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https://github.com/Sarjuuk/aowow.git
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SmartAI/Misc
* make errors more verbose if SAI tries to set unexpected flags * do not escape strings. By now thats handled by Frontend/Markup
This commit is contained in:
@@ -37,6 +37,12 @@ trait SmartHelper
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private function castFlags(int $flags) : string
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{
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if ($x = ($flags & ~SmartAI::CAST_FLAG_VALIDATE))
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{
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trigger_error('SmartAI::castFlags - unknown SmartCastFlags '.Util::asBin($x).' set on id #'.$this->id, E_USER_NOTICE);
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$flags &= SmartAI::CAST_FLAG_VALIDATE;
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}
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$cf = [];
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for ($i = 1; $i <= SmartAI::CAST_FLAG_COMBAT_MOVE; $i <<= 1)
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if (($flags & $i) && ($x = Lang::smartAI('castFlags', $i)))
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@@ -47,6 +53,12 @@ trait SmartHelper
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private function npcFlags(int $flags) : string
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{
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if ($x = ($flags & ~NPC_FLAG_VALIDATE))
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{
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trigger_error('SmartAI::npcFlags - unknown NpcFlags '.Util::asBin($x).' set on id #'.$this->id, E_USER_NOTICE);
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$flags &= NPC_FLAG_VALIDATE;
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}
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$nf = [];
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for ($i = 1; $i <= NPC_FLAG_MAILBOX; $i <<= 1)
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if (($flags & $i) && ($x = Lang::npc('npcFlags', $i)))
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@@ -57,6 +69,12 @@ trait SmartHelper
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private function dynFlags(int $flags) : string
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{
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if ($x = ($flags & ~UNIT_DYNFLAG_VALIDATE))
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{
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trigger_error('SmartAI::dynFlags - unknown unit dynFlags '.Util::asBin($x).' set on id #'.$this->id, E_USER_NOTICE);
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$flags &= UNIT_DYNFLAG_VALIDATE;
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}
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$df = [];
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for ($i = 1; $i <= UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST; $i <<= 1)
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if (($flags & $i) && ($x = Lang::unit('dynFlags', $i)))
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@@ -67,6 +85,12 @@ trait SmartHelper
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private function goFlags(int $flags) : string
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{
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if ($x = ($flags & ~GO_FLAG_VALIDATE))
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{
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trigger_error('SmartAI::goFlags - unknown GameobjectFlags '.Util::asBin($x).' set on id #'.$this->id, E_USER_NOTICE);
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$flags &= GO_FLAG_VALIDATE;
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}
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$gf = [];
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for ($i = 1; $i <= GO_FLAG_DESTROYED; $i <<= 1)
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if (($flags & $i) && ($x = Lang::gameObject('goFlags', $i)))
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@@ -77,6 +101,12 @@ trait SmartHelper
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private function spawnFlags(int $flags) : string
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{
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if ($x = ($flags & ~SmartAI::SPAWN_FLAG_VALIDATE))
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{
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trigger_error('SmartAI::spawnFlags - unknown SmartSpawnFlags '.Util::asBin($x).' set on id #'.$this->id, E_USER_NOTICE);
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$flags &= SmartAI::SPAWN_FLAG_VALIDATE;
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}
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$sf = [];
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for ($i = 1; $i <= SmartAI::SPAWN_FLAG_NOSAVE_RESPAWN; $i <<= 1)
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if (($flags & $i) && ($x = Lang::smartAI('spawnFlags', $i)))
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@@ -87,6 +117,18 @@ trait SmartHelper
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private function unitFlags(int $flags, int $flags2) : string
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{
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if ($x = ($flags & ~UNIT_FLAG_VALIDATE))
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{
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trigger_error('SmartAI::unitFlags - unknown UnitFlags '.Util::asBin($x).' set on id #'.$this->id, E_USER_NOTICE);
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$flags &= UNIT_FLAG_VALIDATE;
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}
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if ($x = ($flags2 & ~UNIT_FLAG2_VALIDATE))
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{
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trigger_error('SmartAI::unitFlags - unknown UnitFlags2 '.Util::asBin($x).' set on id #'.$this->id, E_USER_NOTICE);
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$flags2 &= UNIT_FLAG2_VALIDATE;
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}
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$field = $flags2 ? 'flags2' : 'flags';
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$max = $flags2 ? UNIT_FLAG2_ALLOW_CHEAT_SPELLS : UNIT_FLAG_UNK_31;
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$uf = [];
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@@ -181,6 +223,7 @@ class SmartAI
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// public const CAST_FORCE_TARGET_SELF = 0x10; // the target to cast this spell on itself
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public const CAST_FLAG_AURA_MISSING = 0x20; // Only casts the spell if the target does not have an aura from the spell
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public const CAST_FLAG_COMBAT_MOVE = 0x40; // Prevents combat movement if cast successful. Allows movement on range, OOM, LOS
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public const CAST_FLAG_VALIDATE = self::CAST_FLAG_INTERRUPT_PREV | self::CAST_FLAG_TRIGGERED | self::CAST_FLAG_AURA_MISSING | self::CAST_FLAG_COMBAT_MOVE;
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public const REACT_PASSIVE = 0;
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public const REACT_DEFENSIVE = 1;
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@@ -207,6 +250,7 @@ class SmartAI
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public const SPAWN_FLAG_IGNORE_RESPAWN = 0x01; // onSpawnIn - ignore & reset respawn timer
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public const SPAWN_FLAG_FORCE_SPAWN = 0x02; // onSpawnIn - force additional spawn if already in world
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public const SPAWN_FLAG_NOSAVE_RESPAWN = 0x04; // onDespawn - remove respawn time
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public const SPAWN_FLAG_VALIDATE = self::SPAWN_FLAG_IGNORE_RESPAWN | self::SPAWN_FLAG_FORCE_SPAWN | self::SPAWN_FLAG_NOSAVE_RESPAWN;
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private array $jsGlobals = [];
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private array $rawData = [];
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@@ -467,8 +467,8 @@ class SmartAction
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WHERE tp.`id` = ?d',
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Lang::getLocale()->value, Lang::getLocale()->value, Lang::getLocale()->value, Lang::getLocale()->value, $this->param[0]
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);
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$this->param[10] = Util::jsEscape(Util::localizedString($nodes, 'start'));
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$this->param[11] = Util::jsEscape(Util::localizedString($nodes, 'end'));
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$this->param[10] = Util::localizedString($nodes, 'start');
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$this->param[11] = Util::localizedString($nodes, 'end');
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break;
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case self::ACTION_SET_INGAME_PHASE_MASK: // 44 -> any target
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if ($this->param[0])
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@@ -112,6 +112,7 @@ class SmartEvent
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public const FLAG_NO_RESET = 0x0100;
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public const FLAG_WHILE_CHARMED = 0x0200;
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public const FLAG_ALL_DIFFICULTIES = self::FLAG_DIFFICULTY_0 | self::FLAG_DIFFICULTY_1 | self::FLAG_DIFFICULTY_2 | self::FLAG_DIFFICULTY_3;
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public const FLAG_VALIDATE = self::FLAG_NO_REPEAT | self::FLAG_DEBUG_ONLY | self::FLAG_NO_RESET | self::FLAG_WHILE_CHARMED | self::FLAG_ALL_DIFFICULTIES;
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private const EVENT_CELL_TPL = '[tooltip name=e-#rowIdx#]%1$s[/tooltip][span tooltip=e-#rowIdx#]%2$s[/span]';
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@@ -304,7 +305,7 @@ class SmartEvent
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);
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if ($gmo)
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$this->param[10] = Util::jsEscape(Util::localizedString($gmo, 'text'));
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$this->param[10] = Util::localizedString($gmo, 'text');
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else
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trigger_error('SmartAI::event - could not find gossip menu option for event #'.$this->type);
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break;
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@@ -374,6 +375,12 @@ class SmartEvent
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{
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$flags = $this->flags;
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if ($x = ($flags & ~self::FLAG_VALIDATE))
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{
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trigger_error('SmartEvent::formatFlags - unused SmartEventFlags '.Util::asBin($x).' set on id #'.$this->id, E_USER_NOTICE);
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$flags &= self::FLAG_VALIDATE;
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}
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if (($flags & self::FLAG_ALL_DIFFICULTIES) == self::FLAG_ALL_DIFFICULTIES)
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$flags &= ~self::FLAG_ALL_DIFFICULTIES;
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