diff --git a/pages/event.php b/pages/event.php index bd6266da..aea4e8ae 100644 --- a/pages/event.php +++ b/pages/event.php @@ -74,6 +74,10 @@ class EventPage extends GenericPage $this->infobox[] = Lang::$npc['rank'][3].Lang::$main['colon'].'[npc='.$_.']'; } + // display internal id to staff + if (User::isInGroup(U_GROUP_STAFF)) + $this->infobox[] = 'Event-Id'.Lang::$main['colon'].$this->eId; + /****************/ /* Main Content */ /****************/ diff --git a/pages/npc.php b/pages/npc.php index e6c13156..5591dc99 100644 --- a/pages/npc.php +++ b/pages/npc.php @@ -477,7 +477,7 @@ class NpcPage extends GenericPage $lvData = $soldItems->getListviewData(ITEMINFO_VENDOR, [TYPE_NPC => $this->typeId]); $sc = Util::getServerConditions(CND_SRC_NPC_VENDOR, $this->typeId); - if ($sc[0]) + if (!empty($sc[0])) { $this->extendGlobalData($sc[1]); diff --git a/pages/quest.php b/pages/quest.php index 042b4a56..11b4b26e 100644 --- a/pages/quest.php +++ b/pages/quest.php @@ -600,25 +600,22 @@ class QuestPage extends GenericPage // tab: conditions $sc = Util::getServerConditions([CND_SRC_QUEST_ACCEPT, CND_SRC_QUEST_SHOW_MARK], null, $this->typeId); - if ($sc[0]) + if (!empty($sc[0])) { - if (!empty($sc[0])) - { - $this->extendGlobalData($sc[1]); - $tab = ""; + $this->extendGlobalData($sc[1]); + $tab = ""; - $this->lvTabs[] = array( - 'file' => null, - 'data' => $tab, - 'params' => array( - 'id' => 'conditions', - 'name' => '$LANG.requires' - ) - ); - } + $this->lvTabs[] = array( + 'file' => null, + 'data' => $tab, + 'params' => array( + 'id' => 'conditions', + 'name' => '$LANG.requires' + ) + ); } } diff --git a/pages/spell.php b/pages/spell.php index f02e8bfe..8d0a4eb9 100644 --- a/pages/spell.php +++ b/pages/spell.php @@ -1083,25 +1083,22 @@ class SpellPage extends GenericPage // tab: conditions $sc = Util::getServerConditions([CND_SRC_SPELL_LOOT_TEMPLATE, CND_SRC_SPELL_IMPLICIT_TARGET, CND_SRC_SPELL, CND_SRC_SPELL_CLICK_EVENT, CND_SRC_VEHICLE_SPELL, CND_SRC_SPELL_PROC], null, $this->typeId); - if ($sc[0]) + if (!empty($sc[0])) { - if (!empty($sc[0])) - { - $this->extendGlobalData($sc[1]); - $tab = ""; + $this->extendGlobalData($sc[1]); + $tab = ""; - $this->lvTabs[] = array( - 'file' => null, - 'data' => $tab, - 'params' => array( - 'id' => 'conditions', - 'name' => '$LANG.requires' - ) - ); - } + $this->lvTabs[] = array( + 'file' => null, + 'data' => $tab, + 'params' => array( + 'id' => 'conditions', + 'name' => '$LANG.requires' + ) + ); } } diff --git a/static/js/locale_dede.js b/static/js/locale_dede.js index 95fb4efe..d04b9719 100644 --- a/static/js/locale_dede.js +++ b/static/js/locale_dede.js @@ -879,12 +879,12 @@ var mn_tools = [ ]] ]; var mn_community = [ - [3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}], - [7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}], - [4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}], + [3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}], + [7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}], + [4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}], [,"Soziales"], - [6,"Facebook-Seite","http://www.facebook.com",null,{tinyIcon:"static/images/icons/facebook.gif"}], - [5,"Twitter-Seite","http://twitter.com",null,{tinyIcon:"static/images/icons/twitter.gif"}] + [6,"Facebook-Seite","http://www.facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}], + [5,"Twitter-Seite","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}] ]; var mn_more = [ [,"Alles über AoWoW"], @@ -2241,60 +2241,60 @@ var g_world_object_types = { }; var g_condition_types = { - 1: ['Plündern', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE - 2: ['Entzaubern', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE - 3: ['Angeln', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE - 4: ['Objekt Öffnen', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE - 5: ['Gegenst. Öffnen', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE - 6: ['Brief Anhang.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE - 7: ['Mahlen', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE - 8: ['Stehlen', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE - 9: ['Sondieren', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE - 10: ['Ref. Plündern', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE - 11: ['Kürschnern', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE - 12: ['Herstellen', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE - 13: ['Autom. Zielwahl', 'Nur Ziele, welche diese Bedinungen erfüllen, können von diesem Zauber betroffen sein.'], // CND_SRC_SPELL_IMPLICIT_TARGET - 14: ['Dialog', 'Zeige den verwandten Dialog, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU - 15: ['Dialog Menü', 'Zeige das verwandte Dialogmenü, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU_OPTION - 16: ['Vehicle', 'Diese Kreatur kann als Fahrzeug benutzt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE - 17: ['Zauber', 'Der Zauber kann nur gewirkt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_SPELL - 18: ['Klick', 'Wenn die Bedingung erfüllt ist, wirkt [npc=$2] [spell=$1], wenn man darauf klickt.'], // CND_SRC_SPELL_CLICK_EVENT - 19: ['Quest Symbol', 'Ein [icon name=quest_startend] [/icon] wird für dieses Quest angezeigt, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_ACCEPT - 20: ['Quest Annahme', 'Der Spieler kann dieses Quest annehmen, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_SHOW_MARK - 21: ['Fahrzeug Fähigk.', 'Wenn die Bedingung erfüllt ist, ist im Fahrzeug [npc=$2] [spell=$1] verfügbar'], // CND_SRC_VEHICLE_SPELL - 22: ['SmartKI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT - 23: ['Händler', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR - 24: ['Zauberauslösung', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC + 1: ['Plündern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand aus [npc=$1] geplündert werden.'], // CND_SRC_CREATURE_LOOT_TEMPLATE + 2: ['Entzaubern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand aus [item=$1] entzaubert werden.'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE + 3: ['Angeln', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Angeln in [zone=$1] gefunden werden.'], // CND_SRC_FISHING_LOOT_TEMPLATE + 4: ['Objekt Öffnen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand in [object=$1] gefunden werden.'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE + 5: ['Gegenst. Öffnen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand in [item=$1] gefunden werden.'], // CND_SRC_ITEM_LOOT_TEMPLATE + 6: ['Brief Anhang', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand an diesem Brief angehängt sein.'], // CND_SRC_MAIL_LOOT_TEMPLATE + 7: ['Mahlen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Mahlen von [item=$1] gefunden werden.'], // CND_SRC_MILLING_LOOT_TEMPLATE + 8: ['Stehlen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand von [npc=$1] gesammelt werden.'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE + 9: ['Sondieren', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Sondieren von [item=$1] gefunden werden.'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE + 10: ['Ref. Plündern', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE + 11: ['Kürschnern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Kürschnern von [item=$1] gefunden werden.'], // CND_SRC_SKINNING_LOOT_TEMPLATE + 12: ['Herstellen', 'Wenn die Bedingung erfüllt ist, kann beim Wirken von [spell=$1] zusätzlich dieser Gegenstand erzeugt werden.'], // CND_SRC_SPELL_LOOT_TEMPLATE + 13: ['Autom. Zielwahl', 'Nur Ziele, welche diese Bedinungen erfüllen, können von diesem Zauber betroffen sein.'], // CND_SRC_SPELL_IMPLICIT_TARGET + 14: ['Dialog', 'Zeige den verwandten Dialog, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU + 15: ['Dialog Menü', 'Zeige das verwandte Dialogmenü, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU_OPTION + 16: ['Vehicle', 'Diese Kreatur kann als Fahrzeug benutzt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE + 17: ['Zauber', 'Der Zauber kann nur gewirkt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_SPELL + 18: ['Klick', 'Wenn die Bedingung erfüllt ist, wirkt [npc=$2] [spell=$1], wenn man darauf klickt.'], // CND_SRC_SPELL_CLICK_EVENT + 19: ['Quest Annahme', 'Der Spieler kann dieses Quest annehmen, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_SHOW_MARK + 20: ['Quest Symbol', 'Ein [icon name=quest_startend] [/icon] wird für dieses Quest angezeigt, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_ACCEPT + 21: ['Fahrzeug Fähigk.', 'Wenn die Bedingung erfüllt ist, ist im Fahrzeug [npc=$2] [spell=$1] verfügbar'], // CND_SRC_VEHICLE_SPELL + 22: ['SmartAI', 'Wenn die Bedingung erfüllt ist, kann die KI dieser Kreatur zusätzliche Handlungen durchführen.'], // CND_SRC_SMART_EVENT + 23: ['Händler', 'Wenn die Bedingung erfüllt ist, hat der Händler diesen Gegenstand im Sortiment.'], // CND_SRC_NPC_VENDOR + 24: ['Zauberauslösung', 'Wenn die Bedingung erfüllt ist, kann der Zauber auslösen.'] // CND_SRC_SPELL_PROC }; var g_conditions = { 1: 'Der Spieler hat $eine:keine; Aura von $1', 2: 'Der Spieler besitzt$: nicht; $1', 3: 'Der Spieler hat$: nicht; $1 ausgerüstet', - 4: 'Der Spieler befindet sich$: nicht; in $1', // also used by 22, 23 + 4: 'Der Spieler befindet sich$: nicht; in $1', // also used by 22, 23 5: 'Der Ruf bei $1 ist$: nicht; $2', 6: 'Der Spieler ist$: nicht; $1', 7: 'Der Spieler beherrscht $1$: nicht;', 8: 'Der Spieler hat $1$: nicht; beendet', 9: 'Der Spieler hat $1$: nicht; angenommen', 10: 'Der Spieler ist$: nicht; $1', - 11: 'Die Spielwelt hat einen bestimmten Zustand$: nicht;',// nyi + 11: 'Die Spielwelt hat einen bestimmten Zustand$: nicht;', // nyi 12: '$1 ist$: nicht; aktiv', - 13: 'Die Instanz hat einen bestimmten Zustand$: nicht;',// nyi + 13: 'Die Instanz hat einen bestimmten Zustand$: nicht;', // nyi 14: 'Der Spieler hat $nie :;mit $1 interagiert', - 15: 'Der Spieler ist$: nicht; ein $1', // also used by 16 + 15: 'Der Spieler ist$: nicht; ein $1', // also used by 16 17: 'Der Spieler hat $1$: nicht; erlangt', 18: 'Der Spieler hat $1$: nicht; erhalten', 20: 'Des Spielers Geschlecht is$: nicht; [span class=icon-$2]$1[/span]', - 21: 'Das Ziel hat einen bestimmten Zustand$: nicht;', // nyi - 24: '', // not used + 21: 'Das Ziel hat einen bestimmten Zustand$: nicht;', // nyi + 24: '', // not used 25: 'Der Spieler kennt$: nicht; $1', 26: 'Die Kreatur befindet sich$: nicht; in Phase $1', 27: 'Die Stufe des Ziels ist$: nicht; $2 $1', 28: 'Der Spieler hat $1$: nicht; abgeschlossen', - 29: 'Der Spieler befindet sich$: nicht; in $2m zu $1', // also used by 30 - 31: 'Das Ziel des Zaubers ist$: nicht;: $1', // also used by 32 - 33: 'Der Spieler hat eine bestimmte Beziehung mit dem Ziel$: nicht;', // nyi + 29: 'Der Spieler befindet sich$: nicht; in $2m zu $1', // also used by 30 + 31: 'Das Ziel des Zaubers ist$: nicht;: $1', // also used by 32 + 33: 'Der Spieler hat eine bestimmte Beziehung mit dem Ziel$: nicht;', // nyi 34: 'Der Spieler hat eine bestimmte Ruf-Reaktion mit dem Ziel$: nicht;', // nyi 35: 'Das Ziel ist$: nicht; $2 $1m entfernt', 36: 'Das Ziel ist$: nicht; am Leben', diff --git a/static/js/locale_enus.js b/static/js/locale_enus.js index 1e481343..7903b8fd 100644 --- a/static/js/locale_enus.js +++ b/static/js/locale_enus.js @@ -925,12 +925,12 @@ var mn_tools = [ ]] ]; var mn_community = [ - [3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}], - [7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}], - [4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}], + [3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}], + [7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}], + [4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}], [,"Social"], - [6,"Facebook Page","http://www.facebook.com",null,{tinyIcon:"static/images/icons/facebook.gif"}], - [5,"Twitter Page","http://twitter.com",null,{tinyIcon:"static/images/icons/twitter.gif"}] + [6,"Facebook Page","http://www.facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}], + [5,"Twitter Page","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}] ]; var mn_more = [ [,"All About AoWoW"], @@ -2288,59 +2288,59 @@ var g_world_object_types = { }; var g_condition_types = { - 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE - 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE - 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE - 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE - 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE - 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE - 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE - 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE - 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE - 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE - 11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE - 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE - 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET - 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU - 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION - 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE - 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL - 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT - 19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT - 20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK - 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL - 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT - 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR - 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC + 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE + 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE + 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE + 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE + 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE + 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE + 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE + 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE + 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE + 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE + 11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE + 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE + 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET + 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU + 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION + 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE + 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL + 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT + 19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK + 20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT + 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL + 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT + 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR + 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC }; var g_conditions = { 1: 'The Player $has:does not have; an aura of $1', 2: 'The Player $owns: does not own; $1', 3: 'The Player $has:does not have; $1 equipped', - 4: 'The Player is$: not; in $1', // also used by 22, 23 + 4: 'The Player is$: not; in $1', // also used by 22, 23 5: 'The Player\'s standing with $1 is$: not; $2', 6: 'The Player is$: not; $1', 7: 'The Player $knows: does not know; $1', 8: 'The Player has$: not; finished $1', 9: 'The Player has$: not; accepted $1', 10: 'The Player is$: not; $1', - 11: 'The game word is$: not; in a certain state', // nyi + 11: 'The game word is$: not; in a certain state', // nyi 12: '$1 must$: not; be active', - 13: 'The instance $has:does not have; a certain state', // nyi + 13: 'The instance $has:does not have; a certain state', // nyi 14: 'The Player has $never:; interacted with $1', - 15: 'The Player is$: not; a $1', // also used by 16 + 15: 'The Player is$: not; a $1', // also used by 16 17: 'The Player has$: not; achieved $1', 18: 'The Player has$: not; obtained $1', 20: 'The Player\'s gender is$: not; [span class=icon-$2]$1[/span]', - 21: 'The target $has:does not have; a certain state', // nyi - 24: '', // not used + 21: 'The target $has:does not have; a certain state', // nyi + 24: '', // not used 25: 'The Player $knows: does not know; $1', 26: 'The Creature is$: not; in phase $1', 27: 'The target\'s level is$: not; $2 $1', 28: 'The Player has$: not; completed $1', - 29: 'The Player is$: not; within $2yd of $1', // also used by 30 - 31: 'Casters\'s target is$: not; $1', // also used by 32 + 29: 'The Player is$: not; within $2yd of $1', // also used by 30 + 31: 'Casters\'s target is$: not; $1', // also used by 32 33: 'The Player $has:does not have; a certain relation to the target', // nyi 34: 'The target $has:does not have; a certain reaction to the Player', // nyi 35: 'The target is$: not; $2 $1yd away', diff --git a/static/js/locale_eses.js b/static/js/locale_eses.js index 35b31ace..010ded87 100644 --- a/static/js/locale_eses.js +++ b/static/js/locale_eses.js @@ -879,12 +879,12 @@ var mn_tools = [ ]] ]; var mn_community = [ - [3,"Foros","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}], - [7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}], - [4,"Canal de IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}], + [3,"Foros","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}], + [7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}], + [4,"Canal de IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}], [,"Social"], - [6,"Página de Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}], - [5,"Página de Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}] + [6,"Página de Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}], + [5,"Página de Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}] ]; var mn_more = [ [,"Todo sobre AoWoW"], @@ -2244,30 +2244,30 @@ var g_world_object_types = { }; var g_condition_types = { - 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE - 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE - 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE - 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE - 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE - 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE - 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE - 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE - 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE - 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE - 11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE - 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE - 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET - 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU - 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION - 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE - 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL - 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT - 19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT - 20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK - 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL - 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT - 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR - 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC + 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE + 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE + 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE + 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE + 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE + 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE + 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE + 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE + 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE + 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE + 11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE + 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE + 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET + 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU + 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION + 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE + 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL + 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT + 19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK + 20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT + 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL + 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT + 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR + 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC }; var g_conditions = { diff --git a/static/js/locale_frfr.js b/static/js/locale_frfr.js index 97577e9b..7f209e85 100644 --- a/static/js/locale_frfr.js +++ b/static/js/locale_frfr.js @@ -879,12 +879,12 @@ var mn_tools = [ ]] ]; var mn_community = [ - [3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}], - [7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}], - [4,"Canal IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}], + [3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}], + [7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}], + [4,"Canal IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}], [,"Social"], - [6,"Page Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}], - [5,"Page Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}] + [6,"Page Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}], + [5,"Page Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}] ]; var mn_more = [ [,"Tout sur AoWoW"], @@ -2231,30 +2231,30 @@ var g_world_object_types = { }; var g_condition_types = { - 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE - 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE - 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE - 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE - 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE - 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE - 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE - 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE - 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE - 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE - 11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE - 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE - 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET - 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU - 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION - 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE - 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL - 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT - 19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT - 20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK - 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL - 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT - 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR - 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC + 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE + 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE + 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE + 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE + 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE + 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE + 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE + 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE + 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE + 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE + 11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE + 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE + 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET + 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU + 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION + 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE + 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL + 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT + 19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK + 20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT + 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL + 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT + 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR + 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC }; var g_conditions = { diff --git a/static/js/locale_ruru.js b/static/js/locale_ruru.js index af96622f..75b7c894 100644 --- a/static/js/locale_ruru.js +++ b/static/js/locale_ruru.js @@ -879,12 +879,12 @@ var mn_tools = [ ]] ]; var mn_community = [ - [3,"Форум","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}], - [7,"Блог","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}], - [4,"Канал IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}], + [3,"Форум","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}], + [7,"Блог","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}], + [4,"Канал IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}], [,"Социальные сети"], - [6,"Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}], - [5,"Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}] + [6,"Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}], + [5,"Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}] ]; var mn_more = [ [,"О AoWoW"], @@ -2231,30 +2231,30 @@ var g_world_object_types = { }; var g_condition_types = { - 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE - 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE - 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE - 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE - 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE - 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE - 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE - 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE - 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE - 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE - 11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE - 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE - 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET - 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU - 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION - 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE - 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL - 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT - 19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT - 20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK - 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL - 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT - 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR - 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC + 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE + 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE + 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE + 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE + 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE + 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE + 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE + 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE + 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE + 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE + 11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE + 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE + 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET + 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU + 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION + 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE + 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL + 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT + 19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK + 20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT + 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL + 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT + 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR + 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC }; var g_conditions = {