diff --git a/static/js/locale_zhcn.js b/static/js/locale_zhcn.js index 9aa7f046..01519cbf 100644 --- a/static/js/locale_zhcn.js +++ b/static/js/locale_zhcn.js @@ -1,7 +1,7 @@ var l_reputation_names = [ '', // 0 - "注册账户", "每日访问", + "注册账户", "发表评论", "评论被顶", "评论被踩", @@ -3424,20 +3424,20 @@ var LANG = { assas: "刺杀", balance: "平衡", beast: "野兽控制", - blooddps: "Blood (DPS)", // enUS - bloodtank: "Blood (Tank)", // enUS + blooddps: "鲜血(输出)", + bloodtank: "鲜血(坦克)", combat: "狂徒", demo: "恶魔学识", destro: "毁灭", disc: "戒律", elem: "元素", enhance: "增强", - feraldps: "Feral (DPS)", // enUS - feraltank: "Feral (Tank)", // enUS + feraldps: "野性战斗(输出)", + feraltank: "野性战斗(坦克)", fire: "火焰", frost: "冰霜", - frostdps: "Frost (DPS)", // enUS - frosttank: "Frost (Tank)", // enUS + frostdps: "冰霜(输出)", + frosttank: "冰霜(坦克)", fury: "狂怒", generic: "通用", holy: "神圣", @@ -3448,7 +3448,7 @@ var LANG = { shadow: "暗影", subtle: "敏锐", surv: "生存", - unholydps: "Unholy (DPS)" // enUS + unholydps: "邪恶(输出)" }, traits: { @@ -4220,26 +4220,26 @@ var LANG = { flags: "标记" }, - fiprofiles: { // enUS + fiprofiles: { sepgeneral: "一般", - gearscore: "Gear score", + gearscore: "装备评分", achievementpoints: "成就点数", - wearingitem: "Wearing item #...", - wearingpermenchant: "Wearing enchantment #...", - completedachievement: "Completed achievement #...", + wearingitem: "穿戴的物品#...", + wearingpermenchant: "已附魔物品#...", + completedachievement: "完成的成就#...", - sepprofession: "Professions", - alchemy: "Alchemy skill", - blacksmithing: "Blacksmithing skill", - enchanting: "Enchanting skill", - engineering: "Engineering skill", - herbalism: "Herbalism skill", - inscription: "Inscription skill", - jewelcrafting: "Jewelcrafting skill", - leatherworking: "Leatherworking skill", - mining: "Mining skill", - skinning: "Skinning skill", - tailoring: "Tailoring skill", + sepprofession: "专业", + alchemy: "炼金技能", + blacksmithing: "锻造技能", + enchanting: "附魔技能", + engineering: "工程技能", + herbalism: "采药技能", + inscription: "铭文技能", + jewelcrafting: "珠宝技能", + leatherworking: "制皮技能", + mining: "挖矿技能", + skinning: "剥皮技能", + tailoring: "裁缝技能", septalent: "天赋", talenttree1: "第一个天赋树里点数花费", @@ -4581,41 +4581,41 @@ var LANG = { pr_statstt_nat: "自然", pr_statstt_sha: "暗影", - pr_statstt_agi: "Increases attack power by $1
Increases physical critical hit chance by $2%
Increases armor by $3", - pr_statstt_armor: "Reduces physical damage taken by $2%", - pr_statstt_armor2: "Reduces physical damage taken by $2%
Increases your pet's armor by $1", - pr_statstt_armorpenpct: 'Armor penetration rating $1 (+$2% armor penetration)
Reduces enemy armor by $3%', - pr_statstt_blockpct: 'Block rating $1 (+$2% block)
Increases chance to block by $4%
Your block stops $3 damage', - pr_statstt_def: 'Defense rating $1 (+$2 defense)
Increases chance to dodge, block and parry by $3%
Decreases chance to be hit and critically hit by $4%', - pr_statstt_dodgepct: 'Dodge rating $1 (+$2% dodge)
Increases chance to dodge by $3%
(Before diminishing returns)', - pr_statstt_exp: 'Expertise rating $1 (+$2 expertise)
Reduces chance to be dodged or parried by $3%', - pr_statstt_int: "Increases mana by $1
Increases spell critical hit chance by $2%", - pr_statstt_int2: "Increases mana by $1
Increases spell critical hit chance by $2%
Increases your pet's intellect by $3", - pr_statstt_mleatkpwr: "Increases damage with melee weapons by $1 per second", - pr_statstt_mlecritstrkpct: 'Crit rating $1 (+$2% crit chance)
Increases melee critical strike chance by $3%', - pr_statstt_mlehastepct: 'Haste rating $1 (+$2% haste)
Increases melee attack speed by $3%', - pr_statstt_mlehitpct: 'Hit rating $1 (+$2% hit chance)
Increases melee chance to hit a level $4 target by $3%', - pr_statstt_oocmanargn: "$1 mana regenerated every 5 seconds while not casting
$2 mana regenerated every 5 seconds while casting", - pr_statstt_parrypct: 'Parry rating $1 (+$2% parry)
Increases chance to parry by $3%
(Before diminishing returns)', - pr_statstt_resipct: 'Resilience rating $1 (+$2% resilience)
Reduces chance to be critically hit by $3%
Reduces the effect of mana-drains and the damage of critical strikes by $4%
Provides $5% additional damage reduction against all damage done by players and their pets or minions', - pr_statstt_resist: "Increases resistance to $1-based attacks, spells, and abilities.
Average resistance against spells cast by level $3: $1%", - pr_statstt_rgdatkpwr: "Increases damage with ranged weapons by $1 per second", - pr_statstt_rgdatkpwr2: "Increases damage with ranged weapons by $1 per second
Increases your pet's attack power by $2
Increases your pet's spell damage by $3", - pr_statstt_rgdcritstrkpct: 'Crit rating $1 (+$2% crit chance)
Increases ranged critical strike chance by $3%', - pr_statstt_rgdhastepct: 'Haste rating $1 (+$2% haste)
Increases ranged attack speed by $3%', - pr_statstt_rgdhitpct: 'Hit rating $1 (+$2% hit chance)
Increases ranged chance to hit a level $4 target by $3%', - pr_statstt_spi: "Increases health regeneration by $1 per 5 seconds while not in combat
Increases mana regeneration by $2 per 5 seconds while not casting", - pr_statstt_splcritstrkpct: 'Crit rating $2 (+$3% crit chance)
$1', - pr_statstt_spldmg: "$1", - pr_statstt_spldmg2: "$1
Increases your pet's attack power by $3
Increases your pet's spell damage by $4", - pr_statstt_splhastepct: 'Haste rating $1 (+$2% haste)
Increases spell casting speed by $3%', - pr_statstt_splheal: "Increases healing by up to $1", - pr_statstt_splhitpct: 'Hit rating $1 (+$2% hit chance)
Increases spell chance to hit a level $4 target by $3%', - pr_statstt_splpen: "Reduces enemy resistances by $1", - pr_statstt_sta: "Increases health by $1", - pr_statstt_sta2: "Increases health by $1
Increases your pet's stamina by $2", - pr_statstt_str: "Increases attack power by $1", - pr_statstt_str2: "Increases attack power by $1
Increases block value by $2", + pr_statstt_agi:"增加攻击强度 $1
增加物理暴击率 $2%
增加护甲 $3", + pr_statstt_armor:"减少受到的物理伤害 $2%", + pr_statstt_armor2:"减少受到的物理伤害 $2%
增加你宠物的护甲 $1", + pr_statstt_armorpenpct:'护甲穿透等级 $1 (+$2% 护甲穿透)
减少敌人的护甲 $3%', + pr_statstt_blockpct:'格挡等级 $1 (+$2% 格挡)
增加格挡几率 $4%
你的格挡能减少 $3 伤害', + pr_statstt_def:'防御等级 $1 (+$2 防御)
增加躲闪,格挡和招架的几率 $3%
降低被击中和被暴击的几率 $4%', + pr_statstt_dodgepct:'躲闪等级 $1 (+$2% 躲闪)
增加躲闪几率 $3%
', + pr_statstt_exp:'熟练等级 $1 (+$2 熟练)
降低敌人躲闪和招架几率 $3%', + pr_statstt_int:"增加法力值 $1
增加法术暴击几率 $2%", + pr_statstt_int2:"增加法力值 $1
增加法术暴击几率 $2%
增加你宠物的智力 $3", + pr_statstt_mleatkpwr:"增加近战武器每秒物理伤害 $1", + pr_statstt_mlecritstrkpct:'暴击等级 $1 (+$2% 暴击)
物理暴击几率 $3%', + pr_statstt_mlehastepct:'加速等级 $1 (+$2% 加速)
增加物理攻击速度 $3%', + pr_statstt_mlehitpct:'命中等级 $1 (+$2% 命中)
增加对等级$4目标的物理命中几率 $3%', + pr_statstt_oocmanargn:"非施法状态下5秒法力恢复$1
施法状态下5秒法力恢复$2", + pr_statstt_parrypct:'招架等级 $1 (+$2% 招架)
增加招架几率 $3%', + pr_statstt_resipct:'韧性等级 $1 (+$2% 韧性)
减少被暴击的几率 $3%
减少被吸取法力的效果和受到暴击的伤害 $4%
针对玩家和其宠物造成的伤害,提供额外 $5% 的伤害减免', + pr_statstt_resist:"提高针对$1伤害的抗性。
对等级$3的目标 平均法术抵挡: $1%", + pr_statstt_rgdatkpwr:"增加远程武器每秒物理伤害 $1", + pr_statstt_rgdatkpwr2:"增加远程武器每秒物理伤害 $1
增加你宠物的攻击强度 $2
增加你宠物的法术伤害 $3", + pr_statstt_rgdcritstrkpct:'暴击等级 $1 (+$2% 暴击)
远程武器的暴击几率 $3%', + pr_statstt_rgdhastepct:'加速等级 $1 (+$2% 命中)
增加远程攻击速度 $3%', + pr_statstt_rgdhitpct:'命中等级 $1 (+$2% 命中)
对等级$4目标增加远程命中几率 $3%', + pr_statstt_spi:"战斗外增加 $1 每5秒回血
增加非施法状态下5秒法力恢复$2", + pr_statstt_splcritstrkpct:'暴击等级 $2 (+$3% 暴击)
$1', + pr_statstt_spldmg:"$1", + pr_statstt_spldmg2:"$1
增加你宠物的攻击强度 $3
增加你宠物的法术伤害 $4", + pr_statstt_splhastepct:'加速等级 $1 (+$2% 加速)
增加施法速度 $3%', + pr_statstt_splheal:"增加最多 $1 治疗", + pr_statstt_splhitpct:'命中等级 $1 (+$2% 命中)
对等级$4目标增加法术命中几率 $3%', + pr_statstt_splpen:"降低敌人的抗性 $1", + pr_statstt_sta:"增加生命值 $1", + pr_statstt_sta2:"增加生命值 $1
增加你宠物的耐力 $2", + pr_statstt_str:"增加攻击强度 $1", + pr_statstt_str2:"增加攻击强度 $1
增加格挡值 $2", pr_ach_overall: "总体进度", @@ -4631,11 +4631,11 @@ var LANG = { pr_note_all: "全部", pr_note_bc: "TBC", - pr_note_subcategories: "Subcategories", + pr_note_subcategories: "子分类", pr_note_earned: "赢得", pr_note_complete: "完成", pr_note_incomplete: "未完成", - pr_note_excluded: "Excluded", + pr_note_excluded: "未包含", pr_note_items: "物品", pr_note_match: "匹配", pr_note_profs: "专业",