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Spells/Scaling
* move scaling data to the appropriate spell effects (like WH)
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@@ -47,9 +47,9 @@ class SpellList extends DBTypeList
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public const EFFECTS_MODEL_NPC = array(
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SPELL_EFFECT_SUMMON, SPELL_EFFECT_SUMMON_PET, SPELL_EFFECT_SUMMON_DEMON, SPELL_EFFECT_KILL_CREDIT, SPELL_EFFECT_KILL_CREDIT2
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);
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public const EFFECTS_DIRECT_SCALING = array(
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public const EFFECTS_DIRECT_SCALING = array( // as per Unit::GetCastingTimeForBonus()
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SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_POWER_DRAIN, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_POWER_BURN,
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SPELL_EFFECT_HEAL_MAX_HEALTH
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SPELL_EFFECT_HEAL
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);
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public const EFFECTS_ENCHANTMENT = array(
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SPELL_EFFECT_ENCHANT_ITEM, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY, SPELL_EFFECT_ENCHANT_HELD_ITEM, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
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@@ -72,7 +72,7 @@ class SpellList extends DBTypeList
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SPELL_AURA_TRANSFORM, SPELL_AURA_MOUNTED, SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS, SPELL_AURA_X_RAY,
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SPELL_AURA_MOD_FAKE_INEBRIATE
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);
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public const AURAS_PERIODIC_SCALING = array(
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public const AURAS_PERIODIC_SCALING = array( // as per Unit::GetCastingTimeForBonus()
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SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH
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);
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