detail page for events (with not much in it)

detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic

- noticed, that the loot display is off. It happens with different modes
  on a creature, that has the same loot but different chances or quantities
  ... analyzing
This commit is contained in:
Sarjuuk
2014-02-08 12:09:48 +01:00
parent 99642e4ea4
commit 819a46ae15
85 changed files with 2942 additions and 1934 deletions

View File

@@ -161,6 +161,9 @@ define('OBJECT_CU_STEALTHED', 0x20);
define('OBJECT_CU_CASTER_GROUPED', 0x40);
define('OBJECT_CU_NOT_PERSISTANT', 0x80);
define('NPC_CU_INSTANCE_BOSS', 0x01);
define('NPC_CU_DIFFICULTY_DUMMY', 0x02);
define('MAX_LEVEL', 80);
// Loot handles
@@ -325,6 +328,25 @@ define('LOCK_PROPERTY_MINING', 3);
define('NPC_TYPEFLAG_HERBLOOT', 0x0100);
define('NPC_TYPEFLAG_MININGLOOT', 0x0200);
define('NPC_TYPEFLAG_ENGINEERLOOT', 0x8000);
define('NPC_TYPEFLAG_SPECIALLOOT', 0x8300);
define('NPC_RANK_NORMAL', 0);
define('NPC_RANK_ELITE', 1);
define('NPC_RANK_RARE_ELITE', 2);
define('NPC_RANK_BOSS', 3);
define('NPC_RANK_RARE', 4);
define('NPC_FLAG_TRAINER', 0x00000010);
define('NPC_FLAG_CLASS_TRAINER', 0x00000020);
define('NPC_FLAG_VENDOR', 0x00000080);
define('NPC_FLAG_REPAIRER', 0x00001000);
define('NPC_FLAG_FLIGHT_MASTER', 0x00002000);
define('NPC_FLAG_INNKEEPER', 0x00010000);
define('NPC_FLAG_BANKER', 0x00020000);
define('NPC_FLAG_GUILD_MASTER', 0x00080000);
define('NPC_FLAG_BATTLEMASTER', 0x00100000);
define('NPC_FLAG_AUCTIONEER', 0x00200000);
define('NPC_FLAG_STABLE_MASTER', 0x00400000);
// GameObject
define('OBJECT_DOOR', 0);