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Emotes
* have creature emotes in the same system (on a negeative index) as SAI links were uselessly pointing to player emotes before * player emotes are now gendered * display two more cases of who points at whom when using a player emote * use and link event sound from emote * display more misc info
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@@ -627,7 +627,7 @@ $lang = array(
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SAI_ACTION_SET_FACTION => ['(%1$d)?Set faction of #target# to [faction=%7$d]:Reset faction of #target#;.', null],
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SAI_ACTION_MORPH_TO_ENTRY_OR_MODEL => ['(%7$d)?Reset apperance.:Take the appearance of;(%1$d)? [npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
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SAI_ACTION_SOUND => ['Play sound(%2$d)? to invoking player:;:[div float=right width=270px][sound=%1$d][/div]', 'Played by environment.'],
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SAI_ACTION_PLAY_EMOTE => ['Emote [emote=%1$d] to #target#.', null],
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SAI_ACTION_PLAY_EMOTE => ['(%1$d)?Emote [emote=%1$d] to #target#.: End Emote.;', null],
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SAI_ACTION_FAIL_QUEST => ['Fail [quest=%1$d] for #target#.', null],
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SAI_ACTION_OFFER_QUEST => ['(%2$d)?Add [quest=%1$d] to #target#\'s log:Offer [quest=%1$d] to #target#;.', null],
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SAI_ACTION_SET_REACT_STATE => ['#target# becomes %7$s.', null],
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@@ -638,7 +638,7 @@ $lang = array(
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SAI_ACTION_THREAT_SINGLE_PCT => ['Modify #target#\'s threat by %7$d%%.', null],
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SAI_ACTION_THREAT_ALL_PCT => ['Modify the threat of all targets by %7$d%%.', null],
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SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Exploration event of [quest=%1$d] is completed for #target#.', null],
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SAI_ACTION_SET_EMOTE_STATE => ['Continuously emote [emote=%1$d] to #target#.', null],
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SAI_ACTION_SET_EMOTE_STATE => ['(%1$d)?Continuously emote [emote=%1$d] to #target#.:End emote state;', null],
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SAI_ACTION_SET_UNIT_FLAG => ['Set (%2$d)?UnitFlags2:UnitFlags; %7$s.', null],
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SAI_ACTION_REMOVE_UNIT_FLAG => ['Unset (%2$d)?UnitFlags2:UnitFlags; %7$s.', null],
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/* 20*/ SAI_ACTION_AUTO_ATTACK => ['(%1$d)?Start:Stop; auto attacking #target#.', null],
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@@ -919,12 +919,35 @@ $lang = array(
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),
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'emote' => array(
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'notFound' => "This Emote doesn't exist.",
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'self' => "To Yourself",
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'target' => "To others with a target",
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'noTarget' => "To others without a target",
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// 'self' => "To Yourself",
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// 'target' => "To others with a target",
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// 'noTarget' => "To others without a target",
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'targeted' => "Used with target",
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'untargeted' => "Used without target",
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'isAnimated' => "Uses an animation",
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'eventSound' => "Event Sound",
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'aliases' => "Aliases",
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'noText' => "This Emote has no text.",
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'noCommand' => "This Emote has no /-command. It can not be triggered.",
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'flags' => array( // gm stuff - translation nice but not essential
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EMOTE_FLAG_ONLY_STANDING => "Only while standig",
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EMOTE_FLAG_USE_MOUNT => "Emote applies to mount",
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EMOTE_FLAG_NOT_CHANNELING => "Not while channeling",
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EMOTE_FLAG_ANIM_TALK => "Talk anim - talk",
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EMOTE_FLAG_ANIM_QUESTION => "Talk anim - question",
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EMOTE_FLAG_ANIM_EXCLAIM => "Talk anim - exclamation",
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EMOTE_FLAG_ANIM_SHOUT => "Talk anim - shout",
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EMOTE_FLAG_NOT_SWIMMING => "Not while swimming",
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EMOTE_FLAG_ANIM_LAUGH => "Talk anim - laugh",
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EMOTE_FLAG_CAN_LIE_ON_GROUND => "Usable while sleeping or dead",
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EMOTE_FLAG_NOT_FROM_CLIENT => "Creature only",
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EMOTE_FLAG_NOT_CASTING => "Not while casting",
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EMOTE_FLAG_END_MOVEMENT => "Emote ends movement",
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EMOTE_FLAG_INTERRUPT_ON_ATTACK => "Interrupt on attacking",
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EMOTE_FLAG_ONLY_STILL => "Only while still",
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EMOTE_FLAG_NOT_FLYING => "Not while flying"
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),
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'state' => ['Oneshot', 'Continuous State', 'Continuous Emote']
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),
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'enchantment' => array(
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'details' => "Details",
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