* have creature emotes in the same system (on a negeative index) as SAI links were uselessly pointing to player emotes before
 * player emotes are now gendered
 * display two more cases of who points at whom when using a player emote
 * use and link event sound from emote
 * display more misc info
This commit is contained in:
Sarjuuk
2023-08-13 05:10:30 +02:00
parent 0f186576d3
commit 4d6fb4975e
20 changed files with 495 additions and 106 deletions

View File

@@ -62,8 +62,8 @@ class DBC
'durabilitycosts' => 'niiiiiiiiixiiiiiiiiiiixiiiixix',
'durabilityquality' => 'nf',
'dungeonencounter' => 'niiiisxsssxsxsxxxxxxxxx',
'emotes' => 'nxixxxx',
'emotestext' => 'nsiixxxixixxxxxxxxx',
'emotes' => 'nsiiiii',
'emotestext' => 'nsiiiixixixiixxixxx',
'emotestextdata' => 'nsxsssxsxsxxxxxxxx',
'emotestextsound' => 'niiii',
'faction' => 'niiiiiiiiiiiiiixxxiffixsxsssxsxsxxxxxxxxxxxxxxxxxxxxxxxxx',
@@ -167,8 +167,8 @@ class DBC
'durabilitycosts' => 'id,w0,w1,w2,w3,w4,w5,w6,w7,w8,w10,w11,w12,w13,w14,w15,w16,w17,w18,w19,w20,a1,a2,a3,a4,a6',
'durabilityquality' => 'id,mod',
'dungeonencounter' => 'id,map,mode,order,bit,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8',
'emotes' => 'id,animationId',
'emotestext' => 'id,command,emoteId,targetId,noTargetId,selfId',
'emotes' => 'id,name,animationId,flags,state,stateParam,soundId',
'emotestext' => 'id,command,emoteId,etd0,etd1,etd2,etd4,etd6,etd8,etd9,etd12',
'emotestextsound' => 'id,emotesTextId,raceId,gender,soundId',
'emotestextdata' => 'id,text_loc0,text_loc2,text_loc3,text_loc4,text_loc6,text_loc8',
'faction' => 'id,repIdx,baseRepRaceMask1,baseRepRaceMask2,baseRepRaceMask3,baseRepRaceMask4,baseRepClassMask1,baseRepClassMask2,baseRepClassMask3,baseRepClassMask4,baseRepValue1,baseRepValue2,baseRepValue3,baseRepValue4,repFlags1,parentFaction,spilloverRateIn,spilloverRateOut,spilloverMaxRank,name_loc0,name_loc2,name_loc3,name_loc4,name_loc6,name_loc8',