diff --git a/README.md b/README.md index cb322797..c8303628 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# ![logo](static/images/logos/home.png) +![logo](static/images/logos/home.png) ## Build Status @@ -37,10 +37,9 @@ audio processing may require [lame](https://sourceforge.net/projects/lame/files/ #### Highly Recommended + setting the following configuration values on your TrintyCore server will greatly increase the accuracy of spawn points - ``` -Calculate.Creature.Zone.Area.Data = 1 -Calculate.Gameoject.Zone.Area.Data = 1 -``` +> Calculate.Creature.Zone.Area.Data = 1 +> Calculate.Gameoject.Zone.Area.Data = 1 + ## Install @@ -52,38 +51,32 @@ Calculate.Gameoject.Zone.Area.Data = 1 5. compile the MPQExtractor extract the following directories from the client archives into `setup/mpqdata/`, while maintaining patch order (suffix: 1 -> 9 -> A -> Z) .. for every locale you are going to use: - ``` -/DBFilesClient/ -/Interface/WorldMap/ -/Interface/FrameXML/GlobalStrings.lua -``` - + > \/DBFilesClient/ + > \/Interface/WorldMap/ + > \/Interface/FrameXML/GlobalStrings.lua + .. once is enough (still apply the localeCode though): - ``` -/Interface/TalentFrame/ -/Interface/Glues/Credits/ -/Interface/Icons/ -/Interface/Spellbook/ -/Interface/PaperDoll/ -/Interface/GLUES/CHARACTERCREATE/ -/Interface/Pictures -/Interface/PvPRankBadges -/Interface/FlavorImages -/Interface/Calendar/Holidays/ -/Sounds/ -``` - + > \/Interface/TalentFrame/ + > \/Interface/Glues/Credits/ + > \/Interface/Icons/ + > \/Interface/Spellbook/ + > \/Interface/PaperDoll/ + > \/Interface/GLUES/CHARACTERCREATE/ + > \/Interface/Pictures + > \/Interface/PvPRankBadges + > \/Interface/FlavorImages + > \/Interface/Calendar/Holidays/ + > \/Sounds/ + .. optionaly (for other uses): - ``` -/Interface/GLUES/LOADINGSCREENS/ -``` + > \/Interface/GLUES/LOADINGSCREENS/ 6. reencode the audio files. WAV-files need to be reencoded as `ogg/vorbis` and some MP3s may identify themselves as `application/octet-stream` instead of `audio/mpeg`. example for ffmpeg ``` -cd path/to/mpqdata/ -find -name "*.wav" -exec ffmpeg -hide_banner -y -i {} -acodec libvorbis {}.ogg \; # file.wav -> file.wav.ogg -find -name "*.mp3" -exec ffmpeg -hide_banner -y -i {} -f mp3 -acodec libmp3lame {}.mp3 \; # file.mp3 -> file.mp3.mp3 -``` + cd path/to/mpqdata/ + find -name "*.wav" -exec ffmpeg -hide_banner -y -i {} -acodec libvorbis {}.ogg \; # file.wav -> file.wav.ogg + find -name "*.mp3" -exec ffmpeg -hide_banner -y -i {} -f mp3 -acodec libmp3lame {}.mp3 \; # file.mp3 -> file.mp3.mp3 + ``` 7. run the initial setup from the CLI `php aowow --firstrun`. It should guide you through with minimal input required from your end. This will take some time though, especially compiling the zone-images. Use it to familiarize yourself with the other functions this setup has. Yes, I'm dead serious: *Go read the code!* It will help you understand how to configure AoWoW and keep it in sync with your world database. diff --git a/template/pages/home.tpl.php b/template/pages/home.tpl.php index bcd4ff47..ad5f20ab 100644 --- a/template/pages/home.tpl.php +++ b/template/pages/home.tpl.php @@ -76,7 +76,7 @@ endif;