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https://github.com/Sarjuuk/aowow.git
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SmartAI
* fixed several ocurences of time strings being cast to int * always use short time format * also fixed that one questionmark typo that kicked this whole commit off
This commit is contained in:
@@ -889,7 +889,7 @@ class SmartAI
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case SAI_ACTION_SUMMON_CREATURE: // 12 -> any target
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$this->jsGlobals[TYPE_NPC][] = $a['param'][0];
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if ($a['param'][2])
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$a['param'][6] = Util::formatTime($a['param'][2]);
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$a['param'][6] = Util::formatTime($a['param'][2], true);
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$footer = $this->summonType($a['param'][1]);
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break;
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@@ -971,13 +971,13 @@ class SmartAI
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if ($a['param'][3])
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$this->jsGlobals[TYPE_QUEST][] = $a['param'][3];
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if ($a['param'][4])
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$a['param'][6] = Util::formatTime($a['param'][4]);
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$a['param'][6] = Util::formatTime($a['param'][4], true);
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if ($a['param'][2])
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$footer = true;
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break;
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case SAI_ACTION_WP_PAUSE: // 54 -> self
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$a['param'][6] = Util::formatTime($a['param'][0]);
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$a['param'][6] = Util::formatTime($a['param'][0], true);
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break;
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case SAI_ACTION_WP_STOP: // 55 -> self
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if ($a['param'][0])
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@@ -531,7 +531,7 @@ $lang = array(
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SAI_ACTION_ACTIVATE_GOBJECT => ['#target# wird aktiviert.', null],
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/* 10*/ SAI_ACTION_RANDOM_EMOTE => ['Emote %7$s zu #target#.', null],
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SAI_ACTION_CAST => ['Wirke [spell=%1$d] auf #target#.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Beschwöre [npc=%1$d](%4$d)?, den Auslöser angreifend:;(%3$d)? für %7$d:;.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Beschwöre [npc=%1$d](%4$d)?, den Auslöser angreifend:;(%3$d)? für %7$s:.;', null],
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SAI_ACTION_THREAT_SINGLE_PCT => ['Ändere Bedrohung von #target# um %7$d%%.', null],
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SAI_ACTION_THREAT_ALL_PCT => ['Ändere Bedrohung aller Ziele um %7$d%%.', null],
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SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Erfülle Entdeckungsereignis von [quest=%1$d] für #target#.', null],
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@@ -559,7 +559,7 @@ $lang = array(
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SAI_ACTION_SET_IN_COMBAT_WITH_ZONE => ['Beginne Kampf mit allen Einheiten in der Zone.', null],
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SAI_ACTION_CALL_FOR_HELP => ['Rufe nach Hilfe.', 'Benutze Standard Hilfe-Emote'],
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/* 40*/ SAI_ACTION_SET_SHEATH => ['Stecke %7$s -waffen ein.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Entferne #target#(%1$d)? nach %7$s:;(%2$d)? und setze es nach %8$s wieder ein:;.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Entferne #target#(%1$d)? nach %7$s:;(%2$d)? und setze es nach %8$s wieder ein.:;', null],
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SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Werde unverwundbar mit weniger als (%2$d)?%2$d%%:%1$d; Gesundheit.', null],
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SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['Sitze (%7$d)?auf:ab; (%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
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SAI_ACTION_SET_INGAME_PHASE_MASK => ['Setze Sichtbarkeit von #target# auf Phase %7$s.', null],
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@@ -568,12 +568,12 @@ $lang = array(
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SAI_ACTION_SET_VISIBILITY => ['#target# wird (%1$d)?sichtbar:unsichtbar;.', null],
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SAI_ACTION_SET_ACTIVE => ['#target# kann(%1$d)?: keine; Grids aktivieren.', null],
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SAI_ACTION_ATTACK_START => ['Greife #target# an.', null],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Beschwöre [object=%1$d] bei #target#(%2$d)? für ?%7$d:;.', 'Verschwinden an Beschwörer geknüpft'],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Beschwöre [object=%1$d] bei #target#(%2$d)? für %7$s:.;', 'Verschwinden an Beschwörer geknüpft'],
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SAI_ACTION_KILL_UNIT => ['#target# stirbt!', null],
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SAI_ACTION_ACTIVATE_TAXI => ['Fliege von [span class=q1]%7$s[/span] nach [span class=q1]%8$s[/span]', null],
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SAI_ACTION_WP_START => ['(%1$d)?Gehe:Renne; auf Pfad #[b]%2$d[/b].(%4$d)? Verknüpft mit [quest=%4$d].:; Reagiere auf dem Pfad %8$s.(%5$d)? Verschwinde nach %7$s.:;', 'Wiederholbar'],
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SAI_ACTION_WP_PAUSE => ['Pausiere Pfad für %7$d.', null],
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SAI_ACTION_WP_STOP => ['Beende Pfad(%1$d)? und verschwinde nach %7$s:;.(%8$d)? [quest=%2$d] schlägt fehl.:;(%9$d)? [quest=%2$d] wird abgeschlossen.:;', null],
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SAI_ACTION_WP_START => ['(%1$d)?Gehe:Renne; auf Pfad #[b]%2$d[/b].(%4$d)? Verknüpft mit [quest=%4$d].:; Reagiere auf dem Pfad %8$s.(%5$d)? Verschwinde nach %7$s:;', 'Wiederholbar'],
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SAI_ACTION_WP_PAUSE => ['Pausiere Pfad für %7$s.', null],
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SAI_ACTION_WP_STOP => ['Beende Pfad(%1$d)? und verschwinde nach %7$s:.;(%8$d)? [quest=%2$d] schlägt fehl.:;(%9$d)? [quest=%2$d] wird abgeschlossen.:;', null],
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SAI_ACTION_ADD_ITEM => ['Gib #target# %2$d [item=%1$d].', null],
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SAI_ACTION_REMOVE_ITEM => ['Nimm %2$d [item=%1$d] von #target#.', null],
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SAI_ACTION_INSTALL_AI_TEMPLATE => ['Verhalten als %7$s.', null],
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@@ -531,7 +531,7 @@ $lang = array(
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SAI_ACTION_ACTIVATE_GOBJECT => ['#target# becomes activated.', null],
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/* 10*/ SAI_ACTION_RANDOM_EMOTE => ['Emote %7$s to #target#.', null],
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SAI_ACTION_CAST => ['Cast [spell=%1$d] at #target#.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$d:;(%4$d)?, attacking invoker:;.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$s:;(%4$d)?, attacking invoker.:;', null],
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SAI_ACTION_THREAT_SINGLE_PCT => ['Modify #target#\'s threat by %7$d%%.', null],
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SAI_ACTION_THREAT_ALL_PCT => ['Modify the threat of all targets by %7$d%%.', null],
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SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Exploration event of [quest=%1$d] is completed for #target#.', null],
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@@ -559,7 +559,7 @@ $lang = array(
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SAI_ACTION_SET_IN_COMBAT_WITH_ZONE => ['Set in combat with units in zone.', null],
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SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
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/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
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SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
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SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
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SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
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@@ -568,12 +568,12 @@ $lang = array(
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SAI_ACTION_SET_VISIBILITY => ['#target# becomes (%1$d)?visible:invisible;.', null],
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SAI_ACTION_SET_ACTIVE => ['#target# becomes Grid (%1$d)?active:inactive;.', null],
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SAI_ACTION_ATTACK_START => ['Start attacking #target#.', null],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for ?%7$d:; at #target#.', 'Despawn linked to summoner'],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for %7$s:; at #target#.', 'Despawn linked to summoner'],
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SAI_ACTION_KILL_UNIT => ['#target# dies!', null],
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SAI_ACTION_ACTIVATE_TAXI => ['Fly from [span class=q1]%7$s[/span] to [span class=q1]%8$s[/span]', null],
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SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s.:;', 'Repeatable'],
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SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$d.', null],
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SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:;.(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
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SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s:;', 'Repeatable'],
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SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$s', null],
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SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:.;(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
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SAI_ACTION_ADD_ITEM => ['Give %2$d [item=%1$d] to #target#.', null],
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SAI_ACTION_REMOVE_ITEM => ['Remove %2$d [item=%1$d] from #target#.', null],
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SAI_ACTION_INSTALL_AI_TEMPLATE => ['Behave as a %7$s.', null],
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@@ -531,7 +531,7 @@ $lang = array(
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SAI_ACTION_ACTIVATE_GOBJECT => ['#target# becomes activated.', null],
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/* 10*/ SAI_ACTION_RANDOM_EMOTE => ['Emote %7$s to #target#.', null],
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SAI_ACTION_CAST => ['Cast [spell=%1$d] at #target#.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$d:;(%4$d)?, attacking invoker:;.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$s:;(%4$d)?, attacking invoker.:;', null],
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SAI_ACTION_THREAT_SINGLE_PCT => ['Modify #target#\'s threat by %7$d%%.', null],
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SAI_ACTION_THREAT_ALL_PCT => ['Modify the threat of all targets by %7$d%%.', null],
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SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Exploration event of [quest=%1$d] is completed for #target#.', null],
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@@ -559,7 +559,7 @@ $lang = array(
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SAI_ACTION_SET_IN_COMBAT_WITH_ZONE => ['Set in combat with units in zone.', null],
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SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
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/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
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SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
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SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
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SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
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@@ -568,12 +568,12 @@ $lang = array(
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SAI_ACTION_SET_VISIBILITY => ['#target# becomes (%1$d)?visible:invisible;.', null],
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SAI_ACTION_SET_ACTIVE => ['#target# becomes Grid (%1$d)?active:inactive;.', null],
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SAI_ACTION_ATTACK_START => ['Start attacking #target#.', null],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for ?%7$d:; at #target#.', 'Despawn linked to summoner'],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for %7$s:; at #target#.', 'Despawn linked to summoner'],
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SAI_ACTION_KILL_UNIT => ['#target# dies!', null],
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SAI_ACTION_ACTIVATE_TAXI => ['Fly from [span class=q1]%7$s[/span] to [span class=q1]%8$s[/span]', null],
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SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s.:;', 'Repeatable'],
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SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$d.', null],
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SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:;.(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
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SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s:;', 'Repeatable'],
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SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$s', null],
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SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:.;(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
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SAI_ACTION_ADD_ITEM => ['Give %2$d [item=%1$d] to #target#.', null],
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SAI_ACTION_REMOVE_ITEM => ['Remove %2$d [item=%1$d] from #target#.', null],
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SAI_ACTION_INSTALL_AI_TEMPLATE => ['Behave as a %7$s.', null],
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@@ -531,7 +531,7 @@ $lang = array(
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SAI_ACTION_ACTIVATE_GOBJECT => ['#target# becomes activated.', null],
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/* 10*/ SAI_ACTION_RANDOM_EMOTE => ['Emote %7$s to #target#.', null],
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SAI_ACTION_CAST => ['Cast [spell=%1$d] at #target#.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$d:;(%4$d)?, attacking invoker:;.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$s:;(%4$d)?, attacking invoker.:;', null],
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SAI_ACTION_THREAT_SINGLE_PCT => ['Modify #target#\'s threat by %7$d%%.', null],
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SAI_ACTION_THREAT_ALL_PCT => ['Modify the threat of all targets by %7$d%%.', null],
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SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Exploration event of [quest=%1$d] is completed for #target#.', null],
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@@ -559,7 +559,7 @@ $lang = array(
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SAI_ACTION_SET_IN_COMBAT_WITH_ZONE => ['Set in combat with units in zone.', null],
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SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
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/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
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SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
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SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
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SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
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@@ -568,12 +568,12 @@ $lang = array(
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SAI_ACTION_SET_VISIBILITY => ['#target# becomes (%1$d)?visible:invisible;.', null],
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SAI_ACTION_SET_ACTIVE => ['#target# becomes Grid (%1$d)?active:inactive;.', null],
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SAI_ACTION_ATTACK_START => ['Start attacking #target#.', null],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for ?%7$d:; at #target#.', 'Despawn linked to summoner'],
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/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for %7$s:; at #target#.', 'Despawn linked to summoner'],
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SAI_ACTION_KILL_UNIT => ['#target# dies!', null],
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SAI_ACTION_ACTIVATE_TAXI => ['Fly from [span class=q1]%7$s[/span] to [span class=q1]%8$s[/span]', null],
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SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s.:;', 'Repeatable'],
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SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$d.', null],
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SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:;.(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
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SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s:;', 'Repeatable'],
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SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$s', null],
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SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:.;(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
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SAI_ACTION_ADD_ITEM => ['Give %2$d [item=%1$d] to #target#.', null],
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SAI_ACTION_REMOVE_ITEM => ['Remove %2$d [item=%1$d] from #target#.', null],
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SAI_ACTION_INSTALL_AI_TEMPLATE => ['Behave as a %7$s.', null],
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@@ -531,7 +531,7 @@ $lang = array(
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SAI_ACTION_ACTIVATE_GOBJECT => ['#target# becomes activated.', null],
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/* 10*/ SAI_ACTION_RANDOM_EMOTE => ['Emote %7$s to #target#.', null],
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SAI_ACTION_CAST => ['Cast [spell=%1$d] at #target#.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$d:;(%4$d)?, attacking invoker:;.', null],
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SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$s:;(%4$d)?, attacking invoker.:;', null],
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SAI_ACTION_THREAT_SINGLE_PCT => ['Modify #target#\'s threat by %7$d%%.', null],
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SAI_ACTION_THREAT_ALL_PCT => ['Modify the threat of all targets by %7$d%%.', null],
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SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Exploration event of [quest=%1$d] is completed for #target#.', null],
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@@ -559,7 +559,7 @@ $lang = array(
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SAI_ACTION_SET_IN_COMBAT_WITH_ZONE => ['Set in combat with units in zone.', null],
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SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
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/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;.', null],
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SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
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SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
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SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
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SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
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@@ -568,12 +568,12 @@ $lang = array(
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SAI_ACTION_SET_VISIBILITY => ['#target# becomes (%1$d)?visible:invisible;.', null],
|
||||
SAI_ACTION_SET_ACTIVE => ['#target# becomes Grid (%1$d)?active:inactive;.', null],
|
||||
SAI_ACTION_ATTACK_START => ['Start attacking #target#.', null],
|
||||
/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for ?%7$d:; at #target#.', 'Despawn linked to summoner'],
|
||||
/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for %7$s:; at #target#.', 'Despawn linked to summoner'],
|
||||
SAI_ACTION_KILL_UNIT => ['#target# dies!', null],
|
||||
SAI_ACTION_ACTIVATE_TAXI => ['Fly from [span class=q1]%7$s[/span] to [span class=q1]%8$s[/span]', null],
|
||||
SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s.:;', 'Repeatable'],
|
||||
SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$d.', null],
|
||||
SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:;.(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
|
||||
SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s:;', 'Repeatable'],
|
||||
SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$s', null],
|
||||
SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:.;(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
|
||||
SAI_ACTION_ADD_ITEM => ['Give %2$d [item=%1$d] to #target#.', null],
|
||||
SAI_ACTION_REMOVE_ITEM => ['Remove %2$d [item=%1$d] from #target#.', null],
|
||||
SAI_ACTION_INSTALL_AI_TEMPLATE => ['Behave as a %7$s.', null],
|
||||
|
||||
@@ -531,7 +531,7 @@ $lang = array(
|
||||
SAI_ACTION_ACTIVATE_GOBJECT => ['#target# becomes activated.', null],
|
||||
/* 10*/ SAI_ACTION_RANDOM_EMOTE => ['Emote %7$s to #target#.', null],
|
||||
SAI_ACTION_CAST => ['Cast [spell=%1$d] at #target#.', null],
|
||||
SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$d:;(%4$d)?, attacking invoker:;.', null],
|
||||
SAI_ACTION_SUMMON_CREATURE => ['Summon [npc=%1$d](%3$d)? for %7$s:;(%4$d)?, attacking invoker.:;', null],
|
||||
SAI_ACTION_THREAT_SINGLE_PCT => ['Modify #target#\'s threat by %7$d%%.', null],
|
||||
SAI_ACTION_THREAT_ALL_PCT => ['Modify the threat of all targets by %7$d%%.', null],
|
||||
SAI_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS => ['Exploration event of [quest=%1$d] is completed for #target#.', null],
|
||||
@@ -559,7 +559,7 @@ $lang = array(
|
||||
SAI_ACTION_SET_IN_COMBAT_WITH_ZONE => ['Set in combat with units in zone.', null],
|
||||
SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
|
||||
/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
|
||||
SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;.', null],
|
||||
SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
|
||||
SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
|
||||
@@ -568,12 +568,12 @@ $lang = array(
|
||||
SAI_ACTION_SET_VISIBILITY => ['#target# becomes (%1$d)?visible:invisible;.', null],
|
||||
SAI_ACTION_SET_ACTIVE => ['#target# becomes Grid (%1$d)?active:inactive;.', null],
|
||||
SAI_ACTION_ATTACK_START => ['Start attacking #target#.', null],
|
||||
/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for ?%7$d:; at #target#.', 'Despawn linked to summoner'],
|
||||
/* 50*/ SAI_ACTION_SUMMON_GO => ['Summon [object=%1$d](%2$d)? for %7$s:; at #target#.', 'Despawn linked to summoner'],
|
||||
SAI_ACTION_KILL_UNIT => ['#target# dies!', null],
|
||||
SAI_ACTION_ACTIVATE_TAXI => ['Fly from [span class=q1]%7$s[/span] to [span class=q1]%8$s[/span]', null],
|
||||
SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s.:;', 'Repeatable'],
|
||||
SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$d.', null],
|
||||
SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:;.(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
|
||||
SAI_ACTION_WP_START => ['(%1$d)?Walk:Run; on waypoint path #[b]%2$d[/b].(%4$d)? Is linked to [quest=%4$d].:; React %8$s while following the path.(%5$d)? Despawn after %7$s:;', 'Repeatable'],
|
||||
SAI_ACTION_WP_PAUSE => ['Pause waypoint path for %7$s', null],
|
||||
SAI_ACTION_WP_STOP => ['End waypoint path(%1$d)? and despawn after %7$s:.;(%8$d)? [quest=%2$d] fails.:;(%9$d)? [quest=%2$d] is completed.:;', null],
|
||||
SAI_ACTION_ADD_ITEM => ['Give %2$d [item=%1$d] to #target#.', null],
|
||||
SAI_ACTION_REMOVE_ITEM => ['Remove %2$d [item=%1$d] from #target#.', null],
|
||||
SAI_ACTION_INSTALL_AI_TEMPLATE => ['Behave as a %7$s.', null],
|
||||
|
||||
Reference in New Issue
Block a user