Core/CharStats

* unify stat handling. If there are discrepancies left at least they are now centralized.
   - health should no longer pretend to be mana
   - stats are no longer capped to 32.7k points as items can have multiple of the same stat and handily exceed smallints
 * weight scale fixes:
   - "repair cost" is no longer a weight scale option. Why was it one in the first place? Also it wasn't even accessible before. (that was a bug)
   - "bonus armor" is now searchable and only applied to armor pieces
 * removed unused parsed stats from itemsets
This commit is contained in:
Sarjuuk
2024-04-02 23:06:09 +02:00
parent cb3c7d4ef0
commit d16b08bb29
21 changed files with 1140 additions and 875 deletions

View File

@@ -1103,88 +1103,88 @@ DROP TABLE IF EXISTS `aowow_item_stats`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8mb4 */;
CREATE TABLE `aowow_item_stats` (
`type` smallint unsigned NOT NULL,
`typeId` mediumint unsigned NOT NULL,
`nsockets` tinyint unsigned NOT NULL DEFAULT 0,
`dmgmin1` smallint unsigned NOT NULL DEFAULT 0,
`dmgmax1` smallint unsigned NOT NULL DEFAULT 0,
`speed` float(8,2) NOT NULL DEFAULT 0.00,
`dps` float(8,2) NOT NULL DEFAULT 0.00,
`mledmgmin` smallint unsigned NOT NULL DEFAULT 0,
`mledmgmax` smallint unsigned NOT NULL DEFAULT 0,
`mlespeed` float(8,2) NOT NULL DEFAULT 0.00,
`mledps` float(8,2) NOT NULL DEFAULT 0.00,
`rgddmgmin` smallint unsigned NOT NULL DEFAULT 0,
`rgddmgmax` smallint unsigned NOT NULL DEFAULT 0,
`rgdspeed` float(8,2) NOT NULL DEFAULT 0.00,
`rgddps` float(8,2) NOT NULL DEFAULT 0.00,
`dmg` float(8,2) NOT NULL DEFAULT 0.00,
`damagetype` tinyint NOT NULL DEFAULT 0,
`mana` mediumint NOT NULL DEFAULT 0,
`health` mediumint NOT NULL DEFAULT 0,
`agi` mediumint NOT NULL DEFAULT 0,
`str` mediumint NOT NULL DEFAULT 0,
`int` mediumint NOT NULL DEFAULT 0,
`spi` mediumint NOT NULL DEFAULT 0,
`sta` mediumint NOT NULL DEFAULT 0,
`energy` mediumint NOT NULL DEFAULT 0,
`rage` mediumint NOT NULL DEFAULT 0,
`focus` mediumint NOT NULL DEFAULT 0,
`runicpwr` mediumint NOT NULL DEFAULT 0,
`defrtng` mediumint NOT NULL DEFAULT 0,
`dodgertng` mediumint NOT NULL DEFAULT 0,
`parryrtng` mediumint NOT NULL DEFAULT 0,
`blockrtng` mediumint NOT NULL DEFAULT 0,
`mlehitrtng` mediumint NOT NULL DEFAULT 0,
`rgdhitrtng` mediumint NOT NULL DEFAULT 0,
`splhitrtng` mediumint NOT NULL DEFAULT 0,
`mlecritstrkrtng` mediumint NOT NULL DEFAULT 0,
`rgdcritstrkrtng` mediumint NOT NULL DEFAULT 0,
`splcritstrkrtng` mediumint NOT NULL DEFAULT 0,
`_mlehitrtng` mediumint NOT NULL DEFAULT 0,
`_rgdhitrtng` mediumint NOT NULL DEFAULT 0,
`_splhitrtng` mediumint NOT NULL DEFAULT 0,
`_mlecritstrkrtng` mediumint NOT NULL DEFAULT 0,
`_rgdcritstrkrtng` mediumint NOT NULL DEFAULT 0,
`_splcritstrkrtng` mediumint NOT NULL DEFAULT 0,
`mlehastertng` mediumint NOT NULL DEFAULT 0,
`rgdhastertng` mediumint NOT NULL DEFAULT 0,
`splhastertng` mediumint NOT NULL DEFAULT 0,
`hitrtng` mediumint NOT NULL DEFAULT 0,
`critstrkrtng` mediumint NOT NULL DEFAULT 0,
`_hitrtng` mediumint NOT NULL DEFAULT 0,
`_critstrkrtng` mediumint NOT NULL DEFAULT 0,
`resirtng` mediumint NOT NULL DEFAULT 0,
`hastertng` mediumint NOT NULL DEFAULT 0,
`exprtng` mediumint NOT NULL DEFAULT 0,
`atkpwr` mediumint NOT NULL DEFAULT 0,
`mleatkpwr` mediumint NOT NULL DEFAULT 0,
`rgdatkpwr` mediumint NOT NULL DEFAULT 0,
`feratkpwr` mediumint NOT NULL DEFAULT 0,
`splheal` mediumint NOT NULL DEFAULT 0,
`spldmg` mediumint NOT NULL DEFAULT 0,
`manargn` mediumint NOT NULL DEFAULT 0,
`armorpenrtng` mediumint NOT NULL DEFAULT 0,
`splpwr` mediumint NOT NULL DEFAULT 0,
`healthrgn` mediumint NOT NULL DEFAULT 0,
`splpen` mediumint NOT NULL DEFAULT 0,
`block` mediumint NOT NULL DEFAULT 0,
`mastrtng` mediumint NOT NULL DEFAULT 0,
`armor` mediumint NOT NULL DEFAULT 0,
`armorbonus` mediumint NOT NULL DEFAULT 0,
`firres` mediumint NOT NULL DEFAULT 0,
`frores` mediumint NOT NULL DEFAULT 0,
`holres` mediumint NOT NULL DEFAULT 0,
`shares` mediumint NOT NULL DEFAULT 0,
`natres` mediumint NOT NULL DEFAULT 0,
`arcres` mediumint NOT NULL DEFAULT 0,
`firsplpwr` mediumint NOT NULL DEFAULT 0,
`frosplpwr` mediumint NOT NULL DEFAULT 0,
`holsplpwr` mediumint NOT NULL DEFAULT 0,
`shasplpwr` mediumint NOT NULL DEFAULT 0,
`natsplpwr` mediumint NOT NULL DEFAULT 0,
`arcsplpwr` mediumint NOT NULL DEFAULT 0,
PRIMARY KEY (`typeId`,`type`)
`type` smallint(5) unsigned NOT NULL,
`typeId` mediumint(8) NOT NULL,
`nsockets` tinyint(3) unsigned NULL,
`dps` float(8,2) NULL,
`damagetype` tinyint(4) NULL,
`dmgmin1` mediumint(5) unsigned NULL,
`dmgmax1` mediumint(5) unsigned NULL,
`speed` float(8,2) NULL,
`mledps` float(8,2) NULL,
`mledmgmin` mediumint(5) unsigned NULL,
`mledmgmax` mediumint(5) unsigned NULL,
`mlespeed` float(8,2) NULL,
`rgddps` float(8,2) NULL,
`rgddmgmin` mediumint(5) unsigned NULL,
`rgddmgmax` mediumint(5) unsigned NULL,
`rgdspeed` float(8,2) NULL,
`dmg` float(8,2) NULL,
`mana` mediumint(6) NULL,
`health` mediumint(6) NULL,
`agi` mediumint(6) NULL,
`str` mediumint(6) NULL,
`int` mediumint(6) NULL,
`spi` mediumint(6) NULL,
`sta` mediumint(6) NULL,
`energy` mediumint(6) NULL,
`rage` mediumint(6) NULL,
`focus` mediumint(6) NULL,
`runic` mediumint(6) NULL,
`defrtng` mediumint(6) NULL,
`dodgertng` mediumint(6) NULL,
`parryrtng` mediumint(6) NULL,
`blockrtng` mediumint(6) NULL,
`mlehitrtng` mediumint(6) NULL,
`rgdhitrtng` mediumint(6) NULL,
`splhitrtng` mediumint(6) NULL,
`mlecritstrkrtng` mediumint(6) NULL,
`rgdcritstrkrtng` mediumint(6) NULL,
`splcritstrkrtng` mediumint(6) NULL,
`_mlehitrtng` mediumint(6) NULL,
`_rgdhitrtng` mediumint(6) NULL,
`_splhitrtng` mediumint(6) NULL,
`_mlecritstrkrtng` mediumint(6) NULL,
`_rgdcritstrkrtng` mediumint(6) NULL,
`_splcritstrkrtng` mediumint(6) NULL,
`mlehastertng` mediumint(6) NULL,
`rgdhastertng` mediumint(6) NULL,
`splhastertng` mediumint(6) NULL,
`hitrtng` mediumint(6) NULL,
`critstrkrtng` mediumint(6) NULL,
`_hitrtng` mediumint(6) NULL,
`_critstrkrtng` mediumint(6) NULL,
`resirtng` mediumint(6) NULL,
`hastertng` mediumint(6) NULL,
`exprtng` mediumint(6) NULL,
`atkpwr` mediumint(6) NULL,
`mleatkpwr` mediumint(6) NULL,
`rgdatkpwr` mediumint(6) NULL,
`feratkpwr` mediumint(6) NULL,
`splheal` mediumint(6) NULL,
`spldmg` mediumint(6) NULL,
`manargn` mediumint(6) NULL,
`armorpenrtng` mediumint(6) NULL,
`splpwr` mediumint(6) NULL,
`healthrgn` mediumint(6) NULL,
`splpen` mediumint(6) NULL,
`block` mediumint(6) NULL,
`mastrtng` mediumint(6) NULL,
`armor` mediumint(6) NULL,
`armorbonus` mediumint(6) NULL,
`firres` mediumint(6) NULL,
`frores` mediumint(6) NULL,
`holres` mediumint(6) NULL,
`shares` mediumint(6) NULL,
`natres` mediumint(6) NULL,
`arcres` mediumint(6) NULL,
`firsplpwr` mediumint(6) NULL,
`frosplpwr` mediumint(6) NULL,
`holsplpwr` mediumint(6) NULL,
`shasplpwr` mediumint(6) NULL,
`natsplpwr` mediumint(6) NULL,
`arcsplpwr` mediumint(6) NULL,
PRIMARY KEY (`type`,`typeId`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -1601,7 +1601,6 @@ CREATE TABLE `aowow_itemset` (
`bonusText_loc4` text DEFAULT NULL,
`bonusText_loc6` text DEFAULT NULL,
`bonusText_loc8` text DEFAULT NULL,
`bonusParsed` varchar(256) DEFAULT NULL COMMENT 'serialized itemMods',
`npieces` tinyint NOT NULL DEFAULT 0,
`minLevel` smallint NOT NULL DEFAULT 0,
`maxLevel` smallint NOT NULL DEFAULT 0,
@@ -3228,7 +3227,7 @@ UNLOCK TABLES;
LOCK TABLES `aowow_dbversion` WRITE;
/*!40000 ALTER TABLE `aowow_dbversion` DISABLE KEYS */;
INSERT INTO `aowow_dbversion` VALUES (1717354215,0,NULL,NULL);
INSERT INTO `aowow_dbversion` VALUES (1718468661,0,NULL,NULL);
/*!40000 ALTER TABLE `aowow_dbversion` ENABLE KEYS */;
UNLOCK TABLES;

View File

@@ -145,7 +145,7 @@ if (!CLI)
'skill' => -1, // modified if skill
'slots' => [], // determined per spell but set per item
'enchantment' => $enchantments->getField('name', true),
'jsonequip' => $enchantments->getStatGain(),
'jsonequip' => $enchantments->getStatGainForCurrent(),
'temp' => 0, // always 0
'classes' => 0, // modified by item
'gearscore' => 0 // set later

View File

@@ -73,7 +73,7 @@ if (!CLI)
{
if (!$enchantments->getEntry($pop['enchId']))
{
CLI::write(' * could not find enchantment #'.$pop['enchId'].' referenced by item #'.$gem['itemId'], CLI::LOG_WARN);
CLI::write(' * could not find enchantment #'.$pop['enchId'].' referenced by item #'.$pop['itemId'], CLI::LOG_WARN);
continue;
}
@@ -82,10 +82,10 @@ if (!CLI)
'quality' => $pop['quality'],
'icon' => strToLower($pop['icon']),
'enchantment' => $enchantments->getField('name', true),
'jsonequip' => $enchantments->getStatGain(),
'jsonequip' => $enchantments->getStatGainForCurrent(),
'colors' => $pop['colors'],
'expansion' => $pop['expansion'],
'gearscore' => Util::getGemScore($pop['itemLevel'], $pop['quality'], $pop['requiredSkill'] == 755, $pop['itemId'])
'gearscore' => Util::getGemScore($pop['itemLevel'], $pop['quality'], $pop['requiredSkill'] == SKILL_JEWELCRAFTING, $pop['itemId'])
);
}

View File

@@ -81,40 +81,38 @@ if (!CLI)
if ($set['item'.$i])
$setOut['pieces'][] = $set['item'.$i];
$_spells = [];
for ($i = 1; $i < 9; $i++)
{
if (!$set['bonus'.$i] || !$set['spell'.$i])
if (!$set['spell'.$i] || isset($jsonBonus[$set['spell'.$i]]))
continue;
// costy and locale-independant -> cache
if (!isset($jsonBonus[$set['spell'.$i]]))
$jsonBonus[$set['spell'.$i]] = (new SpellList(array(['s.id', (int)$set['spell'.$i]])))->getStatGain()[$set['spell'.$i]];
if (!isset($setOut['setbonus'][$set['bonus'.$i]]))
$setOut['setbonus'][$set['bonus'.$i]] = $jsonBonus[$set['spell'.$i]];
else
Util::arraySumByKey($setOut['setbonus'][$set['bonus'.$i]], $jsonBonus[$set['spell'.$i]]);
$_spells[] = $set['spell'.$i];
}
foreach ($setOut['setbonus'] as $k => $v)
// costy and locale-independant -> cache
if ($_spells)
$jsonBonus += (new SpellList(array(['s.id', $_spells])))->getStatGain();
$setbonus = [];
for ($i = 1; $i < 9; $i++)
{
if (empty($v))
unset($setOut['setbonus'][$k]);
else
$itemQty = $set['bonus'.$i];
$itemSpl = $set['spell'.$i];
if (!$itemQty || !$itemSpl || !isset($jsonBonus[$itemSpl]))
continue;
if ($x = $jsonBonus[$itemSpl]->toJson(Stat::FLAG_ITEM))
{
foreach ($v as $sk => $sv)
{
if ($str = Game::$itemMods[$sk])
{
$setOut['setbonus'][$k][$str] = $sv;
unset($setOut['setbonus'][$k][$sk]);
}
}
if (!isset($setbonus[$itemQty]))
$setbonus[$itemQty] = [];
Util::arraySumByKey($setbonus[$itemQty], $x);
}
}
if (empty($setOut['setbonus']))
unset($setOut['setbonus']);
if ($setbonus)
$setOut['setbonus'] = $setbonus;
$itemsetOut[$setOut['id']] = $setOut;
}

View File

@@ -122,23 +122,23 @@ if (!CLI)
}
$result[$tabIdx]['t'][$talentIdx] = array(
'i' => $i,
'n' => $n,
'm' => $m,
'd' => $d,
's' => $s,
'x' => $x,
'y' => $y,
'j' => $j
'i' => $i, // talent id
'n' => $n, // talent name
'm' => $m, // maxRank
'd' => $d, // [descriptions]
's' => $s, // [spellIds]
'x' => $x, // col #
'y' => $y, // row #
'j' => $j // spell mods applied when used in profiler
);
if (isset($r))
if (isset($r)) // [reqTalentId, reqRank]
$result[$tabIdx]['t'][$talentIdx]['r'] = $r;
if (!empty($t))
if (!empty($t)) // talentspell tooltip
$result[$tabIdx]['t'][$talentIdx]['t'] = $t;
if (!empty($f))
if (!empty($f)) // [petFamilyId]
$result[$tabIdx]['t'][$talentIdx]['f'] = $f;
if ($class)

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@@ -9,17 +9,17 @@ if (!CLI)
class ItemStatSetup extends ItemList
{
private $statCols = [];
private $relSpells = [];
private $relEnchants = [];
public function __construct($start, $limit, array $ids, array $enchStats)
public function __construct($start, $limit, array $ids, array $relEnchants, array $relSpells)
{
$this->statCols = DB::Aowow()->selectCol('SELECT `COLUMN_NAME` FROM `INFORMATION_SCHEMA`.`COLUMNS` WHERE `TABLE_NAME` LIKE "%item_stats"');
$this->queryOpts['i']['o'] = 'i.id ASC';
unset($this->queryOpts['is']); // do not reference the stats table we are going to write to
$conditions = array(
['i.id', $start, '>'],
['class', [ITEM_CLASS_WEAPON, ITEM_CLASS_GEM, ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE]],
['class', [ITEM_CLASS_WEAPON, ITEM_CLASS_GEM, ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE, ITEM_CLASS_AMMUNITION]],
$limit
);
@@ -28,102 +28,26 @@ class ItemStatSetup extends ItemList
parent::__construct($conditions);
$this->enchParsed = $enchStats;
$this->relSpells = $relSpells;
$this->relEnchants = $relEnchants;
}
public function writeStatsTable()
{
$enchantments = []; // buffer Ids for lookup id => src; src>0: socketBonus; src<0: gemEnchant
foreach ($this->iterate() as $__)
foreach ($this->iterate() as $id => $curTpl)
{
$this->itemMods[$this->id] = [];
$spellIds = [];
// also occurs as seperate field (gets summed in calculation but not in tooltip)
if ($_ = $this->getField('block'))
$this->itemMods[$this->id][ITEM_MOD_BLOCK_VALUE] = $_;
for ($i = 1; $i <= 5; $i++)
if ($this->curTpl['spellId'.$i] > 0 && !isset($this->relSpells[$this->curTpl['spellId'.$i]]) && (($this->curTpl['class'] == ITEM_CLASS_CONSUMABLE && $this->curTpl['spellTrigger'.$i] == SPELL_TRIGGER_USE) || $this->curTpl['spellTrigger'.$i] == SPELL_TRIGGER_EQUIP))
$spellIds[] = $this->curTpl['spellId'.$i];
// convert itemMods to stats
for ($h = 1; $h <= 10; $h++)
{
$mod = $this->curTpl['statType'.$h];
$val = $this->curTpl['statValue'.$h];
if (!$mod || !$val)
continue;
if ($spellIds) // array_merge kills the keys
$this->relSpells = array_replace($this->relSpells, DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_spell WHERE id IN (?a)', $spellIds));
Util::arraySumByKey($this->itemMods[$this->id], [$mod => $val]);
}
// convert spells to stats
$equipSpells = [];
for ($h = 1; $h <= 5; $h++)
{
if ($this->curTpl['spellId'.$h] <= 0)
continue;
// armor & weapons only onEquip && consumables only onUse
if (!(in_array($this->curTpl['class'], [ITEM_CLASS_WEAPON, ITEM_CLASS_ARMOR]) && $this->curTpl['spellTrigger'.$h] == SPELL_TRIGGER_EQUIP) &&
!( $this->curTpl['class'] == ITEM_CLASS_CONSUMABLE && $this->curTpl['spellTrigger'.$h] == SPELL_TRIGGER_USE))
continue;
$equipSpells[] = $this->curTpl['spellId'.$h];
}
if ($equipSpells)
{
$eqpSplList = new SpellList(array(['s.id', $equipSpells]));
foreach ($eqpSplList->getStatGain() as $stats)
Util::arraySumByKey($this->itemMods[$this->id], $stats);
}
// prepare: convert enchantments to stats
if (!empty($this->json[$this->id]['socketbonus']))
$enchantments[$this->json[$this->id]['socketbonus']][] = $this->id;
if ($geId = $this->curTpl['gemEnchantmentId'])
$enchantments[$geId][] = -$this->id;
}
// execute: convert enchantments to stats
// and merge enchantments back
foreach ($enchantments as $eId => $items)
{
if (empty($this->enchParsed[$eId]))
continue;
foreach ($items as $item)
{
if ($item > 0) // apply socketBonus
$this->json[$item]['socketbonusstat'] = $this->enchParsed[$eId];
else /* if ($item < 0) */ // apply gemEnchantment
Util::arraySumByKey($this->json[-$item], $this->enchParsed[$eId]);
}
}
// collect data and write to DB
foreach ($this->iterate() as $__)
{
$updateFields = ['type' => Type::ITEM, 'typeId' => $this->id];
foreach (@$this->json[$this->id] as $k => $v)
{
if (!in_array($k, $this->statCols) || !$v || $k == 'id')
continue;
$updateFields[$k] = number_format($v, 2, '.', '');
}
if (isset($this->itemMods[$this->id]))
{
foreach ($this->itemMods[$this->id] as $k => $v)
{
if (!$v)
continue;
if ($str = Game::$itemMods[$k])
$updateFields[$str] = number_format($v, 2, '.', '');
}
}
DB::Aowow()->query('REPLACE INTO ?_item_stats (?#) VALUES (?a)', array_keys($updateFields), array_values($updateFields));
// fromItem: itemMods, spell, enchants from template - fromJson: calculated stats (feralAP, dps, ...)
if ($stats = (new StatsContainer($this->relSpells, $this->relEnchants))->fromItem($curTpl)->fromJson($this->json[$id])->toJson(Stat::FLAG_ITEM | Stat::FLAG_SERVERSIDE))
DB::Aowow()->query('INSERT INTO ?_item_stats (?#) VALUES (?a)', array_merge(['type', 'typeId'], array_keys($stats)), array_merge([Type::ITEM, $this->id], array_values($stats)));
}
}
}
@@ -135,127 +59,50 @@ SqlGen::register(new class extends SetupScript
protected $tblDependencyAowow = ['items', 'spell'];
protected $dbcSourceFiles = ['spellitemenchantment'];
private function enchantment_stats() : array
private $relSpells = [];
private function enchantment_stats(?int &$total = 0, ?int &$effective = 0) : array
{
$statCols = DB::Aowow()->selectCol('SELECT `COLUMN_NAME` FROM `INFORMATION_SCHEMA`.`COLUMNS` WHERE `TABLE_NAME` LIKE "%item_stats"');
$enchants = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM dbc_spellitemenchantment');
$spells = [];
$spellStats = [];
$enchants = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM dbc_spellitemenchantment');
$spells = [];
$result = [];
$effective = 0;
$total = count($enchants);
foreach ($enchants as $eId => $e)
{
for ($i = 1; $i <=3; $i++)
{
// trigger: onEquip + valid SpellId
if ($e['object'.$i] > 0 && $e['type'.$i] == 3)
for ($i = 1; $i <= 3; $i++)
if ($e['object'.$i] > 0 && $e['type'.$i] == ENCHANTMENT_TYPE_EQUIP_SPELL)
$spells[] = $e['object'.$i];
}
}
if ($spells)
$spellStats = (new SpellList(array(['id', $spells], Cfg::get('SQL_LIMIT_NONE'))))->getStatGain();
$this->relSpells = DB::Aowow()->select('SELECT *, id AS ARRAY_KEY FROM ?_spell WHERE id IN (?a)', $spells);
$result = [];
foreach ($enchants as $eId => $e)
{
// parse stats
$result[$eId] = [];
for ($h = 1; $h <= 3; $h++)
if ($result[$eId] = (new StatsContainer($this->relSpells))->fromEnchantment($e)->toJson(Stat::FLAG_ITEM | Stat::FLAG_SERVERSIDE))
{
$obj = (int)$e['object'.$h];
$val = (int)$e['amount'.$h];
switch ($e['type'.$h])
{
case 6: // TYPE_TOTEM +AmountX as DPS (Rockbiter)
$result[$eId]['dps'] = $val; // we do not use dps as itemMod, so apply it directly
$obj = null;
break;
case 2: // TYPE_DAMAGE +AmountX damage
$obj = ITEM_MOD_WEAPON_DMG;
break;
// case 1: // TYPE_COMBAT_SPELL proc spell from ObjectX (amountX == procChance)
// case 7: // TYPE_USE_SPELL Engineering gadgets
case 3: // TYPE_EQUIP_SPELL Spells from ObjectX (use of amountX?)
if (!empty($spellStats[$obj]))
foreach ($spellStats[$obj] as $mod => $val)
if ($str = Game::$itemMods[$mod])
Util::arraySumByKey($result[$eId], [$str => $val]);
$obj = null;
break;
case 4: // TYPE_RESISTANCE +AmountX resistance for ObjectX School
switch ($obj)
{
case 0: // Physical
$obj = ITEM_MOD_ARMOR;
break;
case 1: // Holy
$obj = ITEM_MOD_HOLY_RESISTANCE;
break;
case 2: // Fire
$obj = ITEM_MOD_FIRE_RESISTANCE;
break;
case 3: // Nature
$obj = ITEM_MOD_NATURE_RESISTANCE;
break;
case 4: // Frost
$obj = ITEM_MOD_FROST_RESISTANCE;
break;
case 5: // Shadow
$obj = ITEM_MOD_SHADOW_RESISTANCE;
break;
case 6: // Arcane
$obj = ITEM_MOD_ARCANE_RESISTANCE;
break;
default:
$obj = null;
}
break;
case 5: // TYPE_STAT +AmountX for Statistic by type of ObjectX
if ($obj < 2) // [mana, health] are on [0, 1] respectively and are expected on [1, 2] ..
$obj++; // 0 is weaponDmg .. ehh .. i messed up somewhere
break; // stats are directly assigned below
case 8: // TYPE_PRISMATIC_SOCKET Extra Sockets AmountX as socketCount (ignore)
$result[$eId]['nsockets'] = $val; // there is no itemmod for sockets, so apply it directly
default: // TYPE_NONE dnd stuff; skip assignment below
$obj = null;
}
if ($obj !== null)
if ($str = Game::$itemMods[$obj]) // check if we use these mods
Util::arraySumByKey($result[$eId], [$str => $val]);
DB::Aowow()->query('INSERT INTO ?_item_stats (?#) VALUES (?a)', array_merge(['type', 'typeId'], array_keys($result[$eId])), array_merge([Type::ENCHANTMENT, $eId], array_values($result[$eId])));
$effective++;
}
$updateCols = ['type' => Type::ENCHANTMENT, 'typeId' => $eId];
foreach ($result[$eId] as $k => $v)
{
if (!in_array($k, $statCols) || !$v || $k == 'id')
continue;
$updateCols[$k] = number_format($v, 2, '.', '');
}
DB::Aowow()->query('REPLACE INTO ?_item_stats (?#) VALUES (?a)', array_keys($updateCols), array_values($updateCols));
}
return $result;
return $enchants;
}
public function generate(array $ids = []) : bool
{
$offset = 0;
DB::Aowow()->query('TRUNCATE ?_item_stats');
CLI::write(' - applying stats for enchantments');
$enchStats = $this->enchantment_stats();
CLI::write(' '.count($enchStats).' enchantments parsed');
$enchStats = $this->enchantment_stats($total, $effective);
CLI::write(' '.$effective.'+'.($total - $effective).' enchantments parsed');
CLI::write(' - applying stats for items');
$i = 0;
$offset = 0;
while (true)
{
$items = new ItemStatSetup($offset, SqlGen::$sqlBatchSize, $ids, $enchStats);
$items = new ItemStatSetup($offset, SqlGen::$sqlBatchSize, $ids, $enchStats, $this->relSpells);
if ($items->error)
break;

View File

@@ -213,22 +213,16 @@ SqlGen::register(new class extends SetupScript
/* calc statbonuses */
/********************/
$gains = $spells = $mods = [];
$spells = [];
for ($i = 1; $i < 9; $i++)
if ($setData['spellId'.$i] > 0 && $setData['itemCount'.$i] > 0)
$spells[$i] = [$setData['spellId'.$i], $setData['itemCount'.$i]];
$bonusSpells = new SpellList(array(['s.id', array_column($spells, 0)]));
$mods = $bonusSpells->getStatGain();
$spells = array_pad($spells, 8, [0, 0]);
for ($i = 1; $i < 9; $i++)
if ($setData['itemCount'.$i] > 0 && !empty($mods[$setData['spellId'.$i]]))
$gains[$setData['itemCount'.$i]] = $mods[$setData['spellId'.$i]];
$row['bonusParsed'] = serialize($gains);
foreach (array_column($spells, 0) as $idx => $spellId)
$row['spell'.($idx+1)] = $spellId;
foreach (array_column($spells, 1) as $idx => $nItems)

View File

@@ -0,0 +1,91 @@
ALTER TABLE `aowow_itemset`
DROP COLUMN `bonusParsed`;
DROP TABLE IF EXISTS `aowow_item_stats`;
CREATE TABLE `aowow_item_stats` (
`type` smallint(5) unsigned NOT NULL,
`typeId` mediumint(8) NOT NULL,
`nsockets` tinyint(3) unsigned NULL,
`dps` float(8,2) NULL,
`damagetype` tinyint(4) NULL,
`dmgmin1` mediumint(5) unsigned NULL,
`dmgmax1` mediumint(5) unsigned NULL,
`speed` float(8,2) NULL,
`mledps` float(8,2) NULL,
`mledmgmin` mediumint(5) unsigned NULL,
`mledmgmax` mediumint(5) unsigned NULL,
`mlespeed` float(8,2) NULL,
`rgddps` float(8,2) NULL,
`rgddmgmin` mediumint(5) unsigned NULL,
`rgddmgmax` mediumint(5) unsigned NULL,
`rgdspeed` float(8,2) NULL,
`dmg` float(8,2) NULL,
`mana` mediumint(6) NULL,
`health` mediumint(6) NULL,
`agi` mediumint(6) NULL,
`str` mediumint(6) NULL,
`int` mediumint(6) NULL,
`spi` mediumint(6) NULL,
`sta` mediumint(6) NULL,
`energy` mediumint(6) NULL,
`rage` mediumint(6) NULL,
`focus` mediumint(6) NULL,
`runic` mediumint(6) NULL,
`defrtng` mediumint(6) NULL,
`dodgertng` mediumint(6) NULL,
`parryrtng` mediumint(6) NULL,
`blockrtng` mediumint(6) NULL,
`mlehitrtng` mediumint(6) NULL,
`rgdhitrtng` mediumint(6) NULL,
`splhitrtng` mediumint(6) NULL,
`mlecritstrkrtng` mediumint(6) NULL,
`rgdcritstrkrtng` mediumint(6) NULL,
`splcritstrkrtng` mediumint(6) NULL,
`_mlehitrtng` mediumint(6) NULL,
`_rgdhitrtng` mediumint(6) NULL,
`_splhitrtng` mediumint(6) NULL,
`_mlecritstrkrtng` mediumint(6) NULL,
`_rgdcritstrkrtng` mediumint(6) NULL,
`_splcritstrkrtng` mediumint(6) NULL,
`mlehastertng` mediumint(6) NULL,
`rgdhastertng` mediumint(6) NULL,
`splhastertng` mediumint(6) NULL,
`hitrtng` mediumint(6) NULL,
`critstrkrtng` mediumint(6) NULL,
`_hitrtng` mediumint(6) NULL,
`_critstrkrtng` mediumint(6) NULL,
`resirtng` mediumint(6) NULL,
`hastertng` mediumint(6) NULL,
`exprtng` mediumint(6) NULL,
`atkpwr` mediumint(6) NULL,
`mleatkpwr` mediumint(6) NULL,
`rgdatkpwr` mediumint(6) NULL,
`feratkpwr` mediumint(6) NULL,
`splheal` mediumint(6) NULL,
`spldmg` mediumint(6) NULL,
`manargn` mediumint(6) NULL,
`armorpenrtng` mediumint(6) NULL,
`splpwr` mediumint(6) NULL,
`healthrgn` mediumint(6) NULL,
`splpen` mediumint(6) NULL,
`block` mediumint(6) NULL,
`mastrtng` mediumint(6) NULL,
`armor` mediumint(6) NULL,
`armorbonus` mediumint(6) NULL,
`firres` mediumint(6) NULL,
`frores` mediumint(6) NULL,
`holres` mediumint(6) NULL,
`shares` mediumint(6) NULL,
`natres` mediumint(6) NULL,
`arcres` mediumint(6) NULL,
`firsplpwr` mediumint(6) NULL,
`frosplpwr` mediumint(6) NULL,
`holsplpwr` mediumint(6) NULL,
`shasplpwr` mediumint(6) NULL,
`natsplpwr` mediumint(6) NULL,
`arcsplpwr` mediumint(6) NULL,
PRIMARY KEY (`type`,`typeId`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
UPDATE `aowow_dbversion`
SET `sql` = CONCAT(IFNULL(`sql`, ''), ' item_stats');