implementation of Sound DB

Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
 * Character VOs (Errors, Emotes)
 * Creature VOs (Boss Dialogue)
 * Zone Music and Ambience
 * Sounds triggerd by spells
 * Sounds from general item/spell usage, creature behavior

Restrictions:
 * only one locale is supported. Choose wisely!
This commit is contained in:
Sarjuuk
2017-03-06 15:16:34 +01:00
committed by GitHub
parent 8fcd8ea429
commit 20a1829317
54 changed files with 3454 additions and 169 deletions

View File

@@ -85,6 +85,7 @@ function spell()
EffectSpellClassMaskA1, EffectSpellClassMaskA2, EffectSpellClassMaskA3,
EffectSpellClassMaskB1, EffectSpellClassMaskB2, EffectSpellClassMaskB3,
EffectSpellClassMaskC1, EffectSpellClassMaskC2, EffectSpellClassMaskC3,
0 AS spellVisualId1, 0 AS spellVisualId2,
0 AS iconId, 0 AS iconIdActive,
CONCAT("Serverside - ",Comment) AS name_loc0,CONCAT("Serverside - ",Comment) AS name_loc2,CONCAT("Serverside - ",Comment) AS name_loc3,CONCAT("Serverside - ",Comment) AS name_loc6,CONCAT("Serverside - ",Comment) AS name_loc8,
"" AS rank_loc0, "" AS rank_loc2, "" AS rank_loc3, "" AS rank_loc6, "" AS rank_loc8,
@@ -176,6 +177,7 @@ function spell()
effect1BonusMultiplier, effect2BonusMultiplier, effect3BonusMultiplier,
iconId, 0 AS iconIdAlt,
0 AS rankId,
spellVisualId1,
name_loc0, name_loc2, name_loc3, name_loc6, name_loc8,
rank_loc0, rank_loc2, rank_loc3, rank_loc6, rank_loc8,
description_loc0, description_loc2, description_loc3, description_loc6, description_loc8,