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fixed some bugs in spell parsing:
- resilience is now recognized - weapon damage is now assigned to a fixed key - block value now gets assigned to block value instead of block rating (*doh!*) - some mixups in keys, when modding powers corrected
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@@ -7,6 +7,7 @@ if (!defined('AOWOW_REVISION'))
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class Lang
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{
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public static $main;
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public static $search;
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public static $game;
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public static $filter;
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public static $error;
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@@ -203,8 +204,8 @@ class Util
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'meta', 'red', 'yellow', 'blue'
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);
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public static $itemMods = array( // zero-indexed; 49 => "mastrtng"; _[a-z] => taken mods..
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'mana', 'health', 'dmg', 'agi', 'str', 'int', 'spi',
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public static $itemMods = array( // zero-indexed; "mastrtng": unused mastery; _[a-z] => taken mods..
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'dmg', 'mana', 'health', 'agi', 'str', 'int', 'spi',
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'sta', 'energy', 'rage', 'focus', 'runicpwr', 'defrtng', 'dodgertng',
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'parryrtng', 'blockrtng', 'mlehitrtng', 'rgdhitrtng', 'splhitrtng', 'mlecritstrkrtng', 'rgdcritstrkrtng',
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'splcritstrkrtng', '_mlehitrtng', '_rgdhitrtng', '_splhitrtng', '_mlecritstrkrtng', '_rgdcritstrkrtng', '_splcritstrkrtng',
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