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implementation of Sound DB
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to: * Character VOs (Errors, Emotes) * Creature VOs (Boss Dialogue) * Zone Music and Ambience * Sounds triggerd by spells * Sounds from general item/spell usage, creature behavior Restrictions: * only one locale is supported. Choose wisely!
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@@ -209,6 +209,8 @@ $lang = array(
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'school' => "School",
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'skill' => "skill",
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'skills' => "Skills",
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'sound' => "sound",
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'sounds' => "Sounds",
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'spell' => "spell",
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'spells' => "Spells",
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'type' => "Type",
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@@ -670,6 +672,17 @@ $lang = array(
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1 => "Miscellaneous", 2 => "Player vs. Player", 4 => "Classic", 21 => "Wrath of the Lich King", 22 => "Dungeon and Raid", 23 => "Burning Crusade", 41 => "Test", 3 => "Unused"
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)
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),
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'sound' => array(
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'notFound' => "This sound doesn't exist.",
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'foundIn' => "This sound can be found in",
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'goToPlaylist' => "Go to My Playlist",
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'cat' => array(
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null, "Spells", "User Interface", "Footsteps", "Weapons Impacts", null, "Weapons Misses", null, null, "Pick Up/Put Down",
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"NPC Combat", null, "Errors", "Nature", "Objects", null, "Death", "NPC Greetings", null, "Armor",
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"Footstep Splash", "Water (Character)", "Water", "Tradeskills", "Misc Ambience", "Doodads", "Spell Fizzle", "NPC Loops", "Zone Music", "Emotes",
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"Narration Music", "Narration", 50 => "Zone Ambience", 52 => "Emitters", 53 => "Vehicles", 1000 => "My Playlist"
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)
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),
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'pet' => array(
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'notFound' => "This pet family doesn't exist.",
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'exotic' => "Exotic",
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