diff --git a/pages/event.php b/pages/event.php
index bd6266da..aea4e8ae 100644
--- a/pages/event.php
+++ b/pages/event.php
@@ -74,6 +74,10 @@ class EventPage extends GenericPage
$this->infobox[] = Lang::$npc['rank'][3].Lang::$main['colon'].'[npc='.$_.']';
}
+ // display internal id to staff
+ if (User::isInGroup(U_GROUP_STAFF))
+ $this->infobox[] = 'Event-Id'.Lang::$main['colon'].$this->eId;
+
/****************/
/* Main Content */
/****************/
diff --git a/pages/npc.php b/pages/npc.php
index e6c13156..5591dc99 100644
--- a/pages/npc.php
+++ b/pages/npc.php
@@ -477,7 +477,7 @@ class NpcPage extends GenericPage
$lvData = $soldItems->getListviewData(ITEMINFO_VENDOR, [TYPE_NPC => $this->typeId]);
$sc = Util::getServerConditions(CND_SRC_NPC_VENDOR, $this->typeId);
- if ($sc[0])
+ if (!empty($sc[0]))
{
$this->extendGlobalData($sc[1]);
diff --git a/pages/quest.php b/pages/quest.php
index 042b4a56..11b4b26e 100644
--- a/pages/quest.php
+++ b/pages/quest.php
@@ -600,25 +600,22 @@ class QuestPage extends GenericPage
// tab: conditions
$sc = Util::getServerConditions([CND_SRC_QUEST_ACCEPT, CND_SRC_QUEST_SHOW_MARK], null, $this->typeId);
- if ($sc[0])
+ if (!empty($sc[0]))
{
- if (!empty($sc[0]))
- {
- $this->extendGlobalData($sc[1]);
- $tab = "";
+ $this->extendGlobalData($sc[1]);
+ $tab = "";
- $this->lvTabs[] = array(
- 'file' => null,
- 'data' => $tab,
- 'params' => array(
- 'id' => 'conditions',
- 'name' => '$LANG.requires'
- )
- );
- }
+ $this->lvTabs[] = array(
+ 'file' => null,
+ 'data' => $tab,
+ 'params' => array(
+ 'id' => 'conditions',
+ 'name' => '$LANG.requires'
+ )
+ );
}
}
diff --git a/pages/spell.php b/pages/spell.php
index f02e8bfe..8d0a4eb9 100644
--- a/pages/spell.php
+++ b/pages/spell.php
@@ -1083,25 +1083,22 @@ class SpellPage extends GenericPage
// tab: conditions
$sc = Util::getServerConditions([CND_SRC_SPELL_LOOT_TEMPLATE, CND_SRC_SPELL_IMPLICIT_TARGET, CND_SRC_SPELL, CND_SRC_SPELL_CLICK_EVENT, CND_SRC_VEHICLE_SPELL, CND_SRC_SPELL_PROC], null, $this->typeId);
- if ($sc[0])
+ if (!empty($sc[0]))
{
- if (!empty($sc[0]))
- {
- $this->extendGlobalData($sc[1]);
- $tab = "";
+ $this->extendGlobalData($sc[1]);
+ $tab = "";
- $this->lvTabs[] = array(
- 'file' => null,
- 'data' => $tab,
- 'params' => array(
- 'id' => 'conditions',
- 'name' => '$LANG.requires'
- )
- );
- }
+ $this->lvTabs[] = array(
+ 'file' => null,
+ 'data' => $tab,
+ 'params' => array(
+ 'id' => 'conditions',
+ 'name' => '$LANG.requires'
+ )
+ );
}
}
diff --git a/static/js/locale_dede.js b/static/js/locale_dede.js
index 95fb4efe..d04b9719 100644
--- a/static/js/locale_dede.js
+++ b/static/js/locale_dede.js
@@ -879,12 +879,12 @@ var mn_tools = [
]]
];
var mn_community = [
- [3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
- [7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
- [4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
+ [3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
+ [7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
+ [4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
[,"Soziales"],
- [6,"Facebook-Seite","http://www.facebook.com",null,{tinyIcon:"static/images/icons/facebook.gif"}],
- [5,"Twitter-Seite","http://twitter.com",null,{tinyIcon:"static/images/icons/twitter.gif"}]
+ [6,"Facebook-Seite","http://www.facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
+ [5,"Twitter-Seite","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
];
var mn_more = [
[,"Alles über AoWoW"],
@@ -2241,60 +2241,60 @@ var g_world_object_types = {
};
var g_condition_types = {
- 1: ['Plündern', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
- 2: ['Entzaubern', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
- 3: ['Angeln', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
- 4: ['Objekt Öffnen', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
- 5: ['Gegenst. Öffnen', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
- 6: ['Brief Anhang.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
- 7: ['Mahlen', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
- 8: ['Stehlen', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
- 9: ['Sondieren', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
- 10: ['Ref. Plündern', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
- 11: ['Kürschnern', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
- 12: ['Herstellen', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
- 13: ['Autom. Zielwahl', 'Nur Ziele, welche diese Bedinungen erfüllen, können von diesem Zauber betroffen sein.'], // CND_SRC_SPELL_IMPLICIT_TARGET
- 14: ['Dialog', 'Zeige den verwandten Dialog, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU
- 15: ['Dialog Menü', 'Zeige das verwandte Dialogmenü, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU_OPTION
- 16: ['Vehicle', 'Diese Kreatur kann als Fahrzeug benutzt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
- 17: ['Zauber', 'Der Zauber kann nur gewirkt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_SPELL
- 18: ['Klick', 'Wenn die Bedingung erfüllt ist, wirkt [npc=$2] [spell=$1], wenn man darauf klickt.'], // CND_SRC_SPELL_CLICK_EVENT
- 19: ['Quest Symbol', 'Ein [icon name=quest_startend] [/icon] wird für dieses Quest angezeigt, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_ACCEPT
- 20: ['Quest Annahme', 'Der Spieler kann dieses Quest annehmen, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_SHOW_MARK
- 21: ['Fahrzeug Fähigk.', 'Wenn die Bedingung erfüllt ist, ist im Fahrzeug [npc=$2] [spell=$1] verfügbar'], // CND_SRC_VEHICLE_SPELL
- 22: ['SmartKI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
- 23: ['Händler', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
- 24: ['Zauberauslösung', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
+ 1: ['Plündern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand aus [npc=$1] geplündert werden.'], // CND_SRC_CREATURE_LOOT_TEMPLATE
+ 2: ['Entzaubern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand aus [item=$1] entzaubert werden.'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
+ 3: ['Angeln', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Angeln in [zone=$1] gefunden werden.'], // CND_SRC_FISHING_LOOT_TEMPLATE
+ 4: ['Objekt Öffnen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand in [object=$1] gefunden werden.'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
+ 5: ['Gegenst. Öffnen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand in [item=$1] gefunden werden.'], // CND_SRC_ITEM_LOOT_TEMPLATE
+ 6: ['Brief Anhang', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand an diesem Brief angehängt sein.'], // CND_SRC_MAIL_LOOT_TEMPLATE
+ 7: ['Mahlen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Mahlen von [item=$1] gefunden werden.'], // CND_SRC_MILLING_LOOT_TEMPLATE
+ 8: ['Stehlen', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand von [npc=$1] gesammelt werden.'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
+ 9: ['Sondieren', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Sondieren von [item=$1] gefunden werden.'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
+ 10: ['Ref. Plündern', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
+ 11: ['Kürschnern', 'Wenn die Bedingung erfüllt ist, kann dieser Gegenstand beim Kürschnern von [item=$1] gefunden werden.'], // CND_SRC_SKINNING_LOOT_TEMPLATE
+ 12: ['Herstellen', 'Wenn die Bedingung erfüllt ist, kann beim Wirken von [spell=$1] zusätzlich dieser Gegenstand erzeugt werden.'], // CND_SRC_SPELL_LOOT_TEMPLATE
+ 13: ['Autom. Zielwahl', 'Nur Ziele, welche diese Bedinungen erfüllen, können von diesem Zauber betroffen sein.'], // CND_SRC_SPELL_IMPLICIT_TARGET
+ 14: ['Dialog', 'Zeige den verwandten Dialog, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU
+ 15: ['Dialog Menü', 'Zeige das verwandte Dialogmenü, wenn die Bedingungen erfüllt sind.'], // CND_SRC_GOSSIP_MENU_OPTION
+ 16: ['Vehicle', 'Diese Kreatur kann als Fahrzeug benutzt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
+ 17: ['Zauber', 'Der Zauber kann nur gewirkt werden, wenn die Bedingungen erfüllt sind.'], // CND_SRC_SPELL
+ 18: ['Klick', 'Wenn die Bedingung erfüllt ist, wirkt [npc=$2] [spell=$1], wenn man darauf klickt.'], // CND_SRC_SPELL_CLICK_EVENT
+ 19: ['Quest Annahme', 'Der Spieler kann dieses Quest annehmen, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_SHOW_MARK
+ 20: ['Quest Symbol', 'Ein [icon name=quest_startend] [/icon] wird für dieses Quest angezeigt, wenn die Bedingungen erfüllt sind.'], // CND_SRC_QUEST_ACCEPT
+ 21: ['Fahrzeug Fähigk.', 'Wenn die Bedingung erfüllt ist, ist im Fahrzeug [npc=$2] [spell=$1] verfügbar'], // CND_SRC_VEHICLE_SPELL
+ 22: ['SmartAI', 'Wenn die Bedingung erfüllt ist, kann die KI dieser Kreatur zusätzliche Handlungen durchführen.'], // CND_SRC_SMART_EVENT
+ 23: ['Händler', 'Wenn die Bedingung erfüllt ist, hat der Händler diesen Gegenstand im Sortiment.'], // CND_SRC_NPC_VENDOR
+ 24: ['Zauberauslösung', 'Wenn die Bedingung erfüllt ist, kann der Zauber auslösen.'] // CND_SRC_SPELL_PROC
};
var g_conditions = {
1: 'Der Spieler hat $eine:keine; Aura von $1',
2: 'Der Spieler besitzt$: nicht; $1',
3: 'Der Spieler hat$: nicht; $1 ausgerüstet',
- 4: 'Der Spieler befindet sich$: nicht; in $1', // also used by 22, 23
+ 4: 'Der Spieler befindet sich$: nicht; in $1', // also used by 22, 23
5: 'Der Ruf bei $1 ist$: nicht; $2',
6: 'Der Spieler ist$: nicht; $1',
7: 'Der Spieler beherrscht $1$: nicht;',
8: 'Der Spieler hat $1$: nicht; beendet',
9: 'Der Spieler hat $1$: nicht; angenommen',
10: 'Der Spieler ist$: nicht; $1',
- 11: 'Die Spielwelt hat einen bestimmten Zustand$: nicht;',// nyi
+ 11: 'Die Spielwelt hat einen bestimmten Zustand$: nicht;', // nyi
12: '$1 ist$: nicht; aktiv',
- 13: 'Die Instanz hat einen bestimmten Zustand$: nicht;',// nyi
+ 13: 'Die Instanz hat einen bestimmten Zustand$: nicht;', // nyi
14: 'Der Spieler hat $nie :;mit $1 interagiert',
- 15: 'Der Spieler ist$: nicht; ein $1', // also used by 16
+ 15: 'Der Spieler ist$: nicht; ein $1', // also used by 16
17: 'Der Spieler hat $1$: nicht; erlangt',
18: 'Der Spieler hat $1$: nicht; erhalten',
20: 'Des Spielers Geschlecht is$: nicht; [span class=icon-$2]$1[/span]',
- 21: 'Das Ziel hat einen bestimmten Zustand$: nicht;', // nyi
- 24: '', // not used
+ 21: 'Das Ziel hat einen bestimmten Zustand$: nicht;', // nyi
+ 24: '', // not used
25: 'Der Spieler kennt$: nicht; $1',
26: 'Die Kreatur befindet sich$: nicht; in Phase $1',
27: 'Die Stufe des Ziels ist$: nicht; $2 $1',
28: 'Der Spieler hat $1$: nicht; abgeschlossen',
- 29: 'Der Spieler befindet sich$: nicht; in $2m zu $1', // also used by 30
- 31: 'Das Ziel des Zaubers ist$: nicht;: $1', // also used by 32
- 33: 'Der Spieler hat eine bestimmte Beziehung mit dem Ziel$: nicht;', // nyi
+ 29: 'Der Spieler befindet sich$: nicht; in $2m zu $1', // also used by 30
+ 31: 'Das Ziel des Zaubers ist$: nicht;: $1', // also used by 32
+ 33: 'Der Spieler hat eine bestimmte Beziehung mit dem Ziel$: nicht;', // nyi
34: 'Der Spieler hat eine bestimmte Ruf-Reaktion mit dem Ziel$: nicht;', // nyi
35: 'Das Ziel ist$: nicht; $2 $1m entfernt',
36: 'Das Ziel ist$: nicht; am Leben',
diff --git a/static/js/locale_enus.js b/static/js/locale_enus.js
index 1e481343..7903b8fd 100644
--- a/static/js/locale_enus.js
+++ b/static/js/locale_enus.js
@@ -925,12 +925,12 @@ var mn_tools = [
]]
];
var mn_community = [
- [3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
- [7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
- [4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
+ [3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
+ [7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
+ [4,"IRC-Channel","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
[,"Social"],
- [6,"Facebook Page","http://www.facebook.com",null,{tinyIcon:"static/images/icons/facebook.gif"}],
- [5,"Twitter Page","http://twitter.com",null,{tinyIcon:"static/images/icons/twitter.gif"}]
+ [6,"Facebook Page","http://www.facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
+ [5,"Twitter Page","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
];
var mn_more = [
[,"All About AoWoW"],
@@ -2288,59 +2288,59 @@ var g_world_object_types = {
};
var g_condition_types = {
- 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
- 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
- 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
- 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
- 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
- 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
- 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
- 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
- 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
- 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
- 11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
- 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
- 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
- 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
- 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
- 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
- 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
- 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
- 19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
- 20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
- 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
- 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
- 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
- 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
+ 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
+ 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
+ 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
+ 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
+ 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
+ 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
+ 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
+ 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
+ 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
+ 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
+ 11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
+ 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
+ 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
+ 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
+ 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
+ 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
+ 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
+ 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
+ 19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
+ 20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
+ 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
+ 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
+ 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
+ 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
};
var g_conditions = {
1: 'The Player $has:does not have; an aura of $1',
2: 'The Player $owns: does not own; $1',
3: 'The Player $has:does not have; $1 equipped',
- 4: 'The Player is$: not; in $1', // also used by 22, 23
+ 4: 'The Player is$: not; in $1', // also used by 22, 23
5: 'The Player\'s standing with $1 is$: not; $2',
6: 'The Player is$: not; $1',
7: 'The Player $knows: does not know; $1',
8: 'The Player has$: not; finished $1',
9: 'The Player has$: not; accepted $1',
10: 'The Player is$: not; $1',
- 11: 'The game word is$: not; in a certain state', // nyi
+ 11: 'The game word is$: not; in a certain state', // nyi
12: '$1 must$: not; be active',
- 13: 'The instance $has:does not have; a certain state', // nyi
+ 13: 'The instance $has:does not have; a certain state', // nyi
14: 'The Player has $never:; interacted with $1',
- 15: 'The Player is$: not; a $1', // also used by 16
+ 15: 'The Player is$: not; a $1', // also used by 16
17: 'The Player has$: not; achieved $1',
18: 'The Player has$: not; obtained $1',
20: 'The Player\'s gender is$: not; [span class=icon-$2]$1[/span]',
- 21: 'The target $has:does not have; a certain state', // nyi
- 24: '', // not used
+ 21: 'The target $has:does not have; a certain state', // nyi
+ 24: '', // not used
25: 'The Player $knows: does not know; $1',
26: 'The Creature is$: not; in phase $1',
27: 'The target\'s level is$: not; $2 $1',
28: 'The Player has$: not; completed $1',
- 29: 'The Player is$: not; within $2yd of $1', // also used by 30
- 31: 'Casters\'s target is$: not; $1', // also used by 32
+ 29: 'The Player is$: not; within $2yd of $1', // also used by 30
+ 31: 'Casters\'s target is$: not; $1', // also used by 32
33: 'The Player $has:does not have; a certain relation to the target', // nyi
34: 'The target $has:does not have; a certain reaction to the Player', // nyi
35: 'The target is$: not; $2 $1yd away',
diff --git a/static/js/locale_eses.js b/static/js/locale_eses.js
index 35b31ace..010ded87 100644
--- a/static/js/locale_eses.js
+++ b/static/js/locale_eses.js
@@ -879,12 +879,12 @@ var mn_tools = [
]]
];
var mn_community = [
- [3,"Foros","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
- [7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
- [4,"Canal de IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
+ [3,"Foros","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
+ [7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
+ [4,"Canal de IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
[,"Social"],
- [6,"Página de Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}],
- [5,"Página de Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}]
+ [6,"Página de Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
+ [5,"Página de Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
];
var mn_more = [
[,"Todo sobre AoWoW"],
@@ -2244,30 +2244,30 @@ var g_world_object_types = {
};
var g_condition_types = {
- 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
- 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
- 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
- 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
- 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
- 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
- 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
- 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
- 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
- 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
- 11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
- 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
- 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
- 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
- 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
- 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
- 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
- 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
- 19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
- 20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
- 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
- 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
- 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
- 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
+ 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
+ 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
+ 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
+ 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
+ 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
+ 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
+ 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
+ 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
+ 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
+ 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
+ 11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
+ 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
+ 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
+ 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
+ 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
+ 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
+ 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
+ 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
+ 19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
+ 20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
+ 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
+ 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
+ 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
+ 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
};
var g_conditions = {
diff --git a/static/js/locale_frfr.js b/static/js/locale_frfr.js
index 97577e9b..7f209e85 100644
--- a/static/js/locale_frfr.js
+++ b/static/js/locale_frfr.js
@@ -879,12 +879,12 @@ var mn_tools = [
]]
];
var mn_community = [
- [3,"Forum","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
- [7,"Blog","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
- [4,"Canal IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
+ [3,"Forum","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
+ [7,"Blog","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
+ [4,"Canal IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
[,"Social"],
- [6,"Page Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}],
- [5,"Page Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}]
+ [6,"Page Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
+ [5,"Page Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
];
var mn_more = [
[,"Tout sur AoWoW"],
@@ -2231,30 +2231,30 @@ var g_world_object_types = {
};
var g_condition_types = {
- 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
- 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
- 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
- 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
- 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
- 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
- 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
- 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
- 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
- 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
- 11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
- 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
- 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
- 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
- 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
- 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
- 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
- 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
- 19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
- 20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
- 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
- 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
- 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
- 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
+ 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
+ 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
+ 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
+ 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
+ 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
+ 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
+ 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
+ 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
+ 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
+ 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
+ 11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
+ 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
+ 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
+ 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
+ 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
+ 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
+ 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
+ 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
+ 19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
+ 20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
+ 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
+ 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
+ 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
+ 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
};
var g_conditions = {
diff --git a/static/js/locale_ruru.js b/static/js/locale_ruru.js
index af96622f..75b7c894 100644
--- a/static/js/locale_ruru.js
+++ b/static/js/locale_ruru.js
@@ -879,12 +879,12 @@ var mn_tools = [
]]
];
var mn_community = [
- [3,"Форум","http://forums.battle.net",null,{tinyIcon:"static/images/icons/forum.png"}],
- [7,"Блог","http://worldpress.com",null,{tinyIcon:"static/images/icons/blog.png"}],
- [4,"Канал IRC","http://webchat.quakenet.org/",null,{tinyIcon:"static/images/icons/irc.png"}],
+ [3,"Форум","http://forums.battle.net",null,{tinyIcon: g_staticUrl + "/images/icons/forum.png"}],
+ [7,"Блог","http://worldpress.com",null,{tinyIcon: g_staticUrl + "/images/icons/blog.png"}],
+ [4,"Канал IRC","http://webchat.quakenet.org/",null,{tinyIcon: g_staticUrl + "/images/icons/irc.png"}],
[,"Социальные сети"],
- [6,"Facebook","http://facebook.com",null,{icon:"static/images/icons/facebook.gif"}],
- [5,"Twitter","http://twitter.com",null,{icon:"static/images/icons/twitter.gif"}]
+ [6,"Facebook","http://facebook.com",null,{tinyIcon: g_staticUrl + "/images/icons/facebook.gif"}],
+ [5,"Twitter","http://twitter.com",null,{tinyIcon: g_staticUrl + "/images/icons/twitter.gif"}]
];
var mn_more = [
[,"О AoWoW"],
@@ -2231,30 +2231,30 @@ var g_world_object_types = {
};
var g_condition_types = {
- 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
- 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
- 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
- 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
- 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
- 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
- 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
- 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
- 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
- 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
- 11: ['Skinning', 'If the conditions are met, this item can be skinned (salvaged, (mined, (herbed))) from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
- 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
- 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
- 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
- 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
- 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
- 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
- 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
- 19: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
- 20: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
- 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
- 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
- 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
- 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
+ 1: ['Looting', 'If the conditions are met, this item can be dropped by [npc=$1].'], // CND_SRC_CREATURE_LOOT_TEMPLATE
+ 2: ['Disenchanting', 'If the conditions are met, this item can be found when disenchanting [item=$1].'], // CND_SRC_DISENCHANT_LOOT_TEMPLATE
+ 3: ['Fishing', 'If the conditions are met, fishing in [zone=$1] can yield this item.'], // CND_SRC_FISHING_LOOT_TEMPLATE
+ 4: ['Object Opening', 'If the conditions are met, this item can be found in [object=$1].'], // CND_SRC_GAMEOBJECT_LOOT_TEMPLATE
+ 5: ['Item Opening', 'If the conditions are met, this item can be found in [item=$1].'], // CND_SRC_ITEM_LOOT_TEMPLATE
+ 6: ['Mail Attachm.', 'If the conditions are met, this item can be attached to this mail.'], // CND_SRC_MAIL_LOOT_TEMPLATE
+ 7: ['Milling', 'If the conditions are met, this item can be milled from [item=$1].'], // CND_SRC_MILLING_LOOT_TEMPLATE
+ 8: ['Pickpocketing', 'If the conditions are met, this item can be picked from [npc=$1].'], // CND_SRC_PICKPOCKETING_LOOT_TEMPLATE
+ 9: ['Prospecting', 'If the conditions are met, this item can be prospected from [item=$1].'], // CND_SRC_PROSPECTING_LOOT_TEMPLATE
+ 10: ['Ref. Looting', ''], // CND_SRC_REFERENCE_LOOT_TEMPLATE
+ 11: ['Skinning', 'If the conditions are met, this item can be skinned from [npc=$1].'], // CND_SRC_SKINNING_LOOT_TEMPLATE
+ 12: ['Crafting', 'If the conditions are met, casting [spell=$1] may also create this item.'], // CND_SRC_SPELL_LOOT_TEMPLATE
+ 13: ['Auto Target', 'Only targets matching the conditions can be affected by the spell.'], // CND_SRC_SPELL_IMPLICIT_TARGET
+ 14: ['Gossip', 'Display the related Gossip entry on [npc=$2], if the conditions are met.'], // CND_SRC_GOSSIP_MENU
+ 15: ['Gossip Menu', 'Display the related Gossip menu, if the conditions are met.'], // CND_SRC_GOSSIP_MENU_OPTION
+ 16: ['Vehicle', 'This Creature can be used as a vehicle, if the conditions are met.'], // CND_SRC_CREATURE_TEMPLATE_VEHICLE
+ 17: ['Spell', 'This Spell can only be cast, if the conditions are met.'], // CND_SRC_SPELL
+ 18: ['Spell Click', 'If the conditions are met, [npc=$2] casts [spell=$1] if clicked on.'], // CND_SRC_SPELL_CLICK_EVENT
+ 19: ['Quest Accept', 'The Player can accept this quest, if the condition is met.'], // CND_SRC_QUEST_SHOW_MARK
+ 20: ['Quest Sign', 'A [icon name=quest_startend] [/icon] will be shown for this quest, if the condition is met.'], // CND_SRC_QUEST_ACCEPT
+ 21: ['Vehicle Spell', 'If the conditions are met, vehicle [npc=$2] has [spell=$1] available.'], // CND_SRC_VEHICLE_SPELL
+ 22: ['SmartAI', 'If the conditions are met, the creatures AI may perform additional actions.'], // CND_SRC_SMART_EVENT
+ 23: ['Vendor', 'If the conditions are met, the vendor will have this item available.'], // CND_SRC_NPC_VENDOR
+ 24: ['Spell Proc', 'If the conditions are met, the spell is allowed to proc.'] // CND_SRC_SPELL_PROC
};
var g_conditions = {