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Core/CharStats
* unify stat handling. If there are discrepancies left at least they are now centralized. - health should no longer pretend to be mana - stats are no longer capped to 32.7k points as items can have multiple of the same stat and handily exceed smallints * weight scale fixes: - "repair cost" is no longer a weight scale option. Why was it one in the first place? Also it wasn't even accessible before. (that was a bug) - "bonus armor" is now searchable and only applied to armor pieces * removed unused parsed stats from itemsets
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@@ -169,7 +169,7 @@ var fi_filters = {
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{ id: 87, name: 'reagentforability', type: 'profession' },
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{ id: 63, name: 'buyprice', type: 'num', noweights: 1 },
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{ id: 154, name: 'refundable', type: 'yn' },
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{ id: 165, name: 'repaircost', type: 'num' },
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{ id: 165, name: 'repaircost', type: 'num', noweights: 1 },
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{ id: 64, name: 'sellprice', type: 'num', noweights: 1 },
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{ id: 157, name: 'smartloot', type: 'yn' },
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{ id: 6, name: 'startsquest', type: 'side' },
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@@ -4772,7 +4772,7 @@ var LANG = {
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su_addscale: "Gewichtung",
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su_additem: "Gegenstand",
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su_addset: "Set",
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su_toggle: "Klickt, um die Darstellung anzuzeigen",
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su_toggle: "Klickt, um die Darstellung umzuschalten",
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su_preset: "Vorlage: ",
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su_name: "Name: ",
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