Setup/Scripts

* restructure setup to allow for self contained setup steps to self register (just the sql for now)
 * should ease adding new scripts in future
This commit is contained in:
Sarjuuk
2019-07-31 23:25:44 +02:00
parent 163e3d82b0
commit ccef11323b
51 changed files with 5345 additions and 4964 deletions

View File

@@ -7,51 +7,42 @@ if (!CLI)
die('not in cli mode');
/* deps:
* creature_queststarter
* creature_questender
* game_event_creature_quest
* gameobject_queststarter
* gameobject_questender
* game_event_gameobject_quest
* item_template
*/
$customData = array(
);
$reqDBC = array(
);
function quests_startend(/* array $ids = [] */)
SqlGen::register(new class extends SetupScript
{
$query['creature'] = '
SELECT 1 AS type, id AS typeId, quest AS questId, 1 AS method, 0 AS eventId FROM creature_queststarter UNION
SELECT 1 AS type, id AS typeId, quest AS questId, 2 AS method, 0 AS eventId FROM creature_questender UNION
SELECT 1 AS type, id AS typeId, quest AS questId, 1 AS method, eventEntry AS eventId FROM game_event_creature_quest';
protected $command = 'quests_startend';
$query['object'] = '
SELECT 2 AS type, id AS typeId, quest AS questId, 1 AS method, 0 AS eventId FROM gameobject_queststarter UNION
SELECT 2 AS type, id AS typeId, quest AS questId, 2 AS method, 0 AS eventId FROM gameobject_questender UNION
SELECT 2 AS type, id AS typeId, quest AS questId, 1 AS method, eventEntry AS eventId FROM game_event_gameobject_quest';
protected $tblDependancyTC = ['creature_queststarter', 'creature_questender', 'game_event_creature_quest', 'gameobject_queststarter', 'gameobject_questender', 'game_event_gameobject_quest', 'item_template'];
$query['item'] = 'SELECT 3 AS type, entry AS typeId, startquest AS questId, 1 AS method, 0 AS eventId FROM item_template WHERE startquest <> 0';
// always rebuild this table from scratch
// or how would i know what to fetch specifically
DB::Aowow()->query('TRUNCATE TABLE ?_quests_startend');
foreach ($query as $q)
public function generate(array $ids = []) : bool
{
$data = DB::World()->select($q);
foreach ($data as $d)
DB::Aowow()->query('INSERT INTO ?_quests_startend (?#) VALUES (?a) ON DUPLICATE KEY UPDATE method = method | VALUES(method), eventId = IF(eventId = 0, VALUES(eventId), eventId)', array_keys($d), array_values($d));
$query['creature'] = '
SELECT 1 AS type, id AS typeId, quest AS questId, 1 AS method, 0 AS eventId FROM creature_queststarter UNION
SELECT 1 AS type, id AS typeId, quest AS questId, 2 AS method, 0 AS eventId FROM creature_questender UNION
SELECT 1 AS type, id AS typeId, quest AS questId, 1 AS method, eventEntry AS eventId FROM game_event_creature_quest';
$query['object'] = '
SELECT 2 AS type, id AS typeId, quest AS questId, 1 AS method, 0 AS eventId FROM gameobject_queststarter UNION
SELECT 2 AS type, id AS typeId, quest AS questId, 2 AS method, 0 AS eventId FROM gameobject_questender UNION
SELECT 2 AS type, id AS typeId, quest AS questId, 1 AS method, eventEntry AS eventId FROM game_event_gameobject_quest';
$query['item'] = 'SELECT 3 AS type, entry AS typeId, startquest AS questId, 1 AS method, 0 AS eventId FROM item_template WHERE startquest <> 0';
// always rebuild this table from scratch
// or how would i know what to fetch specifically
DB::Aowow()->query('TRUNCATE TABLE ?_quests_startend');
foreach ($query as $q)
{
$data = DB::World()->select($q);
foreach ($data as $d)
DB::Aowow()->query('INSERT INTO ?_quests_startend (?#) VALUES (?a) ON DUPLICATE KEY UPDATE method = method | VALUES(method), eventId = IF(eventId = 0, VALUES(eventId), eventId)', array_keys($d), array_values($d));
}
// update quests without start as unavailable
Db::Aowow()->query('UPDATE ?_quests q LEFT JOIN ?_quests_startend qse ON qse.questId = q.id AND qse.method & 1 SET q.cuFlags = q.cuFlags | ?d WHERE qse.questId IS NULL', CUSTOM_UNAVAILABLE);
return true;
}
// update quests without start as unavailable
Db::Aowow()->query('UPDATE ?_quests q LEFT JOIN ?_quests_startend qse ON qse.questId = q.id AND qse.method & 1 SET q.cuFlags = q.cuFlags | ?d WHERE qse.questId IS NULL', CUSTOM_UNAVAILABLE);
return true;
}
});
?>