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implementation of Sound DB
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to: * Character VOs (Errors, Emotes) * Creature VOs (Boss Dialogue) * Zone Music and Ambience * Sounds triggerd by spells * Sounds from general item/spell usage, creature behavior Restrictions: * only one locale is supported. Choose wisely!
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@@ -85,6 +85,7 @@ function spell()
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EffectSpellClassMaskA1, EffectSpellClassMaskA2, EffectSpellClassMaskA3,
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EffectSpellClassMaskB1, EffectSpellClassMaskB2, EffectSpellClassMaskB3,
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EffectSpellClassMaskC1, EffectSpellClassMaskC2, EffectSpellClassMaskC3,
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0 AS spellVisualId1, 0 AS spellVisualId2,
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0 AS iconId, 0 AS iconIdActive,
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CONCAT("Serverside - ",Comment) AS name_loc0,CONCAT("Serverside - ",Comment) AS name_loc2,CONCAT("Serverside - ",Comment) AS name_loc3,CONCAT("Serverside - ",Comment) AS name_loc6,CONCAT("Serverside - ",Comment) AS name_loc8,
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"" AS rank_loc0, "" AS rank_loc2, "" AS rank_loc3, "" AS rank_loc6, "" AS rank_loc8,
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@@ -176,6 +177,7 @@ function spell()
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effect1BonusMultiplier, effect2BonusMultiplier, effect3BonusMultiplier,
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iconId, 0 AS iconIdAlt,
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0 AS rankId,
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spellVisualId1,
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name_loc0, name_loc2, name_loc3, name_loc6, name_loc8,
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rank_loc0, rank_loc2, rank_loc3, rank_loc6, rank_loc8,
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description_loc0, description_loc2, description_loc3, description_loc6, description_loc8,
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