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detail page for events (with not much in it)
detail and listview for NPCs (without spawns, spells and some filters) forcing the template to be more generic - noticed, that the loot display is off. It happens with different modes on a creature, that has the same loot but different chances or quantities ... analyzing
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@@ -246,7 +246,7 @@ var fi_filters = {
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{ id: 31, name: 'hasscreenshots', type: 'yn' },
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{ id: 40, name: 'hasvideos', type: 'yn' },
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{ id: 1, name: 'sepstaffonly', staffonly: true },
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{ id: 999, name: 'sepstaffonly', staffonly: true },
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{ id: 41, name: 'haslocation', type: 'yn', staffonly: true }
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],
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@@ -833,9 +833,9 @@ function fi_criterionChange(_this, crs, crv) {
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}
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if (n) {
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_.maxLength = 7;
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_.maxLength = 8;
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_.style.textAlign = 'center';
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_.style.width = '4.5em';
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_.style.width = '5.0em';
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}
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else {
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_.type = 'hidden';
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@@ -858,9 +858,9 @@ function fi_criterionChange(_this, crs, crv) {
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_ = $WH.ce('input');
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_.type = 'text';
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if (criteriaParams.indexOf('small') != -1) {
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_.maxLength = 7;
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_.maxLength = 8;
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_.style.textAlign = 'center';
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_.style.width = '4.5em';
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_.style.width = '5.0em';
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}
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else {
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_.maxLength = 50;
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@@ -1659,9 +1659,15 @@ function fi_getExtraCols(wt, gm, pu) {
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};
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// Fix display of decimal columns
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if (/dps|speed/i.test(a.name)) {
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if (a.name == 'speed') {
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b.compute = function (item, td) {
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return (item[a.name] || 0).toFixed(2);
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return (item.speed || 0).toFixed(2);
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}
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}
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if (/dps/i.test(a.name)) { // mledps|rngdps|dps
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b.compute = function (item, td) {
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return (item.dps || 0).toFixed(1);
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}
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}
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