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Map/Spawns
* fix spawns for multifloor dungeonmaps that use their worldmaparea entry for coordinates * fix mapper feature: move visible spawn point * resolve confused X/Y coordinate remapping from a time before i knew world coordinated are rotated by 90° * PS: Ulduar floor indizes were funky. No idea why. * restore old define order for g_zone_areas
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@@ -2133,8 +2133,6 @@ var g_zones = {
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4987: 'Das Rubinsanktum'
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};
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var g_zone_areas = {};
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var g_zone_categories = {
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0: 'Östliche Königreiche',
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1: 'Kalimdor',
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