Maps/Spawns

* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map
 * Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews.
 * Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas)
This commit is contained in:
Sarjuuk
2020-05-26 19:51:53 +02:00
parent 7db841b823
commit 62acd541b2
20 changed files with 542 additions and 72 deletions

View File

@@ -40,22 +40,7 @@ SqlGen::register(new class extends SetupScript
');
foreach ($addData as $id => $ad)
{
// todo (low): unify with spawns function
$queryPost = 'SELECT dm.id, wma.areaId, IFNULL(dm.floor, 0) AS floor, ' .
'100 - ROUND(IF(dm.id IS NOT NULL, (?f - dm.minY) * 100 / (dm.maxY - dm.minY), (?f - wma.right) * 100 / (wma.left - wma.right)), 1) AS `posX`, ' .
'100 - ROUND(IF(dm.id IS NOT NULL, (?f - dm.minX) * 100 / (dm.maxX - dm.minX), (?f - wma.bottom) * 100 / (wma.top - wma.bottom)), 1) AS `posY`, ' .
'((abs(IF(dm.id IS NOT NULL, (?f - dm.minY) * 100 / (dm.maxY - dm.minY), (?f - wma.right) * 100 / (wma.left - wma.right)) - 50) / 50) * ' .
' (abs(IF(dm.id IS NOT NULL, (?f - dm.minX) * 100 / (dm.maxX - dm.minX), (?f - wma.bottom) * 100 / (wma.top - wma.bottom)) - 50) / 50)) AS quality ' .
'FROM dbc_worldmaparea wma ' .
'LEFT JOIN dbc_dungeonmap dm ON dm.mapId = IF(?d AND (wma.mapId NOT IN (0, 1, 530, 571) OR wma.areaId = 4395), wma.mapId, -1) ' .
'WHERE wma.mapId = ?d AND wma.areaId <> 0 ' .
'HAVING (`posX` BETWEEN 0.1 AND 99.9 AND `posY` BETWEEN 0.1 AND 99.9) ' .
'ORDER BY quality ASC';
$points = DB::Aowow()->select($queryPost, $ad['posX'], $ad['posX'], $ad['posY'], $ad['posY'], $ad['posX'], $ad['posX'], $ad['posY'], $ad['posY'], 1, $ad['map']);
if (!$points)
$points = DB::Aowow()->select($queryPost, $ad['posX'], $ad['posX'], $ad['posY'], $ad['posY'], $ad['posX'], $ad['posX'], $ad['posY'], $ad['posY'], 0, $ad['map']);
$points = Game::worldPosToZonePos($ad['map'], $ad['posX'], $ad['posY']/*, 0*/);
if (!$points)
{
CLI::write(' * AT '.$id.' teleporter endpoint '.CLI::bold($ad['name']).' could not be matched to displayable area [M:'.$ad['map'].'; X:'.$ad['posY'].'; Y:'.$ad['posX'].']', CLI::LOG_WARN);