objetivos controlados", + SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS => "Permite en objetivos embelesados", + SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS => "Sin registro de aura", + SPELL_ATTR6_NOT_IN_RAID_INSTANCE => "No puede ser utilizado en una banda", + SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE => "Permitir mientras conduce vehículo", + SPELL_ATTR6_CAN_TARGET_INVISIBLE => "Ignorar cambio de fase", + SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK => "Ataque de rango principal de IA", + SPELL_ATTR6_NO_PUSHBACK => "Sin retroceso", + SPELL_ATTR6_NO_JUMP_PATHING => "Sin salto de trayectoria", + SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING => "Permite equipar mientras lanza hechizo", + SPELL_ATTR6_CAST_BY_CHARMER => "Originado por el controlador", + SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST => "Retrasar temporizador de combate durante lanzamiento", + SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER => "Icono de aura solo para lanzador (límite 10)", + SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS => "", + SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE => "Absorción que no puede ser ignorada", + SPELL_ATTR6_TAPS_IMMEDIATELY => "Toca inmediatamente", + SPELL_ATTR6_CAN_TARGET_UNTARGETABLE => "Puede seleccionar no seleccionables", + SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT => "No reinicia temporizador de golpe si es instantáneo", + SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY => "Categoría de inmunidad de vehículo", + SPELL_ATTR6_LIMIT_PCT_HEALING_MODS => "Ignorar modificadores de sanación", + SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT => "No seleccionar objetivo automáticamente al iniciar combate", + SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS => "Ignorar modificadores de daño del lanzador", + SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS => "Deshabilitar puntos de efecto vinculados", + SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS => "Sin modificadores de reutilización por categoría" ), 'attributes7' => array( - SPELL_ATTR7_ALLOW_SPELL_REFLECTION => '', - SPELL_ATTR7_IGNORE_DURATION_MODS => 'No Target Duration Mod', - SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => 'Aura de Paladín', - SPELL_ATTR7_IS_CHEAT_SPELL => 'Debug Spell', - SPELL_ATTR7_TREAT_AS_RAID_BUFF => 'Treat as Raid Buff', - SPELL_ATTR7_SUMMON_PLAYER_TOTEM => 'Totem', - SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE => 'Don\'t Cause Spell Pushback', - SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END => 'Prepare for Vehicle Control End', - SPELL_ATTR7_HORDE_ONLY => 'Horde Specific Spell', - SPELL_ATTR7_ALLIANCE_ONLY => 'Alliance Specific Spell', - SPELL_ATTR7_DISPEL_CHARGES => 'Dispel Removes Charges', - SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER => 'Can Cause Interrupt', - SPELL_ATTR7_CAN_CAUSE_SILENCE => 'Can Cause Silence', - SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE => 'No UI Not Interruptible', - SPELL_ATTR7_RECAST_ON_RESUMMON => 'Recast On Resummon', - SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START => 'Reset Swing Timer at spell start', - SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER => 'Can Restore Inactive Power', - SPELL_ATTR7_DO_NOT_LOG_PVP_KILL => 'Do Not Log PvP Kill', - SPELL_ATTR7_HAS_CHARGE_EFFECT => 'Attack on Charge to Unit', - SPELL_ATTR7_ZONE_TELEPORT => 'Report Spell failure to unit target', - SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED => 'No Client Fail While Stunned, Fleeing, Confused', - SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD => 'Retain Cooldown Through Load', - SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING => 'Ignores Cold Weather Flying Requirement', - SPELL_ATTR7_CANT_DODGE => 'No Attack Dodge', - SPELL_ATTR7_CANT_PARRY => 'No Attack Parry', - SPELL_ATTR7_CANT_MISS => 'No Attack Miss', - SPELL_ATTR7_TREAT_AS_NPC_AOE => 'Treat as NPC AoE', - SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA => 'Bypass No Resurrect Aura', - SPELL_ATTR7_CONSOLIDATED_RAID_BUFF => 'Consolidate in raid buff frame', - SPELL_ATTR7_REFLECTION_ONLY_DEFENDS => 'Reflection Only Defends', - SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS => 'Can Proc From Suppressed Target Procs', - SPELL_ATTR7_CLIENT_INDICATOR => 'Siempre emitir registro' + SPELL_ATTR7_ALLOW_SPELL_REFLECTION => "", + SPELL_ATTR7_IGNORE_DURATION_MODS => "Sin modificador de duración en objetivo", + SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => "Aura de paladín", + SPELL_ATTR7_IS_CHEAT_SPELL => "Hechizo de depuración", + SPELL_ATTR7_TREAT_AS_RAID_BUFF => "Tratar como beneficio de banda", + SPELL_ATTR7_SUMMON_PLAYER_TOTEM => "Tótem", + SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE => "No causa retroceso de hechizo", + SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END => "Preparar para fin de control de vehículo", + SPELL_ATTR7_HORDE_ONLY => "Hechizo específico de la Horda", + SPELL_ATTR7_ALLIANCE_ONLY => "Hechizo específico de la Alianza", + SPELL_ATTR7_DISPEL_CHARGES => "Disipar elimina cargas", + SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER => "Puede causar interrupción", + SPELL_ATTR7_CAN_CAUSE_SILENCE => "Puede causar silencio", + SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE => "Sin UI, no interrumpible", + SPELL_ATTR7_RECAST_ON_RESUMMON => "Relanzar al volver a invocar", + SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START => "Reiniciar temporizador de golpe al lanzar", + SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER => "Puede restaurar poder inactivo", + SPELL_ATTR7_DO_NOT_LOG_PVP_KILL => "No registrar muerte JcJ", + SPELL_ATTR7_HAS_CHARGE_EFFECT => "Atacar al cargar a la unidad", + SPELL_ATTR7_ZONE_TELEPORT => "Reportar fallo de hechizo al objetivo", + SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED => "Sin fallo de cliente aturdido, huyendo o confuso", + SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD => "Mantener reutilización tras recarga", + SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING => "Ignora requisito de vuelo en clima frío", + SPELL_ATTR7_CANT_DODGE => "No puede esquivar ataques", + SPELL_ATTR7_CANT_PARRY => "No puede parar ataques", + SPELL_ATTR7_CANT_MISS => "No puede fallar ataques", + SPELL_ATTR7_TREAT_AS_NPC_AOE => "Tratar como AOE de PNJ", + SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA => "Ignorar aura de no resurrección", + SPELL_ATTR7_CONSOLIDATED_RAID_BUFF => "Consolidar en marco de beneficios de banda", + SPELL_ATTR7_REFLECTION_ONLY_DEFENDS => "Reflejo solo defiende", + SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS => "Puede hacer proc de procs suprimidos del objetivo", + SPELL_ATTR7_CLIENT_INDICATOR => "Siempre emitir registro" ) ), 'item' => array( diff --git a/static/js/locale_eses.js b/static/js/locale_eses.js index af820e8b..da7e06bc 100644 --- a/static/js/locale_eses.js +++ b/static/js/locale_eses.js @@ -811,9 +811,9 @@ var mn_currencies = [ [2,"Jugador contra Jugador","?currencies=2"] ]; var mn_enchantments = [ - [1,"[Proc Spell]","?enchantments&filter=ty=1"], - [3,"[Equip Spell]","?enchantments&filter=ty=3"], - [7,"[Use Spell]","?enchantments&filter=ty=7"], + [1,"Hechizo al activar","?enchantments&filter=ty=1"], + [3,"Hechizo al equipar","?enchantments&filter=ty=3"], + [7,"Hechizo al usar","?enchantments&filter=ty=7"], [8,"Ranura prismática","?enchantments&filter=ty=8"], [5,"Atributos","?enchantments&filter=ty=5"], [2,"Daño de arma","?enchantments&filter=ty=2"], @@ -823,34 +823,34 @@ var mn_enchantments = [ var mn_sounds = [ [1000, "Mi Lista de Reproducción", "?sound&playlist"], [, "Tipos"], - [19,"Armor","?sounds&filter=ty=19"], - [16,"Death","?sounds&filter=ty=16"], - [25,"Doodads","?sounds&filter=ty=25"], - [52,"Emitters","?sounds&filter=ty=52"], - [29,"Emotes","?sounds&filter=ty=29"], - [12,"Errors","?sounds&filter=ty=12"], - [20,"Footstep Splash","?sounds&filter=ty=20"], - [3,"Footsteps","?sounds&filter=ty=3"], - [24,"Misc Ambience","?sounds&filter=ty=24"], - [10,"NPC Combat","?sounds&filter=ty=10"], - [17,"NPC Greetings","?sounds&filter=ty=17"], - [27,"NPC Loops","?sounds&filter=ty=27"], - [31,"Narration","?sounds&filter=ty=31"], - [30,"Narration Music","?sounds&filter=ty=30"], - [13,"Nature","?sounds&filter=ty=13"], - [14,"Objects","?sounds&filter=ty=14"], - [9,"Pick Up/Put Down","?sounds&filter=ty=9"], - [26,"Spell Fizzle","?sounds&filter=ty=26"], - [1,"Spells","?sounds&filter=ty=1"], - [23,"Tradeskills","?sounds&filter=ty=23"], - [2,"User Interface","?sounds&filter=ty=2"], - [53,"Vehicles","?sounds&filter=ty=53"], - [22,"Water","?sounds&filter=ty=22"], - [21,"Water (Character)","?sounds&filter=ty=21"], - [4,"Weapons Impacts","?sounds&filter=ty=4"], - [6,"Weapons Misses","?sounds&filter=ty=6"], - [50,"Zone Ambience","?sounds&filter=ty=50"], - [28,"Zone Music","?sounds&filter=ty=28"] + [19,"Armadura","?sounds&filter=ty=19"], + [16,"Muerte","?sounds&filter=ty=16"], + [25,"Objetos decorativos","?sounds&filter=ty=25"], + [52,"Emisores","?sounds&filter=ty=52"], + [29,"Emociones","?sounds&filter=ty=29"], + [12,"Errores","?sounds&filter=ty=12"], + [20,"Salpicadura de pasos","?sounds&filter=ty=20"], + [3,"Pasos","?sounds&filter=ty=3"], + [24,"Ambiente misceláneo","?sounds&filter=ty=24"], + [10,"Combate de PNJ","?sounds&filter=ty=10"], + [17,"Saludos de PNJ","?sounds&filter=ty=17"], + [27,"Bucles de PNJ","?sounds&filter=ty=27"], + [31,"Narración","?sounds&filter=ty=31"], + [30,"Música de narración","?sounds&filter=ty=30"], + [13,"Naturaleza","?sounds&filter=ty=13"], + [14,"Objetos","?sounds&filter=ty=14"], + [9,"Recoger/Dejar","?sounds&filter=ty=9"], + [26,"Fallo de hechizo","?sounds&filter=ty=26"], + [1,"Hechizos","?sounds&filter=ty=1"], + [23,"Profesiones","?sounds&filter=ty=23"], + [2,"Interfaz de usuario","?sounds&filter=ty=2"], + [53,"Vehículos","?sounds&filter=ty=53"], + [22,"Agua","?sounds&filter=ty=22"], + [21,"Agua (Personaje)","?sounds&filter=ty=21"], + [4,"Impactos de armas","?sounds&filter=ty=4"], + [6,"Fallos de armas","?sounds&filter=ty=6"], + [50,"Ambiente de zona","?sounds&filter=ty=50"], + [28,"Música de zona","?sounds&filter=ty=28"] ]; var mn_icons = [ [3, "Logros", "?icons&filter=cr=3;crs=1;crv=0"], @@ -868,11 +868,11 @@ var mn_icons = [ ]; // aowow - custom start var mn_areatrigger = [ - [0, 'Unused', '?areatriggers&filter=ty=0'], - [1, 'Tavern', '?areatriggers&filter=ty=1'], - [2, 'Teleporter', '?areatriggers&filter=ty=2'], - [3, 'Quest Objective', '?areatriggers&filter=ty=3'], - [4, 'Smart Trigger', '?areatriggers&filter=ty=4'], + [0, 'Sin uso', '?areatriggers&filter=ty=0'], + [1, 'Taberna', '?areatriggers&filter=ty=1'], + [2, 'Teletransportador', '?areatriggers&filter=ty=2'], + [3, 'Objetivo de misión', '?areatriggers&filter=ty=3'], + [4, 'Disparador inteligente', '?areatriggers&filter=ty=4'], [5, 'Script', '?areatriggers&filter=ty=5'] ]; // aowow - custom end @@ -951,7 +951,7 @@ var mn_database = [ [31, "Iconos", "?icons", mn_icons], [19,"Sonidos","?sounds",mn_sounds], [102, 'Areatrigger', '?areatriggers', mn_areatrigger, {requiredAccess: 1726}], // aowow - custom - [103, 'Mails', '?mails'] // aowow - custom + [103, 'Correos', '?mails'] // aowow - custom ]; var mn_guides = [ @@ -1452,7 +1452,7 @@ var g_object_types = { 3: 'Contenedore', 6: 'Trampa', "-5": 'Cofre', - 25: '[Fishing Pool]', + 25: 'Banco de peces', "-3": 'Hierba', "-4": 'Filóne de mineral', "-2": 'Misión', @@ -2371,153 +2371,153 @@ var g_world_object_types = { var g_instance_info = { 0: 'Data', 1: 'GUID', - 2: 'Boss State', + 2: 'Estado del jefe', 3: 'Data64' }; var g_unit_states = { - 0: 'Died', - 1: 'Melee attacking', - 2: 'Charmed', - 3: 'Stunned', - 4: 'Roaming', - 5: 'Chase', - 6: 'Focusing', - 7: 'Fleeing', - 8: 'In flight', - 9: 'Follow', - 10: 'Root', - 11: 'Confused', - 12: 'Distracted', - 13: 'Isolated', - 14: 'Attack player', - 15: 'Casting', - 16: 'Possessed', - 17: 'Charging', - 18: 'Jumping', - 19: 'Follow formation', - 20: 'Move', - 21: 'Rotating', - 22: 'Evade', - 23: 'Roaming move', - 24: 'Confused move', - 25: 'Fleeing move', - 26: 'Chase move', - 27: 'Follow move', - 28: 'Ignore pathfinding', - 29: 'Follow formation move' + 0: 'Muerto', + 1: 'Atacando cuerpo a cuerpo', + 2: 'Hechizado', + 3: 'Aturdido', + 4: 'Deambulando', + 5: 'Persiguiendo', + 6: 'Enfocando', + 7: 'Huyendo', + 8: 'En vuelo', + 9: 'Siguiendo', + 10: 'Enraizado', + 11: 'Confundido', + 12: 'Distraído', + 13: 'Aislado', + 14: 'Atacar jugador', + 15: 'Lanzando hechizo', + 16: 'Poseído', + 17: 'Cargando', + 18: 'Saltando', + 19: 'Siguiendo formación', + 20: 'Moviéndose', + 21: 'Girando', + 22: 'Evadir', + 23: 'Movimiento deambulando', + 24: 'Movimiento confundido', + 25: 'Movimiento huyendo', + 26: 'Movimiento persiguiendo', + 27: 'Movimiento siguiendo', + 28: 'Ignorar búsqueda de ruta', + 29: 'Movimiento siguiendo formación' }; var g_relation_types = { - 0: 'is$N: not; itself', - 1: 'is$N: not; in a group with $3', - 2: 'is$N: not; in a raid or party with $3', - 3: 'is$N: not; owned by $3', - 4: 'is$N: not; a passenger of $3', - 5: 'was$N: not; summoned by $3' + 0: 'es$N: no; sí mismo', + 1: 'es$N: no; en un grupo con $3', + 2: 'es$N: no; en una banda o grupo con $3', + 3: 'es$N: no; propiedad de $3', + 4: 'es$N: no; pasajero de $3', + 5: 'fue$N: no; invocado por $3' }; var g_stand_states = { - 0: 'standing', - 1: 'sitting', - 2: 'sitting on a chair', - 3: 'sleeping', - 4: 'sitting on a low chair', - 5: 'sitting on a medium chair', - 6: 'sitting on a high chair', - 7: 'dead', - 8: 'kneeling', - 9: 'submerged' + 0: 'de pie', + 1: 'sentado', + 2: 'sentado en una silla', + 3: 'durmiendo', + 4: 'sentado en una silla baja', + 5: 'sentado en una silla mediana', + 6: 'sentado en una silla alta', + 7: 'muerto', + 8: 'arrodillado', + 9: 'sumergido' }; var g_quest_states = { - 0: 'not yet seen', - 1: 'completed', - 3: 'taken', - 5: 'failed', - 6: 'been rewarded', + 0: 'aún no visto', + 1: 'completado', + 3: 'tomado', + 5: 'fallado', + 6: 'recompensado', }; var g_condition_sources = { 0: [['player', null], ''], - 1: [['player', null], 'If the conditions are met, [item=$2] can be dropped by [npc=$1].'], // 'Si las condiciones se cumplen, este objeto puede ser arrojado por [npc=$1].' - 2: [['player', null], 'If the conditions are met, [item=$2] can be found when disenchanting [item=$1].'], // 'Si las condiciones se cumplen, este objeto puede ser encontrado al momento de desencantar [item=$1].' - 3: [['player', null], 'If the conditions are met, fishing in [zone=$1] can yield [item=$2].'], // 'Si las condiciones se cumplen, pescando en [zone=$1] puede obtener el objeto' - 4: [['player', null], 'If the conditions are met, [item=$2] can be found in [object=$1].'], // 'Si las condiciones se cumplen, este objeto puede ser encontrado en [object=$1].' - 5: [['player', null], 'If the conditions are met, [item=$2] can be found in [item=$1].'], // 'Si las condiciones se cumplen, este objeto puede ser encontrado en [item=$1].' - 6: [['player', null], 'If the conditions are met, [item=$2] can be attached to the mail from [quest=$1].'], // 'Si las condiciones se cumplen, este objeto puede adjuntado a este correo.' - 7: [['player', null], 'If the conditions are met, [item=$2] can be milled from [item=$1].'], // 'Si las condiciones se cumplen, este objeto puede ser molido de [item=$1].' - 8: [['player', null], 'If the conditions are met, [item=$2] can be picked from [npc=$1].'], // 'Si las condiciones se cumplen, este objeto puede ser tomado de [npc=$1].' - 9: [['player', null], 'If the conditions are met, [item=$2] can be prospected from [item=$1].'], // 'Si las condiciones se cumplen, este objeto puede ser prospectado de [item=$1].' - 10: [['player', null], 'If the conditions are met, [item=$2] will be referenced in template #$1.'], - 11: [['player', null], 'If the conditions are met, [item=$2] can be gathered from [npc=$1].'], // 'Si las condiciones se cumplen, este objeto puede ser desollado por [npc=$1].' - 12: [['player', null], 'If the conditions are met, casting [spell=$1] may also create [item=$2].'], // 'Si las condiciones se cumplen, al lanzar [spell=$1] tambien puede crear este objeto.' - 13: [['target', 'caster'], 'Only a $T%:spell%; matching the conditions can be affected by [spell=$2].'], // 'Solo los blancos que cumplan las condiciones, pueden ser afectados por el hechizo.' - 14: [['player', 'entity'], 'Display Gossip text #$2 from menu #$1, if the conditions on the $T%:%; are met.'], // 'Muestra el texto relacionado del NPC [npc=$2], si las condiciones se cumplen.' - 15: [['player', 'entity'], 'Display Gossip option #$2 from menu #$1, if the conditions on the $T%:%; are met.'], // 'Muestra el menú relacionado, si las condiciones se cumplen.' - 16: [['player', 'creature'], '[npc=$2] can be used as a vehicle, if $Tthe %s:its; conditions are met.'], // 'Esta criatura puede ser usada como vehículo, si las condiciones se cumplen.' - 17: [['caster', 'target'], '[spell=$2] can only be cast, if the $Tspell%s:%s; conditions are met.'], // 'Este hechizo solo puede ser lanzado, si las condiciones se cumplen.' - 18: [['player', 'creature'], 'If the $T%s:%s; conditions are met, [npc=$1] casts [spell=$2] if clicked on.'], // 'Si las condiciones se cumplen, [npc=$2] lanzará [spell=$1] si ha sido cliqueado.' - 19: [['player', null], 'The Player can accept [quest=$2], if the condition is met.'], // 'El Jugador puede aceptar esta misión, si las condiciones se cumplen.' - 20: [['player', null], 'A [icon name=quest_startend] [/icon] will be shown for [quest=$2], if the condition is met.'], // 'El [icon name=quest_startend] [/icon] será mostrado para esta misión, si las condiciones se cumplen.' - 21: [['player', 'creature'], 'If the $T%s:%s; conditions are met, vehicle [npc=$1] has [spell=$2] available.'], // 'Si las condiciones se cumplen, el vehículo [npc=$2] tendrá disponible [spell=$1].' - 22: [['invoker', 'entity'], 'If the conditions for the $T%:%; are met, the AI may perform additional actions.'], // 'Si las condiciones se cumplen, la criatura con IA puede realizar acciones adicionales.' - 23: [['player', 'creature'], 'If the conditions for the $T%:%; are met, [npc=$1] will have [item=$2] for sale.'], // 'Si las condiciones se cumplen, el vendedor tendrá este objeto disponible.' - 24: [['caster', 'target'], 'If the conditions for the $Tspell%:%; are met, the [spell=$2] is allowed to proc.'], // 'Si las condiciones se cumplen, el hechizó tendrá permiso a tener chance en uso.' - 30: [['player', null], 'If the conditions are met, [url=?areatrigger=$2]Areatrigger #$2[/url] is allowed to trigger.'] + 1: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede ser soltado por [npc=$1].'], + 2: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede encontrarse al desencantar [item=$1].'], + 3: [['player', null], 'Si se cumplen las condiciones, al pescar en [zone=$1] se puede obtener [item=$2].'], + 4: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede encontrarse en [object=$1].'], + 5: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede encontrarse en [item=$1].'], + 6: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede adjuntarse al correo de [quest=$1].'], + 7: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede obtenerse al moler [item=$1].'], + 8: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede ser robado de [npc=$1].'], + 9: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede obtenerse al prospectar [item=$1].'], + 10: [['player', null], 'Si se cumplen las condiciones, [item=$2] será referenciado en la plantilla #$1.'], + 11: [['player', null], 'Si se cumplen las condiciones, [item=$2] puede obtenerse de [npc=$1].'], + 12: [['player', null], 'Si se cumplen las condiciones, lanzar [spell=$1] también puede crear [item=$2].'], + 13: [['target', 'caster'], 'Solo un $T%:spell%; que cumpla las condiciones puede ser afectado por [spell=$2].'], + 14: [['player', 'entity'], 'Mostrar el texto de rumor #$2 del menú #$1, si se cumplen las condiciones en el $T%:%;.'], + 15: [['player', 'entity'], 'Mostrar la opción de rumor #$2 del menú #$1, si se cumplen las condiciones en el $T%:%;.'], + 16: [['player', 'creature'], '[npc=$2] puede usarse como vehículo si se cumplen sus condiciones.'], + 17: [['caster', 'target'], '[spell=$2] solo puede lanzarse si se cumplen las condiciones del hechizo.'], + 18: [['player', 'creature'], 'Si se cumplen las condiciones, [npc=$1] lanzará [spell=$2] si se hace clic.'], + 19: [['player', null], 'El jugador puede aceptar [quest=$2] si se cumple la condición.'], + 20: [['player', null], 'Se mostrará un [icon name=quest_startend] [/icon] para [quest=$2] si se cumple la condición.'], + 21: [['player', 'creature'], 'Si se cumplen las condiciones, el vehículo [npc=$1] tendrá disponible [spell=$2].'], + 22: [['invoker', 'entity'], 'Si se cumplen las condiciones para el $T%:%;, la IA puede realizar acciones adicionales.'], + 23: [['player', 'creature'], 'Si se cumplen las condiciones para el $T%:%;, [npc=$1] tendrá [item=$2] a la venta.'], + 24: [['caster', 'target'], 'Si se cumplen las condiciones para el hechizo, se permite que [spell=$2] se active.'], + 30: [['player', null], 'Si se cumplen las condiciones, se permite activar [url=?areatrigger=$2]Areatrigger #$2[/url].'] }; var g_conditions = { - 0: 'Always $Ntrue:false;', - 1: 'The target $Nhas:does not have; an aura of [spell=$1]', // 'El Jugador $tiene:no tiene; un aura de $1' - 2: 'The Player $Nhas:does not have; $2 [item=$1] in their inventory$C$3 or bank:;', // 'El Jugador $posee: no posee; $1', - 3: 'The Player $Nhas:does not have; [item=$1] equipped', // 'El Jugador $tiene:no tiene ; $1 equipado', - 4: 'The Player is$N: not; in [zone=$1]', // 'El Jugador es$: no; en $1', - 5: 'The Player\'s standing with [faction=$1] is$N: not; $2', // 'El/Los Jugador/es que tienen $1 es$: no; $2', - 6: 'The Player is$N: not; a member of the $1', // 'El Jugador es$: no; $1', - 7: 'The Player is$N: not; proficient in [skill=$1]$C$2 (min. $2):;', // 'El Jugador $sabe: no sabe; $1', - 8: 'The Player was$N: not; rewarded [quest=$1]', // 'El Jugador tiene$: no; finalizado $1', - 9: 'The Player has$N: not; accepted [quest=$1]', // 'El Jugador tiene$: no; aceptado $1', - 10: 'The Player is$N: not; $1', // 'El Jugador es$: no; $1', - 11: 'WorldState #$1 is$N: not; $2', // 'WorldState #$1 es$: no; $2', - 12: '[event=$1] must$N: not; be active', // '$1 debe$: no; estar activo', - 13: 'The instance\'s $3 at index #$1 is$N: not; equal to "$2"', // 'La instancia $debe:no debe; en cierto estado', // nyi - 14: 'The Player has $Nnever:; interacted with [quest=$1]', // 'El Jugador tiene $nunca:; ha interactuado con $1', - 15: 'The Player is$N: not; a $1', // 'El Jugador es$: no; un $1', - 16: 'The Player is$N: not; a $1', - 17: 'The Player has$N: not; achieved [achievement=$1]', // 'El Jugador tiene$: no; alcanzado $1', - 18: 'The Player has$N: not; obtained [title=$1]', // 'El Jugador tiene$: no; obtenido $1', - 19: 'The entity\'s SpawnMask is$N: not; equal to "$1"', - 20: 'The Player\'s gender is$N: not; $1', // 'El/Los genero/s del/los Jugador/es es$: no; [span class=icon-$2]$1[/span]', - 21: 'The unit\'s state is$N: not; $1', // 'El objetivo $tiene:no tiene; un cierto estado', - 22: 'The target is$N: not; in $1', - 23: 'The target is$N: not; in [zone=$1]', - 24: 'The creature is$N: not; a $1', - 25: 'The Player $Nknows: does not know; [spell=$1]', // 'El Jugador $sabe: no sabe; $1', - 26: 'The entity is$N: not; in phase $1', // 'La criatura es$: no; en fase $1', - 27: 'The target\'s level is$N: not; $2 $1', // 'El/Los nivel/es del/los objetivo/s es/son$: no; $2 $1', - 28: 'The Player has$N: not; completed [quest=$1]', // 'El Jugador tiene$: no; completado $1', - 29: 'The target is$N: not; within $2yd of $C$3deceased:alive; [npc=$1]', // 'El Jugador esta$: no; entre $2yardas de $1', - 30: 'The target is$N: not; within $2yd of [object=$1]', - 31: 'The entity is$N: not; $C$2: a; $1$C$3 (GUID $3):;', // 'El/los objetivo/s del lanzador esta$: no; $1', - 32: 'The entity is$N: not; a $1', - 33: '$1 $2', // 'El Jugador $tiene:no tiene; cierta relación con el objetivo', - 34: 'The unit is$N: not; $2 to $1', // 'El objetivo $tiene:no tiene; cierta reacción al Jugador', - 35: 'The distance between unit and $1 is$N: not; $3 $2yd', // 'El objetivo esta$: no; $2 $1yarda cerca', - 36: 'The unit is$N: not; alive', // 'El objetivo esta$: no; vivo', - 37: 'The unit\'s health is$N: not; $2 $1 points', // 'La salud del objetivo/s esta$: no; $2 $1', - 38: 'The unit\'s health is$N: not; $2 $1%', // 'La salud del objetivo/s esta$: no; $2 $1%' - 39: '[achievement=$1] $Nwas:is yet to be; achieved on this realm', - 40: 'The unit is$N: not; swimming', - 42: 'The creature is$N: not; $1', - 43: 'The Player has$N: not yet; done [quest=$1] for the day', - 44: 'The unit is$N: not; charmed', - 45: 'The Player $Nhas:doesn\'t have; an active $C$1hunter:summoned; pet', - 46: 'The Player is$N: not; riding a taxi', - 47: 'The Player has$N: not; $2 [quest=$1]', - 48: 'The Player has$N: not; collected $3 towards objective #$2 of [quest=$1]', - 49: 'The current map difficulty is #$1', - 50: 'The Player $C$1$Ncan:can\'t; be:is$N: not;; a Gamemaster' + 0: 'Siempre $Nverdadero:falso;', + 1: 'El objetivo $Ntiene:no tiene; un aura de [spell=$1]', + 2: 'El Jugador $Ntiene: no tiene; $2 [item=$1] en su inventario$C$3 o banco:;', + 3: 'El Jugador $Ntiene:no tiene; [item=$1] equipado', + 4: 'El Jugador $Nestá: no está; en [zone=$1]', + 5: 'La reputación del Jugador con [faction=$1] es$N: no es; $2', + 6: 'El Jugador $Nes: no es; miembro de $1', + 7: 'El Jugador $Nes: no es; competente en [skill=$1]$C$2 (mín. $2):;', + 8: 'El Jugador $Nfue: no fue; recompensado con [quest=$1]', + 9: 'El Jugador $Nha: no ha; aceptado [quest=$1]', + 10: 'El Jugador $Nes: no es; $1', + 11: 'WorldState #$1 es$N: no es; $2', + 12: '[event=$1] debe$N: no debe; estar activo', + 13: 'El $3 de la instancia en el índice #$1 es$N: no es; igual a "$2"', + 14: 'El Jugador $Nnunca ha:; interactuado con [quest=$1]', + 15: 'El Jugador $Nes: no es; un $1', + 16: 'El Jugador $Nes: no es; un $1', + 17: 'El Jugador $Nha: no ha; logrado [achievement=$1]', + 18: 'El Jugador $Nha: no ha; obtenido [title=$1]', + 19: 'El SpawnMask de la entidad es$N: no es; igual a "$1"', + 20: 'El género del Jugador es$N: no es; $1', + 21: 'El estado de la unidad es$N: no es; $1', + 22: 'El objetivo $Nestá: no está; en $1', + 23: 'El objetivo $Nestá: no está; en [zone=$1]', + 24: 'La criatura $Nes: no es; un $1', + 25: 'El Jugador $Nsabe: no sabe; [spell=$1]', + 26: 'La entidad $Nestá: no está; en la fase $1', + 27: 'El nivel del objetivo es$N: no es; $2 $1', + 28: 'El Jugador $Nha: no ha; completado [quest=$1]', + 29: 'El objetivo $Nestá: no está; a $2yd de $C$3muerto:vivo; [npc=$1]', + 30: 'El objetivo $Nestá: no está; a $2yd de [object=$1]', + 31: 'La entidad $Nestá: no está; $C$2: un; $1$C$3 (GUID $3):;', + 32: 'La entidad $Nestá: no está; un $1', + 33: '$1 $2', + 34: 'La unidad $Nestá: no está; $2 hacia $1', + 35: 'La distancia entre la unidad y $1 es$N: no es; $3 $2yd', + 36: 'La unidad $Nestá: no está; viva', + 37: 'La salud de la unidad es$N: no es; $2 $1 puntos', + 38: 'La salud de la unidad es$N: no es; $2 $1%', + 39: '[achievement=$1] $Nfue:aún no ha sido; logrado en este reino', + 40: 'La unidad $Nestá: no está; nadando', + 42: 'La criatura $Nes: no es; $1', + 43: 'El Jugador $Naún no ha:; hecho [quest=$1] hoy', + 44: 'La unidad $Nestá: no está; hechizada', + 45: 'El Jugador $Ntiene:no tiene; una mascota activa $C$1cazador:invocada;', + 46: 'El Jugador $Nestá: no está; usando un taxi', + 47: 'El Jugador $Nha: no ha; $2 [quest=$1]', + 48: 'El Jugador $Nha: no ha; recolectado $3 para el objetivo #$2 de [quest=$1]', + 49: 'La dificultad actual del mapa es #$1', + 50: 'El Jugador $C$1$Npuede:no puede; ser:es$N: no es;; un Maestro de Juego' }; /* end aowow custom */ @@ -3097,7 +3097,7 @@ var LANG = { outofdate_stc: "Desactualizado", - tab_pettrainer: "[Trainer]", + tab_pettrainer: "Entrenador", tab_feedback: "Feedback", tab_abilities: "Habilidades", tab_achievements: "Logros", @@ -3454,7 +3454,7 @@ var LANG = { 501: ["Emoción", "emoción", "Emociones", "emociones"], 502: ["Encantamiento", "encantamiento", "Encantamientos", "encantamientos"], 503: ["Areatrigger", "areatrigger", "Areatriggers", "areatriggers"], - 504: ["Mail", "mail", "Mails", "mails"] + 504: ["Correo", "correo", "Correos", "correos"] }, timeunitssg: ["año", "mes", "semana", "día", "hora", "minuto", "segundo"], @@ -3807,102 +3807,102 @@ var LANG = { [2, "Armadura"], [3, "Armaduras disponibles"], [4, "Especializaciones de armadura"], [5, "Lenguas"], [1, "Armas"] ], effectauranames:[ - [1, "Bind Sight"], [2, "Possess"], [3, "Periodic Damage - Flat"], [4, "Dummy"], [5, "Confuse"], - [6, "Charm"], [7, "Fear"], [8, "Periodic Heal"], [9, "Mod Attack Speed"], [10, "Mod Threat"], - [11, "Taunt"], [12, "Stun"], [13, "Mod Damage Done - Flat"], [14, "Mod Damage Taken - Flat"], [15, "Damage Shield"], - [16, "Stealth"], [17, "Stealth Detection"], [18, "Invisibility"], [19, "Invisibility Detection"], [20, "Regenerate Health - %"], - [21, "Regenerate Power - %"], [22, "Mod Resistance - Flat"], [23, "Periodically Trigger Spell"], [24, "Periodically Give Power"], [25, "Pacify"], - [26, "Root"], [27, "Silence"], [28, "Reflect Spells"], [29, "Mod Stat - Flat"], [30, "Mod Skill - Temporary"], - [31, "Increase Run Speed %"], [32, "Mod Mounted Speed %"], [33, "Decrease Run Speed %"], [34, "Mod Maximum Health - Flat"], [35, "Mod Maximum Power - Flat"], - [36, "Shapeshift"], [37, "Spell Effect Immunity"], [38, "Spell Aura Immunity"], [39, "Spell School Immunity"], [40, "Damage Immunity"], - [41, "Dispel Type Immunity"], [42, "Proc Trigger Spell"], [43, "Proc Trigger Damage"], [44, "Track Creatures"], [45, "Track Resources"], - [46, "Ignore All Gear"], [47, "Mod Parry %"], /* [48, null] */ [49, "Mod Dodge %"], [50, "Mod Critical Healing Amount %"], - [51, "Mod Block %"], [52, "Mod Physical Crit Chance"], [53, "Periodically Drain Health"], [54, "Mod Physical Hit Chance"], [55, "Mod Spell Hit Chance"], - [56, "Transform"], [57, "Mod Spell Crit Chance"], [58, "Increase Swim Speed %"], [59, "Mod Damage Done Versus Creature"],[60, "Pacify & Silence"], - [61, "Mod Size %"], [62, "Periodically Transfer Health"], [63, "Periodically Transfer Power"], [64, "Periodically Drain Power"], [65, "Mod Spell Haste % (not stacking)"], - [66, "Feign Death"], [67, "Disarm"], [68, "Stalked"], [69, "Mod Absorb School Damage"], [70, "Extra Attacks"], - [71, "Mod Spell School Crit Chance"], [72, "Mod Spell School Power Cost - %"],[73,"Mod Spell School Power Cost - Flat"],[74, "Reflect Spells From School"], [75, "Force Language"], - [76, "Far Sight"], [77, "Mechanic Immunity"], [78, "Mounted"], [79, "Mod Damage Done - %"], [80, "Mod Stat - %"], - [81, "Split Damage %"], [82, "Underwater Breathing"], [83, "Mod Base Resistance - Flat"], [84, "Mod Health Regeneration - Flat"],[85, "Mod Power Regeneration - Flat"], - [86, "Create Item on Death"], [87, "Mod Damage Taken - %"], [88, "Mod Health Regeneration - %"], [89, "Periodic Damage - %"], [90, "Mod Resist Chance"], - [91, "Mod Aggro Range"], [92, "Prevent Fleeing"], [93, "Unattackable"], [94, "Interrupt Power Decay"], [95, "Ghost"], - [96, "Spell Magnet"], [97, "Absorb Damage - Mana Shield"], [98, "Mod Skill Value"], [99, "Mod Attack Power"], [100, "Always Show Debuffs"], - [101, "Mod Resistance - %"], [102, "Mod Melee Attack Power vs Creature"],[103, "Mod Total Threat - Temporary"],[104, "Water Walking"], [105, "Feather Fall"], - [106, "Levitate / Hover"], [107, "Add Modifier - Flat"], [108, "Add Modifier - %"], [109, "Proc Spell on Target"], [110, "Mod Power Regeneration - %"], - [111, "Intercept % of Attacks Against Target"],[112, "Override Class Script"], [113, "Mod Ranged Damage Taken - Flat"],[114, "Mod Ranged Damage Taken - %"], [115, "Mod Healing Taken - Flat"], - [116, "Allow % of Health Regen During Combat"],[117, "Mod Mechanic Resistance"],[118, "Mod Healing Taken - %"], [119, "Share Pet Tracking"], [120, "Untrackable"], - [121, "Beast Lore"], [122, "Mod Off-Hand Damage Done %"], [123, "Mod Target Resistances - Flat"], [124, "Mod Ranged Attack Power - Flat"],[125, "Mod Melee Damage Taken - Flat"], - [126, "Mod Melee Damage Taken - %"], [127, "Mod Attacker Ranged Attack Power"],[128, "Possess Pet"], [129, "Increase Run Speed % (stacking)"],[130, "Incerase Mounted Speed % (stacking)"], - [131, "Mod Ranged Attack Power vs Creature"],[132, "Mod Maximum Power - %"], [133, "Mod Maximum Health - %"], [134, "Allow % of Mana Regen During Combat"],[135, "Mod Healing Done - Flat"], - [136, "Mod Healing Done - %"], [137, "Mod Stat - %"], [138, "Mod Melee Haste %"], [139, "Force Reputation"], [140, "Mod Ranged Haste %"], - [141, "Mod Ranged Ammo Haste %"], [142, "Mod Base Resistance - %"], [143, "Mod Resistace - Flat (not stacking)"],[144, "Safe Fall"], [145, "Increase Pet Talent Points"], - [146, "Allow Exotic Pets Taming"], [147, "Mechanic Immunity Mask"], [148, "Retain Combo Points"], [149, "Reduce Pushback Time %"], [150, "Mod Shield Block Value - %"], - [151, "Track Stealthed"], [152, "Mod Player Aggro Range"], [153, "Split Damage - Flat"], [154, "Mod Stealth Level"], [155, "Mod Underwater Breathing %"], - [156, "Mod All Reputation Gained by %"],[157, "Done Pet Damage Multiplier"], [158, "Mod Shield Block Value - Flat"], [159, "No PvP Credit"], [160, "Mod AoE Avoidance"], - [161, "Mod Health Regen During Combat"],[162, "Mana Burn"], [163, "Mod Melee Critical Damage %"], [165, "Mod Attacker Melee Attack Power"],[166, "Mod Melee Attack Power - %"], - [167, "Mod Ranged Attack Power - %"], [168, "Mod Damage Done vs Creature - %"],[169, "Mod Crit Chance vs Creature"], [170, "Change Object Visibility for Player"],[171, "Mod Run Speed % (not stacking)"], - [172, "Mod Mounted Speed % (not stacking)"],[174, "Mod Spell Power by % of Stat"],[175, "Mod Healing Power by % of Stat"],[176, "Spirit of Redemption"], [177, "AoE Charm"], - [178, "Mod Debuff Resistance - %"], [179, "Mod Attacker Spell Crit Chance"],[180, "Mod Spell Power vs Creature"], [182, "Mod Resistance by % of Stat"], [183, "Mod Threat % of Critical Hits"], - [184, "Mod Attacker Melee Hit Chance"], [185, "Mod Attacker Ranged Hit Chance"],[186, "Mod Attacker Spell Hit Chance"], [187, "Mod Attacker Melee Crit Chance"],[188, "Mod Attacker Ranged Crit Chance"], - [189, "Mod Rating"], [190, "Mod Reputation Gained %"], [191, "Limit Movement Speed"], [192, "Mod Attack Speed %"], [193, "Mod Haste % (gain)"], - [194, "Mod Target School Absorb"], [195, "Mod Target School Absorb for Ability"],[196, "Mod Cooldowns"], [197, "Mod Attacker Crit Chance"], [199, "Mod Spell Hit Chance"], - [200, "Mod Kill Experience Gained %"], [201, "Can Fly"], [202, "Ignore Combat Result"], [203, "Mod Attacker Melee Crit Damage by %"],[204, "Mod Attacker Ranged Crit Damage by %"], - [205, "Mod Attacker Spell Crit Damage by %"],[206, "Mod Vehicle Flight Speed %"],[207, "Mod Mounted Flight Speed %"], [208, "Mod Flight Speed %"], [209, "Mod Mounted Flight Speed % (always)"], - [210, "Mod Vehicle Flight Speed % (always)"],[211, "Mod Flight Speed % (not stacking)"],[212, "Mod Ranged Attack Power by % of Stat"],[213, "Mod Rage Generated From Damage Dealt"],[214, "Tamed Pet Passive"], - [215, "Arena Preparation"], [216, "Mod Spell Haste %"], [217, "Killing Spree"], [218, "Mod Ranged Haste %"], [219, "Mod Mana Regeneration by % of Stat"], - [220, "Mod Combat Rating by % of Stat"],[221, "Ignore Threat"], [223, "Raid Proc from Charge"], [225, "Raid Proc from Charge with Value"],[226, "Periodic Dummy"], - [227, "Periodically Trigger Spell with Value"],[228, "Detect Stealth"], [229, "Mod AoE Damage Taken %"], [230, "Mod Maximum Health - Flat (not stacking)"],[231, "Proc Trigger Spell with Value"], - [232, "Mod Mechanic Duration %"], [233, "Change other Humanoid Display"], [234, "Mod Mechanic Duration % (not stacking)"],[235, "Mod Dispel Resistance %"],[236, "Control Vehicle"], - [237, "Mod Spell Power by % of Attack Power"],[238, "Mod Healing Power by % of Attack Power"],[239, "Mod Size % (not stacking)"],[240, "Mod Expertise"], [241, "Force Move Forward"], - [242, "Mod Spell & Healing Power by % of Int"],[243, "Faction Override"], [244, "Comprehend Language"], [245, "Mod Aura Duration by Dispel Type"],[246, "Mod Aura Duration by Dispel Type (not stacking)"], - [247, "Clone Caster"], [248, "Mod Combat Result Chance"], [249, "Convert Rune"], [250, "Mod Maximum Health - Flat (stacking)"],[251, "Mod Enemy Dodge Chance"], - [252, "Mod Haste % (loss)"], [253, "Mod Critical Block Chance"], [254, "Disarm Offhand"], [255, "Mod Mechanic Damage Taken %"], [256, "No Reagent Cost"], - [257, "Mod Target Resistance by Spell Class"],[258, "Mod Spell Visual"], [259, "Mod Periodic Healing Taken %"], [260, "Screen Effect"], [261, "Phase"], - [262, "Ability Ignore Aurastate"], [263, "Allow Only Ability"], [267, "Cancel Aura Buffer at % of Caster Health"],[268, "Mod Attack Power by % of Stat"],[269, "Ignore Target Resistance"], - [270, "Ignore Target Resistance for Ability"],[271, "Mod Damage Taken % from Caster"],[272, "Ignore Swing Timer Reset"],[273, "X-Ray"], [274, "Ability Consume No Ammo"], - [275, "Mod Ability Ignore Shapeshift"], [276, "Mod Mechanic Damage Done %"], [277, "Mod Max Affected Targets"], [278, "Disarm Ranged Weapon"], [279, "Spawn Effect"], - [280, "Mod Armor Penetration %"], [281, "Mod Honor Gain %"], [282, "Mod Base Health %"], [283, "Mod Healing Taken % from Caster"],[284, "Linked Aura"], - [285, "Mod Attack Power by School Resistance"],[286, "Allow Periodic Ability to Crit"],[287, "Mod Spell Deflect Chance"],[288, "Ignore Hit Direction"], [290, "Mod Crit Chance"], - [291, "Mod Quest Experience Gained %"], [292, "Open Stable"], [293, "Override Spells"], [294, "Prevent Power Regeneration"], [296, "Set Vehicle Id"], - [297, "Spirit Burst"], [298, "Strangulate"], [300, "Share Damage %"], [301, "Mod Absorb School Healing"], [303, "Mod Damage Done vs Aurastate - %"], - [304, "Fake Inebriate"], [305, "Mod Minimum Speed %"], [307, "Heal Absorb Test"], [308, "Mod Critical Strike Chance for Caster"],[310, "Mod Pet AOE Damage Avoidance"], - [314, "Prevent Ressurection"], [315, "Underwater Walking"], [316, "Periodic Haste"] + [1, "Vincular vista"], [2, "Poseer"], [3, "Daño periódico - Fijo"], [4, "Ficticio"], [5, "Confundir"], + [6, "Encantar"], [7, "Miedo"], [8, "Sanación periódica"], [9, "Modificar velocidad de ataque"], [10, "Modificar amenaza"], + [11, "Provocar"], [12, "Aturdir"], [13, "Modificar daño hecho - Fijo"], [14, "Modificar daño recibido - Fijo"], [15, "Escudo de daño"], + [16, "Sigilo"], [17, "Detección de sigilo"], [18, "Invisibilidad"], [19, "Detección de invisibilidad"], [20, "Regenerar salud - %"], + [21, "Regenerar poder - %"], [22, "Modificar resistencia - Fijo"], [23, "Activar hechizo periódicamente"], [24, "Dar poder periódicamente"], [25, "Pacificar"], + [26, "Enraizar"], [27, "Silenciar"], [28, "Reflejar hechizos"], [29, "Modificar estadística - Fijo"], [30, "Modificar habilidad - Temporal"], + [31, "Aumentar velocidad de carrera %"], [32, "Modificar velocidad montado %"], [33, "Reducir velocidad de carrera %"], [34, "Modificar salud máxima - Fijo"], [35, "Modificar poder máximo - Fijo"], + [36, "Cambio de forma"], [37, "Inmunidad a efecto de hechizo"], [38, "Inmunidad a aura de hechizo"], [39, "Inmunidad a escuela de hechizo"], [40, "Inmunidad a daño"], + [41, "Inmunidad a tipo de disipación"], [42, "Activar hechizo al recibir golpe"], [43, "Activar daño al recibir golpe"], [44, "Rastrear criaturas"], [45, "Rastrear recursos"], + [46, "Ignorar todo el equipo"], [47, "Modificar parada %"], [49, "Modificar esquiva %"], [50, "Modificar sanación crítica %"], + [51, "Modificar bloqueo %"], [52, "Modificar probabilidad de crítico físico"], [53, "Drenar salud periódicamente"], [54, "Modificar probabilidad de golpe físico"], [55, "Modificar probabilidad de golpe de hechizo"], + [56, "Transformar"], [57, "Modificar probabilidad de crítico de hechizo"], [58, "Aumentar velocidad de nado %"], [59, "Modificar daño hecho vs criatura"], [60, "Pacificar y silenciar"], + [61, "Modificar tamaño %"], [62, "Transferir salud periódicamente"], [63, "Transferir poder periódicamente"], [64, "Drenar poder periódicamente"], [65, "Modificar celeridad de hechizo % (no acumulable)"], + [66, "Fingir muerte"], [67, "Desarmar"], [68, "Acechado"], [69, "Absorber daño de escuela"], [70, "Ataques extra"], + [71, "Modificar probabilidad de crítico de escuela de hechizo"], [72, "Modificar coste de poder de escuela de hechizo - %"], [73, "Modificar coste de poder de escuela de hechizo - Fijo"], [74, "Reflejar hechizos de escuela"], [75, "Forzar idioma"], + [76, "Vista lejana"], [77, "Inmunidad a mecánicas"], [78, "Montado"], [79, "Modificar daño hecho - %"], [80, "Modificar estadística - %"], + [81, "Compartir daño %"], [82, "Respirar bajo el agua"], [83, "Modificar resistencia base - Fijo"], [84, "Regenerar salud - Fijo"], [85, "Regenerar poder - Fijo"], + [86, "Crear objeto al morir"], [87, "Modificar daño recibido - %"], [88, "Regenerar salud - %"], [89, "Daño periódico - %"], [90, "Modificar probabilidad de resistir"], + [91, "Modificar rango de amenaza"], [92, "Prevenir huida"], [93, "No atacable"], [94, "Interrumpir decaimiento de poder"], [95, "Fantasma"], + [96, "Imán de hechizos"], [97, "Absorber daño - Escudo de maná"], [98, "Modificar valor de habilidad"], [99, "Modificar poder de ataque"], [100, "Mostrar siempre perjuicios"], + [101, "Modificar resistencia - %"], [102, "Modificar poder de ataque cuerpo a cuerpo vs criatura"], [103, "Modificar amenaza total - Temporal"], [104, "Caminar sobre el agua"], [105, "Caída lenta"], + [106, "Levitar / Flotar"], [107, "Añadir modificador - Fijo"], [108, "Añadir modificador - %"], [109, "Activar hechizo en objetivo"], [110, "Regenerar poder - %"], + [111, "Interceptar % de ataques contra objetivo"], [112, "Sobrescribir script de clase"], [113, "Modificar daño a distancia recibido - Fijo"], [114, "Modificar daño a distancia recibido - %"], [115, "Modificar sanación recibida - Fijo"], + [116, "Permitir % de regeneración de salud en combate"], [117, "Modificar resistencia a mecánicas"], [118, "Modificar sanación recibida - %"], [119, "Compartir rastreo de mascota"], [120, "No rastreable"], + [121, "Conocimiento de bestias"], [122, "Modificar daño de mano secundaria hecho %"], [123, "Modificar resistencias del objetivo - Fijo"], [124, "Modificar poder de ataque a distancia - Fijo"], [125, "Modificar daño cuerpo a cuerpo recibido - Fijo"], + [126, "Modificar daño cuerpo a cuerpo recibido - %"], [127, "Modificar poder de ataque a distancia del atacante"], [128, "Poseer mascota"], [129, "Aumentar velocidad de carrera % (acumulable)"], [130, "Aumentar velocidad montado % (acumulable)"], + [131, "Modificar poder de ataque a distancia vs criatura"], [132, "Modificar poder máximo - %"], [133, "Modificar salud máxima - %"], [134, "Permitir % de regeneración de maná en combate"], [135, "Modificar sanación hecha - Fijo"], + [136, "Modificar sanación hecha - %"], [137, "Modificar estadística - %"], [138, "Modificar celeridad cuerpo a cuerpo %"], [139, "Forzar reputación"], [140, "Modificar celeridad a distancia %"], + [141, "Modificar celeridad de munición a distancia %"], [142, "Modificar resistencia base - %"], [143, "Modificar resistencia - Fijo (no acumulable)"], [144, "Caída segura"], [145, "Aumentar puntos de talento de mascota"], + [146, "Permitir domar mascotas exóticas"], [147, "Máscara de inmunidad a mecánicas"], [148, "Retener puntos de combo"], [149, "Reducir tiempo de retroceso %"], [150, "Modificar valor de bloqueo de escudo - %"], + [151, "Rastrear en sigilo"], [152, "Modificar rango de agresión del jugador"], [153, "Compartir daño - Fijo"], [154, "Modificar nivel de sigilo"], [155, "Modificar respiración bajo el agua %"], + [156, "Modificar toda la reputación ganada %"], [157, "Multiplicador de daño de mascota"], [158, "Modificar valor de bloqueo de escudo - Fijo"], [159, "Sin crédito JcJ"], [160, "Evitar daño de área de efecto"], + [161, "Regenerar salud en combate"], [162, "Quemar maná"], [163, "Modificar daño crítico cuerpo a cuerpo %"], [165, "Modificar poder de ataque cuerpo a cuerpo del atacante"], [166, "Modificar poder de ataque cuerpo a cuerpo - %"], + [167, "Modificar poder de ataque a distancia - %"], [168, "Modificar daño hecho vs criatura - %"], [169, "Modificar probabilidad de crítico vs criatura"], [170, "Cambiar visibilidad de objeto para jugador"], [171, "Modificar velocidad de carrera % (no acumulable)"], + [172, "Modificar velocidad montado % (no acumulable)"], [174, "Modificar poder con % de estadística"], [175, "Modificar poder de sanación con % de estadística"], [176, "Espíritu de redención"], [177, "Encantar en área de efecto"], + [178, "Modificar resistencia a perjuicios - %"], [179, "Modificar probabilidad de crítico de hechizo del atacante"], [180, "Modificar poder de hechizo vs criatura"], [182, "Modificar resistencia con % de estadística"], [183, "Modificar amenaza % de golpes críticos"], + [184, "Modificar probabilidad de golpe cuerpo a cuerpo del atacante"], [185, "Modificar probabilidad de golpe a distancia del atacante"], [186, "Modificar probabilidad de golpe de hechizo del atacante"], [187, "Modificar probabilidad de crítico cuerpo a cuerpo del atacante"], [188, "Modificar probabilidad de crítico a distancia del atacante"], + [189, "Modificar índice"], [190, "Modificar reputación ganada %"], [191, "Limitar velocidad de movimiento"], [192, "Modificar velocidad de ataque %"], [193, "Modificar celeridad % (ganancia)"], + [194, "Modificar absorción de escuela objetivo"], [195, "Modificar absorción de escuela objetivo para habilidad"], [196, "Modificar tiempos de reutilización"], [197, "Modificar probabilidad de crítico del atacante"], [199, "Modificar probabilidad de golpe de hechizo"], + [200, "Modificar experiencia de muerte ganada %"], [201, "Puede volar"], [202, "Ignorar resultado de combate"], [203, "Modificar daño crítico cuerpo a cuerpo del atacante %"], [204, "Modificar daño crítico a distancia del atacante %"], + [205, "Modificar daño crítico de hechizo del atacante %"], [206, "Modificar velocidad de vuelo de vehículo %"], [207, "Modificar velocidad de vuelo montado %"], [208, "Modificar velocidad de vuelo %"], [209, "Modificar velocidad de vuelo montado % (siempre)"], + [210, "Modificar velocidad de vuelo de vehículo % (siempre)"], [211, "Modificar velocidad de vuelo % (no acumulable)"], [212, "Modificar poder de ataque a distancia con % de estadística"], [213, "Modificar ira generada por daño infligido"], [214, "Pasiva de mascota domesticada"], + [215, "Preparación de arena"], [216, "Modificar celeridad de hechizo %"], [217, "Frenesí asesino"], [218, "Modificar celeridad a distancia %"], [219, "Modificar regeneración de maná con % de estadística"], + [220, "Modificar índice de combate con % de estadística"], [221, "Ignorar amenaza"], [223, "Proc de banda por carga"], [225, "Proc de banda por carga con valor"], [226, "Ficticio periódico"], + [227, "Activar hechizo periódicamente con valor"], [228, "Detectar sigilo"], [229, "Modificar daño de área de efecto recibido %"], [230, "Modificar salud máxima - Fijo (no acumulable)"], [231, "Activar hechizo al recibir golpe con valor"], + [232, "Modificar duración de mecánica %"], [233, "Cambiar apariencia de humanoide"], [234, "Modificar duración de mecánica % (no acumulable)"], [235, "Modificar resistencia a disipación %"], [236, "Controlar vehículo"], + [237, "Modificar poder de hechizo con % de poder de ataque"], [238, "Modificar poder de sanación con % de poder de ataque"], [239, "Modificar tamaño % (no acumulable)"], [240, "Modificar pericia"], [241, "Forzar movimiento hacia adelante"], + [242, "Modificar poder de hechizo y sanación con % de intelecto"], [243, "Sobrescribir facción"], [244, "Comprender idioma"], [245, "Modificar duración de aura por tipo de disipación"], [246, "Modificar duración de aura por tipo de disipación (no acumulable)"], + [247, "Clonar lanzador"], [248, "Modificar probabilidad de resultado de combate"], [249, "Convertir runa"], [250, "Modificar salud máxima - Fijo (acumulable)"], [251, "Modificar probabilidad de esquiva enemiga"], + [252, "Modificar celeridad % (pérdida)"], [253, "Modificar probabilidad de bloqueo crítico"], [254, "Desarmar mano secundaria"], [255, "Modificar daño de mecánica hecho %"], [256, "Habilidad no consume munición"], + [257, "Modificar resistencia del objetivo por clase de hechizo"], [258, "Modificar visual de hechizo"], [259, "Modificar sanación periódica recibida %"], [260, "Efecto de pantalla"], [261, "Fase"], + [262, "Ignorar aurastate de habilidad"], [263, "Permitir solo habilidad"], [267, "Cancelar aura de buffer al % de salud del lanzador"], [268, "Modificar poder de ataque con % de estadística"], [269, "Ignorar resistencia del objetivo"], + [270, "Ignorar resistencia del objetivo para habilidad"], [271, "Modificar daño recibido % del lanzador"], [272, "Ignorar reinicio de temporizador de ataque"], [273, "Rayos X"], [274, "Habilidad no consume munición"], + [275, "Modificar habilidad ignora cambio de forma"], [276, "Modificar daño de mecánica hecho %"], [277, "Modificar máximo de objetivos afectados"], [278, "Desarmar arma a distancia"], [279, "Generar efecto"], + [280, "Modificar penetración de armadura %"], [281, "Modificar ganancia de honor %"], [282, "Modificar salud base %"], [283, "Modificar sanación recibida % del lanzador"], [284, "Aura vinculada"], + [285, "Modificar poder de ataque por resistencia a escuela"], [286, "Permitir que habilidad periódica sea crítica"], [287, "Modificar probabilidad de desvío de hechizo"], [288, "Ignorar dirección de golpe"], [290, "Modificar probabilidad de crítico"], + [291, "Modificar experiencia de misión ganada %"], [292, "Abrir establo"], [293, "Sobrescribir hechizos"], [294, "Prevenir regeneración de poder"], [296, "Establecer ID de vehículo"], + [297, "Explosión espiritual"], [298, "Estrangular"], [300, "Compartir daño %"], [301, "Modificar absorción de sanación de escuela"], [303, "Modificar daño hecho vs aurastate - %"], + [304, "Fingir ebrio"], [305, "Modificar velocidad mínima %"], [307, "Prueba de absorción de sanación"], [308, "Modificar probabilidad de golpe crítico para lanzador"], [310, "Modificar evitación de daño en área de mascota"], + [314, "Prevenir resurrección"], [315, "Caminar bajo el agua"], [316, "Celeridad periódica"] ], effecttype: [ - [1, "Instakill"], [2, "School Damage"], [3, "Dummy"], [4, "Portal Teleport"], [5, "Teleport Units"], - [6, "Apply Aura"], [7, "Environment Damage"], [8, "Drain Power"], [9, "Drain Health"], [10, "Heal"], - [11, "Bind"], [12, "Portal"], [13, "Ritual Base"], [14, "Ritual Specialize"], [15, "Ritual Activate Portal"], - [16, "Complete Quest"], [17, "Weapon Damage - No School"], [18, "Resurrect with % Health"], [19, "Add Extra Attacks"], [20, "Can Dodge"], - [21, "Can Evade"], [22, "Can Parry"], [23, "Can Block"], [24, "Create Item"], [25, "Can Use Weapon"], - [26, "Know Defense Skill"], [27, "Persistent Area Aura"], [28, "Summon"], [29, "Leap"], [30, "Give Power"], - [31, "Weapon Damage - %"], [32, "Trigger Missile"], [33, "Open Lock"], [34, "Transform Item"], [35, "Apply Area Aura - Party"], - [36, "Learn Spell"], [37, "Know Spell Defense"], [38, "Dispel"], [39, "Learn Language"], [40, "Dual Wield"], - [41, "Jump to Target"], [42, "Jump Behind Target"], [43, "Teleport Target to Caster"], [44, "Learn Skill Step"], [45, "Give Honor"], - [46, "Spawn"], [47, "Trade Skill"], [48, "Base Stealth"], [49, "Base Detect Stealthed"], [50, "Summon Object"], - [51, "Force Critical Hit"], [52, "Guarantee Hit"], [53, "Enchant Item - Permanent"], [54, "Enchant Item - Temporary"], [55, "Tame Creature"], - [56, "Summon Pet"], [57, "Learn Spell - Pet"], [58, "Weapon Damage - Flat"], [59, "Open Item & Fast Loot"], [60, "Proficiency"], - [61, "Send Script Event"], [62, "Burn Power"], [63, "Modify Threat - Flat"], [64, "Trigger Spell"], [65, "Apply Area Aura - Raid"], - [66, "Create Mana Gem"], [67, "Heal to Full"], [68, "Interrupt Cast"], [69, "Distract"], [70, "Distract Move"], - [71, "Pickpocket"], [72, "Far Sight"], [73, "Forget Talents"], [74, "Apply Glyph"], [75, "Heal Mechanical"], - [76, "Summon Object - Temporary"], [77, "Script Effect"], [78, "Attack"], [79, "Abort All Pending Attacks"], [80, "Add Combo Points"], - [81, "Create House"], [82, "Bind Sight"], [83, "Duel"], [84, "Stuck"], [85, "Summon Player"], - [86, "Activate Object"], [87, "Siege Damage"], [88, "Repair Building"], [89, "Building Action"], [90, "Kill Credit"], - [91, "Threat All"], [92, "Enchant Held Item"], [93, "Force Deselect"], [94, "Self Resurrect"], [95, "Skinning"], - [96, "Charge"], [97, "Cast Button"], [98, "Knock Back"], [99, "Disenchant"], [100, "Inebriate"], - [101, "Feed Pet"], [102, "Dismiss Pet"], [103, "Give Reputation"], [104, "Summon Object(Trap)"], [105, "Summon Object(Battle S.)"], - [106, "Summon Object(#3)"], [107, "Summon Object(#4)"], [108, "Dispel Mechanic"], [109, "Resurrect Dead Pet"], [110, "Destroy All Totems"], - [111, "Durability Damage - Flat"], [112, "Summon Demon"], [113, "Resurrect with Flat Health"], [114, "Taunt"], [115, "Durability Damage - %"], - [116, "Skin Player Corpse (PvP)"], [117, "AoE Resurrect with % Health"], [118, "Learn Skill"], [119, "Apply Area Aura - Pet"], [120, "Teleport to Graveyard"], - [121, "Normalized Weapon Damage"], [123, "Take Flight Path"], [124, "Pull Towards"], [125, "Modify Threat - %"], - [126, "Spell Steal"], [127, "Prospect"], [128, "Apply Area Aura - Friend"], [129, "Apply Area Aura - Enemy"], [130, "Redirect Done Threat %"], - [131, "Play Sound"], [132, "Play Music"], [133, "Unlearn Specialization"], [134, "Kill Credit2"], [135, "Call Pet"], - [136, "Heal for % of Total Health"], [137, "Give % of Total Power"], [138, "Leap Back"], [139, "Abandon Quest"], [140, "Force Spell Cast"], - [141, "Force Spell Cast with Value"], [142, "Trigger Spell with Value"], [143, "Apply Area Aura - Pet Owner"], [144, "Knockback to Dest."], [145, "Pull Towards Dest."], - [146, "Activate Rune"], [147, "Fail Quest"], [149, "Charge to Dest."], [150, "Start Quest"], - [151, "Trigger Spell 2"], [152, "Summon - Refer-A-Friend"], [153, "Create Tamed Pet"], [154, "Discover Flight Path"], [155, "Dual Wield 2H Weapons"], - [156, "Add Socket to Item"], [157, "Create Tradeskill Item"], [158, "Milling"], [159, "Rename Pet"], - [161, "Change Talent Spec. Count"], [162, "Activate Talent Spec."], [164, "Remove Aura"], - [167, "Update Player Phase"] + [1, "Matar al instante"], [2, "Daño de escuela"], [3, "Ficticio"], [4, "Teletransporte por portal"], [5, "Teletransportar unidades"], + [6, "Aplicar aura"], [7, "Daño ambiental"], [8, "Drenar poder"], [9, "Drenar salud"], [10, "Sanar"], + [11, "Vincular"], [12, "Portal"], [13, "Base de ritual"], [14, "Especializar ritual"], [15, "Activar portal de ritual"], + [16, "Completar misión"], [17, "Daño de arma - Sin escuela"], [18, "Resucitar con % de salud"], [19, "Añadir ataques extra"], [20, "Puede esquivar"], + [21, "Puede evadir"], [22, "Puede parar"], [23, "Puede bloquear"], [24, "Crear objeto"], [25, "Puede usar arma"], + [26, "Conocer habilidad defensiva"], [27, "Aura de área persistente"], [28, "Invocar"], [29, "Saltar"], [30, "Dar poder"], + [31, "Daño de arma - %"], [32, "Disparar misil"], [33, "Abrir cerradura"], [34, "Transformar objeto"], [35, "Aplicar aura de área - Grupo"], + [36, "Aprender hechizo"], [37, "Conocer defensa de hechizo"], [38, "Disipar"], [39, "Aprender idioma"], [40, "Doble empuñadura"], + [41, "Saltar a objetivo"], [42, "Saltar detrás de objetivo"], [43, "Teletransportar objetivo al lanzador"], [44, "Aprender paso de habilidad"], [45, "Dar honor"], + [46, "Aparecer"], [47, "Habilidad de comercio"], [48, "Sigilo base"], [49, "Detectar en sigilo base"], [50, "Invocar objeto"], + [51, "Golpe crítico garantizado"], [52, "Golpe garantizado"], [53, "Encantar objeto - Permanente"], [54, "Encantar objeto - Temporal"], [55, "Domar criatura"], + [56, "Invocar mascota"], [57, "Aprender hechizo - Mascota"], [58, "Daño de arma - Plano"], [59, "Abrir objeto y saqueo rápido"], [60, "Competencia"], + [61, "Enviar evento de script"], [62, "Quemar poder"], [63, "Modificar amenaza - Plano"], [64, "Activar hechizo"], [65, "Aplicar aura de área - Banda"], + [66, "Crear gema de maná"], [67, "Sanar completamente"], [68, "Interrumpir lanzamiento"], [69, "Distraer"], [70, "Distraer movimiento"], + [71, "Robar"], [72, "Vista lejana"], [73, "Olvidar talentos"], [74, "Aplicar glifo"], [75, "Sanar mecánico"], + [76, "Invocar objeto - Temporal"], [77, "Efecto de script"], [78, "Atacar"], [79, "Abortar todos los ataques pendientes"], [80, "Añadir puntos de combo"], + [81, "Crear casa"], [82, "Vincular vista"], [83, "Duelo"], [84, "Atascado"], [85, "Invocar jugador"], + [86, "Activar objeto"], [87, "Daño de asedio"], [88, "Reparar edificio"], [89, "Acción de edificio"], [90, "Crédito de muerte"], + [91, "Amenaza a todos"], [92, "Encantar objeto sostenido"], [93, "Forzar deselección"], [94, "Resurrección propia"], [95, "Desollado"], + [96, "Cargar"], [97, "Botón de lanzamiento"], [98, "Empujar hacia atrás"], [99, "Desencantar"], [100, "Ebrio"], + [101, "Alimentar mascota"], [102, "Despedir mascota"], [103, "Dar reputación"], [104, "Invocar objeto(trampa)"], [105, "Invocar objeto(Batalla S.)"], + [106, "Invocar objeto(#3)"], [107, "Invocar objeto(#4)"], [108, "Disipar mecánica"], [109, "Resucitar mascota muerta"], [110, "Destruir todos los tótems"], + [111, "Daño de durabilidad - Plano"], [112, "Invocar demonio"], [113, "Resucitar con salud plana"], [114, "Provocar"], [115, "Daño de durabilidad - %"], + [116, "Desollar jugador cadáver (JcJ)"], [117, "Resurrección en área con % de salud"], [118, "Aprender habilidad"], [119, "Aplicar aura de área - Mascota"], [120, "Teletransportar a cementerio"], + [121, "Daño de arma normalizado"], [123, "Tomar ruta de vuelo"], [124, "Atraer hacia"], [125, "Modificar amenaza - %"], + [126, "Robar hechizo"], [127, "Prospectar"], [128, "Aplicar aura de área - Amigo"], [129, "Aplicar aura de área - Enemigo"], [130, "Redirigir amenaza hecha %"], + [131, "Reproducir sonido"], [132, "Reproducir música"], [133, "Olvidar especialización"], [134, "Crédito de muerte2"], [135, "Llamar mascota"], + [136, "Sanar por % de salud total"], [137, "Dar % de poder total"], [138, "Saltar hacia atrás"], [139, "Abandonar misión"], [140, "Forzar lanzamiento de hechizo"], + [141, "Forzar lanzamiento de hechizo con valor"], [142, "Activar hechizo con valor"], [143, "Aplicar aura de área - Dueño de mascota"], [144, "Empujar hacia destino."], [145, "Atraer hacia destino."], + [146, "Activar runa"], [147, "Fallar misión"], [149, "Cargar hacia destino."], [150, "Iniciar misión"], + [151, "Activar hechizo 2"], [152, "Invocar - Referido por un amigo"], [153, "Crear mascota domesticada"], [154, "Descubrir ruta de vuelo"], [155, "Doble empuñadura de armas de 2 manos"], + [156, "Añadir socket a objeto"], [157, "Crear objeto de oficio"], [158, "Molienda"], [159, "Renombrar mascota"], + [161, "Cambiar conteo de espe. de talento"], [162, "Activar espec. de talento."], [164, "Eliminar aura"], + [167, "Actualizar fase de jugador"] ], damagetype: [ [1, "Ninguno"], [2, "Magia"], [3, "Cuerpo a cuerpo"], [4, "A distancia"] @@ -4354,7 +4354,7 @@ var LANG = { // aowow custom fienchantments: { id: "ID", - hascondition: "[Requires a combination of gems]", + hascondition: "Requiere una combinación de gemas", requiresprof: "Requiere una profesión", sepcommunity: "Comunidad", @@ -4898,23 +4898,23 @@ var LANG = { /* AoWoW: start custom */ - tab_conditions: '[Conditions]', - tab_condition_for: '[Condition for]', - cnd_either: '[Either]', - cnd_or: '[Or]', + tab_conditions: 'Condiciones', + tab_condition_for: 'Condición para', + cnd_either: 'Cualquiera', + cnd_or: 'O', // Guide myguides: 'Mis Guías', - listguides: '[List of guides]', + listguides: 'Lista de guías', createnewguide: 'Crear Nueva Guía', needsvotes_format: '(necesita $1 votaciones más)', needsvote_format: '(necesita $1 votación más)', outofvotes_format: '(de $1 votaciones)', outofvote_format: '(de $1 votación)', - guideAuthor: '[Guide Author]', + guideAuthor: 'Autor de la guía', autoresizetextbox: 'Redimensionar automáticamente el cuadro de texto', - restock: '[Restock]', + restock: 'Reabastecer', descriptionlengthlong_tip: '¡Oh, no! Tu descripción es demasido larga por $1. Es muy posible que sea cortada', descriptionlengthoptimal_tip: 'Tu descripción es de la longitud óptima. ¡Buen trabajo! Si es necesario, puedes agregar hasta $1.', @@ -4928,22 +4928,22 @@ var LANG = { note_condition_group: "Cualquiera de estos grupos de cumplir en totalidad para satisfacer el requerimiento", // Aura Stack Rules - asr_behaviour: "Behaviour", - asr_coexist: "coexist", - asr_exclusive: "exclusive", - asr_same_owner: "(from same caster)", - asr_strongest_effect: "(strongest effect is applied)", + asr_behaviour: "Comportamiento", + asr_coexist: "coexistir", + asr_exclusive: "exclusivo", + asr_same_owner: "(del mismo lanzador)", + asr_strongest_effect: "(se aplica el efecto más fuerte)", // Linked Spells - ls_trigger: "Triggers", - ls_self: "This", - ls_effects: "Effects", - ls_onCast: "Spell is cast", - ls_onAuraRemove: "Aura is removed", - ls_onAuraApply: "Spells Aura is applied or removed", - ls_onSpellHit: "Spell hits the target(s)", - ls_onTrigger: "Spell is triggered", - ls_onImmune: "Immunity against Spell is applied or cleared", + ls_trigger: "Disparadores", + ls_self: "Este", + ls_effects: "Efectos", + ls_onCast: "Hechizo lanzado", + ls_onAuraRemove: "Aura eliminada", + ls_onAuraApply: "Aura del hechizo aplicada o eliminada", + ls_onSpellHit: "El hechizo impacta al objetivo(s)", + ls_onTrigger: "Hechizo activado", + ls_onImmune: "Se aplica o elimina inmunidad contra el hechizo", /* AoWoW: end custom */ };