fixed some bugs in spell parsing:

- resilience is now recognized
- weapon damage is now assigned to a fixed key
- block value now gets assigned to block value instead of block rating (*doh!*)
- some mixups in keys, when modding powers corrected
This commit is contained in:
Sarjuuk
2012-12-28 14:26:20 +01:00
parent 6ab86caff2
commit 1adafd62e1
3 changed files with 61 additions and 40 deletions

View File

@@ -7,6 +7,7 @@ if (!defined('AOWOW_REVISION'))
class Lang
{
public static $main;
public static $search;
public static $game;
public static $filter;
public static $error;
@@ -203,8 +204,8 @@ class Util
'meta', 'red', 'yellow', 'blue'
);
public static $itemMods = array( // zero-indexed; 49 => "mastrtng"; _[a-z] => taken mods..
'mana', 'health', 'dmg', 'agi', 'str', 'int', 'spi',
public static $itemMods = array( // zero-indexed; "mastrtng": unused mastery; _[a-z] => taken mods..
'dmg', 'mana', 'health', 'agi', 'str', 'int', 'spi',
'sta', 'energy', 'rage', 'focus', 'runicpwr', 'defrtng', 'dodgertng',
'parryrtng', 'blockrtng', 'mlehitrtng', 'rgdhitrtng', 'splhitrtng', 'mlecritstrkrtng', 'rgdcritstrkrtng',
'splcritstrkrtng', '_mlehitrtng', '_rgdhitrtng', '_splhitrtng', '_mlecritstrkrtng', '_rgdcritstrkrtng', '_splcritstrkrtng',