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Maps/Spawns
* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map * Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews. * Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas)
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@@ -1,6 +1,6 @@
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<?php
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define('AOWOW_REVISION', 30);
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define('AOWOW_REVISION', 31);
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define('CLI', PHP_SAPI === 'cli');
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