implemented detail-page for pets

- plus food and talents, minus zones (those are just madning)
 - also addes some bc/classic information on pet scaling

* mucked about the modelviewer, always uses high quality version .. should muck about some more to add animation-info and remove the java-option
* fixed some minor issues in spell maxaffectedtaregs in spell is displayed properly and erronous adding all classes/races to globals if none where selected
* created own table for creatures which unifies creature_template, locales_creature, creature_template_addon and some creatureDisplayInfo.dbc information
* more work against listviews and general structure in global.js .. should probably split this file by class and reassemble it for use
This commit is contained in:
Sarjuuk
2013-07-02 22:10:25 +02:00
parent 4c974f87c5
commit a3f16f0e0d
31 changed files with 1839 additions and 1098 deletions

View File

@@ -10,8 +10,8 @@ class CreatureList extends BaseType
public $tooltips = [];
protected $setupQuery = 'SELECT *, ct.entry AS ARRAY_KEY, ct.entry AS id FROM creature_template ct LEFT JOIN locales_creature lc ON lc.entry = ct.entry LEFT JOIN creature_template_addon cta on cta.entry = ct.entry WHERE [filter] [cond]';
protected $matchQuery = 'SELECT COUNT(*) FROM creature_template ct WHERE [filter] [cond]';
protected $setupQuery = 'SELECT ct.*, ct.id AS ARRAY_KEY, ft.A, ft.H, ft.factionId FROM ?_creature ct LEFT JOIN ?_factiontemplate ft ON ft.id = ct.faction_A WHERE [filter] [cond]';
protected $matchQuery = 'SELECT COUNT(*) FROM ?_creature ct WHERE [filter] [cond]';
public static function getName($id)
{
@@ -23,13 +23,9 @@ class CreatureList extends BaseType
name_loc6,
name_loc8
FROM
creature_template ct
LEFT JOIN
locales_creature lc
ON
lc.entry = ct.entry
?_creature
WHERE
ct.entry = ?d',
id = ?d',
$id
);
return Util::localizedString($n, 'name');
@@ -95,8 +91,81 @@ class CreatureList extends BaseType
return !$data ? 0 : $data[array_rand($data)];
}
public function getListviewData() { }
public function addGlobalsToJScript(&$refs) { }
public function getListviewData($addInfoMask = 0x0)
{
/* looks like this data differs per occasion
*
* NPCINFO_TAMEABLE (0x1): include texture & react
* NPCINFO_MODEL (0x2):
*/
$data = [];
while ($this->iterate())
{
if ($addInfoMask & NPCINFO_MODEL)
{
$texStr = strtolower($this->curTpl['textureString']);
if (isset($data[$texStr]))
{
if ($data[$texStr]['minlevel'] > $this->curTpl['minlevel'])
$data[$texStr]['minlevel'] = $this->curTpl['minlevel'];
if ($data[$texStr]['maxlevel'] < $this->curTpl['maxlevel'])
$data[$texStr]['maxlevel'] = $this->curTpl['maxlevel'];
$data[$texStr]['count']++;
}
else
$data[$texStr] = array(
'family' => $this->curTpl['family'],
'minlevel' => $this->curTpl['minlevel'],
'maxlevel' => $this->curTpl['maxlevel'],
'modelId' => $this->curTpl['modelId'],
'displayId' => $this->curTpl['displayId1'],
'skin' => $texStr,
'count' => 1
);
}
else
{
$data[$this->id] = array(
'family' => $this->curTpl['family'],
'minlevel' => $this->curTpl['minlevel'],
'maxlevel' => $this->curTpl['maxlevel'],
'id' => $this->id,
'boss' => $this->curTpl['type_flags'] & 0x4,
'rank' => $this->curTpl['rank'],
'location' => json_encode($this->getSpawns(SPAWNINFO_ZONES), JSON_NUMERIC_CHECK),
'name' => $this->getField('name', true),
'tag' => $this->getField('subname', true),
'type' => $this->curTpl['type']
);
if ($addInfoMask & NPCINFO_TAMEABLE)
{
// only first skin of first model ... we're omitting potentially 11 skins here .. but the lv accepts only one .. w/e
$data[$this->id]['skin'] = $this->curTpl['textureString'];
$data[$this->id]['react'] = '['.$this->curTpl['A'].', '.$this->curTpl['H'].']';
}
}
}
ksort($data);
return $data;
}
public function addGlobalsToJScript(&$refs)
{
if (!isset($refs['gCreatures']))
$refs['gCreatures'] = [];
while ($this->iterate())
$refs['gCreatures'][$this->id] = ['name' => $this->getField('name', true)];
}
public function addRewardsToJScript(&$refs) { }
}