diff --git a/static/js/locale_zhcn.js b/static/js/locale_zhcn.js
index 9aa7f046..01519cbf 100644
--- a/static/js/locale_zhcn.js
+++ b/static/js/locale_zhcn.js
@@ -1,7 +1,7 @@
var l_reputation_names = [
'', // 0
- "注册账户",
"每日访问",
+ "注册账户",
"发表评论",
"评论被顶",
"评论被踩",
@@ -3424,20 +3424,20 @@ var LANG = {
assas: "刺杀",
balance: "平衡",
beast: "野兽控制",
- blooddps: "Blood (DPS)", // enUS
- bloodtank: "Blood (Tank)", // enUS
+ blooddps: "鲜血(输出)",
+ bloodtank: "鲜血(坦克)",
combat: "狂徒",
demo: "恶魔学识",
destro: "毁灭",
disc: "戒律",
elem: "元素",
enhance: "增强",
- feraldps: "Feral (DPS)", // enUS
- feraltank: "Feral (Tank)", // enUS
+ feraldps: "野性战斗(输出)",
+ feraltank: "野性战斗(坦克)",
fire: "火焰",
frost: "冰霜",
- frostdps: "Frost (DPS)", // enUS
- frosttank: "Frost (Tank)", // enUS
+ frostdps: "冰霜(输出)",
+ frosttank: "冰霜(坦克)",
fury: "狂怒",
generic: "通用",
holy: "神圣",
@@ -3448,7 +3448,7 @@ var LANG = {
shadow: "暗影",
subtle: "敏锐",
surv: "生存",
- unholydps: "Unholy (DPS)" // enUS
+ unholydps: "邪恶(输出)"
},
traits: {
@@ -4220,26 +4220,26 @@ var LANG = {
flags: "标记"
},
- fiprofiles: { // enUS
+ fiprofiles: {
sepgeneral: "一般",
- gearscore: "Gear score",
+ gearscore: "装备评分",
achievementpoints: "成就点数",
- wearingitem: "Wearing item #...",
- wearingpermenchant: "Wearing enchantment #...",
- completedachievement: "Completed achievement #...",
+ wearingitem: "穿戴的物品#...",
+ wearingpermenchant: "已附魔物品#...",
+ completedachievement: "完成的成就#...",
- sepprofession: "Professions",
- alchemy: "Alchemy skill",
- blacksmithing: "Blacksmithing skill",
- enchanting: "Enchanting skill",
- engineering: "Engineering skill",
- herbalism: "Herbalism skill",
- inscription: "Inscription skill",
- jewelcrafting: "Jewelcrafting skill",
- leatherworking: "Leatherworking skill",
- mining: "Mining skill",
- skinning: "Skinning skill",
- tailoring: "Tailoring skill",
+ sepprofession: "专业",
+ alchemy: "炼金技能",
+ blacksmithing: "锻造技能",
+ enchanting: "附魔技能",
+ engineering: "工程技能",
+ herbalism: "采药技能",
+ inscription: "铭文技能",
+ jewelcrafting: "珠宝技能",
+ leatherworking: "制皮技能",
+ mining: "挖矿技能",
+ skinning: "剥皮技能",
+ tailoring: "裁缝技能",
septalent: "天赋",
talenttree1: "第一个天赋树里点数花费",
@@ -4581,41 +4581,41 @@ var LANG = {
pr_statstt_nat: "自然",
pr_statstt_sha: "暗影",
- pr_statstt_agi: "Increases attack power by $1
Increases physical critical hit chance by $2%
Increases armor by $3",
- pr_statstt_armor: "Reduces physical damage taken by $2%",
- pr_statstt_armor2: "Reduces physical damage taken by $2%
Increases your pet's armor by $1",
- pr_statstt_armorpenpct: 'Armor penetration rating $1 (+$2% armor penetration)
Reduces enemy armor by $3%',
- pr_statstt_blockpct: 'Block rating $1 (+$2% block)
Increases chance to block by $4%
Your block stops $3 damage',
- pr_statstt_def: 'Defense rating $1 (+$2 defense)
Increases chance to dodge, block and parry by $3%
Decreases chance to be hit and critically hit by $4%',
- pr_statstt_dodgepct: 'Dodge rating $1 (+$2% dodge)
Increases chance to dodge by $3%
(Before diminishing returns)',
- pr_statstt_exp: 'Expertise rating $1 (+$2 expertise)
Reduces chance to be dodged or parried by $3%',
- pr_statstt_int: "Increases mana by $1
Increases spell critical hit chance by $2%",
- pr_statstt_int2: "Increases mana by $1
Increases spell critical hit chance by $2%
Increases your pet's intellect by $3",
- pr_statstt_mleatkpwr: "Increases damage with melee weapons by $1 per second",
- pr_statstt_mlecritstrkpct: 'Crit rating $1 (+$2% crit chance)
Increases melee critical strike chance by $3%',
- pr_statstt_mlehastepct: 'Haste rating $1 (+$2% haste)
Increases melee attack speed by $3%',
- pr_statstt_mlehitpct: 'Hit rating $1 (+$2% hit chance)
Increases melee chance to hit a level $4 target by $3%',
- pr_statstt_oocmanargn: "$1 mana regenerated every 5 seconds while not casting
$2 mana regenerated every 5 seconds while casting",
- pr_statstt_parrypct: 'Parry rating $1 (+$2% parry)
Increases chance to parry by $3%
(Before diminishing returns)',
- pr_statstt_resipct: 'Resilience rating $1 (+$2% resilience)
Reduces chance to be critically hit by $3%
Reduces the effect of mana-drains and the damage of critical strikes by $4%
Provides $5% additional damage reduction against all damage done by players and their pets or minions',
- pr_statstt_resist: "Increases resistance to $1-based attacks, spells, and abilities.
Average resistance against spells cast by level $3: $1%",
- pr_statstt_rgdatkpwr: "Increases damage with ranged weapons by $1 per second",
- pr_statstt_rgdatkpwr2: "Increases damage with ranged weapons by $1 per second
Increases your pet's attack power by $2
Increases your pet's spell damage by $3",
- pr_statstt_rgdcritstrkpct: 'Crit rating $1 (+$2% crit chance)
Increases ranged critical strike chance by $3%',
- pr_statstt_rgdhastepct: 'Haste rating $1 (+$2% haste)
Increases ranged attack speed by $3%',
- pr_statstt_rgdhitpct: 'Hit rating $1 (+$2% hit chance)
Increases ranged chance to hit a level $4 target by $3%',
- pr_statstt_spi: "Increases health regeneration by $1 per 5 seconds while not in combat
Increases mana regeneration by $2 per 5 seconds while not casting",
- pr_statstt_splcritstrkpct: 'Crit rating $2 (+$3% crit chance)
$1',
- pr_statstt_spldmg: "$1",
- pr_statstt_spldmg2: "$1
Increases your pet's attack power by $3
Increases your pet's spell damage by $4",
- pr_statstt_splhastepct: 'Haste rating $1 (+$2% haste)
Increases spell casting speed by $3%',
- pr_statstt_splheal: "Increases healing by up to $1",
- pr_statstt_splhitpct: 'Hit rating $1 (+$2% hit chance)
Increases spell chance to hit a level $4 target by $3%',
- pr_statstt_splpen: "Reduces enemy resistances by $1",
- pr_statstt_sta: "Increases health by $1",
- pr_statstt_sta2: "Increases health by $1
Increases your pet's stamina by $2",
- pr_statstt_str: "Increases attack power by $1",
- pr_statstt_str2: "Increases attack power by $1
Increases block value by $2",
+ pr_statstt_agi:"增加攻击强度 $1
增加物理暴击率 $2%
增加护甲 $3",
+ pr_statstt_armor:"减少受到的物理伤害 $2%",
+ pr_statstt_armor2:"减少受到的物理伤害 $2%
增加你宠物的护甲 $1",
+ pr_statstt_armorpenpct:'护甲穿透等级 $1 (+$2% 护甲穿透)
减少敌人的护甲 $3%',
+ pr_statstt_blockpct:'格挡等级 $1 (+$2% 格挡)
增加格挡几率 $4%
你的格挡能减少 $3 伤害',
+ pr_statstt_def:'防御等级 $1 (+$2 防御)
增加躲闪,格挡和招架的几率 $3%
降低被击中和被暴击的几率 $4%',
+ pr_statstt_dodgepct:'躲闪等级 $1 (+$2% 躲闪)
增加躲闪几率 $3%
',
+ pr_statstt_exp:'熟练等级 $1 (+$2 熟练)
降低敌人躲闪和招架几率 $3%',
+ pr_statstt_int:"增加法力值 $1
增加法术暴击几率 $2%",
+ pr_statstt_int2:"增加法力值 $1
增加法术暴击几率 $2%
增加你宠物的智力 $3",
+ pr_statstt_mleatkpwr:"增加近战武器每秒物理伤害 $1",
+ pr_statstt_mlecritstrkpct:'暴击等级 $1 (+$2% 暴击)
物理暴击几率 $3%',
+ pr_statstt_mlehastepct:'加速等级 $1 (+$2% 加速)
增加物理攻击速度 $3%',
+ pr_statstt_mlehitpct:'命中等级 $1 (+$2% 命中)
增加对等级$4目标的物理命中几率 $3%',
+ pr_statstt_oocmanargn:"非施法状态下5秒法力恢复$1
施法状态下5秒法力恢复$2",
+ pr_statstt_parrypct:'招架等级 $1 (+$2% 招架)
增加招架几率 $3%',
+ pr_statstt_resipct:'韧性等级 $1 (+$2% 韧性)
减少被暴击的几率 $3%
减少被吸取法力的效果和受到暴击的伤害 $4%
针对玩家和其宠物造成的伤害,提供额外 $5% 的伤害减免',
+ pr_statstt_resist:"提高针对$1伤害的抗性。
对等级$3的目标 平均法术抵挡: $1%",
+ pr_statstt_rgdatkpwr:"增加远程武器每秒物理伤害 $1",
+ pr_statstt_rgdatkpwr2:"增加远程武器每秒物理伤害 $1
增加你宠物的攻击强度 $2
增加你宠物的法术伤害 $3",
+ pr_statstt_rgdcritstrkpct:'暴击等级 $1 (+$2% 暴击)
远程武器的暴击几率 $3%',
+ pr_statstt_rgdhastepct:'加速等级 $1 (+$2% 命中)
增加远程攻击速度 $3%',
+ pr_statstt_rgdhitpct:'命中等级 $1 (+$2% 命中)
对等级$4目标增加远程命中几率 $3%',
+ pr_statstt_spi:"战斗外增加 $1 每5秒回血
增加非施法状态下5秒法力恢复$2",
+ pr_statstt_splcritstrkpct:'暴击等级 $2 (+$3% 暴击)
$1',
+ pr_statstt_spldmg:"$1",
+ pr_statstt_spldmg2:"$1
增加你宠物的攻击强度 $3
增加你宠物的法术伤害 $4",
+ pr_statstt_splhastepct:'加速等级 $1 (+$2% 加速)
增加施法速度 $3%',
+ pr_statstt_splheal:"增加最多 $1 治疗",
+ pr_statstt_splhitpct:'命中等级 $1 (+$2% 命中)
对等级$4目标增加法术命中几率 $3%',
+ pr_statstt_splpen:"降低敌人的抗性 $1",
+ pr_statstt_sta:"增加生命值 $1",
+ pr_statstt_sta2:"增加生命值 $1
增加你宠物的耐力 $2",
+ pr_statstt_str:"增加攻击强度 $1",
+ pr_statstt_str2:"增加攻击强度 $1
增加格挡值 $2",
pr_ach_overall: "总体进度",
@@ -4631,11 +4631,11 @@ var LANG = {
pr_note_all: "全部",
pr_note_bc: "TBC",
- pr_note_subcategories: "Subcategories",
+ pr_note_subcategories: "子分类",
pr_note_earned: "赢得",
pr_note_complete: "完成",
pr_note_incomplete: "未完成",
- pr_note_excluded: "Excluded",
+ pr_note_excluded: "未包含",
pr_note_items: "物品",
pr_note_match: "匹配",
pr_note_profs: "专业",