implementation of Sound DB

Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
 * Character VOs (Errors, Emotes)
 * Creature VOs (Boss Dialogue)
 * Zone Music and Ambience
 * Sounds triggerd by spells
 * Sounds from general item/spell usage, creature behavior

Restrictions:
 * only one locale is supported. Choose wisely!
This commit is contained in:
Sarjuuk
2017-03-06 15:16:34 +01:00
committed by GitHub
parent 8fcd8ea429
commit 20a1829317
54 changed files with 3454 additions and 169 deletions

View File

@@ -39,7 +39,7 @@ class Util
public static $typeClasses = array(
null, 'CreatureList', 'GameObjectList', 'ItemList', 'ItemsetList', 'QuestList', 'SpellList',
'ZoneList', 'FactionList', 'PetList', 'AchievementList', 'TitleList', 'WorldEventList', 'CharClassList',
'CharRaceList', 'SkillList', null, 'CurrencyList',
'CharRaceList', 'SkillList', null, 'CurrencyList', null, 'SoundList',
TYPE_EMOTE => 'EmoteList',
TYPE_ENCHANTMENT => 'EnchantmentList'
);
@@ -47,6 +47,7 @@ class Util
public static $typeStrings = array( // zero-indexed
null, 'npc', 'object', 'item', 'itemset', 'quest', 'spell', 'zone', 'faction',
'pet', 'achievement', 'title', 'event', 'class', 'race', 'skill', null, 'currency',
null, 'sound',
TYPE_USER => 'user',
TYPE_EMOTE => 'emote',
TYPE_ENCHANTMENT => 'enchantment'