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implementation of Sound DB
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to: * Character VOs (Errors, Emotes) * Creature VOs (Boss Dialogue) * Zone Music and Ambience * Sounds triggerd by spells * Sounds from general item/spell usage, creature behavior Restrictions: * only one locale is supported. Choose wisely!
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@@ -826,6 +826,38 @@ var mn_enchantments = [
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[6,"DPS","?enchantments&filter=ty=6"],
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[4,"Defense","?enchantments&filter=ty=4"]
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];
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var mn_sounds = [
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[1000, "My Playlist", "?sound&playlist"],
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[, "Types"],
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[19,"Armor","?sounds&filter=ty=19"],
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[16,"Death","?sounds&filter=ty=16"],
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[25,"Doodads","?sounds&filter=ty=25"],
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[52,"Emitters","?sounds&filter=ty=52"],
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[29,"Emotes","?sounds&filter=ty=29"],
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[12,"Errors","?sounds&filter=ty=12"],
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[20,"Footstep Splash","?sounds&filter=ty=20"],
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[3,"Footsteps","?sounds&filter=ty=3"],
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[24,"Misc Ambience","?sounds&filter=ty=24"],
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[10,"NPC Combat","?sounds&filter=ty=10"],
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[17,"NPC Greetings","?sounds&filter=ty=17"],
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[27,"NPC Loops","?sounds&filter=ty=27"],
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[31,"Narration","?sounds&filter=ty=31"],
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[30,"Narration Music","?sounds&filter=ty=30"],
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[13,"Nature","?sounds&filter=ty=13"],
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[14,"Objects","?sounds&filter=ty=14"],
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[9,"Pick Up/Put Down","?sounds&filter=ty=9"],
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[26,"Spell Fizzle","?sounds&filter=ty=26"],
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[1,"Spells","?sounds&filter=ty=1"],
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[23,"Tradeskills","?sounds&filter=ty=23"],
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[2,"User Interface","?sounds&filter=ty=2"],
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[53,"Vehicles","?sounds&filter=ty=53"],
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[22,"Water","?sounds&filter=ty=22"],
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[21,"Water (Character)","?sounds&filter=ty=21"],
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[4,"Weapons Impacts","?sounds&filter=ty=4"],
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[6,"Weapons Misses","?sounds&filter=ty=6"],
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[50,"Zone Ambience","?sounds&filter=ty=50"],
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[28,"Zone Music","?sounds&filter=ty=28"]
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];
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var mn_talentCalc = [
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[6,"Death Knight","?talent#j",,{className:"c6",tinyIcon:"class_deathknight"}],
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[11,"Druid","?talent#0",,{className:"c11",tinyIcon:"class_druid"}],
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@@ -888,6 +920,7 @@ var mn_database = [
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[14,"Professions & Skills","?skills",mn_skills],
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[3,"Quests","?quests",mn_quests],
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[13,"Races","?races",mn_races],
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[19,"Sounds","?sounds",mn_sounds],
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[1,"Spells","?spells",mn_spells],
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[10,"Titles","?titles",mn_titles],
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[11,"World Events","?events",mn_holidays],
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@@ -2338,7 +2371,7 @@ var g_conditions = {
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8: 'The Player has$: not; finished $1',
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9: 'The Player has$: not; accepted $1',
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10: 'The Player is$: not; $1',
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11: 'The game word is$: not; in a certain state', // nyi
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11: 'WorldState #$1 is$: not; $2',
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12: '$1 must$: not; be active',
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13: 'The instance $has:does not have; a certain state', // nyi
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14: 'The Player has $never:; interacted with $1',
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@@ -2391,6 +2424,7 @@ var LANG = {
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amount: "Amount",
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abilities: "Abilities",
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activity: "Activity",
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add: "Add",
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animation: "Animation",
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armor: "Armor",
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text: "Text",
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@@ -2412,6 +2446,7 @@ var LANG = {
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daily: "Daily",
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weekly: "Weekly",
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damage: "Damage",
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'delete': "Delete",
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diet: "Diet",
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dps: "DPS",
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earned: "Earned",
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@@ -2674,6 +2709,7 @@ var LANG = {
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lvnote_arenateamsfound2: "$1 total arena teams, $2 matching",
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lvnote_currenciesfound: "$1 currencies found ($2 displayed)",
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lvnote_enchantmentsfound: "$1 enchantments found ($2 displayed)",
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lvnote_soundsfound: "$1 sounds found ($2 displayed)",
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lvnote_createafilter: '<small><a href="$1">Create a filter</a></small>',
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lvnote_filterresults: '<small><a href="$1">Filter these results</a></small>',
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@@ -2769,6 +2805,7 @@ var LANG = {
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dialog_mouseovertoload: "Mouseover to load...",
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message_ajaxnotsupported: "Please upgrade to a modern browser (such as Firefox) that supports 'Ajax' requests.",
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message_browsernoaudio: "We're sorry, but your web browser cannot play the required audio format: $1",
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message_cantdeletecomment: "This comment has been automatically purged due to a negative rating. It cannot be deleted.",
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message_cantdetachcomment: "This comment has already been detached.",
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message_codenotentered: "You did not enter the code.",
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@@ -3262,6 +3299,7 @@ var LANG = {
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15: ["Skill", "skill", "Skills", "skills"],
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16: ["Statistic", "statistic", "Statistics", "statistics"],
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17: ["Currency", "currency", "Currencies", "currencies"],
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19: ["Sound", "sound", "Sounds", "sounds"],
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501: ["Emote", "emote", "Emotes", "emotes"],
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502: ["Enchantment", "enchantment", "Enchantments", "enchantments"]
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},
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@@ -4424,6 +4462,54 @@ var LANG = {
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calculators: "Calculators",
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patch: "Patch",
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sound_activities: {
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greeting: "Greeting",
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farewell: "Farewell",
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angry: "Angry",
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exertion: "Attack",
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exertioncritical: "Critical strike",
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injury: "Injury",
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injurycritical: "Critical injury",
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death: "Death",
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stun: "Stunned",
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stand: "Stand",
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footstep: "Footstep",
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aggro: "Aggro",
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wingflap: "Wing flap",
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wingglide: "Glide",
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alert: "Alert",
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fidget: "Fidget",
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customattack: "Custom",
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loop: "Loop",
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jumpstart: "Jump",
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jumpend: "Jump landing",
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petattack: "Pet attack",
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petorder: "Pet order",
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petdismiss: "Pet dismissal",
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birth: "Created",
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spellcast: "Spell",
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submerge: "Submerge",
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submerged: "Submerged",
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transform: "Transform",
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transformanimated: "Transform",
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animation: "Animation",
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ready: "Ready",
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precast: "Precast",
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cast: "Cast",
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impact: "Impact",
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state: "State",
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statedone: "Done",
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channel: "Channeled",
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casterimpact: "Caster impact",
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targetimpact: "Target impact",
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castertargeting: "Caster targeting",
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missiletargeting: "Missile targeting",
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instantarea: "Instant area",
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persistentarea: "Persistent area",
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casterstate: "Caster state",
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targetstate: "Target state"
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},
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/* custom */
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note_condition: "Every one of these conditions must be met to satisfy the requirement.",
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note_condition_group: "Any one of these groups must be met in full to satisfy the requirement."
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