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detail page for events (with not much in it)
detail and listview for NPCs (without spawns, spells and some filters) forcing the template to be more generic - noticed, that the loot display is off. It happens with different modes on a creature, that has the same loot but different chances or quantities ... analyzing
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@@ -161,6 +161,9 @@ define('OBJECT_CU_STEALTHED', 0x20);
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define('OBJECT_CU_CASTER_GROUPED', 0x40);
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define('OBJECT_CU_NOT_PERSISTANT', 0x80);
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define('NPC_CU_INSTANCE_BOSS', 0x01);
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define('NPC_CU_DIFFICULTY_DUMMY', 0x02);
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define('MAX_LEVEL', 80);
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// Loot handles
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@@ -325,6 +328,25 @@ define('LOCK_PROPERTY_MINING', 3);
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define('NPC_TYPEFLAG_HERBLOOT', 0x0100);
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define('NPC_TYPEFLAG_MININGLOOT', 0x0200);
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define('NPC_TYPEFLAG_ENGINEERLOOT', 0x8000);
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define('NPC_TYPEFLAG_SPECIALLOOT', 0x8300);
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define('NPC_RANK_NORMAL', 0);
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define('NPC_RANK_ELITE', 1);
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define('NPC_RANK_RARE_ELITE', 2);
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define('NPC_RANK_BOSS', 3);
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define('NPC_RANK_RARE', 4);
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define('NPC_FLAG_TRAINER', 0x00000010);
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define('NPC_FLAG_CLASS_TRAINER', 0x00000020);
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define('NPC_FLAG_VENDOR', 0x00000080);
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define('NPC_FLAG_REPAIRER', 0x00001000);
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define('NPC_FLAG_FLIGHT_MASTER', 0x00002000);
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define('NPC_FLAG_INNKEEPER', 0x00010000);
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define('NPC_FLAG_BANKER', 0x00020000);
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define('NPC_FLAG_GUILD_MASTER', 0x00080000);
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define('NPC_FLAG_BATTLEMASTER', 0x00100000);
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define('NPC_FLAG_AUCTIONEER', 0x00200000);
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define('NPC_FLAG_STABLE_MASTER', 0x00400000);
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// GameObject
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define('OBJECT_DOOR', 0);
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