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implementation of Sound DB
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to: * Character VOs (Errors, Emotes) * Creature VOs (Boss Dialogue) * Zone Music and Ambience * Sounds triggerd by spells * Sounds from general item/spell usage, creature behavior Restrictions: * only one locale is supported. Choose wisely!
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@@ -52,6 +52,7 @@ class SqlGen
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'shapeshiftforms' => [null, null, null, null],
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'skillline' => [null, null, null, null],
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'emotes' => [null, null, null, null],
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'sounds' => [null, null, null, null],
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'itemenchantment' => [null, null, null, ['spell_enchant_proc_data']],
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'achievement' => [null, null, null, ['dbc_achievement']],
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'creature' => [null, null, null, ['creature_template', 'creature_template_locale', 'creature_classlevelstats', 'instance_encounters']],
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