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Spells/Attributes
* update spell attribute descriptions primary from TC, secondary from Wowdev Wiki (not guaranteed to be correct for 335) * show all attributes on SpellDetailPage * update links from attributes to SpellFilter * unsure: should the attribute filters work purely on attributes or also consider other factors? * implement some of the client side modifiers on the spell tooltips and buffs
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@@ -1444,295 +1444,269 @@ define('SPELL_TRIGGER_LEARN', 6);
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// learn trigger spells on items - 483: learn recipe; 55884: learn mount/pet
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define('LEARN_SPELLS', [483, 55884]);
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// Spell Attributes definitions
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define('SPELL_ATTR0_CU_ENCHANT_PROC', 0x00000001); //
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define('SPELL_ATTR0_CU_CONE_BACK', 0x00000002); //
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define('SPELL_ATTR0_CU_CONE_LINE', 0x00000004); //
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define('SPELL_ATTR0_CU_SHARE_DAMAGE', 0x00000008); //
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define('SPELL_ATTR0_CU_NO_INITIAL_THREAT', 0x00000010); //
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define('SPELL_ATTR0_CU_AURA_CC', 0x00000020); //
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define('SPELL_ATTR0_CU_DONT_BREAK_STEALTH', 0x00000040); //
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define('SPELL_ATTR0_CU_CAN_CRIT', 0x00000080); //
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define('SPELL_ATTR0_CU_DIRECT_DAMAGE', 0x00000100); //
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define('SPELL_ATTR0_CU_CHARGE', 0x00000200); //
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define('SPELL_ATTR0_CU_PICKPOCKET', 0x00000400); //
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define('SPELL_ATTR0_CU_ROLLING_PERIODIC', 0x00000800); //
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define('SPELL_ATTR0_CU_NEGATIVE_EFF0', 0x00001000); //
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define('SPELL_ATTR0_CU_NEGATIVE_EFF1', 0x00002000); //
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define('SPELL_ATTR0_CU_NEGATIVE_EFF2', 0x00004000); //
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define('SPELL_ATTR0_CU_IGNORE_ARMOR', 0x00008000); //
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define('SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER', 0x00010000); //
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define('SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET', 0x00020000); //
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define('SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET', 0x00040000); //
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define('SPELL_ATTR0_CU_NEEDS_AMMO_DATA', 0x00080000); //
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define('SPELL_ATTR0_CU_BINARY_SPELL', 0x00100000); //
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define('SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC', 0x00200000); //
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define('SPELL_ATTR0_CU_LIQUID_AURA', 0x00400000); //
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define('SPELL_ATTR0_CU_NEGATIVE', SPELL_ATTR0_CU_NEGATIVE_EFF0 | SPELL_ATTR0_CU_NEGATIVE_EFF1 | SPELL_ATTR0_CU_NEGATIVE_EFF2); //
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define('SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE', 0x00000001); // [WoWDev Wiki] The spell will consume a charge that is natural or procced even if it fails to apply it's effect.
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define('SPELL_ATTR0_REQ_AMMO', 0x00000002); // Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
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define('SPELL_ATTR0_ON_NEXT_SWING', 0x00000004); // On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
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define('SPELL_ATTR0_IS_REPLENISHMENT', 0x00000008); // Replenishment (client only)
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define('SPELL_ATTR0_ABILITY', 0x00000010); // Treat as ability DESCRIPTION Cannot be reflected, not affected by cast speed modifiers, etc.
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define('SPELL_ATTR0_TRADESPELL', 0x00000020); // Trade skill recipe DESCRIPTION Displayed in recipe list, not affected by cast speed modifiers
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define('SPELL_ATTR0_PASSIVE', 0x00000040); // Passive spell DESCRIPTION Spell is automatically cast on self by core
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define('SPELL_ATTR0_HIDDEN_CLIENTSIDE', 0x00000080); // Hidden in UI (client only) DESCRIPTION Not visible in spellbook or aura bar
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define('SPELL_ATTR0_HIDE_IN_COMBAT_LOG', 0x00000100); // Hidden in combat log (client only) DESCRIPTION Spell will not appear in combat logs
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define('SPELL_ATTR0_TARGET_MAINHAND_ITEM', 0x00000200); // Auto-target mainhand item (client only) DESCRIPTION Client will automatically select main-hand item as cast target
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define('SPELL_ATTR0_ON_NEXT_SWING_2', 0x00000400); // On next melee (type 2) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
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define('SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER', 0x00000800); // [WoWDev Wiki] Marker attribute to show auras that trigger another spell (either directly or with a script).
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define('SPELL_ATTR0_DAYTIME_ONLY', 0x00001000); // Only usable during daytime (unused)
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define('SPELL_ATTR0_NIGHT_ONLY', 0x00002000); // Only usable during nighttime (unused)
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define('SPELL_ATTR0_INDOORS_ONLY', 0x00004000); // Only usable indoors
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define('SPELL_ATTR0_OUTDOORS_ONLY', 0x00008000); // Only usable outdoors
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define('SPELL_ATTR0_NOT_SHAPESHIFT', 0x00010000); // Not usable while shapeshifted
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define('SPELL_ATTR0_ONLY_STEALTHED', 0x00020000); // Only usable in stealth
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define('SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE', 0x00040000); // Don't shealthe weapons (client only)
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define('SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION', 0x00080000); // Scale with caster level DESCRIPTION For non-player casts, scale impact and power cost with caster's level
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define('SPELL_ATTR0_STOP_ATTACK_TARGET', 0x00100000); // Stop attacking after cast DESCRIPTION After casting this, the current auto-attack will be interrupted
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define('SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK', 0x00200000); // Prevent physical avoidance DESCRIPTION Spell cannot be dodged, parried or blocked
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define('SPELL_ATTR0_CAST_TRACK_TARGET', 0x00400000); // Automatically face target during cast (client only)
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define('SPELL_ATTR0_CASTABLE_WHILE_DEAD', 0x00800000); // Can be cast while dead DESCRIPTION Spells without this flag cannot be cast by dead units in non-triggered contexts
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define('SPELL_ATTR0_CASTABLE_WHILE_MOUNTED', 0x01000000); // Can be cast while mounted
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define('SPELL_ATTR0_DISABLED_WHILE_ACTIVE', 0x02000000); // Cooldown starts on expiry DESCRIPTION Spell is unusable while already active, and cooldown does not begin until the effects have worn off
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define('SPELL_ATTR0_NEGATIVE_1', 0x04000000); // Is negative spell DESCRIPTION Forces the spell to be treated as a negative spell. Ex. Aura is shown in the debuff bar.
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define('SPELL_ATTR0_CASTABLE_WHILE_SITTING', 0x08000000); // Can be cast while sitting
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define('SPELL_ATTR0_CANT_USED_IN_COMBAT', 0x10000000); // Cannot be used in combat
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define('SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY', 0x20000000); // Pierce invulnerability DESCRIPTION Allows spell to pierce invulnerability, unless the invulnerability spell also has this attribute
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define('SPELL_ATTR0_HEARTBEAT_RESIST_CHECK', 0x40000000); // Periodic resistance checks DESCRIPTION Periodically re-rolls against resistance to potentially expire aura early
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define('SPELL_ATTR0_CANT_CANCEL', 0x80000000); // Aura cannot be cancelled DESCRIPTION Prevents the player from voluntarily canceling a positive aura
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define('SPELL_ATTR0_UNK0', 0x00000001); // Unknown attribute 0@Attr0
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define('SPELL_ATTR0_REQ_AMMO', 0x00000002); // Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
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define('SPELL_ATTR0_ON_NEXT_SWING', 0x00000004); // On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
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define('SPELL_ATTR0_IS_REPLENISHMENT', 0x00000008); // Replenishment (client only)
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define('SPELL_ATTR0_ABILITY', 0x00000010); // Treat as ability DESCRIPTION Cannot be reflected, not affected by cast speed modifiers, etc.
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define('SPELL_ATTR0_TRADESPELL', 0x00000020); // Trade skill recipe DESCRIPTION Displayed in recipe list, not affected by cast speed modifiers
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define('SPELL_ATTR0_PASSIVE', 0x00000040); // Passive spell DESCRIPTION Spell is automatically cast on self by core
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define('SPELL_ATTR0_HIDDEN_CLIENTSIDE', 0x00000080); // Hidden in UI (client only) DESCRIPTION Not visible in spellbook or aura bar
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define('SPELL_ATTR0_HIDE_IN_COMBAT_LOG', 0x00000100); // Hidden in combat log (client only) DESCRIPTION Spell will not appear in combat logs
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define('SPELL_ATTR0_TARGET_MAINHAND_ITEM', 0x00000200); // Auto-target mainhand item (client only) DESCRIPTION Client will automatically select main-hand item as cast target
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define('SPELL_ATTR0_ON_NEXT_SWING_2', 0x00000400); // On next melee (type 2) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
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define('SPELL_ATTR0_UNK11', 0x00000800); // Unknown attribute 11@Attr0
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define('SPELL_ATTR0_DAYTIME_ONLY', 0x00001000); // Only usable during daytime (unused)
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define('SPELL_ATTR0_NIGHT_ONLY', 0x00002000); // Only usable during nighttime (unused)
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define('SPELL_ATTR0_INDOORS_ONLY', 0x00004000); // Only usable indoors
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define('SPELL_ATTR0_OUTDOORS_ONLY', 0x00008000); // Only usable outdoors
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define('SPELL_ATTR0_NOT_SHAPESHIFT', 0x00010000); // Not usable while shapeshifted
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define('SPELL_ATTR0_ONLY_STEALTHED', 0x00020000); // Only usable in stealth
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define('SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE', 0x00040000); // Don't shealthe weapons (client only)
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define('SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION', 0x00080000); // Scale with caster level DESCRIPTION For non-player casts, scale impact and power cost with caster's level
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define('SPELL_ATTR0_STOP_ATTACK_TARGET', 0x00100000); // Stop attacking after cast DESCRIPTION After casting this, the current auto-attack will be interrupted
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define('SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK', 0x00200000); // Prevent physical avoidance DESCRIPTION Spell cannot be dodged, parried or blocked
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define('SPELL_ATTR0_CAST_TRACK_TARGET', 0x00400000); // Automatically face target during cast (client only)
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define('SPELL_ATTR0_CASTABLE_WHILE_DEAD', 0x00800000); // Can be cast while dead DESCRIPTION Spells without this flag cannot be cast by dead units in non-triggered contexts
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define('SPELL_ATTR0_CASTABLE_WHILE_MOUNTED', 0x01000000); // Can be cast while mounted
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define('SPELL_ATTR0_DISABLED_WHILE_ACTIVE', 0x02000000); // Cooldown starts on expiry DESCRIPTION Spell is unusable while already active, and cooldown does not begin until the effects have worn off
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define('SPELL_ATTR0_NEGATIVE_1', 0x04000000); // Is negative spell DESCRIPTION Forces the spell to be treated as a negative spell
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define('SPELL_ATTR0_CASTABLE_WHILE_SITTING', 0x08000000); // Can be cast while sitting
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define('SPELL_ATTR0_CANT_USED_IN_COMBAT', 0x10000000); // Cannot be used in combat
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define('SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY', 0x20000000); // Pierce invulnerability DESCRIPTION Allows spell to pierce invulnerability, unless the invulnerability spell also has this attribute
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define('SPELL_ATTR0_HEARTBEAT_RESIST_CHECK', 0x40000000); // Periodic resistance checks DESCRIPTION Periodically re-rolls against resistance to potentially expire aura early
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define('SPELL_ATTR0_CANT_CANCEL', 0x80000000); // Aura cannot be cancelled DESCRIPTION Prevents the player from voluntarily canceling a positive aura
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define('SPELL_ATTR1_DISMISS_PET', 0x00000001); // Dismiss Pet on cast DESCRIPTION Without this attribute, summoning spells will fail if caster already has a pet
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define('SPELL_ATTR1_DRAIN_ALL_POWER', 0x00000002); // Drain all power DESCRIPTION Ignores listed power cost and drains entire pool instead
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define('SPELL_ATTR1_CHANNELED_1', 0x00000004); // Channeled (type 1) DESCRIPTION Both "channeled" attributes have identical handling in server & client
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define('SPELL_ATTR1_CANT_BE_REDIRECTED', 0x00000008); // Ignore redirection effects DESCRIPTION Spell will not be attracted by SPELL_MAGNET auras (Grounding Totem) - NOTE! WH interprets this flag as NO_REFLECTION
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define('SPELL_ATTR1_NO_SKILL_INCREASE', 0x00000010); // [WoWDev Wiki] Does not give a skill up point.
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define('SPELL_ATTR1_NOT_BREAK_STEALTH', 0x00000020); // Does not break stealth
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define('SPELL_ATTR1_CHANNELED_2', 0x00000040); // Channeled (type 2) DESCRIPTION Both "channeled" attributes have identical handling in server & client
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define('SPELL_ATTR1_CANT_BE_REFLECTED', 0x00000080); // Ignore reflection effects DESCRIPTION Spell will pierce through Spell Reflection and similar - NOTE! WH interprets this flag as ALL_EFFECTS_NEGATIVE
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define('SPELL_ATTR1_CANT_TARGET_IN_COMBAT', 0x00000100); // Target cannot be in combat
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define('SPELL_ATTR1_MELEE_COMBAT_START', 0x00000200); // Starts auto-attack (client only) DESCRIPTION Caster will begin auto-attacking the target on cast
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define('SPELL_ATTR1_NO_THREAT', 0x00000400); // Does not generate threat DESCRIPTION Also does not cause target to engage
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define('SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST', 0x00000800); // [WoWDev Wiki] Aura will not refresh it's duration when recast
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define('SPELL_ATTR1_IS_PICKPOCKET', 0x00001000); // Pickpocket (client only)
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define('SPELL_ATTR1_FARSIGHT', 0x00002000); // Farsight aura (client only)
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define('SPELL_ATTR1_CHANNEL_TRACK_TARGET', 0x00004000); // Track target while channeling DESCRIPTION While channeling, adjust facing to face target
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define('SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY', 0x00008000); // Immunity cancels preapplied auras DESCRIPTION For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied
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define('SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE', 0x00010000); // Unaffected by school immunities DESCRIPTION Will not pierce Divine Shield, Ice Block and other full invulnerabilities
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define('SPELL_ATTR1_UNAUTOCASTABLE_BY_PET', 0x00020000); // Cannot be autocast by pet
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define('SPELL_ATTR1_PREVENTS_ANIM', 0x00040000); // [WoWDev Wiki] Stun, Polymorph, Daze, Hex, etc. Auras apply "UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT".
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define('SPELL_ATTR1_CANT_TARGET_SELF', 0x00080000); // Cannot be self-cast
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define('SPELL_ATTR1_FINISHING_MOVE_DAMAGE', 0x00100000); // Requires combo points (type 1) - modifies effect amount
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define('SPELL_ATTR1_THREAT_ONLY_ON_MISS', 0x00200000); // [WoWDev Wiki] Untested if this implies all functions listed under SpellMissInfo aside from Miss such as Parry, Dodge, Resist, etc.
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define('SPELL_ATTR1_FINISHING_MOVE_DURATION', 0x00400000); // Requires combo points (type 2) - modifies effect duration
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define('SPELL_ATTR1_IGNORE_OWNERS_DEATH', 0x00800000); // [WoWDev Wiki] Unaffected by death of owner. Possibly works with temporary summons as well?
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define('SPELL_ATTR1_IS_FISHING', 0x01000000); // Fishing (client only)
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define('SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT', 0x02000000); // [WoWDev Wiki]
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define('SPELL_ATTR1_REQUIRE_ALL_TARGETS', 0x04000000); // [WoWDev Wiki] Related to [target=focus] and [target=mouseover] macros? Used in many vehicle type spells.
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define('SPELL_ATTR1_DISCOUNT_POWER_ON_MISS', 0x08000000); // [WoWDev Wiki] This attribute is almost exclusive with spells that consume combo-point-like secondary resources.
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define('SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR', 0x10000000); // Hide in aura bar (client only)
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define('SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME', 0x20000000); // Show spell name during channel (client only)
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define('SPELL_ATTR1_ENABLE_AT_DODGE', 0x40000000); // Enable at dodge
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define('SPELL_ATTR1_CAST_WHEN_LEARNED', 0x80000000); // [WoWDev Wiki] Cast the spell when learned.
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define('SPELL_ATTR1_DISMISS_PET', 0x00000001); // Dismiss Pet on cast DESCRIPTION Without this attribute, summoning spells will fail if caster already has a pet
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define('SPELL_ATTR1_DRAIN_ALL_POWER', 0x00000002); // Drain all power DESCRIPTION Ignores listed power cost and drains entire pool instead
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define('SPELL_ATTR1_CHANNELED_1', 0x00000004); // Channeled (type 1) DESCRIPTION Both "channeled" attributes have identical handling in server & client
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define('SPELL_ATTR1_CANT_BE_REDIRECTED', 0x00000008); // Ignore redirection effects DESCRIPTION Spell will not be attracted by SPELL_MAGNET auras (Grounding Totem)
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define('SPELL_ATTR1_UNK4', 0x00000010); // Unknown attribute 4@Attr1
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define('SPELL_ATTR1_NOT_BREAK_STEALTH', 0x00000020); // Does not break stealth
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define('SPELL_ATTR1_CHANNELED_2', 0x00000040); // Channeled (type 2) DESCRIPTION Both "channeled" attributes have identical handling in server & client
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define('SPELL_ATTR1_CANT_BE_REFLECTED', 0x00000080); // Ignore reflection effects DESCRIPTION Spell will pierce through Spell Reflection and similar
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define('SPELL_ATTR1_CANT_TARGET_IN_COMBAT', 0x00000100); // Target cannot be in combat
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define('SPELL_ATTR1_MELEE_COMBAT_START', 0x00000200); // Starts auto-attack (client only) DESCRIPTION Caster will begin auto-attacking the target on cast
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define('SPELL_ATTR1_NO_THREAT', 0x00000400); // Does not generate threat DESCRIPTION Also does not cause target to engage
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define('SPELL_ATTR1_UNK11', 0x00000800); // Unknown attribute 11@Attr1 DESCRIPTION Aura?
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define('SPELL_ATTR1_IS_PICKPOCKET', 0x00001000); // Pickpocket (client only)
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define('SPELL_ATTR1_FARSIGHT', 0x00002000); // Farsight aura (client only)
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define('SPELL_ATTR1_CHANNEL_TRACK_TARGET', 0x00004000); // Track target while channeling DESCRIPTION While channeling, adjust facing to face target
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define('SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY', 0x00008000); // Immunity cancels preapplied auras DESCRIPTION For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied
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define('SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE', 0x00010000); // Unaffected by school immunities DESCRIPTION Will not pierce Divine Shield, Ice Block and other full invulnerabilities
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define('SPELL_ATTR1_UNAUTOCASTABLE_BY_PET', 0x00020000); // Cannot be autocast by pet
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define('SPELL_ATTR1_UNK18', 0x00040000); // Unknown attribute 18@Attr1 DESCRIPTION Stun, Polymorph, Daze, Hex - CC?
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define('SPELL_ATTR1_CANT_TARGET_SELF', 0x00080000); // Cannot be self-cast
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define('SPELL_ATTR1_REQ_COMBO_POINTS1', 0x00100000); // Requires combo points (type 1)
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define('SPELL_ATTR1_UNK21', 0x00200000); // Unknown attribute 21@Attr1
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define('SPELL_ATTR1_REQ_COMBO_POINTS2', 0x00400000); // Requires combo points (type 2)
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define('SPELL_ATTR1_UNK23', 0x00800000); // Unknwon attribute 23@Attr1
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define('SPELL_ATTR1_IS_FISHING', 0x01000000); // Fishing (client only)
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define('SPELL_ATTR1_UNK25', 0x02000000); // Unknown attribute 25@Attr1
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define('SPELL_ATTR1_UNK26', 0x04000000); // Unknown attribute 26@Attr1 DESCRIPTION Related to [target=focus] and [target=mouseover] macros?
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define('SPELL_ATTR1_UNK27', 0x08000000); // Unknown attribute 27@Attr1 DESCRIPTION Melee spell?
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define('SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR', 0x10000000); // Hide in aura bar (client only)
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define('SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME', 0x20000000); // Show spell name during channel (client only)
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define('SPELL_ATTR1_ENABLE_AT_DODGE', 0x40000000); // Enable at dodge
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define('SPELL_ATTR1_UNK31', 0x80000000); // Unknown attribute 31@Attr1
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define('SPELL_ATTR2_CAN_TARGET_DEAD', 0x00000001); // Can target dead players or corpses
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define('SPELL_ATTR2_NO_SHAPESHIFT_UI', 0x00000002); // [WoWDev Wiki] No shapeshift UI such as Stealth, Shadowform, Druid shapeshifts, etc. Also certain custom scripted ones for quests or other various gameplay.
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define('SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS', 0x00000004); // Ignore Line of Sight
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define('SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF', 0x00000008); // Allow Low Level Buff
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define('SPELL_ATTR2_DISPLAY_IN_STANCE_BAR', 0x00000010); // Show in stance bar (client only)
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define('SPELL_ATTR2_AUTOREPEAT_FLAG', 0x00000020); // Ranged auto-attack spell
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define('SPELL_ATTR2_CANT_TARGET_TAPPED', 0x00000040); // Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster
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define('SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE', 0x00000080); // [WoWDev Wiki] Do not report spell failure. Combat log or error string related.
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define('SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG', 0x00000100); // [WoWDev Wiki] Determines whether to include this aura in list of auras in SMSG_ENCOUNTER_START.
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define('SPELL_ATTR2_ALWAYS_CAST_AS_UNIT', 0x00000200); // [WoWDev Wiki] Unclear what the differences of casting a spell in this way would do.
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define('SPELL_ATTR2_SPECIAL_TAMING_FLAG', 0x00000400); // [WoWDev Wiki]
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define('SPELL_ATTR2_HEALTH_FUNNEL', 0x00000800); // Health Funnel - NOTE! WH and leak data declare this attribute NO_TARGET_PER_SECOND_COSTS, but the per sec cost shows in tooltip and all associated spells have a per sec cost.
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define('SPELL_ATTR2_CHAIN_FROM_CASTER', 0x00001000); // [WoWDev Wiki] Effectively a point blank AoE with the source as the caster but seems to only apply to melee abilities (Ex. Cleave, Heart Strike)
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define('SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA', 0x00002000); // Enchant persists when entering arena - NOTE! is ENCHANT_OWN_ITEM_ONLY in Attributes leak. Both names describe mostly the same thing.
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define('SPELL_ATTR2_ALLOW_WHILE_INVISIBLE', 0x00004000); // [WoWDev Wiki] Allow spell to be used while invisible and the many different types of invisibility as well. - NOTE! Judging by flagged spells this makes no sense for 335.
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define('SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST', 0x00008000); // [WoWDev Wiki] unused
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define('SPELL_ATTR2_TAME_BEAST', 0x00010000); // Tame Beast - NOTE! NO_ACTIVE_PET in modern client, but descriptor is close enough
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define('SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS', 0x00020000); // Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast
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define('SPELL_ATTR2_REQ_DEAD_PET', 0x00040000); // Requires dead pet - NOTE! both WH and leak data declare this attribute NO_JUMP_WHILE_CAST_PENDING .. whatever that means
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define('SPELL_ATTR2_NOT_NEED_SHAPESHIFT', 0x00080000); // Also allow outside shapeshift DESCRIPTION Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)
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define('SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK', 0x00100000); // [WoWDev Wiki] Enable auto-attacks after the first spell is cast when in combat.
|
||||
define('SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE', 0x00200000); // Fail on all targets immune DESCRIPTION Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY
|
||||
define('SPELL_ATTR2_NO_INITIAL_THREAT', 0x00400000); // [WoWDev Wiki] Can be found on several spells that deal damage and break stealth or are affected by a particular aura.
|
||||
define('SPELL_ATTR2_IS_ARCANE_CONCENTRATION', 0x00800000); // Arcane Concentration - NOTE! both WH and leak data declare this attribute PROC_COOLDOWN_ON_FAILURE, but it only affects Arcane Concentration as set by TC
|
||||
define('SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL', 0x01000000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR2_DONT_BLOCK_MANA_REGEN', 0x02000000); // [WoWDev Wiki] Mana regeneration is not affected.
|
||||
define('SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE', 0x04000000); // Pierce aura application immunities DESCRIPTION Allow aura to be applied despite target being immune to new aura applications
|
||||
define('SPELL_ATTR2_IGNORE_WEAPONSKILL', 0x08000000); // [WoWDev Wiki] Ignore skill level of a weapon.
|
||||
define('SPELL_ATTR2_NOT_AN_ACTION', 0x10000000); // [WoWDev Wiki] Unsure if anything besides spells and object interactions constitute an "action".
|
||||
define('SPELL_ATTR2_CANT_CRIT', 0x20000000); // Cannot critically strike
|
||||
define('SPELL_ATTR2_ACTIVE_THREAT', 0x40000000); // Active Threat
|
||||
define('SPELL_ATTR2_FOOD_BUFF', 0x80000000); // Food buff (client only) - NOTE! both WH and leak data declare this attribute RETAIN_ITEM_CAST .. unknown what that means
|
||||
|
||||
define('SPELL_ATTR2_CAN_TARGET_DEAD', 0x00000001); // Can target dead players or corpses
|
||||
define('SPELL_ATTR2_UNK1', 0x00000002); // Unknown attribute 1@Attr2
|
||||
define('SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS', 0x00000004); // Ignore Line of Sight
|
||||
define('SPELL_ATTR2_UNK3', 0x00000008); // Ignore aura scaling
|
||||
define('SPELL_ATTR2_DISPLAY_IN_STANCE_BAR', 0x00000010); // Show in stance bar (client only)
|
||||
define('SPELL_ATTR2_AUTOREPEAT_FLAG', 0x00000020); // Ranged auto-attack spell
|
||||
define('SPELL_ATTR2_CANT_TARGET_TAPPED', 0x00000040); // Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster
|
||||
define('SPELL_ATTR2_UNK7', 0x00000080); // Unknown attribute 7@Attr2
|
||||
define('SPELL_ATTR2_UNK8', 0x00000100); // Unknown attribute 8@Attr2
|
||||
define('SPELL_ATTR2_UNK9', 0x00000200); // Unknown attribute 9@Attr2
|
||||
define('SPELL_ATTR2_UNK10', 0x00000400); // Unknown attribute 10@Attr2 DESCRIPTION Related to taming?
|
||||
define('SPELL_ATTR2_HEALTH_FUNNEL', 0x00000800); // Health Funnel
|
||||
define('SPELL_ATTR2_UNK12', 0x00001000); // Unknown attribute 12@Attr2
|
||||
define('SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA', 0x00002000); // Enchant persists when entering arena
|
||||
define('SPELL_ATTR2_UNK14', 0x00004000); // Unknown attribute 14@Attr2
|
||||
define('SPELL_ATTR2_UNK15', 0x00008000); // Unknown attribute 15@Attr2
|
||||
define('SPELL_ATTR2_TAME_BEAST', 0x00010000); // Tame Beast
|
||||
define('SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS', 0x00020000); // Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast
|
||||
define('SPELL_ATTR2_REQ_DEAD_PET', 0x00040000); // Requires dead pet
|
||||
define('SPELL_ATTR2_NOT_NEED_SHAPESHIFT', 0x00080000); // Also allow outside shapeshift DESCRIPTION Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)
|
||||
define('SPELL_ATTR2_UNK20', 0x00100000); // Unknown attribute 20@Attr2
|
||||
define('SPELL_ATTR2_DAMAGE_REDUCED_SHIELD', 0x00200000); // Damage reduction ability DESCRIPTION Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY
|
||||
define('SPELL_ATTR2_UNK22', 0x00400000); // Unknown attribute 22@Attr2
|
||||
define('SPELL_ATTR2_IS_ARCANE_CONCENTRATION', 0x00800000); // Arcane Concentration
|
||||
define('SPELL_ATTR2_UNK24', 0x01000000); // Unknown attribute 24@Attr2
|
||||
define('SPELL_ATTR2_UNK25', 0x02000000); // Unknown attribute 25@Attr2
|
||||
define('SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE', 0x04000000); // Pierce aura application immunities DESCRIPTION Allow aura to be applied despite target being immune to new aura applications
|
||||
define('SPELL_ATTR2_UNK27', 0x08000000); // Unknown attribute 27@Attr2
|
||||
define('SPELL_ATTR2_UNK28', 0x10000000); // Unknown attribute 28@Attr2
|
||||
define('SPELL_ATTR2_CANT_CRIT', 0x20000000); // Cannot critically strike
|
||||
define('SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC', 0x40000000); // Allow triggered spell to trigger (type 1) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
|
||||
define('SPELL_ATTR2_FOOD_BUFF', 0x80000000); // Food buff (client only)
|
||||
define('SPELL_ATTR3_PVP_ENABLING', 0x00000001); // [WoWDev Wiki] Enables the PvP state when cast.
|
||||
define('SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK', 0x00000002); // Ignores subclass mask check when checking proc
|
||||
define('SPELL_ATTR3_NO_CASTING_BAR_TEXT', 0x00000004); // [WoWDev Wiki] No casting bar text.
|
||||
define('SPELL_ATTR3_COMPLETELY_BLOCKED', 0x00000008); // Blockable spell
|
||||
define('SPELL_ATTR3_IGNORE_RESURRECTION_TIMER', 0x00000010); // Ignore resurrection timer
|
||||
define('SPELL_ATTR3_NO_DURABILTIY_LOSS', 0x00000020); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR3_NO_AVOIDANCE', 0x00000040); // [WoWDev Wiki] Self descriptive. No AoE reduction modifiers will be calculated.
|
||||
define('SPELL_ATTR3_STACK_FOR_DIFF_CASTERS', 0x00000080); // Stack separately for each caster
|
||||
define('SPELL_ATTR3_ONLY_TARGET_PLAYERS', 0x00000100); // Can only target players
|
||||
define('SPELL_ATTR3_NOT_A_PROC', 0x00000200); // Not a Proc DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
|
||||
define('SPELL_ATTR3_MAIN_HAND', 0x00000400); // Require main hand weapon
|
||||
define('SPELL_ATTR3_BATTLEGROUND', 0x00000800); // Can only be cast in battleground
|
||||
define('SPELL_ATTR3_ONLY_TARGET_GHOSTS', 0x00001000); // Can only target ghost players
|
||||
define('SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR', 0x00002000); // Do not display channel bar (client only)
|
||||
define('SPELL_ATTR3_IS_HONORLESS_TARGET', 0x00004000); // Honorless Target - NOTE! HIDE_IN_RAID_FILTER in modern client. Attribute only present on Honorless Target buff.
|
||||
define('SPELL_ATTR3_NORMAL_RANGED_ATTACK', 0x00008000); // [WoWDev Wiki] Auto Shoot, Shoot, Throw (Autoshot flag).
|
||||
define('SPELL_ATTR3_CANT_TRIGGER_PROC', 0x00010000); // Cannot trigger procs
|
||||
define('SPELL_ATTR3_NO_INITIAL_AGGRO', 0x00020000); // No initial aggro - [WoWDev Wiki] SPELL_ATTR3_SUPPRESS_TARGET_PROCS: This will suppress any procs the target could trigger from this spell. Similar to SPELL_ATTR3_SUPPRESS_CASTER_PROCS (0x00010000)
|
||||
define('SPELL_ATTR3_IGNORE_HIT_RESULT', 0x00040000); // Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
|
||||
define('SPELL_ATTR3_DISABLE_PROC', 0x00080000); // Cannot trigger spells during aura proc - NOTE! both WH and the leak data name this INSTANT_TARGET_PROCS .. sooo the opposite? why..?
|
||||
define('SPELL_ATTR3_DEATH_PERSISTENT', 0x00100000); // Persists through death
|
||||
define('SPELL_ATTR3_ONLY_PROC_OUTDOORS', 0x00200000); // [WoWDev Wiki] unused
|
||||
define('SPELL_ATTR3_REQ_WAND', 0x00400000); // Requires equipped Wand
|
||||
define('SPELL_ATTR3_NO_DAMAGE_HISTORY', 0x00800000); // [WoWDev Wiki] Possible combat log or scripting relation.
|
||||
define('SPELL_ATTR3_REQ_OFFHAND', 0x01000000); // Requires offhand weapon
|
||||
define('SPELL_ATTR3_TREAT_AS_PERIODIC', 0x02000000); // Treat as periodic effect
|
||||
define('SPELL_ATTR3_CAN_PROC_FROM_PROCS', 0x04000000); // Can Proc From Procs
|
||||
define('SPELL_ATTR3_DRAIN_SOUL', 0x08000000); // Drain Soul
|
||||
define('SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS', 0x10000000); // [WoWDev Wiki] Ignore caster and target restrictions. - NOTE! WH handles this attribute as 'does not appear in log' like SPELL_ATTR0_HIDE_IN_COMBAT_LOG which it handles as 'Cast time is hidden'
|
||||
define('SPELL_ATTR3_NO_DONE_BONUS', 0x20000000); // Damage dealt is unaffected by modifiers
|
||||
define('SPELL_ATTR3_DONT_DISPLAY_RANGE', 0x40000000); // Do not show range in tooltip (client only)
|
||||
define('SPELL_ATTR3_NOT_ON_AOE_IMMUNE', 0x80000000); // [WoWDev Wiki] A descriptor for spells that implement Area of Effect Immunity and can serve as a handler for scripts that call for this.
|
||||
|
||||
define('SPELL_ATTR3_UNK0', 0x00000001); // Unknown attribute 0@Attr3
|
||||
define('SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK', 0x00000002); // 1 Ignores subclass mask check when checking proc
|
||||
define('SPELL_ATTR3_UNK2', 0x00000004); // Unknown attribute 2@Attr3
|
||||
define('SPELL_ATTR3_BLOCKABLE_SPELL', 0x00000008); // Blockable spell
|
||||
define('SPELL_ATTR3_IGNORE_RESURRECTION_TIMER', 0x00000010); // Ignore resurrection timer
|
||||
define('SPELL_ATTR3_UNK5', 0x00000020); // Unknown attribute 5@Attr3
|
||||
define('SPELL_ATTR3_UNK6', 0x00000040); // Unknown attribute 6@Attr3
|
||||
define('SPELL_ATTR3_STACK_FOR_DIFF_CASTERS', 0x00000080); // Stack separately for each caster
|
||||
define('SPELL_ATTR3_ONLY_TARGET_PLAYERS', 0x00000100); // Can only target players
|
||||
define('SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2', 0x00000200); // Allow triggered spell to trigger (type 2) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
|
||||
define('SPELL_ATTR3_MAIN_HAND', 0x00000400); // Require main hand weapon
|
||||
define('SPELL_ATTR3_BATTLEGROUND', 0x00000800); // Can only be cast in battleground
|
||||
define('SPELL_ATTR3_ONLY_TARGET_GHOSTS', 0x00001000); // Can only target ghost players
|
||||
define('SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR', 0x00002000); // Do not display channel bar (client only)
|
||||
define('SPELL_ATTR3_IS_HONORLESS_TARGET', 0x00004000); // Honorless Target
|
||||
define('SPELL_ATTR3_UNK15', 0x00008000); // Unknown attribute 15@Attr3 DESCRIPTION Auto Shoot, Shoot, Throw - ranged normal attack attribute?
|
||||
define('SPELL_ATTR3_CANT_TRIGGER_PROC', 0x00010000); // Cannot trigger procs
|
||||
define('SPELL_ATTR3_NO_INITIAL_AGGRO', 0x00020000); // No initial aggro
|
||||
define('SPELL_ATTR3_IGNORE_HIT_RESULT', 0x00040000); // Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
|
||||
define('SPELL_ATTR3_DISABLE_PROC', 0x00080000); // Cannot trigger spells during aura proc
|
||||
define('SPELL_ATTR3_DEATH_PERSISTENT', 0x00100000); // Persists through death
|
||||
define('SPELL_ATTR3_UNK21', 0x00200000); // Unknown attribute 21@Attr3
|
||||
define('SPELL_ATTR3_REQ_WAND', 0x00400000); // Requires equipped Wand
|
||||
define('SPELL_ATTR3_UNK23', 0x00800000); // Unknown attribute 23@Attr3
|
||||
define('SPELL_ATTR3_REQ_OFFHAND', 0x01000000); // Requires offhand weapon
|
||||
define('SPELL_ATTR3_TREAT_AS_PERIODIC', 0x02000000); // Treat as periodic effect
|
||||
define('SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED', 0x04000000); // Can trigger from triggered spells
|
||||
define('SPELL_ATTR3_DRAIN_SOUL', 0x08000000); // Drain Soul
|
||||
define('SPELL_ATTR3_UNK28', 0x10000000); // Unknown attribute 28@Attr3
|
||||
define('SPELL_ATTR3_NO_DONE_BONUS', 0x20000000); // Damage dealt is unaffected by modifiers
|
||||
define('SPELL_ATTR3_DONT_DISPLAY_RANGE', 0x40000000); // Do not show range in tooltip (client only)
|
||||
define('SPELL_ATTR3_UNK31', 0x80000000); // Unknown attribute 31@Attr3
|
||||
define('SPELL_ATTR4_IGNORE_RESISTANCES', 0x00000001); // Cannot be resisted - NOTE! WH correctly handles this as NO_CAST_LOG and spells with this attribute do not show an "[Entity] casts [spell] at [target]" message n combat log
|
||||
define('SPELL_ATTR4_PROC_ONLY_ON_CASTER', 0x00000002); // Only proc on self-cast - NOTE! also named CLASS_TRIGGER_ONLY_ON_TARGET
|
||||
define('SPELL_ATTR4_FADES_WHILE_LOGGED_OUT', 0x00000004); // Buff expires while offline DESCRIPTION Debuffs (except Resurrection Sickness) will automatically do this
|
||||
define('SPELL_ATTR4_NO_HELPFUL_THREAT', 0x00000008); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR4_NO_HARMFUL_THREAT', 0x00000010); // [WoWDev Wiki] May influence certain situations in towns with guard aggro in respect to PvP.
|
||||
define('SPELL_ATTR4_ALLOW_CLIENT_TARGETING', 0x00000020); // [WoWDev Wiki] Allow client targeting. Applies only to pet spells, if this is not applied then opcode CMSG_PET_ACTION is sent instead of CMSG_PET_CAST_SPELL.
|
||||
define('SPELL_ATTR4_NOT_STEALABLE', 0x00000040); // Aura cannot be stolen
|
||||
define('SPELL_ATTR4_CAN_CAST_WHILE_CASTING', 0x00000080); // Can be cast while casting DESCRIPTION Ignores already in-progress cast and still casts
|
||||
define('SPELL_ATTR4_FIXED_DAMAGE', 0x00000100); // Deals fixed damage
|
||||
define('SPELL_ATTR4_TRIGGER_ACTIVATE', 0x00000200); // Spell is initially disabled (client only)
|
||||
define('SPELL_ATTR4_SPELL_VS_EXTEND_COST', 0x00000400); // Attack speed modifies cost DESCRIPTION Adds 10 to power cost for each 1s of weapon speed
|
||||
define('SPELL_ATTR4_NO_PARTIAL_IMMUNITY', 0x00000800); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR4_AURA_IS_BUFF', 0x00001000); // [WoWDev Wiki] Mostly applied to spells that would result in such spell showing as a debuff.
|
||||
define('SPELL_ATTR4_DO_NOT_LOG_CASTER', 0x00002000); // [WoWDev Wiki] No caster object is sent to client combat log.
|
||||
define('SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS', 0x00004000); // Damage does not break auras - NOTE! also named REACTIVE_DAMAGE_PROC
|
||||
define('SPELL_ATTR4_NOT_IN_SPELLBOOK', 0x00008000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR4_NOT_USABLE_IN_ARENA', 0x00010000); // Not usable in arena DESCRIPTION Makes spell unusable despite CD <= 10min
|
||||
define('SPELL_ATTR4_USABLE_IN_ARENA', 0x00020000); // Usable in arena DESCRIPTION Makes spell usable despite CD > 10min
|
||||
define('SPELL_ATTR4_AREA_TARGET_CHAIN', 0x00040000); // Chain area targets DESCRIPTION [NYI] Hits area targets over time instead of all at once
|
||||
define('SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING', 0x00080000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER', 0x00100000); // Allow self-cast to override stronger aura (client only) - NOTE! modern name AURA_NEVER_BOUNCES (similar meaning)
|
||||
define('SPELL_ATTR4_DONT_REMOVE_IN_ARENA', 0x00200000); // Keep when entering arena
|
||||
define('SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM', 0x00400000); // [WoWDev Wiki] Disables client side weapon swing animation.
|
||||
define('SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS', 0x00800000); // Cannot trigger item spells
|
||||
define('SPELL_ATTR4_AUTO_RANGED_COMBAT', 0x01000000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR4_IS_PET_SCALING', 0x02000000); // Pet Scaling aura
|
||||
define('SPELL_ATTR4_CAST_ONLY_IN_OUTLAND', 0x04000000); // Only in Outland/Northrend - NOTE! modern client name is ONLY_FLYING_AREAS (similar, more correct), WH is "Allow Equip While Casting", (wtf, seriously)
|
||||
define('SPELL_ATTR4_FORCE_DISPLAY_CASTBAR', 0x08000000); //
|
||||
define('SPELL_ATTR4_IGNORE_COMBAT_TIMER', 0x10000000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL', 0x20000000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR4_OBSOLETE', 0x40000000); // [WoWDev Wiki] Deprecates the spell making it greyed out and gives "You can't use that here" error. Still usable with the triggered flag command though.
|
||||
define('SPELL_ATTR4_USE_FACING_FROM_SPELL', 0x80000000); // [WoWDev Wiki] Affects orientation. The value used is likely related to FacingCasterFlags in Spell.dbc for 3.3.5.
|
||||
|
||||
define('SPELL_ATTR4_IGNORE_RESISTANCES', 0x00000001); // Cannot be resisted
|
||||
define('SPELL_ATTR4_PROC_ONLY_ON_CASTER', 0x00000002); // Only proc on self-cast
|
||||
define('SPELL_ATTR4_FADES_WHILE_LOGGED_OUT', 0x00000004); // Buff expires while offline DESCRIPTION Debuffs (except Resurrection Sickness) will automatically do this
|
||||
define('SPELL_ATTR4_UNK3', 0x00000008); // Unknown attribute 3@Attr4
|
||||
define('SPELL_ATTR4_UNK4', 0x00000010); // Treat as delayed spell
|
||||
define('SPELL_ATTR4_UNK5', 0x00000020); // Unknown attribute 5@Attr4
|
||||
define('SPELL_ATTR4_NOT_STEALABLE', 0x00000040); // Aura cannot be stolen
|
||||
define('SPELL_ATTR4_CAN_CAST_WHILE_CASTING', 0x00000080); // Can be cast while casting DESCRIPTION Ignores already in-progress cast and still casts
|
||||
define('SPELL_ATTR4_FIXED_DAMAGE', 0x00000100); // Deals fixed damage
|
||||
define('SPELL_ATTR4_TRIGGER_ACTIVATE', 0x00000200); // Spell is initially disabled (client only)
|
||||
define('SPELL_ATTR4_SPELL_VS_EXTEND_COST', 0x00000400); // Attack speed modifies cost DESCRIPTION Adds 10 to power cost for each 1s of weapon speed
|
||||
define('SPELL_ATTR4_UNK11', 0x00000800); // Unknown attribute 11@Attr4
|
||||
define('SPELL_ATTR4_UNK12', 0x00001000); // Unknown attribute 12@Attr4
|
||||
define('SPELL_ATTR4_UNK13', 0x00002000); // Unknown attribute 13@Attr4
|
||||
define('SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS', 0x00004000); // Damage does not break auras
|
||||
define('SPELL_ATTR4_UNK15', 0x00008000); // Unknown attribute 15@Attr4
|
||||
define('SPELL_ATTR4_NOT_USABLE_IN_ARENA', 0x00010000); // Not usable in arena DESCRIPTION Makes spell unusable despite CD <= 10min
|
||||
define('SPELL_ATTR4_USABLE_IN_ARENA', 0x00020000); // Usable in arena DESCRIPTION Makes spell usable despite CD > 10min
|
||||
define('SPELL_ATTR4_AREA_TARGET_CHAIN', 0x00040000); // Chain area targets DESCRIPTION [NYI] Hits area targets over time instead of all at once
|
||||
define('SPELL_ATTR4_UNK19', 0x00080000); // Unknown attribute 19@Attr4
|
||||
define('SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER', 0x00100000); // Allow self-cast to override stronger aura (client only)
|
||||
define('SPELL_ATTR4_UNK21', 0x00200000); // Keep when entering arena
|
||||
define('SPELL_ATTR4_UNK22', 0x00400000); // Unknown attribute 22@Attr4
|
||||
define('SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS', 0x00800000); // Cannot trigger item spells
|
||||
define('SPELL_ATTR4_UNK24', 0x01000000); // Unknown attribute 24@Attr4 DESCRIPTION Shoot-type spell?
|
||||
define('SPELL_ATTR4_IS_PET_SCALING', 0x02000000); // Pet Scaling aura
|
||||
define('SPELL_ATTR4_CAST_ONLY_IN_OUTLAND', 0x04000000); // Only in Outland/Northrend
|
||||
define('SPELL_ATTR4_INHERIT_CRIT_FROM_AURA', 0x08000000); // Inherit critical chance from triggering aura
|
||||
define('SPELL_ATTR4_UNK28', 0x10000000); // Unknown attribute 28@Attr4
|
||||
define('SPELL_ATTR4_UNK29', 0x20000000); // Unknown attribute 29@Attr4
|
||||
define('SPELL_ATTR4_UNK30', 0x40000000); // Unknown attribute 30@Attr4
|
||||
define('SPELL_ATTR4_UNK31', 0x80000000); // Unknown attribute 31@Attr4
|
||||
define('SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING', 0x00000001); // Can be channeled while moving
|
||||
define('SPELL_ATTR5_NO_REAGENT_WHILE_PREP', 0x00000002); // No reagents during arena preparation
|
||||
define('SPELL_ATTR5_REMOVE_ON_ARENA_ENTER', 0x00000004); // Remove when entering arena DESCRIPTION Force this aura to be removed on entering arena, regardless of other properties
|
||||
define('SPELL_ATTR5_USABLE_WHILE_STUNNED', 0x00000008); // Usable while stunned
|
||||
define('SPELL_ATTR5_TRIGGERS_CHANNELING', 0x00000010); // [WoWDev Wiki] Likely more script oriented.
|
||||
define('SPELL_ATTR5_SINGLE_TARGET_SPELL', 0x00000020); // Single-target aura DESCRIPTION Remove previous application to another unit if applied
|
||||
define('SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK', 0x00000040); // [WoWDev Wiki] Possible world PvP flag for objectives such as Spirit Towers?
|
||||
define('SPELL_ATTR5_NOT_ON_PLAYER', 0x00000080); // [WoWDev Wiki] Opposite of SPELL_ATTR3_ONLY_TARGET_PLAYERS
|
||||
define('SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED', 0x00000100); // Cannot target player controlled units but can target players
|
||||
define('SPELL_ATTR5_START_PERIODIC_AT_APPLY', 0x00000200); // Immediately do periodic tick on apply
|
||||
define('SPELL_ATTR5_HIDE_DURATION', 0x00000400); // Do not send aura duration to client
|
||||
define('SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET', 0x00000800); // Auto-target target of target (client only)
|
||||
define('SPELL_ATTR5_MELEE_CHAIN_TARGETING', 0x00001000); // [WoWDev Wiki] Cleave related?
|
||||
define('SPELL_ATTR5_HASTE_AFFECT_DURATION', 0x00002000); // Duration scales with Haste Rating
|
||||
define('SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED', 0x00004000); // Charmed units cannot cast this spell
|
||||
define('SPELL_ATTR5_TREAT_AS_AREA_EFFECT', 0x00008000); // [WoWDev Wiki] Related to multi-target spells?
|
||||
define('SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM', 0x00010000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR5_USABLE_WHILE_FEARED', 0x00020000); // Usable while feared
|
||||
define('SPELL_ATTR5_USABLE_WHILE_CONFUSED', 0x00040000); // Usable while confused
|
||||
define('SPELL_ATTR5_DONT_TURN_DURING_CAST', 0x00080000); // Do not auto-turn while casting
|
||||
define('SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING', 0x00100000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS', 0x00200000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR5_NOT_ON_TRIVIAL', 0x00400000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR5_NO_PARTIAL_RESISTS', 0x00800000); // [WoWDev Wiki] Spell will either be fully resisted or deal the full amount of damage.
|
||||
define('SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS', 0x01000000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT', 0x02000000); // [WoWDev Wiki] Constant line of sight required for spell duration.
|
||||
define('SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK', 0x04000000); // Ignore line of sight checks
|
||||
define('SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST', 0x08000000); // Don't show aura if self-cast (client only)
|
||||
define('SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST', 0x10000000); // Don't show aura unless self-cast (client only)
|
||||
define('SPELL_ATTR5_AURA_UNIQUE_PER_CASTER', 0x20000000); // [WoWDev Wiki] Could be used for debuff grouping.
|
||||
define('SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE', 0x40000000); // [WoWDev Wiki] Likely refers to the Projected Texture setting and will cause this spell to ignore its value.
|
||||
define('SPELL_ATTR5_ADD_MELEE_HIT_RATING', 0x80000000); // [WoWDev Wiki] (Forces nearby enemies to attack caster?)
|
||||
|
||||
define('SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING', 0x00000001); // Can be channeled while moving
|
||||
define('SPELL_ATTR5_NO_REAGENT_WHILE_PREP', 0x00000002); // No reagents during arena preparation
|
||||
define('SPELL_ATTR5_REMOVE_ON_ARENA_ENTER', 0x00000004); // Remove when entering arena DESCRIPTION Force this aura to be removed on entering arena, regardless of other properties
|
||||
define('SPELL_ATTR5_USABLE_WHILE_STUNNED', 0x00000008); // Usable while stunned
|
||||
define('SPELL_ATTR5_UNK4', 0x00000010); // Unknown attribute 4@Attr5
|
||||
define('SPELL_ATTR5_SINGLE_TARGET_SPELL', 0x00000020); // Single-target aura DESCRIPTION Remove previous application to another unit if applied
|
||||
define('SPELL_ATTR5_UNK6', 0x00000040); // Unknown attribute 6@Attr5
|
||||
define('SPELL_ATTR5_UNK7', 0x00000080); // Unknown attribute 7@Attr5
|
||||
define('SPELL_ATTR5_UNK8', 0x00000100); // Unknown attribute 8@Attr5
|
||||
define('SPELL_ATTR5_START_PERIODIC_AT_APPLY', 0x00000200); // Immediately do periodic tick on apply
|
||||
define('SPELL_ATTR5_HIDE_DURATION', 0x00000400); // Do not send aura duration to client
|
||||
define('SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET', 0x00000800); // Auto-target target of target (client only)
|
||||
define('SPELL_ATTR5_UNK12', 0x00001000); // Unknown attribute 12@Attr5 DESCRIPTION Cleave related?
|
||||
define('SPELL_ATTR5_HASTE_AFFECT_DURATION', 0x00002000); // Duration scales with Haste Rating
|
||||
define('SPELL_ATTR5_UNK14', 0x00004000); // Unknown attribute 14@Attr5
|
||||
define('SPELL_ATTR5_UNK15', 0x00008000); // Unknown attribute 15@Attr5 DESCRIPTION Related to multi-target spells?
|
||||
define('SPELL_ATTR5_UNK16', 0x00010000); // Unknown attribute 16@Attr5
|
||||
define('SPELL_ATTR5_USABLE_WHILE_FEARED', 0x00020000); // Usable while feared
|
||||
define('SPELL_ATTR5_USABLE_WHILE_CONFUSED', 0x00040000); // Usable while confused
|
||||
define('SPELL_ATTR5_DONT_TURN_DURING_CAST', 0x00080000); // Do not auto-turn while casting
|
||||
define('SPELL_ATTR5_UNK20', 0x00100000); // Unknown attribute 20@Attr5
|
||||
define('SPELL_ATTR5_UNK21', 0x00200000); // Unknown attribute 21@Attr5
|
||||
define('SPELL_ATTR5_UNK22', 0x00400000); // Unknown attribute 22@Attr5
|
||||
define('SPELL_ATTR5_UNK23', 0x00800000); // Unknown attribute 23@Attr5
|
||||
define('SPELL_ATTR5_UNK24', 0x01000000); // Unknown attribute 24@Attr5
|
||||
define('SPELL_ATTR5_UNK25', 0x02000000); // Unknown attribute 25@Attr5
|
||||
define('SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK', 0x04000000); // Ignore line of sight checks
|
||||
define('SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST', 0x08000000); // Don't show aura if self-cast (client only)
|
||||
define('SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST', 0x10000000); // Don't show aura unless self-cast (client only)
|
||||
define('SPELL_ATTR5_UNK29', 0x20000000); // Unknown attribute 29@Attr5
|
||||
define('SPELL_ATTR5_UNK30', 0x40000000); // Unknown attribute 30@Attr5
|
||||
define('SPELL_ATTR5_UNK31', 0x80000000); // Unknown attribute 31@Attr5 DESCRIPTION Forces nearby enemies to attack caster?
|
||||
define('SPELL_ATTR6_DONT_DISPLAY_COOLDOWN', 0x00000001); // Don't display cooldown (client only)
|
||||
define('SPELL_ATTR6_ONLY_IN_ARENA', 0x00000002); // Only usable in arena
|
||||
define('SPELL_ATTR6_IGNORE_CASTER_AURAS', 0x00000004); // Ignore all preventing caster auras - NOTE! leak Data and WH name this NOT_AN_ATTACK
|
||||
define('SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG', 0x00000008); // Ignore immunity flags when assisting
|
||||
define('SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE', 0x00000010); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES', 0x00000020); // Don't consume proc charges
|
||||
define('SPELL_ATTR6_USE_SPELL_CAST_EVENT', 0x00000040); // Generate spell_cast event instead of aura_start (client only) - NOTE! FLOATING_COMBAT_TEXT_ON_CAST in modern client, but visual UI procs are not in 335
|
||||
define('SPELL_ATTR6_AURA_IS_WEAPON_PROC', 0x00000080); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED', 0x00000100); // Do not implicitly target in CC DESCRIPTION Implicit targeting (chaining and area targeting) will not impact crowd controlled targets
|
||||
define('SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS', 0x00000200); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS', 0x00000400); // Can target possessed friends DESCRIPTION [NYI] - NOTE! leak data and WH name this NO_AURA_LOG and it really prevents aura apply/remove messages in combat log
|
||||
define('SPELL_ATTR6_NOT_IN_RAID_INSTANCE', 0x00000800); // Unusable in raid instances
|
||||
define('SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE', 0x00001000); // Castable while caster is on vehicle
|
||||
define('SPELL_ATTR6_CAN_TARGET_INVISIBLE', 0x00002000); // Can target invisible units
|
||||
define('SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK', 0x00004000); // [WoWDev Wiki] Related to Shoot? Needs description.
|
||||
define('SPELL_ATTR6_NO_PUSHBACK', 0x00008000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR6_NO_JUMP_PATHING', 0x00010000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING', 0x00020000); // [WoWDev Wiki] Mount related?
|
||||
define('SPELL_ATTR6_CAST_BY_CHARMER', 0x00040000); // Spell is cast by charmer DESCRIPTION Client will prevent casting if not possessed, charmer will be caster for all intents and purposes
|
||||
define('SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST', 0x00080000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER', 0x00100000); // Only visible to caster (client only)
|
||||
define('SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS', 0x00200000); // Client UI target effects (client only) - NOTE! SHOW_MECHANIC_AS_COMBAT_TEXT in modern client .. neither descriptor seems to be true
|
||||
define('SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE', 0x00400000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR6_TAPS_IMMEDIATELY', 0x00800000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR6_CAN_TARGET_UNTARGETABLE', 0x01000000); // Can target untargetable units
|
||||
define('SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT', 0x02000000); // Do not reset swing timer if cast time is instant
|
||||
define('SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY', 0x04000000); // [WoWDev Wiki] immunity to some buffs for some vehicles.
|
||||
define('SPELL_ATTR6_LIMIT_PCT_HEALING_MODS', 0x08000000); // Limit applicable %healing modifiers DESCRIPTION This prevents certain healing modifiers from applying - see implementation if you really care about details
|
||||
define('SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT', 0x10000000); // [WoWDev Wiki] Death grip?
|
||||
define('SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS', 0x20000000); // Limit applicable %damage modifiers DESCRIPTION This prevents certain damage modifiers from applying - see implementation if you really care about details
|
||||
define('SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS', 0x40000000); // [WoWDev Wiki] The value used is likely from the SpellEffect column EffectBasePoints
|
||||
define('SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS', 0x80000000); // Ignore cooldown modifiers for category cooldown
|
||||
|
||||
define('SPELL_ATTR6_DONT_DISPLAY_COOLDOWN', 0x00000001); // Don't display cooldown (client only)
|
||||
define('SPELL_ATTR6_ONLY_IN_ARENA', 0x00000002); // Only usable in arena
|
||||
define('SPELL_ATTR6_IGNORE_CASTER_AURAS', 0x00000004); // Ignore all preventing caster auras
|
||||
define('SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG', 0x00000008); // Ignore immunity flags when assisting
|
||||
define('SPELL_ATTR6_UNK4', 0x00000010); // Unknown attribute 4@Attr6
|
||||
define('SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES', 0x00000020); // Don't consume proc charges
|
||||
define('SPELL_ATTR6_USE_SPELL_CAST_EVENT', 0x00000040); // Generate spell_cast event instead of aura_start (client only)
|
||||
define('SPELL_ATTR6_UNK7', 0x00000080); // Unknown attribute 7@Attr6
|
||||
define('SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED', 0x00000100); // Do not implicitly target in CC DESCRIPTION Implicit targeting (chaining and area targeting) will not impact crowd controlled targets
|
||||
define('SPELL_ATTR6_UNK9', 0x00000200); // Unknown attribute 9@Attr6
|
||||
define('SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS', 0x00000400); // Can target possessed friends DESCRIPTION [NYI]
|
||||
define('SPELL_ATTR6_NOT_IN_RAID_INSTANCE', 0x00000800); // Unusable in raid instances
|
||||
define('SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE', 0x00001000); // Castable while caster is on vehicle
|
||||
define('SPELL_ATTR6_CAN_TARGET_INVISIBLE', 0x00002000); // Can target invisible units
|
||||
define('SPELL_ATTR6_UNK14', 0x00004000); // Unknown attribute 14@Attr6
|
||||
define('SPELL_ATTR6_UNK15', 0x00008000); // Unknown attribute 15@Attr6
|
||||
define('SPELL_ATTR6_UNK16', 0x00010000); // Unknown attribute 16@Attr6
|
||||
define('SPELL_ATTR6_UNK17', 0x00020000); // Unknown attribute 17@Attr6 DESCRIPTION Mount related?
|
||||
define('SPELL_ATTR6_CAST_BY_CHARMER', 0x00040000); // Spell is cast by charmer DESCRIPTION Client will prevent casting if not possessed, charmer will be caster for all intents and purposes
|
||||
define('SPELL_ATTR6_UNK19', 0x00080000); // Unknown attribute 19@Attr6
|
||||
define('SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER', 0x00100000); // Only visible to caster (client only)
|
||||
define('SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS', 0x00200000); // Client UI target effects (client only)
|
||||
define('SPELL_ATTR6_UNK22', 0x00400000); // Unknown attribute 22@Attr6
|
||||
define('SPELL_ATTR6_UNK23', 0x00800000); // Unknown attribute 23@Attr6
|
||||
define('SPELL_ATTR6_CAN_TARGET_UNTARGETABLE', 0x01000000); // Can target untargetable units
|
||||
define('SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT', 0x02000000); // Do not reset swing timer if cast time is instant
|
||||
define('SPELL_ATTR6_UNK26', 0x04000000); // Unknown attribute 26@Attr6 DESCRIPTION Player castable buff?
|
||||
define('SPELL_ATTR6_LIMIT_PCT_HEALING_MODS', 0x08000000); // Limit applicable %healing modifiers DESCRIPTION This prevents certain healing modifiers from applying - see implementation if you really care about details
|
||||
define('SPELL_ATTR6_UNK28', 0x10000000); // Unknown attribute 28@Attr6 DESCRIPTION Death grip?
|
||||
define('SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS', 0x20000000); // Limit applicable %damage modifiers DESCRIPTION This prevents certain damage modifiers from applying - see implementation if you really care about details
|
||||
define('SPELL_ATTR6_UNK30', 0x40000000); // Unknown attribute 30@Attr6
|
||||
define('SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS', 0x80000000); // Ignore cooldown modifiers for category cooldown
|
||||
|
||||
define('SPELL_ATTR7_UNK0', 0x00000001); // Unknown attribute 0@Attr7
|
||||
define('SPELL_ATTR7_IGNORE_DURATION_MODS', 0x00000002); // Ignore duration modifiers
|
||||
define('SPELL_ATTR7_REACTIVATE_AT_RESURRECT', 0x00000004); // Reactivate at resurrect (client only)
|
||||
define('SPELL_ATTR7_IS_CHEAT_SPELL', 0x00000008); // Is cheat spell DESCRIPTION Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
|
||||
define('SPELL_ATTR7_UNK4', 0x00000010); // Unknown attribute 4@Attr7 DESCRIPTION Soulstone related?
|
||||
define('SPELL_ATTR7_SUMMON_PLAYER_TOTEM', 0x00000020); // Summons player-owned totem
|
||||
define('SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE', 0x00000040); // Damage dealt by this does not cause spell pushback
|
||||
define('SPELL_ATTR7_UNK7', 0x00000080); // Unknown attribute 7@Attr7
|
||||
define('SPELL_ATTR7_HORDE_ONLY', 0x00000100); // Horde only
|
||||
define('SPELL_ATTR7_ALLIANCE_ONLY', 0x00000200); // Alliance only
|
||||
define('SPELL_ATTR7_DISPEL_CHARGES', 0x00000400); // Dispel/Spellsteal remove individual charges
|
||||
define('SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER', 0x00000800); // Only interrupt non-player casting
|
||||
define('SPELL_ATTR7_UNK12', 0x00001000); // Unknown attribute 12@Attr7
|
||||
define('SPELL_ATTR7_UNK13', 0x00002000); // Unknown attribute 13@Attr7
|
||||
define('SPELL_ATTR7_UNK14', 0x00004000); // Unknown attribute 14@Attr7
|
||||
define('SPELL_ATTR7_UNK15', 0x00008000); // Unknown attribute 15@Attr7 DESCRIPTION Exorcism - guaranteed crit vs families?
|
||||
define('SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER', 0x00010000); // Can restore secondary power DESCRIPTION Only spells with this attribute can replenish a non-active power type
|
||||
define('SPELL_ATTR7_UNK17', 0x00020000); // Unknown attribute 17@Attr7
|
||||
define('SPELL_ATTR7_HAS_CHARGE_EFFECT', 0x00040000); // Has charge effect
|
||||
define('SPELL_ATTR7_ZONE_TELEPORT', 0x00080000); // Is zone teleport
|
||||
define('SPELL_ATTR7_UNK20', 0x00100000); // Unknown attribute 20@Attr7 DESCRIPTION Invulnerability related?
|
||||
define('SPELL_ATTR7_UNK21', 0x00200000); // Unknown attribute 21@Attr7
|
||||
define('SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING', 0x00400000); // Ignore cold weather flying restriction DESCRIPTION Set for loaner mounts, allows them to be used despite lacking required flight skill
|
||||
define('SPELL_ATTR7_UNK23', 0x00800000); // Unknown attribute 23@Attr7
|
||||
define('SPELL_ATTR7_UNK24', 0x01000000); // Unknown attribute 24@Attr7
|
||||
define('SPELL_ATTR7_UNK25', 0x02000000); // Unknown attribute 25@Attr7
|
||||
define('SPELL_ATTR7_UNK26', 0x04000000); // Unknown attribute 26@Attr7
|
||||
define('SPELL_ATTR7_UNK27', 0x08000000); // Unknown attribute 27@Attr7
|
||||
define('SPELL_ATTR7_CONSOLIDATED_RAID_BUFF', 0x10000000); // Consolidate in raid buff frame (client only)
|
||||
define('SPELL_ATTR7_UNK29', 0x20000000); // Unknown attribute 29@Attr7
|
||||
define('SPELL_ATTR7_UNK30', 0x40000000); // Unknown attribute 30@Attr7
|
||||
define('SPELL_ATTR7_CLIENT_INDICATOR', 0x80000000); // Client indicator (client only)
|
||||
define('SPELL_ATTR7_ALLOW_SPELL_REFLECTION', 0x00000001); // [WoWDev Wiki] Allow spell to be reflected. Will likely interfere if used with SPELL_ATTR1_CANT_BE_REFLECTED.
|
||||
define('SPELL_ATTR7_IGNORE_DURATION_MODS', 0x00000002); // Ignore duration modifiers
|
||||
define('SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD', 0x00000004); // Reactivate at resurrect (client only)
|
||||
define('SPELL_ATTR7_IS_CHEAT_SPELL', 0x00000008); // Is cheat spell DESCRIPTION Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
|
||||
define('SPELL_ATTR7_TREAT_AS_RAID_BUFF', 0x00000010); // [WoWDev Wiki] Spell assumes certain properties that would classify it as a "raid buff". (This is only a guess.)
|
||||
define('SPELL_ATTR7_SUMMON_PLAYER_TOTEM', 0x00000020); // Summons player-owned totem
|
||||
define('SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE', 0x00000040); // Damage dealt by this does not cause spell pushback
|
||||
define('SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END', 0x00000080); // [WoWDev Wiki] Attribute is most likely server side only.
|
||||
define('SPELL_ATTR7_HORDE_ONLY', 0x00000100); // Horde only
|
||||
define('SPELL_ATTR7_ALLIANCE_ONLY', 0x00000200); // Alliance only
|
||||
define('SPELL_ATTR7_DISPEL_CHARGES', 0x00000400); // Dispel/Spellsteal remove individual charges
|
||||
define('SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER', 0x00000800); // Only interrupt non-player casting
|
||||
define('SPELL_ATTR7_CAN_CAUSE_SILENCE', 0x00001000); // [WoWDev Wiki] Will only Silence NPCs/creatures. (Not confirmed.)
|
||||
define('SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE', 0x00002000); // [WoWDev Wiki] Can always be interrupted, even if caster is immune.
|
||||
define('SPELL_ATTR7_RECAST_ON_RESUMMON', 0x00004000); // [WoWDev Wiki] only on 52150 Raise Dead.
|
||||
define('SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START', 0x00008000); // [WoWDev Wiki] (Exorcism - guaranteed crit vs families?)
|
||||
define('SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER', 0x00010000); // Can restore secondary power DESCRIPTION Only spells with this attribute can replenish a non-active power type - NOTE! replaed with ONLY_IN_SPELLBOOK_UNTIL_LEARNED in modern client
|
||||
define('SPELL_ATTR7_DO_NOT_LOG_PVP_KILL', 0x00020000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR7_HAS_CHARGE_EFFECT', 0x00040000); // Has charge effect
|
||||
define('SPELL_ATTR7_ZONE_TELEPORT', 0x00080000); // Is zone teleport - NOTE! REPORT_SPELL_FAILURE_TO_UNIT_TARGET in modern client, but may still serve the same purpose as teleport spell ofter use custom error messages
|
||||
define('SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED', 0x00100000); // [WoWDev Wiki] Client will skip or bypass checking for stunned, fleeing, and confused states.
|
||||
define('SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD', 0x00200000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING', 0x00400000); // Ignore cold weather flying restriction DESCRIPTION Set for loaner mounts, allows them to be used despite lacking required flight skill
|
||||
define('SPELL_ATTR7_CANT_DODGE', 0x00800000); // Spell cannot be dodged
|
||||
define('SPELL_ATTR7_CANT_PARRY', 0x01000000); // Spell cannot be parried
|
||||
define('SPELL_ATTR7_CANT_MISS', 0x02000000); // Spell cannot be missed
|
||||
define('SPELL_ATTR7_TREAT_AS_NPC_AOE', 0x04000000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA', 0x08000000); // Bypasses the prevent resurrection aura
|
||||
define('SPELL_ATTR7_CONSOLIDATED_RAID_BUFF', 0x10000000); // Consolidate in raid buff frame (client only)
|
||||
define('SPELL_ATTR7_REFLECTION_ONLY_DEFENDS', 0x20000000); // [WoWDev Wiki] This possibly allows for a spell to be reflected but not damage the target and instead act more as a deflect.
|
||||
define('SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS', 0x40000000); // [WoWDev Wiki]
|
||||
define('SPELL_ATTR7_CLIENT_INDICATOR', 0x80000000); // Client indicator (client only)
|
||||
|
||||
|
||||
// (some) Skill ids
|
||||
|
||||
@@ -614,6 +614,9 @@ class SpellList extends BaseType
|
||||
if (!$this->curTpl['rangeMaxHostile'])
|
||||
return '';
|
||||
|
||||
if ($this->curTpl['attributes3'] & SPELL_ATTR3_DONT_DISPLAY_RANGE)
|
||||
return '';
|
||||
|
||||
// minRange exists; show as range
|
||||
if ($this->curTpl['rangeMinHostile'])
|
||||
return sprintf(Lang::spell('range'), $this->curTpl['rangeMinHostile'].' - '.$this->curTpl['rangeMaxHostile']);
|
||||
@@ -691,12 +694,14 @@ class SpellList extends BaseType
|
||||
|
||||
private function createCooldownForCurrent() : string
|
||||
{
|
||||
if ($this->curTpl['recoveryTime'])
|
||||
if ($this->curTpl['attributes6'] & SPELL_ATTR6_DONT_DISPLAY_COOLDOWN)
|
||||
return '';
|
||||
else if ($this->curTpl['recoveryTime'])
|
||||
return Lang::formatTime($this->curTpl['recoveryTime'], 'spell', 'cooldown');
|
||||
else if ($this->curTpl['recoveryCategory'])
|
||||
return Lang::formatTime($this->curTpl['recoveryCategory'], 'spell', 'cooldown');
|
||||
else
|
||||
return '';
|
||||
|
||||
return '';
|
||||
}
|
||||
|
||||
// formulae base from TC
|
||||
@@ -1800,7 +1805,7 @@ class SpellList extends BaseType
|
||||
$x .= $btt[0].'<br>';
|
||||
|
||||
// duration
|
||||
if ($this->curTpl['duration'] > 0)
|
||||
if ($this->curTpl['duration'] > 0 && !($this->curTpl['attributes5'] & SPELL_ATTR5_HIDE_DURATION))
|
||||
$x .= '<span class="q">'.Lang::formatTime($this->curTpl['duration'], 'spell', 'timeRemaining').'<span>';
|
||||
|
||||
$x .= '</td></tr></table>';
|
||||
@@ -2275,6 +2280,85 @@ class SpellListFilter extends Filter
|
||||
const MAX_SPELL_EFFECT = 167;
|
||||
const MAX_SPELL_AURA = 316;
|
||||
|
||||
public static array $attributesFilter = array( // attrFieldId => [attrBit => cr, ...]; if cr < 0 ? filter is negated
|
||||
0 => array(
|
||||
SPELL_ATTR0_REQ_AMMO => 48,
|
||||
SPELL_ATTR0_ON_NEXT_SWING => 49,
|
||||
SPELL_ATTR0_PASSIVE => 50,
|
||||
SPELL_ATTR0_HIDDEN_CLIENTSIDE => 51,
|
||||
SPELL_ATTR0_HIDE_IN_COMBAT_LOG => 84,
|
||||
SPELL_ATTR0_ON_NEXT_SWING_2 => 52,
|
||||
SPELL_ATTR0_DAYTIME_ONLY => 53,
|
||||
SPELL_ATTR0_NIGHT_ONLY => 54,
|
||||
SPELL_ATTR0_INDOORS_ONLY => 55,
|
||||
SPELL_ATTR0_OUTDOORS_ONLY => 56,
|
||||
SPELL_ATTR0_NOT_SHAPESHIFT => -31,
|
||||
SPELL_ATTR0_ONLY_STEALTHED => 38,
|
||||
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => 58,
|
||||
SPELL_ATTR0_STOP_ATTACK_TARGET => 59,
|
||||
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => 60,
|
||||
SPELL_ATTR0_CASTABLE_WHILE_DEAD => 61,
|
||||
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => 62,
|
||||
SPELL_ATTR0_DISABLED_WHILE_ACTIVE => 63,
|
||||
SPELL_ATTR0_NEGATIVE_1 => 69,
|
||||
SPELL_ATTR0_CASTABLE_WHILE_SITTING => 64,
|
||||
SPELL_ATTR0_CANT_USED_IN_COMBAT => -33,
|
||||
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => 46,
|
||||
SPELL_ATTR0_CANT_CANCEL => 57
|
||||
),
|
||||
1 => array(
|
||||
SPELL_ATTR1_DRAIN_ALL_POWER => 65,
|
||||
SPELL_ATTR1_CHANNELED_1 => 27, // general filter
|
||||
SPELL_ATTR1_NOT_BREAK_STEALTH => 68,
|
||||
SPELL_ATTR1_CHANNELED_2 => 66, // attributes filter
|
||||
SPELL_ATTR1_CANT_BE_REFLECTED => 67, // WH - 69: all effects are harmful points here
|
||||
SPELL_ATTR1_CANT_TARGET_IN_COMBAT => 70,
|
||||
SPELL_ATTR1_NO_THREAT => 71,
|
||||
SPELL_ATTR1_IS_PICKPOCKET => 72,
|
||||
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => 73,
|
||||
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => 47,
|
||||
SPELL_ATTR1_IS_FISHING => 74
|
||||
),
|
||||
2 => array(
|
||||
SPELL_ATTR2_CANT_TARGET_TAPPED => 75,
|
||||
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => 76,
|
||||
SPELL_ATTR2_NOT_NEED_SHAPESHIFT => 77,
|
||||
SPELL_ATTR2_CANT_CRIT => -34,
|
||||
SPELL_ATTR2_FOOD_BUFF => 78
|
||||
),
|
||||
3 => array(
|
||||
SPELL_ATTR3_ONLY_TARGET_PLAYERS => 79,
|
||||
SPELL_ATTR3_MAIN_HAND => 80,
|
||||
SPELL_ATTR3_BATTLEGROUND => 43,
|
||||
SPELL_ATTR3_NO_INITIAL_AGGRO => 81,
|
||||
SPELL_ATTR3_DEATH_PERSISTENT => 36,
|
||||
SPELL_ATTR3_IGNORE_HIT_RESULT => -35,
|
||||
SPELL_ATTR3_REQ_WAND => 82, // unused attribute
|
||||
SPELL_ATTR3_REQ_OFFHAND => 83
|
||||
),
|
||||
4 => array(
|
||||
SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => 85,
|
||||
SPELL_ATTR4_NOT_STEALABLE => -39,
|
||||
SPELL_ATTR4_NOT_USABLE_IN_ARENA => -44,
|
||||
SPELL_ATTR4_USABLE_IN_ARENA => 44
|
||||
),
|
||||
5 => array(
|
||||
SPELL_ATTR5_USABLE_WHILE_STUNNED => 42,
|
||||
SPELL_ATTR5_SINGLE_TARGET_SPELL => 86,
|
||||
SPELL_ATTR5_START_PERIODIC_AT_APPLY => 87,
|
||||
SPELL_ATTR5_USABLE_WHILE_FEARED => 89,
|
||||
SPELL_ATTR5_USABLE_WHILE_CONFUSED => 88
|
||||
),
|
||||
6 => array(
|
||||
SPELL_ATTR6_ONLY_IN_ARENA => 90, // unused attribute
|
||||
SPELL_ATTR6_NOT_IN_RAID_INSTANCE => 91
|
||||
),
|
||||
7 => array(
|
||||
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => 92, // aka Paladin Aura
|
||||
SPELL_ATTR7_SUMMON_PLAYER_TOTEM => 93
|
||||
)
|
||||
);
|
||||
|
||||
protected $enums = array(
|
||||
9 => array( // sources index
|
||||
1 => true, // Any
|
||||
@@ -2287,6 +2371,13 @@ class SpellListFilter extends Filter
|
||||
9 => 7, // Discovery
|
||||
10 => 9 // Talent
|
||||
),
|
||||
22 => array(
|
||||
1 => true, // Weapons
|
||||
2 => true, // Armor
|
||||
3 => true, // Armor Proficiencies
|
||||
4 => true, // Armor Specializations
|
||||
5 => true // Languages
|
||||
),
|
||||
40 => array( // damage class index
|
||||
1 => 0, // none
|
||||
2 => 1, // magic
|
||||
@@ -2335,26 +2426,26 @@ class SpellListFilter extends Filter
|
||||
17 => [parent::CR_FLAG, 'cuFlags', CUSTOM_HAS_VIDEO ], // hasvideos
|
||||
19 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION ], // scaling
|
||||
20 => [parent::CR_CALLBACK, 'cbReagents', ], // has Reagents [yn]
|
||||
// 22 => [parent::CR_NYI_PH, null, null, null ], // proficiencytype [proficiencytype] pointless
|
||||
22 => [parent::CR_CALLBACK, 'cbProficiency', null, null ], // proficiencytype [proficiencytype]
|
||||
25 => [parent::CR_BOOLEAN, 'skillLevelYellow' ], // rewardsskillups
|
||||
27 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_CHANNELED_1, true ], // channeled [yn]
|
||||
28 => [parent::CR_NUMERIC, 'castTime', NUM_CAST_FLOAT ], // casttime [num]
|
||||
29 => [parent::CR_CALLBACK, 'cbAuraNames', ], // appliesaura [effectauranames]
|
||||
// 31 => [parent::CR_NYI_PH, null, null, null ], // usablewhenshapeshifted [yn] pointless
|
||||
31 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_NOT_SHAPESHIFT ], // usablewhenshapeshifted [yn]
|
||||
33 => [parent::CR_CALLBACK, 'cbInverseFlag', 'attributes0', SPELL_ATTR0_CANT_USED_IN_COMBAT], // combatcastable [yn]
|
||||
34 => [parent::CR_CALLBACK, 'cbInverseFlag', 'attributes2', SPELL_ATTR2_CANT_CRIT ], // chancetocrit [yn]
|
||||
35 => [parent::CR_CALLBACK, 'cbInverseFlag', 'attributes3', SPELL_ATTR3_IGNORE_HIT_RESULT ], // chancetomiss [yn]
|
||||
36 => [parent::CR_FLAG, 'attributes3', SPELL_ATTR3_DEATH_PERSISTENT ], // persiststhroughdeath [yn]
|
||||
38 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_ONLY_STEALTHED ], // requiresstealth [yn]
|
||||
39 => [parent::CR_CALLBACK, 'cbSpellstealable', 'attributes4', SPELL_ATTR4_NOT_STEALABLE ], // spellstealable [yn]
|
||||
39 => [parent::CR_FLAG, 'attributes4', SPELL_ATTR4_NOT_STEALABLE ], // spellstealable [yn]
|
||||
40 => [parent::CR_ENUM, 'damageClass' ], // damagetype [damagetype]
|
||||
41 => [parent::CR_FLAG, 'stanceMask', (1 << (22 - 1)) ], // requiresmetamorphosis [yn]
|
||||
42 => [parent::CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_STUNNED ], // usablewhenstunned [yn]
|
||||
44 => [parent::CR_CALLBACK, 'cbUsableInArena' ], // usableinarenas [yn]
|
||||
44 => [parent::CR_FLAG, 'attributes4', SPELL_ATTR4_USABLE_IN_ARENA ], // usableinarenas [yn]
|
||||
45 => [parent::CR_ENUM, 'powerType' ], // resourcetype [resourcetype]
|
||||
// 46 => [parent::CR_NYI_PH, null, null, null ], // disregardimmunity [yn]
|
||||
46 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY ], // disregardimmunity [yn]
|
||||
47 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE ], // disregardschoolimmunity [yn]
|
||||
48 => [parent::CR_CALLBACK, 'cbEquippedWeapon', 0x0004000C, false ], // reqrangedweapon [yn]
|
||||
48 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_REQ_AMMO ], // reqrangedweapon [yn]
|
||||
49 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_ON_NEXT_SWING ], // onnextswingplayers [yn]
|
||||
50 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_PASSIVE ], // passivespell [yn]
|
||||
51 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR ], // hiddenaura [yn]
|
||||
@@ -2372,34 +2463,35 @@ class SpellListFilter extends Filter
|
||||
63 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_DISABLED_WHILE_ACTIVE ], // delayedrecoverystarttime [yn]
|
||||
64 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_CASTABLE_WHILE_SITTING ], // usablesitting [yn]
|
||||
65 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_DRAIN_ALL_POWER ], // usesallpower [yn]
|
||||
66 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_CHANNELED_2, true ], // channeled [yn]
|
||||
66 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_CHANNELED_2 ], // channeled [yn]
|
||||
67 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_CANT_BE_REFLECTED ], // cannotreflect [yn]
|
||||
68 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_NOT_BREAK_STEALTH ], // usablestealthed [yn]
|
||||
69 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_NEGATIVE_1 ], // harmful [yn]
|
||||
69 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_NEGATIVE_1 ], // harmful [yn] - WH interprets attributes1 0x80 as "all effects are harmful", but it really is CANT_BE_REFLECTED. So here is an approximation.
|
||||
70 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_CANT_TARGET_IN_COMBAT ], // targetnotincombat [yn]
|
||||
71 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_NO_THREAT ], // nothreat [yn]
|
||||
72 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_IS_PICKPOCKET ], // pickpocket [yn]
|
||||
73 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY ], // dispelauraonimmunity [yn]
|
||||
74 => [parent::CR_CALLBACK, 'cbEquippedWeapon', 0x00100000, false ], // reqfishingpole [yn]
|
||||
74 => [parent::CR_FLAG, 'attributes1', SPELL_ATTR1_IS_FISHING ], // reqfishingpole [yn]
|
||||
75 => [parent::CR_FLAG, 'attributes2', SPELL_ATTR2_CANT_TARGET_TAPPED ], // requntappedtarget [yn]
|
||||
// 76 => [parent::CR_NYI_PH, null, null, null ], // targetownitem [yn] // the flag for this has to be somewhere....
|
||||
76 => [parent::CR_FLAG, 'attributes2', SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA ], // targetownitem [yn
|
||||
77 => [parent::CR_FLAG, 'attributes2', SPELL_ATTR2_NOT_NEED_SHAPESHIFT ], // doesntreqshapeshift [yn]
|
||||
78 => [parent::CR_FLAG, 'attributes2', SPELL_ATTR2_FOOD_BUFF ], // foodbuff [yn]
|
||||
79 => [parent::CR_FLAG, 'attributes3', SPELL_ATTR3_ONLY_TARGET_PLAYERS ], // targetonlyplayer [yn]
|
||||
80 => [parent::CR_CALLBACK, 'cbEquippedWeapon', 1 << INVTYPE_WEAPONMAINHAND, true ], // reqmainhand [yn]
|
||||
80 => [parent::CR_FLAG, 'attributes3', SPELL_ATTR3_MAIN_HAND ], // reqmainhand [yn]
|
||||
81 => [parent::CR_FLAG, 'attributes3', SPELL_ATTR3_NO_INITIAL_AGGRO ], // doesntengagetarget [yn]
|
||||
82 => [parent::CR_CALLBACK, 'cbEquippedWeapon', 0x00080000, false ], // reqwand [yn]
|
||||
83 => [parent::CR_CALLBACK, 'cbEquippedWeapon', 1 << INVTYPE_WEAPONOFFHAND, true ], // reqoffhand [yn]
|
||||
82 => [parent::CR_FLAG, 'attributes3', SPELL_ATTR3_REQ_WAND ], // reqwand [yn]
|
||||
83 => [parent::CR_FLAG, 'attributes3', SPELL_ATTR3_REQ_OFFHAND ], // reqoffhand [yn]
|
||||
84 => [parent::CR_FLAG, 'attributes0', SPELL_ATTR0_HIDE_IN_COMBAT_LOG ], // nolog [yn]
|
||||
85 => [parent::CR_FLAG, 'attributes4', SPELL_ATTR4_FADES_WHILE_LOGGED_OUT ], // auratickswhileloggedout [yn]
|
||||
86 => [parent::CR_FLAG, 'attributes5', SPELL_ATTR5_SINGLE_TARGET_SPELL ], // onlyaffectsonetarget [yn]
|
||||
87 => [parent::CR_FLAG, 'attributes5', SPELL_ATTR5_START_PERIODIC_AT_APPLY ], // startstickingatapplication [yn]
|
||||
88 => [parent::CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_CONFUSED ], // usableconfused [yn]
|
||||
89 => [parent::CR_FLAG, 'attributes5', SPELL_ATTR5_USABLE_WHILE_FEARED ], // usablefeared [yn]
|
||||
90 => [parent::CR_FLAG, 'attributes6', SPELL_ATTR6_ONLY_IN_ARENA ], // onlyarena [yn]
|
||||
91 => [parent::CR_FLAG, 'attributes6', SPELL_ATTR6_NOT_IN_RAID_INSTANCE ], // notinraid [yn]
|
||||
92 => [parent::CR_FLAG, 'attributes7', SPELL_ATTR7_REACTIVATE_AT_RESURRECT ], // paladinaura [yn]
|
||||
92 => [parent::CR_FLAG, 'attributes7', SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD ], // paladinaura [yn]
|
||||
93 => [parent::CR_FLAG, 'attributes7', SPELL_ATTR7_SUMMON_PLAYER_TOTEM ], // totemspell [yn]
|
||||
95 => [parent::CR_CALLBACK, 'cbBandageSpell' ], // bandagespell [yn] ...don't ask
|
||||
95 => [parent::CR_CALLBACK, 'cbBandageSpell' ], // bandagespell [yn] - was that an attribute at one point?
|
||||
96 => [parent::CR_STAFFFLAG, 'attributes0' ], // flags1 [flags]
|
||||
97 => [parent::CR_STAFFFLAG, 'attributes1' ], // flags2 [flags]
|
||||
98 => [parent::CR_STAFFFLAG, 'attributes2' ], // flags3 [flags]
|
||||
@@ -2421,22 +2513,22 @@ class SpellListFilter extends Filter
|
||||
);
|
||||
|
||||
protected $inputFields = array(
|
||||
'cr' => [parent::V_RANGE, [1, 116], true ], // criteria ids
|
||||
'cr' => [parent::V_RANGE, [1, 116], true ], // criteria ids
|
||||
'crs' => [parent::V_LIST, [parent::ENUM_NONE, parent::ENUM_ANY, [0, 99999]], true ], // criteria operators
|
||||
'crv' => [parent::V_REGEX, parent::PATTERN_CRV, true ], // criteria values - only printable chars, no delimiters
|
||||
'na' => [parent::V_REGEX, parent::PATTERN_NAME, false], // name / text - only printable chars, no delimiter
|
||||
'ex' => [parent::V_EQUAL, 'on', false], // extended name search
|
||||
'ma' => [parent::V_EQUAL, 1, false], // match any / all filter
|
||||
'minle' => [parent::V_RANGE, [1, 99], false], // spell level min
|
||||
'maxle' => [parent::V_RANGE, [1, 99], false], // spell level max
|
||||
'minrs' => [parent::V_RANGE, [1, 999], false], // required skill level min
|
||||
'maxrs' => [parent::V_RANGE, [1, 999], false], // required skill level max
|
||||
'ra' => [parent::V_LIST, [[1, 8], 10, 11], false], // races
|
||||
'cl' => [parent::V_CALLBACK, 'cbClasses', true ], // classes
|
||||
'gl' => [parent::V_CALLBACK, 'cbGlyphs', true ], // glyph type
|
||||
'sc' => [parent::V_RANGE, [0, 6], true ], // magic schools
|
||||
'dt' => [parent::V_LIST, [[1, 6], 9], false], // dispel types
|
||||
'me' => [parent::V_RANGE, [1, 31], false] // mechanics
|
||||
'crv' => [parent::V_REGEX, parent::PATTERN_CRV, true ], // criteria values - only printable chars, no delimiters
|
||||
'na' => [parent::V_REGEX, parent::PATTERN_NAME, false], // name / text - only printable chars, no delimiter
|
||||
'ex' => [parent::V_EQUAL, 'on', false], // extended name search
|
||||
'ma' => [parent::V_EQUAL, 1, false], // match any / all filter
|
||||
'minle' => [parent::V_RANGE, [1, 99], false], // spell level min
|
||||
'maxle' => [parent::V_RANGE, [1, 99], false], // spell level max
|
||||
'minrs' => [parent::V_RANGE, [1, 999], false], // required skill level min
|
||||
'maxrs' => [parent::V_RANGE, [1, 999], false], // required skill level max
|
||||
'ra' => [parent::V_LIST, [[1, 8], 10, 11], false], // races
|
||||
'cl' => [parent::V_CALLBACK, 'cbClasses', true ], // classes
|
||||
'gl' => [parent::V_CALLBACK, 'cbGlyphs', true ], // glyph type
|
||||
'sc' => [parent::V_RANGE, [0, 6], true ], // magic schools
|
||||
'dt' => [parent::V_LIST, [[1, 6], 9], false], // dispel types
|
||||
'me' => [parent::V_RANGE, [1, 31], false] // mechanics
|
||||
);
|
||||
|
||||
protected function createSQLForValues()
|
||||
@@ -2500,11 +2592,6 @@ class SpellListFilter extends Filter
|
||||
return $parts;
|
||||
}
|
||||
|
||||
public function getGenericFilter(int $cr) : array // access required by SpellDetailPage's SpellAttributes list
|
||||
{
|
||||
return $this->genericFilter[$cr] ?? [];
|
||||
}
|
||||
|
||||
protected function cbClasses(string &$val) : bool
|
||||
{
|
||||
if (!$this->parentCats || !in_array($this->parentCats[0], [-13, -2, 7]))
|
||||
@@ -2634,6 +2721,7 @@ class SpellListFilter extends Filter
|
||||
};
|
||||
}
|
||||
|
||||
/* unused - for reference: attribute flag or item class mask */
|
||||
protected function cbEquippedWeapon(int $cr, int $crs, string $crv, int $mask, bool $useInvType) : ?array
|
||||
{
|
||||
if (!$this->int2Bool($crs))
|
||||
@@ -2647,6 +2735,7 @@ class SpellListFilter extends Filter
|
||||
return ['OR', ['equippedItemClass', ITEM_CLASS_WEAPON, '!'], [[$field, $mask, '&'], 0]];
|
||||
}
|
||||
|
||||
/* unused - for reference: attribute flag or cooldown time constraint */
|
||||
protected function cbUsableInArena(int $cr, int $crs, string $crv) : ?array
|
||||
{
|
||||
if (!$this->int2Bool($crs))
|
||||
@@ -2669,11 +2758,47 @@ class SpellListFilter extends Filter
|
||||
if (!$this->int2Bool($crs))
|
||||
return null;
|
||||
|
||||
if ($crs) // match exact, not as flag
|
||||
if ($crs) // match exact, not as flag
|
||||
return ['AND', ['attributes1', SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2 | SPELL_ATTR1_CHANNEL_TRACK_TARGET], ['effect1ImplicitTargetA', 21]];
|
||||
else
|
||||
return ['OR', ['attributes1', SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2 | SPELL_ATTR1_CHANNEL_TRACK_TARGET, '!'], ['effect1ImplicitTargetA', 21, '!']];
|
||||
}
|
||||
|
||||
protected function cbProficiency(int $cr, int $crs, string $crv) : ?array
|
||||
{
|
||||
if (!isset($this->enums[$cr][$crs]))
|
||||
return null;
|
||||
|
||||
$skill1Ids = [];
|
||||
$skill2Mask = 0x0;
|
||||
|
||||
switch($crs)
|
||||
{
|
||||
case 1: // Weapons
|
||||
foreach (Game::$skillLineMask[-3] as $bit => $_)
|
||||
$skill2Mask |= (1 << $bit);
|
||||
$skill1Ids = DB::Aowow()->selectCol('SELECT `id` FROM ?_skillline WHERE `typeCat` = 6');
|
||||
break;
|
||||
case 2: // Armor (Proficiencies + Specializations: so for us it's the same)
|
||||
case 3: // Armor Proficiencies
|
||||
$skill1Ids = DB::Aowow()->selectCol('SELECT `id` FROM ?_skillline WHERE `typeCat` = 8');
|
||||
break;
|
||||
case 4: // Armor Specializations
|
||||
return [0]; // 4.x+ feature where using purely one type of armor increases your primary stat
|
||||
case 5: // Languages
|
||||
$skill1Ids = DB::Aowow()->selectCol('SELECT `id` FROM ?_skillline WHERE `typeCat` = 10');
|
||||
break;
|
||||
}
|
||||
|
||||
if (!$skill1Ids)
|
||||
return [0];
|
||||
|
||||
$cnd = ['skillLine1', $skill1Ids];
|
||||
if ($skill2Mask)
|
||||
$cnd = ['OR', $cnd, ['AND', ['skillLine1', -3], ['skillLine2OrMask', $skill2Mask, '&']]];
|
||||
|
||||
return $cnd;
|
||||
}
|
||||
}
|
||||
|
||||
?>
|
||||
|
||||
@@ -424,7 +424,7 @@ abstract class Util
|
||||
return Lang::unescapeUISequences($text, $markdown ? Lang::FMT_MARKUP : Lang::FMT_HTML);
|
||||
}
|
||||
|
||||
public static function asHex($val) : string
|
||||
public static function asHex(int $val) : string
|
||||
{
|
||||
$_ = decHex($val);
|
||||
while (fMod(strLen($_), 4)) // in 4-blocks
|
||||
@@ -433,13 +433,13 @@ abstract class Util
|
||||
return '0x'.strToUpper($_);
|
||||
}
|
||||
|
||||
public static function asBin($val) : string
|
||||
public static function asBin(int $val) : string
|
||||
{
|
||||
$_ = decBin($val);
|
||||
while (fMod(strLen($_), 4)) // in 4-blocks
|
||||
$_ = '0'.$_;
|
||||
|
||||
return 'b'.strToUpper($_);
|
||||
return 'b'.$_;
|
||||
}
|
||||
|
||||
public static function htmlEscape($data)
|
||||
|
||||
@@ -1649,65 +1649,6 @@ $lang = array(
|
||||
),
|
||||
'stealthType' => ["Allgemein", "Falle"],
|
||||
'invisibilityType' => ["Allgemein", "UNK-1", "UNK-2", "Falle", "UNK-4", "UNK-5", "Trunkenheit", "UNK-7", "UNK-8", "UNK-9", "UNK-10", "UNK-11"],
|
||||
'attributes' => array( // index defined by filters
|
||||
69 => "Alle Zaubereffekte sind schädlich",
|
||||
57 => "Aura kann nicht entfernt werden",
|
||||
51 => "Aura ist versteckt",
|
||||
95 => "Verbandszauber",
|
||||
61 => "Kann tot verwendet werden",
|
||||
62 => "Kann verwendet werden, während Ihr auf einem Reittier sitzt",
|
||||
64 => "Kann im Sitzen benutzt werden",
|
||||
53 => "Kann nur tagsüber benutzt werden",
|
||||
54 => "Kann nur nachts verwendet werden",
|
||||
55 => "Kann nur drinnen verwendet werden",
|
||||
56 => "Kann nur draußen verwendet werden",
|
||||
79 => "Kann nur einen Spieler zum Ziel haben",
|
||||
60 => "Kann nicht ausgewichen, pariert oder geblockt werden",
|
||||
67 => "Kann nicht reflektiert werden",
|
||||
91 => "Kann nicht im Schlachtzug verwendet werden",
|
||||
33 => "Kann im Kampf gewirkt werden",
|
||||
34 => "Chance, kritisch zu treffen",
|
||||
35 => "Chance to verfehlen",
|
||||
27 => "Kanalisiert",
|
||||
66 => "Kanalisiert 2",
|
||||
85 => "Dauert an, während Ihr ausgeloggt seid",
|
||||
84 => "Erscheint nicht im Log",
|
||||
68 => "Beendet Verstohlenheitsmodus nicht",
|
||||
81 => "Verwickelt das Ziel nicht in einen Kampf",
|
||||
77 => "Erfordert keine Gestaltwandlung",
|
||||
// 46 => "Ignoriert Unverwundbarkeit",
|
||||
47 => "Ignoriert Unverwundbarkeit gegen Magieart",
|
||||
78 => "Essens-/Getränk-Buff",
|
||||
71 => "Generiert keine Bedrohung",
|
||||
52 => "Mit dem nächsten Schwung (NSCs)",
|
||||
49 => "Mit dem nächsten Schwung (Spieler)",
|
||||
90 => "Nur in der Arena benutzbar",
|
||||
92 => "Paladin Aura",
|
||||
50 => "Passiver Zauber",
|
||||
36 => "Hält über Tod hinaus an",
|
||||
72 => "Taschendiebstahl-Zauber",
|
||||
73 => "Entfernt Auren auf Immunität",
|
||||
48 => "Benötigt eine Fernkampfwaffe",
|
||||
82 => "Benötigt einen Zauberstab",
|
||||
83 => "Benötigt eine Schildhandwaffe",
|
||||
74 => "Erfordert Angelrute",
|
||||
41 => "Benötigt Metamorphose",
|
||||
80 => "Benötigt eine Haupthandwaffe",
|
||||
38 => "Benötigt Verstohlenheit",
|
||||
75 => "Setzt ein unmarkiertes Ziel voraus",
|
||||
58 => "Zauberschaden ist abhängig von der Stufe des Zauberers",
|
||||
39 => "Zauber kann geraubt werden",
|
||||
63 => "Abklingzeit beginnt, nachdem die Aura schwindet",
|
||||
87 => "Beginnt zu ticken, sobald die Aura angewendet wird",
|
||||
59 => "Stoppt Autoangriff",
|
||||
// 76 => "Das Ziel muss ein eigener Gegenstand sein",
|
||||
70 => "Das Ziel darf sich nicht im Kampf befinden",
|
||||
93 => "Totem",
|
||||
42 => "Benutzbar in Betäubung",
|
||||
88 => "Verwendbar, während Ihr verwirrt seid",
|
||||
89 => "Verwendbar, während Ihr verängstigt seid",
|
||||
65 => "Braucht alle Ressourcen auf"
|
||||
),
|
||||
'summonControl' => ["Ungesteuert", "Wächter", "Begleiter", "Bezaubert", "Gesteuertes Fahrzeug", "Ungesteuertes Fahrzeug"],
|
||||
'summonSlot' => ["Begleiter", "Feuertotem", "Erdtotem", "Wassertotem", "Lufttotem", "Haustier", "Quest"],
|
||||
'unkEffect' => 'Unknown Effect (%1$d)',
|
||||
@@ -1807,6 +1748,278 @@ $lang = array(
|
||||
'Mod Minimum Speed %', null, 'Heal Absorb Test', 'Mod Critical Strike Chance for Caster',null,
|
||||
'Mod Pet AoE Damage Avoidance', null, null, null, 'Prevent Ressurection',
|
||||
/* -316*/ 'Underwater Walking', 'Periodic Haste'
|
||||
),
|
||||
'attributes0' => array(
|
||||
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => 'Proc-Fehlschlag verbraucht Aufladung',
|
||||
SPELL_ATTR0_REQ_AMMO => 'Benötigt eine Fernkampfwaffe',
|
||||
SPELL_ATTR0_ON_NEXT_SWING => 'Mit dem nächsten Schwung (Spieler)',
|
||||
SPELL_ATTR0_IS_REPLENISHMENT => 'Verfehlen durch Immunität nicht loggen',
|
||||
SPELL_ATTR0_ABILITY => 'Ist Fähigkeit',
|
||||
SPELL_ATTR0_TRADESPELL => 'Handwerksrezept',
|
||||
SPELL_ATTR0_PASSIVE => 'Passiver Zauber',
|
||||
SPELL_ATTR0_HIDDEN_CLIENTSIDE => 'Aura ist versteckt',
|
||||
SPELL_ATTR0_HIDE_IN_COMBAT_LOG => 'Erscheint nicht im Log',
|
||||
SPELL_ATTR0_TARGET_MAINHAND_ITEM => 'Nur angelegte Gegenstände',
|
||||
SPELL_ATTR0_ON_NEXT_SWING_2 => 'Mit dem nächsten Schwung (NSCs)',
|
||||
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER => 'Träger wirkt Proc-Auslöser',
|
||||
SPELL_ATTR0_DAYTIME_ONLY => 'Kann nur tagsüber benutzt werden',
|
||||
SPELL_ATTR0_NIGHT_ONLY => 'Kann nur nachts verwendet werden',
|
||||
SPELL_ATTR0_INDOORS_ONLY => 'Kann nur drinnen verwendet werden',
|
||||
SPELL_ATTR0_OUTDOORS_ONLY => 'Kann nur draußen verwendet werden',
|
||||
SPELL_ATTR0_NOT_SHAPESHIFT => 'Kann nicht verwendet werden, während Ihr gestaltverwandelt seid',
|
||||
SPELL_ATTR0_ONLY_STEALTHED => 'Muss in Verstohlenheit sein',
|
||||
SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE => 'Waffe nicht wegstecken',
|
||||
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => 'Zauberschaden ist abhängig von der Stufe des Zauberers',
|
||||
SPELL_ATTR0_STOP_ATTACK_TARGET => 'Stoppt Autoangriff',
|
||||
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => 'Kann nicht ausgewichen, pariert oder geblockt werden',
|
||||
SPELL_ATTR0_CAST_TRACK_TARGET => 'Ziel bei Wirken verfolgen (nur Spieler)',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_DEAD => 'Kann tot verwendet werden',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => 'Kann verwendet werden, während Ihr auf einem Reittier sitzt',
|
||||
SPELL_ATTR0_DISABLED_WHILE_ACTIVE => 'Abklingzeit beginnt, nachdem die Aura schwindet',
|
||||
SPELL_ATTR0_NEGATIVE_1 => 'Aura ist Schwächungszauber',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_SITTING => 'Kann im Sitzen benutzt werden',
|
||||
SPELL_ATTR0_CANT_USED_IN_COMBAT => 'Kann nicht im Kampf verwendet werden',
|
||||
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => 'Nicht betroffen von Unverwundbarkeit',
|
||||
SPELL_ATTR0_HEARTBEAT_RESIST_CHECK => 'Herzschlagresistenz',
|
||||
SPELL_ATTR0_CANT_CANCEL => 'Aura kann nicht entfernt werden'
|
||||
),
|
||||
'attributes1' => array(
|
||||
SPELL_ATTR1_DISMISS_PET => 'Zuerst Begleiter freigeben',
|
||||
SPELL_ATTR1_DRAIN_ALL_POWER => 'Braucht alle Ressourcen auf',
|
||||
SPELL_ATTR1_CHANNELED_1 => 'Kanalisiert 1',
|
||||
SPELL_ATTR1_CANT_BE_REDIRECTED => 'Kann nicht umgelenkt werden',
|
||||
SPELL_ATTR1_NO_SKILL_INCREASE => 'Keine Fähigkeitenerhöhung',
|
||||
SPELL_ATTR1_NOT_BREAK_STEALTH => 'Beendet Verstohlenheitsmodus nicht',
|
||||
SPELL_ATTR1_CHANNELED_2 => 'Kanalisiert 2',
|
||||
SPELL_ATTR1_CANT_BE_REFLECTED => 'Kann nicht reflektiert werden',
|
||||
SPELL_ATTR1_CANT_TARGET_IN_COMBAT => 'Das Ziel darf sich nicht im Kampf befinden',
|
||||
SPELL_ATTR1_MELEE_COMBAT_START => 'Initiiere Kampf (aktiviert Autoangriff)',
|
||||
SPELL_ATTR1_NO_THREAT => 'Generiert keine Bedrohung',
|
||||
SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST => 'Einzigartige Aura',
|
||||
SPELL_ATTR1_IS_PICKPOCKET => 'Taschendiebstahl-Zauber',
|
||||
SPELL_ATTR1_FARSIGHT => 'Fernsicht umschalten',
|
||||
SPELL_ATTR1_CHANNEL_TRACK_TARGET => 'Ziel beim Kanalisieren verfolgen',
|
||||
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => 'Entfernt Auren bei Immunität',
|
||||
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => 'Nicht betroffen von Immunität gegen diese Magiesart',
|
||||
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET => 'Kein Auto-Zaubern (KI)',
|
||||
SPELL_ATTR1_PREVENTS_ANIM => 'Verhindert Animation',
|
||||
SPELL_ATTR1_CANT_TARGET_SELF => 'Zauberer kann nicht Ziel sein',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DAMAGE => 'Erfordert Combo-Punkte auf dem Ziel (Effektstärke)',
|
||||
SPELL_ATTR1_THREAT_ONLY_ON_MISS => 'Bedrohung nur bei verfehlen',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DURATION => 'Erfordert Combo-Punkte auf dem Ziel (Effektdauer)',
|
||||
SPELL_ATTR1_IGNORE_OWNERS_DEATH => 'Ignoriere Tod des Besitzers',
|
||||
SPELL_ATTR1_IS_FISHING => 'Erfordert Angelrute',
|
||||
SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT => 'Aura bleibt nach Kampf bestehen',
|
||||
SPELL_ATTR1_REQUIRE_ALL_TARGETS => 'Benötige alle Ziele',
|
||||
SPELL_ATTR1_DISCOUNT_POWER_ON_MISS => 'Reduzierte Kosten bei Verfehlen',
|
||||
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR => 'Kein Aura-Symbol',
|
||||
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME => 'Name im Zauberbalken',
|
||||
SPELL_ATTR1_ENABLE_AT_DODGE => 'Kombo beim Ausweichen',
|
||||
SPELL_ATTR1_CAST_WHEN_LEARNED => 'Beim erlernen Zaubern',
|
||||
),
|
||||
'attributes2' => array(
|
||||
SPELL_ATTR2_CAN_TARGET_DEAD => 'Totes Ziel zulässig',
|
||||
SPELL_ATTR2_NO_SHAPESHIFT_UI => 'Kein Gestaltwandel-UI',
|
||||
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS => 'Ignoriere Sichtlinie',
|
||||
SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF => 'Erlaube Verstärkungszauber auf niederstufigem Ziel',
|
||||
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR => 'Spezialaktionsleiste benutzen',
|
||||
SPELL_ATTR2_AUTOREPEAT_FLAG => 'Automatische Wiederholung',
|
||||
SPELL_ATTR2_CANT_TARGET_TAPPED => 'Setzt ein unmarkiertes Ziel voraus',
|
||||
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE => 'Fehlgeschlagene Zauber nicht melden',
|
||||
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG => '',
|
||||
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT => 'Immer als Einheit zaubern',
|
||||
SPELL_ATTR2_SPECIAL_TAMING_FLAG => 'Markierung für besonderes Zähmen',
|
||||
SPELL_ATTR2_HEALTH_FUNNEL => 'Lebenslinie',
|
||||
SPELL_ATTR2_CHAIN_FROM_CASTER => 'Verkettung vom Zauberer ausgehend',
|
||||
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => 'Das Ziel muss ein eigener Gegenstand sein',
|
||||
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE => 'Nutzbar während unsichtbar',
|
||||
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST => 'Nicht verbrauchen, wenn beim Zaubern erlangt',
|
||||
SPELL_ATTR2_TAME_BEAST => 'Kein aktiver Begleiter',
|
||||
SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS => 'Kampftimer nicht zurücksetzen',
|
||||
SPELL_ATTR2_REQ_DEAD_PET => 'Erfordert toten Begleiter',
|
||||
SPELL_ATTR2_NOT_NEED_SHAPESHIFT => 'Gestaltwandlung nicht erforderlich',
|
||||
SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK => 'Initiiere Kampf nach Wirken (aktiviert Autoangriff)',
|
||||
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE => 'Scheitern, wenn alle Ziele immun',
|
||||
SPELL_ATTR2_NO_INITIAL_THREAT => 'Keine Initialbedrohung',
|
||||
SPELL_ATTR2_IS_ARCANE_CONCENTRATION => 'Abklingzeit bei Fehlschlag proccen',
|
||||
SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL => 'Gegenstand mit Besitzerfertigkeit gewirkt',
|
||||
SPELL_ATTR2_DONT_BLOCK_MANA_REGEN => 'Manaregenaration nicht blockieren',
|
||||
SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE => 'Ignoriert Immunität gegen Magieart',
|
||||
SPELL_ATTR2_IGNORE_WEAPONSKILL => 'Ignoriere Waffenfertigkeit',
|
||||
SPELL_ATTR2_NOT_AN_ACTION => 'Keine Aktion',
|
||||
SPELL_ATTR2_CANT_CRIT => 'Kann nicht kritisch treffen',
|
||||
SPELL_ATTR2_ACTIVE_THREAT => 'Aktive Bedrohung',
|
||||
SPELL_ATTR2_FOOD_BUFF => 'Essens-/Getränk-Stärkungszauber',
|
||||
),
|
||||
'attributes3' => array(
|
||||
SPELL_ATTR3_PVP_ENABLING => 'Aktiviert PvP',
|
||||
SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK => 'Keine Ausrüstungs-Voraussetzung für Proc',
|
||||
SPELL_ATTR3_NO_CASTING_BAR_TEXT => 'Kein Text im Zauberbalken',
|
||||
SPELL_ATTR3_COMPLETELY_BLOCKED => 'Vollständig geblockt',
|
||||
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER => 'Kein Wiederbelebungs-Verzögerung',
|
||||
SPELL_ATTR3_NO_DURABILTIY_LOSS => 'Kein Haltbarkeitsverlust',
|
||||
SPELL_ATTR3_NO_AVOIDANCE => 'Kann nicht vermieden werden',
|
||||
SPELL_ATTR3_STACK_FOR_DIFF_CASTERS => 'Nutzt Regeln fürs DoT-Stapeln',
|
||||
SPELL_ATTR3_ONLY_TARGET_PLAYERS => 'Kann nur einen Spieler zum Ziel haben',
|
||||
SPELL_ATTR3_NOT_A_PROC => 'Kein Proc',
|
||||
SPELL_ATTR3_MAIN_HAND => 'Benötigt eine Haupthandwaffe',
|
||||
SPELL_ATTR3_BATTLEGROUND => 'Nur in Schlachtfeldern benutzbar',
|
||||
SPELL_ATTR3_ONLY_TARGET_GHOSTS => 'Nur auf Geister',
|
||||
SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR => 'Verstecke Kanalisierungsbalken',
|
||||
SPELL_ATTR3_IS_HONORLESS_TARGET => 'Ist Ehrenloses Ziel',
|
||||
SPELL_ATTR3_NORMAL_RANGED_ATTACK => 'Normaler Fernkampfangriff',
|
||||
SPELL_ATTR3_CANT_TRIGGER_PROC => 'Wirker Procs unterdrücken',
|
||||
SPELL_ATTR3_NO_INITIAL_AGGRO => 'Verwickelt das Ziel nicht in einen Kampf',
|
||||
SPELL_ATTR3_IGNORE_HIT_RESULT => 'Kann nicht verfehlen',
|
||||
SPELL_ATTR3_DISABLE_PROC => 'Deaktiviert Procs',
|
||||
SPELL_ATTR3_DEATH_PERSISTENT => 'Wirkt über den Tod hinaus',
|
||||
SPELL_ATTR3_ONLY_PROC_OUTDOORS => 'Procct nur draußen',
|
||||
SPELL_ATTR3_REQ_WAND => 'Benötigt einen Zauberstab',
|
||||
SPELL_ATTR3_NO_DAMAGE_HISTORY => 'Keine Schadenshistorie',
|
||||
SPELL_ATTR3_REQ_OFFHAND => 'Benötigt eine Nebenhandwaffe',
|
||||
SPELL_ATTR3_TREAT_AS_PERIODIC => 'Als periodischen Zauber behandeln',
|
||||
SPELL_ATTR3_CAN_PROC_FROM_PROCS => 'Kann durch Procs proccen',
|
||||
SPELL_ATTR3_DRAIN_SOUL => 'Proc nur bei Wirker',
|
||||
SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS => 'Ignoriere Beschränkungen an Wirker und Ziel',
|
||||
SPELL_ATTR3_NO_DONE_BONUS => 'Ignoriere Zauberer-Modifikatoren',
|
||||
SPELL_ATTR3_DONT_DISPLAY_RANGE => 'Reichweite nicht anzeigen',
|
||||
SPELL_ATTR3_NOT_ON_AOE_IMMUNE => 'Nicht bei AoE-Immunität'
|
||||
),
|
||||
'attributes4' => array(
|
||||
SPELL_ATTR4_IGNORE_RESISTANCES => 'Wirken nicht im Log',
|
||||
SPELL_ATTR4_PROC_ONLY_ON_CASTER => 'Klassenauslöser nur am Ziel',
|
||||
SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => 'Dauert an, während Ihr ausgeloggt seid',
|
||||
SPELL_ATTR4_NO_HELPFUL_THREAT => 'Verursacht keine hilfreiche Bedrohung',
|
||||
SPELL_ATTR4_NO_HARMFUL_THREAT => 'Verursacht keine offensive Bedrohung',
|
||||
SPELL_ATTR4_ALLOW_CLIENT_TARGETING => 'Erlaube Client-Zielsetzung',
|
||||
SPELL_ATTR4_NOT_STEALABLE => 'Zauber kann nicht geraubt werden',
|
||||
SPELL_ATTR4_CAN_CAST_WHILE_CASTING => 'Zaubern während des zauberns zulässig',
|
||||
SPELL_ATTR4_FIXED_DAMAGE => 'Ignoriere Modifikatoren für erlittenen Schaden',
|
||||
SPELL_ATTR4_TRIGGER_ACTIVATE => 'Combat Feedback When Usable',
|
||||
SPELL_ATTR4_SPELL_VS_EXTEND_COST => 'Kostenskalierung mit Waffengeschwindigkeit',
|
||||
SPELL_ATTR4_NO_PARTIAL_IMMUNITY => 'Keine teilweise Immunität',
|
||||
SPELL_ATTR4_AURA_IS_BUFF => 'Aura ist Stärkungszauber',
|
||||
SPELL_ATTR4_DO_NOT_LOG_CASTER => 'Zauberer nicht loggen',
|
||||
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS => 'Reaktiver Schadens-Proc',
|
||||
SPELL_ATTR4_NOT_IN_SPELLBOOK => 'Nicht im Zauberbuch',
|
||||
SPELL_ATTR4_NOT_USABLE_IN_ARENA => 'Kann nicht in der Arena verwendet werden',
|
||||
SPELL_ATTR4_USABLE_IN_ARENA => 'Benutzbar in Arenen',
|
||||
SPELL_ATTR4_AREA_TARGET_CHAIN => 'Überspringende Kettengeschosse',
|
||||
SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING => 'Erlaube Proc im Sitzen',
|
||||
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER => 'Anwendung der Aura kann nicht fehlschlagen',
|
||||
SPELL_ATTR4_DONT_REMOVE_IN_ARENA => 'Zulässig beim Betreten der Arena',
|
||||
SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM => 'Proc unterdrückt Schwung-Animation',
|
||||
SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS => 'Unterdrücke Waffen-Procs',
|
||||
SPELL_ATTR4_AUTO_RANGED_COMBAT => 'Automatischer Fernkampf',
|
||||
SPELL_ATTR4_IS_PET_SCALING => 'Skalliert mit Statistiken des Besitzers',
|
||||
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND => 'Nur in Flugzonen',
|
||||
SPELL_ATTR4_FORCE_DISPLAY_CASTBAR => 'Zauberbalkenanzeige erzwingen',
|
||||
SPELL_ATTR4_IGNORE_COMBAT_TIMER => 'Ignoriere Kampftimer',
|
||||
SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL => 'Abweisung der Aura unterbricht Zauber',
|
||||
SPELL_ATTR4_OBSOLETE => '',
|
||||
SPELL_ATTR4_USE_FACING_FROM_SPELL => 'Blickrichtung von Zauber benutzen'
|
||||
),
|
||||
'attributes5' => array(
|
||||
SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING => 'Erlaube Aktionen beim kanalisieren',
|
||||
SPELL_ATTR5_NO_REAGENT_WHILE_PREP => 'Keine Reagenzkosten bei Aura',
|
||||
SPELL_ATTR5_REMOVE_ON_ARENA_ENTER => 'Beim Betreten der Arena entfernt',
|
||||
SPELL_ATTR5_USABLE_WHILE_STUNNED => 'Verwendbar, während Ihr betäubt seid',
|
||||
SPELL_ATTR5_TRIGGERS_CHANNELING => 'Löst Kanalisieren aus',
|
||||
SPELL_ATTR5_SINGLE_TARGET_SPELL => 'Die Aura wirkt auf nur ein Ziel',
|
||||
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK => 'Ignoriere PvP-Check für Gebietseffekt',
|
||||
SPELL_ATTR5_NOT_ON_PLAYER => 'Nicht auf Spielern',
|
||||
SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED => 'Nicht auf von Spielern gesteuertem NSC',
|
||||
SPELL_ATTR5_START_PERIODIC_AT_APPLY => 'Beginnt zu ticken, sobald die Aura angewendet wird',
|
||||
SPELL_ATTR5_HIDE_DURATION => 'Dauer nicht anzeigen',
|
||||
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET => 'Implizierte Zielfindung',
|
||||
SPELL_ATTR5_MELEE_CHAIN_TARGETING => 'Kettenzielsetzung für Nahkampf',
|
||||
SPELL_ATTR5_HASTE_AFFECT_DURATION => 'Zaubertempo beeinflusst Intervall',
|
||||
SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED => 'Nicht benutzbar wenn bezaubert',
|
||||
SPELL_ATTR5_TREAT_AS_AREA_EFFECT => 'Als Gebietseffekt behandeln',
|
||||
SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM => 'Aura betrifft nicht nur benötigten angelegten Gegenstand',
|
||||
SPELL_ATTR5_USABLE_WHILE_FEARED => 'Verwendbar, während Ihr verängstigt seid',
|
||||
SPELL_ATTR5_USABLE_WHILE_CONFUSED => 'Verwendbar, während Ihr verwirrt seid',
|
||||
SPELL_ATTR5_DONT_TURN_DURING_CAST => 'KI ist Ziel nicht zugewandt',
|
||||
SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING => 'Herbeirufen eines Begleiters beim Absteigen nicht versuchen',
|
||||
SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS => 'Ignoriere Zielvoraussetzungen',
|
||||
SPELL_ATTR5_NOT_ON_TRIVIAL => 'Nicht auf trivialen Zielen',
|
||||
SPELL_ATTR5_NO_PARTIAL_RESISTS => 'Kein teilweises Widerstehen',
|
||||
SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS => 'Ignoriere Zauberer-Voraussetzungen',
|
||||
SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT => 'Immer in Sichtlinie',
|
||||
SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK => 'AoE immer in Sichtlinie',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST => 'Kein Aura-Symbol beim Zauberer',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST => 'Kein Aura-Symbol beim Ziel',
|
||||
SPELL_ATTR5_AURA_UNIQUE_PER_CASTER => 'Aura je Wirker einzigartig',
|
||||
SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE => 'Immer Bodentexturen zeigen',
|
||||
SPELL_ATTR5_ADD_MELEE_HIT_RATING => 'Nahkampftrefferwertung hinzufügen'
|
||||
),
|
||||
'attributes6' => array(
|
||||
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN => 'Keine Abklingzeit im Tooltip',
|
||||
SPELL_ATTR6_ONLY_IN_ARENA => 'Nur in der Arena benutzbar',
|
||||
SPELL_ATTR6_IGNORE_CASTER_AURAS => 'Ignoriere Auren auf Zauberer',
|
||||
SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG => 'Kann immunem Spieler assistieren',
|
||||
SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE => 'Für Mod Zeitrate ignorieren',
|
||||
SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES => 'Keine Ressourcen aufbrauchen',
|
||||
SPELL_ATTR6_USE_SPELL_CAST_EVENT => 'Sende \'spell cast\' Ereignis',
|
||||
SPELL_ATTR6_AURA_IS_WEAPON_PROC => 'Aura ist Waffen-Proc',
|
||||
SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED => 'Springt nicht auf Ziele unter Gruppenkontrolle über',
|
||||
SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS => 'Zulässig für bezauberte Ziele',
|
||||
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS => 'Aura nicht im Log',
|
||||
SPELL_ATTR6_NOT_IN_RAID_INSTANCE => 'Kann nicht im Schlachtzug verwendet werden',
|
||||
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE => 'Zulässig beim führen eines Fahrzeugs',
|
||||
SPELL_ATTR6_CAN_TARGET_INVISIBLE => 'Ignoriere Phasenwechsel',
|
||||
SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK => 'Primärer Fernkampfangriff für KI',
|
||||
SPELL_ATTR6_NO_PUSHBACK => 'Keine Zauberzeiterhöhung durch Schaden',
|
||||
SPELL_ATTR6_NO_JUMP_PATHING => 'Keine Wegfindung für Sprung',
|
||||
SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING => 'Erlaube Anlegen beim Zaubern',
|
||||
SPELL_ATTR6_CAST_BY_CHARMER => 'Vom Steuernden ausgehend',
|
||||
SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST => 'Verzögere Kampftimer während Zauber',
|
||||
SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER => 'Aura-Symbol nur für Zauberer sichtbar (Max 10)',
|
||||
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS => '',
|
||||
SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE => 'Absorbtion kann nicht ignoriert werden',
|
||||
SPELL_ATTR6_TAPS_IMMEDIATELY => 'Tappt sofort',
|
||||
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE => 'Kann nicht-Anvisierbares anvisieren',
|
||||
SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT => 'Schlagtimer bei Spontanzauber nicht zurücksetzen',
|
||||
SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY => 'Fahrzeugimmunitätenkategorie',
|
||||
SPELL_ATTR6_LIMIT_PCT_HEALING_MODS => 'Ignoriere Heilungsmodifikatoren',
|
||||
SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT => 'Wählt nicht automatisch Ziele, wenn es Kampf initiieren würde',
|
||||
SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS => 'Ignoriere Schadensmodifikator für Zauberer',
|
||||
SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS => 'Gebundene Effektpunkte deaktivieren', // Tie: "Gebunden"? "Gleichstand"?
|
||||
SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS => 'Ignoriere Modifikatoren für Kategorie-Abklingzeit'
|
||||
),
|
||||
'attributes7' => array(
|
||||
SPELL_ATTR7_ALLOW_SPELL_REFLECTION => '',
|
||||
SPELL_ATTR7_IGNORE_DURATION_MODS => 'Kein Zieldauer-Modifikator',
|
||||
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => 'Paladin Aura',
|
||||
SPELL_ATTR7_IS_CHEAT_SPELL => 'Debug Zauber',
|
||||
SPELL_ATTR7_TREAT_AS_RAID_BUFF => 'Als Schlachtzugs-Stärkungszauber behandeln',
|
||||
SPELL_ATTR7_SUMMON_PLAYER_TOTEM => 'Totem',
|
||||
SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE => 'Verursacht keine Zauberzeitverlängerung',
|
||||
SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END => 'Für Ende der Fahrzeugsteuerung vorbereiten',
|
||||
SPELL_ATTR7_HORDE_ONLY => 'Horde-spezifischer Zauber',
|
||||
SPELL_ATTR7_ALLIANCE_ONLY => 'Allianz-spezifischer Zauber',
|
||||
SPELL_ATTR7_DISPEL_CHARGES => 'Magiebannung entfernt Stapel',
|
||||
SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER => 'Kann Unterbrechen verursachen',
|
||||
SPELL_ATTR7_CAN_CAUSE_SILENCE => 'Kann Stille verursachen',
|
||||
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE => 'Nicht unterbrechbar bei fehlendem UI',
|
||||
SPELL_ATTR7_RECAST_ON_RESUMMON => 'Neuwirken bei Wiederbeschwörung',
|
||||
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START => 'Schwungtimer bei Zauberbeginn zurücksetzen',
|
||||
SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER => 'Kann inaktive Ressourcen wiederherstellen',
|
||||
SPELL_ATTR7_DO_NOT_LOG_PVP_KILL => 'PvP-Todesstoß nicht loggen',
|
||||
SPELL_ATTR7_HAS_CHARGE_EFFECT => 'Attacke bei Sturmangriff auf Einheit',
|
||||
SPELL_ATTR7_ZONE_TELEPORT => 'Zauberfehlschlag an Einheitsziel melden',
|
||||
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED => 'Kein Abbruch durch Client während Betäubung, Flucht, Verwirrung',
|
||||
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD => 'Abklingzeit beim Laden beibehalten',
|
||||
SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING => 'Ignoriere Voraussetzung für Kaltwetterflug',
|
||||
SPELL_ATTR7_CANT_DODGE => 'Angriff nicht ausweichbar',
|
||||
SPELL_ATTR7_CANT_PARRY => 'Angriff nicht parrierbar',
|
||||
SPELL_ATTR7_CANT_MISS => 'Angriff nicht verfehlbar',
|
||||
SPELL_ATTR7_TREAT_AS_NPC_AOE => 'Als NSC-Gebietseffekt behandeln',
|
||||
SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA => 'Umgehe Auren mit \'Verhindere Wiederbelebung\'',
|
||||
SPELL_ATTR7_CONSOLIDATED_RAID_BUFF => 'Wird mit anderen Stärkungszaubern zusammengefasst',
|
||||
SPELL_ATTR7_REFLECTION_ONLY_DEFENDS => 'Reflektion beschützt nur',
|
||||
SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS => 'Kann von unterdrückten Ziel-Procs proccen',
|
||||
SPELL_ATTR7_CLIENT_INDICATOR => 'Zauber immer loggen',
|
||||
)
|
||||
),
|
||||
'item' => array(
|
||||
|
||||
@@ -1649,65 +1649,6 @@ $lang = array(
|
||||
),
|
||||
'stealthType' => ["General", "Trap"],
|
||||
'invisibilityType' => ["General", "UNK-1", "UNK-2", "Trap", "UNK-4", "UNK-5", "Drunk", "UNK-7", "UNK-8", "UNK-9", "UNK-10", "UNK-11"],
|
||||
'attributes' => array( // index defined by filters
|
||||
69 => "All spell effects are harmful",
|
||||
57 => "Aura cannot be cancelled",
|
||||
51 => "Aura is hidden",
|
||||
95 => "Bandage spell",
|
||||
61 => "Can be used while dead",
|
||||
62 => "Can be used while mounted",
|
||||
64 => "Can be used while sitting",
|
||||
53 => "Can only be used during daytime",
|
||||
54 => "Can only be used during nighttime",
|
||||
55 => "Can only be used indoors",
|
||||
56 => "Can only be used outdoors",
|
||||
79 => "Can only target the player",
|
||||
60 => "Cannot be dodged, parried or blocked",
|
||||
67 => "Cannot be reflected",
|
||||
91 => "Cannot be used in a raid",
|
||||
33 => "Castable in combat",
|
||||
34 => "Chance to critically hit",
|
||||
35 => "Chance to miss",
|
||||
27 => "Channeled",
|
||||
66 => "Channeled 2",
|
||||
85 => "Continues while logged out",
|
||||
84 => "Does not appear in log",
|
||||
68 => "Does not break stealth",
|
||||
81 => "Does not engage target",
|
||||
77 => "Does not require shapeshift",
|
||||
// 46 => "Disregards immunity",
|
||||
47 => "Disregards school immunity",
|
||||
78 => "Food/Drink buff",
|
||||
71 => "Generates no threat",
|
||||
52 => "On next swing (npcs)",
|
||||
49 => "On next swing (players)",
|
||||
90 => "Only usable in arena",
|
||||
92 => "Paladin aura",
|
||||
50 => "Passive spell",
|
||||
36 => "Persists through death",
|
||||
72 => "Pickpocket spell",
|
||||
73 => "Remove auras on immunity",
|
||||
48 => "Requires a ranged weapon",
|
||||
82 => "Requires a wand",
|
||||
83 => "Requires an off-hand weapon",
|
||||
74 => "Requires fishing pole",
|
||||
41 => "Requires Metamorphosis",
|
||||
80 => "Requires main hand weapon",
|
||||
38 => "Requires Stealth",
|
||||
75 => "Requires untapped target",
|
||||
58 => "Spell damage depends on caster level",
|
||||
39 => "Spellstealable",
|
||||
63 => "Starts cooldown after aura fades",
|
||||
87 => "Starts ticking at aura application",
|
||||
59 => "Stops auto-attack",
|
||||
// 76 => "Target must be own item",
|
||||
70 => "The target cannot be in combat",
|
||||
93 => "Totem",
|
||||
42 => "Usable when stunned",
|
||||
88 => "Usable while confused",
|
||||
89 => "Usable while feared",
|
||||
65 => "Uses all power"
|
||||
),
|
||||
'summonControl' => ["Uncontrolled", "Guardian", "Pet", "Possessed", "Possessed Vehicle", "Uncontrolled Vehicle"],
|
||||
'summonSlot' => ["Pet", "Fire Totem", "Earth Totem", "Water Totem", "Air Totem", "Non-combat Pet", "Quest"],
|
||||
'unkEffect' => 'Unknown Effect (%1$d)',
|
||||
@@ -1807,6 +1748,278 @@ $lang = array(
|
||||
'Mod Minimum Speed %', null, 'Heal Absorb Test', 'Mod Critical Strike Chance for Caster',null,
|
||||
'Mod Pet AoE Damage Avoidance', null, null, null, 'Prevent Ressurection',
|
||||
/* -316*/ 'Underwater Walking', 'Periodic Haste'
|
||||
),
|
||||
'attributes0' => array(
|
||||
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => 'Proc Failure Burns Charge', // 1120
|
||||
SPELL_ATTR0_REQ_AMMO => 'Requires a ranged weapon', // 27632
|
||||
SPELL_ATTR0_ON_NEXT_SWING => 'On next swing (players)', // 6807
|
||||
SPELL_ATTR0_IS_REPLENISHMENT => 'Do Not Log Immune Misses', // only 57669 Replenishment (tested with 57669, 5405 against aura 62692)
|
||||
SPELL_ATTR0_ABILITY => 'Is Ability', // 27576
|
||||
SPELL_ATTR0_TRADESPELL => 'Tradeskill recipe', // 2479
|
||||
SPELL_ATTR0_PASSIVE => 'Passive spell', // 12296
|
||||
SPELL_ATTR0_HIDDEN_CLIENTSIDE => 'Aura is hidden', // 12296
|
||||
SPELL_ATTR0_HIDE_IN_COMBAT_LOG => 'Does not appear in log', // 45471 - "cast time is hidden" is demonstrably false
|
||||
SPELL_ATTR0_TARGET_MAINHAND_ITEM => 'Held Item Only', // 37360
|
||||
SPELL_ATTR0_ON_NEXT_SWING_2 => 'On next swing (npcs)', // 6807
|
||||
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER => 'Wearer Casts Proc Trigger', // 47193
|
||||
SPELL_ATTR0_DAYTIME_ONLY => 'Can only be used during daytime', // < unused >
|
||||
SPELL_ATTR0_NIGHT_ONLY => 'Can only be used during nighttime', // < unused >
|
||||
SPELL_ATTR0_INDOORS_ONLY => 'Can only be used indoors', // < unused >
|
||||
SPELL_ATTR0_OUTDOORS_ONLY => 'Can only be used outdoors', // 55293
|
||||
SPELL_ATTR0_NOT_SHAPESHIFT => 'Cannot be used while shapeshifted', // 27576
|
||||
SPELL_ATTR0_ONLY_STEALTHED => 'Must be in stealth', // 8724
|
||||
SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE => 'Do Not Sheath', // 27576
|
||||
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => 'Spell damage depends on caster level', // 13901
|
||||
SPELL_ATTR0_STOP_ATTACK_TARGET => 'Stops auto-attack', // 55293
|
||||
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => 'Cannot be dodged, parried or blocked', // 57755
|
||||
SPELL_ATTR0_CAST_TRACK_TARGET => 'Track Target in Cast (Player Only)', // 27632
|
||||
SPELL_ATTR0_CASTABLE_WHILE_DEAD => 'Can be used while dead', // 27285
|
||||
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => 'Can be used while mounted', // 2457
|
||||
SPELL_ATTR0_DISABLED_WHILE_ACTIVE => 'Starts cooldown after aura fades', // 53756
|
||||
SPELL_ATTR0_NEGATIVE_1 => 'Aura is Debuff', // 31117
|
||||
SPELL_ATTR0_CASTABLE_WHILE_SITTING => 'Can be used while sitting', // 2457
|
||||
SPELL_ATTR0_CANT_USED_IN_COMBAT => 'Cannot be used in combat', // 100
|
||||
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => 'Unaffected by invulnerability', // 2457
|
||||
SPELL_ATTR0_HEARTBEAT_RESIST_CHECK => 'Heartbeat Resist', // 5782
|
||||
SPELL_ATTR0_CANT_CANCEL => 'Aura cannot be cancelled' // 48018
|
||||
),
|
||||
'attributes1' => array(
|
||||
SPELL_ATTR1_DISMISS_PET => 'Dismiss Pet First', // 1098
|
||||
SPELL_ATTR1_DRAIN_ALL_POWER => 'Uses all Power', // 17233
|
||||
SPELL_ATTR1_CHANNELED_1 => 'Channeled 1', // 689 genFilter 66
|
||||
SPELL_ATTR1_CANT_BE_REDIRECTED => 'Cannot be redirected', // 5246 - [WH] Cannot be reflected
|
||||
SPELL_ATTR1_NO_SKILL_INCREASE => 'No Skill Increase', // 46924
|
||||
SPELL_ATTR1_NOT_BREAK_STEALTH => 'Does not break stealth', // 5500
|
||||
SPELL_ATTR1_CHANNELED_2 => 'Channeled 2', // 1949
|
||||
SPELL_ATTR1_CANT_BE_REFLECTED => 'Cannot be reflected', // 5246 - [WH] "All spell effects are harmful" and cr: 69
|
||||
SPELL_ATTR1_CANT_TARGET_IN_COMBAT => 'The target cannot be in combat', // 38605
|
||||
SPELL_ATTR1_MELEE_COMBAT_START => 'Initiates Combat (Enabled Auto-Attack)', // 1329
|
||||
SPELL_ATTR1_NO_THREAT => 'Generates no threat', // 2457
|
||||
SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST => 'Aura Unique', // 34697
|
||||
SPELL_ATTR1_IS_PICKPOCKET => 'Pickpocket spell', // 921
|
||||
SPELL_ATTR1_FARSIGHT => 'Toggle Far Sight', // 126
|
||||
SPELL_ATTR1_CHANNEL_TRACK_TARGET => 'Track Target in Channel', // 689
|
||||
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => 'Remove auras on immunity', // 18499
|
||||
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => 'Unaffected by school immunity', // 12292
|
||||
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET => 'No AutoCast (AI)', // 12975,
|
||||
SPELL_ATTR1_PREVENTS_ANIM => 'Prevents Anim', // 22570
|
||||
SPELL_ATTR1_CANT_TARGET_SELF => 'Exclude Caster', // 50720
|
||||
SPELL_ATTR1_FINISHING_MOVE_DAMAGE => 'Requires combo points on target (Damage)', // 22570
|
||||
SPELL_ATTR1_THREAT_ONLY_ON_MISS => 'Threat only on Miss', // 921
|
||||
SPELL_ATTR1_FINISHING_MOVE_DURATION => 'Requires combo points on target (Duration)', // 22570
|
||||
SPELL_ATTR1_IGNORE_OWNERS_DEATH => 'Ignore Owner\'s Death', // 45145
|
||||
SPELL_ATTR1_IS_FISHING => 'Requires fishing pole', // 62734
|
||||
SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT => 'Aura Stays After Combat', // 61112
|
||||
SPELL_ATTR1_REQUIRE_ALL_TARGETS => 'Require All Targets', // 1120
|
||||
SPELL_ATTR1_DISCOUNT_POWER_ON_MISS => 'Discount Power On Miss', // 1329
|
||||
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR => 'No Aura Icon', // 2457
|
||||
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME => 'Name in Channel Bar', // 62734
|
||||
SPELL_ATTR1_ENABLE_AT_DODGE => 'Combo on Dodge', // 7384 - Combo on Block (Mainline: Dispel All Stacks)
|
||||
SPELL_ATTR1_CAST_WHEN_LEARNED => 'Cast When Learned' // 2457
|
||||
),
|
||||
'attributes2' => array(
|
||||
SPELL_ATTR2_CAN_TARGET_DEAD => 'Allow Dead Target', // 2457
|
||||
SPELL_ATTR2_NO_SHAPESHIFT_UI => 'No shapeshift UI', // 9736
|
||||
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS => 'Ignore Line of Sight', // 20647
|
||||
SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF => 'Allow Low Level Buff', // 755
|
||||
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR => 'Use Shapeshift Bar', // 465
|
||||
SPELL_ATTR2_AUTOREPEAT_FLAG => 'Auto Repeat', // 75
|
||||
SPELL_ATTR2_CANT_TARGET_TAPPED => 'Requires untapped target', // 710
|
||||
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE => 'Do Not Report Spell Failure', // 26654
|
||||
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG => '', // < unused > - 'Include in Advanced Combat Log' for modern client
|
||||
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT => 'Always Cast As Unit', // 42454
|
||||
SPELL_ATTR2_SPECIAL_TAMING_FLAG => 'Special Taming Flag', // 1515
|
||||
SPELL_ATTR2_HEALTH_FUNNEL => 'Health Funnel', // 'No Target Per-Second Costs' makes no sense in 335
|
||||
SPELL_ATTR2_CHAIN_FROM_CASTER => 'Chain From Caster', // 6807
|
||||
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => 'Target must be own item', // 24168 (modern client naming seems to be more correct (close enough in either case))
|
||||
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE => 'Allow While Invisible', // 2479
|
||||
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST => 'Do Not Consume if Gained During Cast', // < unused/157228 >
|
||||
SPELL_ATTR2_TAME_BEAST => 'No Active Pets', // 1515
|
||||
SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS => 'Do Not Reset Combat Timers', // 1464
|
||||
SPELL_ATTR2_REQ_DEAD_PET => 'Requires Dead Pet', // 982 - No Jump While Cast Pending
|
||||
SPELL_ATTR2_NOT_NEED_SHAPESHIFT => 'Does not require shapeshift', // 5176
|
||||
SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK => 'Initiate Combat Post-Cast (Enables Auto-Attack)', // 1329
|
||||
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE => 'Fail on all targets immune', // 642
|
||||
SPELL_ATTR2_NO_INITIAL_THREAT => 'No initial Threat', // 26654
|
||||
SPELL_ATTR2_IS_ARCANE_CONCENTRATION => 'Proc Cooldown On Failure', // 12574
|
||||
SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL => 'Item Cast With Owner Skill', // 11353
|
||||
SPELL_ATTR2_DONT_BLOCK_MANA_REGEN => 'Don\'t Block Mana Regen',// 18220
|
||||
SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE => 'No School immunities', // 1161
|
||||
SPELL_ATTR2_IGNORE_WEAPONSKILL => 'Ignore Weaponskill', // 62734
|
||||
SPELL_ATTR2_NOT_AN_ACTION => 'Not an Action', // 33280
|
||||
SPELL_ATTR2_CANT_CRIT => 'Cannot crit', // 26654
|
||||
SPELL_ATTR2_ACTIVE_THREAT => 'Active Threat', // 5857
|
||||
SPELL_ATTR2_FOOD_BUFF => 'Food/Drink buff' // 44101
|
||||
),
|
||||
'attributes3' => array(
|
||||
SPELL_ATTR3_PVP_ENABLING => 'PvP Enabling', // 27285
|
||||
SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK => 'No Proc Equip Requirement', // 2565
|
||||
SPELL_ATTR3_NO_CASTING_BAR_TEXT => 'No Casting Bar Text', // 47542
|
||||
SPELL_ATTR3_COMPLETELY_BLOCKED => 'Completely Blocked', // 1715
|
||||
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER => 'No Res Timer', // 20742
|
||||
SPELL_ATTR3_NO_DURABILTIY_LOSS => 'No Durability Loss', // 66588
|
||||
SPELL_ATTR3_NO_AVOIDANCE => 'No Avoidance', // 52090
|
||||
SPELL_ATTR3_STACK_FOR_DIFF_CASTERS => 'DoT Stacking Rule', // 980
|
||||
SPELL_ATTR3_ONLY_TARGET_PLAYERS => 'Can only target players', // 26561
|
||||
SPELL_ATTR3_NOT_A_PROC => 'Not a Proc', // 27576
|
||||
SPELL_ATTR3_MAIN_HAND => 'Requires main hand weapon', // 27576
|
||||
SPELL_ATTR3_BATTLEGROUND => 'Can only be used in a battleground', // 23035
|
||||
SPELL_ATTR3_ONLY_TARGET_GHOSTS => 'Only On Ghosts', // 22012
|
||||
SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR => 'Hide Channel Bar', // 24323
|
||||
SPELL_ATTR3_IS_HONORLESS_TARGET => 'Is Honorless Target', // renamed in modern client
|
||||
SPELL_ATTR3_NORMAL_RANGED_ATTACK => 'Normal Ranged Attack', // 75
|
||||
SPELL_ATTR3_CANT_TRIGGER_PROC => 'Suppress Caster Procs', // 1329
|
||||
SPELL_ATTR3_NO_INITIAL_AGGRO => 'Does not engage target', // 1464
|
||||
SPELL_ATTR3_IGNORE_HIT_RESULT => 'Cannot miss', // 64380
|
||||
SPELL_ATTR3_DISABLE_PROC => 'Disable Proc', // 'Instant Target Procs', // 47261
|
||||
SPELL_ATTR3_DEATH_PERSISTENT => 'Persists through death', // 2457
|
||||
SPELL_ATTR3_ONLY_PROC_OUTDOORS => 'Only Proc Outdoors', // < unused/116684 >
|
||||
SPELL_ATTR3_REQ_WAND => 'Requires a wand', // < unused > - reqwand
|
||||
SPELL_ATTR3_NO_DAMAGE_HISTORY => 'No Damage History', // 30839
|
||||
SPELL_ATTR3_REQ_OFFHAND => 'Requires an off-hand weapon', // 27576
|
||||
SPELL_ATTR3_TREAT_AS_PERIODIC => 'Treat As Periodic', // 5857
|
||||
SPELL_ATTR3_CAN_PROC_FROM_PROCS => 'Can Proc From Procs', // 1719
|
||||
SPELL_ATTR3_DRAIN_SOUL => 'Only Proc on Caster', // 1120
|
||||
SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS => 'Ignore Caster and Target restrictions', // changed attribute
|
||||
SPELL_ATTR3_NO_DONE_BONUS => 'Ignore Caster Modifiers', // 12723
|
||||
SPELL_ATTR3_DONT_DISPLAY_RANGE => 'Do Not Display Range', // 20647
|
||||
SPELL_ATTR3_NOT_ON_AOE_IMMUNE => 'Not on AOE Immune' // 71718
|
||||
),
|
||||
'attributes4' => array(
|
||||
SPELL_ATTR4_IGNORE_RESISTANCES => 'No Cast Log', // 5374
|
||||
SPELL_ATTR4_PROC_ONLY_ON_CASTER => 'Class Trigger Only On Target', // 58423
|
||||
SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => 'Continues while logged out', // 48018
|
||||
SPELL_ATTR4_NO_HELPFUL_THREAT => 'No Helpful Threat', // 32645
|
||||
SPELL_ATTR4_NO_HARMFUL_THREAT => 'No Harmful Threat', // 48743
|
||||
SPELL_ATTR4_ALLOW_CLIENT_TARGETING => 'Allow Client Targeting', // 53510
|
||||
SPELL_ATTR4_NOT_STEALABLE => 'Cannot be Spellstolen', // 53756
|
||||
SPELL_ATTR4_CAN_CAST_WHILE_CASTING => 'Allow Cast While Casting', // 53742
|
||||
SPELL_ATTR4_FIXED_DAMAGE => 'Ignore Damage Taken Modifiers', // 31117
|
||||
SPELL_ATTR4_TRIGGER_ACTIVATE => 'Combat Feedback When Usable',
|
||||
SPELL_ATTR4_SPELL_VS_EXTEND_COST => 'Weapon Speed Cost Scaling', // 5938 only
|
||||
SPELL_ATTR4_NO_PARTIAL_IMMUNITY => 'No Partial Immunity', // 1161
|
||||
SPELL_ATTR4_AURA_IS_BUFF => 'Aura Is Buff', // 70243
|
||||
SPELL_ATTR4_DO_NOT_LOG_CASTER => 'Do Not Log Caster', // 26062
|
||||
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS => 'Reactive Damage Proc', // 26367
|
||||
SPELL_ATTR4_NOT_IN_SPELLBOOK => 'Not In Spellbook', // 61154
|
||||
SPELL_ATTR4_NOT_USABLE_IN_ARENA => 'Not usable in arena', // 126
|
||||
SPELL_ATTR4_USABLE_IN_ARENA => 'Usable in arena', // 67017
|
||||
SPELL_ATTR4_AREA_TARGET_CHAIN => 'Bouncy Chain Missiles', // 31935
|
||||
SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING => 'Allow Proc While Sitting', // 20230
|
||||
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER => 'Aura Never Bounces', // 980
|
||||
SPELL_ATTR4_DONT_REMOVE_IN_ARENA => 'Allow Entering Arena', // 2457
|
||||
SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM => 'Proc Suppress Swing Anim', // 42058
|
||||
SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS => 'Suppress Weapon Procs', // 22570
|
||||
SPELL_ATTR4_AUTO_RANGED_COMBAT => 'Auto Ranged Combat', // 75
|
||||
SPELL_ATTR4_IS_PET_SCALING => 'Owner Power Scaling', // 34902
|
||||
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND => 'Flying areas only', // 60025 - WH "Allow Equip While Casting"
|
||||
SPELL_ATTR4_FORCE_DISPLAY_CASTBAR => 'Force Display Castbar', // 48871
|
||||
SPELL_ATTR4_IGNORE_COMBAT_TIMER => 'Ignore Combat Timer', // 19434
|
||||
SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL => 'Aura Bounce Fails Spell', // 676
|
||||
SPELL_ATTR4_OBSOLETE => '', // 228 - "Obsoloete" flag is used and it is DEFENITELY not an obsolete marker
|
||||
SPELL_ATTR4_USE_FACING_FROM_SPELL => 'Use Facing From Spell' // 228
|
||||
),
|
||||
'attributes5' => array(
|
||||
SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING => 'Allow Actions During Channel', // 66588
|
||||
SPELL_ATTR5_NO_REAGENT_WHILE_PREP => 'No Reagent Cost With Aura', // 6201
|
||||
SPELL_ATTR5_REMOVE_ON_ARENA_ENTER => 'Remove Entering Arena', // 1490
|
||||
SPELL_ATTR5_USABLE_WHILE_STUNNED => 'Can be used while stunned', // 49575
|
||||
SPELL_ATTR5_TRIGGERS_CHANNELING => 'Triggers Channeling', // 8344
|
||||
SPELL_ATTR5_SINGLE_TARGET_SPELL => 'The aura can only affect one target', // 50720 > js
|
||||
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK => 'Ignore Area Effect PvP Check', // 63803
|
||||
SPELL_ATTR5_NOT_ON_PLAYER => 'Not On Player', // 38605
|
||||
SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED => 'Not On Player Controlled NPC', // 64373
|
||||
SPELL_ATTR5_START_PERIODIC_AT_APPLY => 'Starts ticking at aura application', // 46924
|
||||
SPELL_ATTR5_HIDE_DURATION => 'Do Not Display Duration', // 33280
|
||||
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET => 'Implied Targeting', // 3411
|
||||
SPELL_ATTR5_MELEE_CHAIN_TARGETING => 'Melee Chain Targeting', // 50581
|
||||
SPELL_ATTR5_HASTE_AFFECT_DURATION => 'Spell Haste Affects Periodic', // 689
|
||||
SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED => 'Not Available While Charmed', // 34186
|
||||
SPELL_ATTR5_TREAT_AS_AREA_EFFECT => 'Treat as Area Effect', // 1680
|
||||
SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM => 'Aura Affects Not Just Req. Equipped Item', // 20197 and its ranks only
|
||||
SPELL_ATTR5_USABLE_WHILE_FEARED => 'Usable while feared', // 50720
|
||||
SPELL_ATTR5_USABLE_WHILE_CONFUSED => 'Usable while confused', // 50720
|
||||
SPELL_ATTR5_DONT_TURN_DURING_CAST => 'AI Doesn\'t Face target', // 34172
|
||||
SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING => 'Do Not Attempt a Pet Resummon When Dismounting', // 31700
|
||||
SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS => 'Ignore Target Requirements', // 48743
|
||||
SPELL_ATTR5_NOT_ON_TRIVIAL => 'Not On Trivial', // 34861
|
||||
SPELL_ATTR5_NO_PARTIAL_RESISTS => 'No Partial Resists', // 12654
|
||||
SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS => 'Ignore Caster Requirements', // 46394
|
||||
SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT => 'Always Line of Sight', // 59838
|
||||
SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK => 'Always AOE Line of Sight', // 27285
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST => 'No Caster Aura Icon', // 47542
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST => 'No Target Aura Icon', // 46846
|
||||
SPELL_ATTR5_AURA_UNIQUE_PER_CASTER => 'Aura Unique Per Caster', // 71350
|
||||
SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE => 'Always Show Ground Texture', // 53400
|
||||
SPELL_ATTR5_ADD_MELEE_HIT_RATING => 'Add Melee Hit Rating' // 1161
|
||||
),
|
||||
'attributes6' => array(
|
||||
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN => 'No Cooldown On Tooltip', // 72426
|
||||
SPELL_ATTR6_ONLY_IN_ARENA => 'Only usable in arena', // < unused > onlyarena
|
||||
SPELL_ATTR6_IGNORE_CASTER_AURAS => 'Ignore Caster Auras', // 42454
|
||||
SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG => 'Can Assist Immune PC', // 66588
|
||||
SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE => 'Ignore For Mod Time Rate', // 54107
|
||||
SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES => 'Do Not Consume Resources', // 1464
|
||||
SPELL_ATTR6_USE_SPELL_CAST_EVENT => 'Send SpellCast event', // 60970
|
||||
SPELL_ATTR6_AURA_IS_WEAPON_PROC => 'Aura Is Weapon Proc', // 45482
|
||||
SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED => 'Do Not Chain To Crowd-Controlled Targets', // 31935
|
||||
SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS => 'Allow On Charmed Targets', // 53510
|
||||
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS => 'No Aura Log', // 7384
|
||||
SPELL_ATTR6_NOT_IN_RAID_INSTANCE => 'Cannot be used in a raid', // notinraid
|
||||
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE => 'Allow While Riding Vehicle', // 2457
|
||||
SPELL_ATTR6_CAN_TARGET_INVISIBLE => 'Ignore Phase Shift', // 71350
|
||||
SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK => 'AI Primary Ranged Attack', // 50403
|
||||
SPELL_ATTR6_NO_PUSHBACK => 'No Pushback', // 67892
|
||||
SPELL_ATTR6_NO_JUMP_PATHING => 'No Jump Pathing', // 59790
|
||||
SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING => 'Allow Equip While Casting', // 55293
|
||||
SPELL_ATTR6_CAST_BY_CHARMER => 'Originate From Controller', // 48677
|
||||
SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST => 'Delay Combat Timer During Cast', // 50782
|
||||
SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER => 'Aura Icon Only Visible For Caster (Limit 10)', // 58371
|
||||
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS => '', // 1715 - [WH] Show Mechanic as Combat Text (looks like a modern client feature...?)
|
||||
SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE => 'Absorb Cannot Be Ignore', // only 72054
|
||||
SPELL_ATTR6_TAPS_IMMEDIATELY => 'Taps immediately', // 1161
|
||||
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE => 'Can Target Untargetable', // 62705
|
||||
SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT => 'Doesn\'t Reset Swing Timer if Instant', // 879
|
||||
SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY => 'Vehicle Immunity Category', // 6673
|
||||
SPELL_ATTR6_LIMIT_PCT_HEALING_MODS => 'Ignore Healing Modifiers', // 53652
|
||||
SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT => 'Do Not Auto Select Target with Initiates Combat', // 66017 (death grip and derivates)
|
||||
SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS => 'Ignore Caster Damage Modifiers', // 31117
|
||||
SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS => 'Disable Tied Effect Points', // 29801
|
||||
SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS => 'No Category Cooldown Mods' // 2894 only
|
||||
),
|
||||
'attributes7' => array(
|
||||
SPELL_ATTR7_ALLOW_SPELL_REFLECTION => '', // 66843 - Allow Spell Reflection - this makes zero sense on the flagged spells
|
||||
SPELL_ATTR7_IGNORE_DURATION_MODS => 'No Target Duration Mod', // < unused/43095 >
|
||||
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => 'Paladin aura', // 465
|
||||
SPELL_ATTR7_IS_CHEAT_SPELL => 'Debug Spell', // 43574
|
||||
SPELL_ATTR7_TREAT_AS_RAID_BUFF => 'Treat as Raid Buff', // 47883
|
||||
SPELL_ATTR7_SUMMON_PLAYER_TOTEM => 'Totem', // 2894
|
||||
SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE => 'Don\'t Cause Spell Pushback', // 66670
|
||||
SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END => 'Prepare for Vehicle Control End', // 66218 only
|
||||
SPELL_ATTR7_HORDE_ONLY => 'Horde Specific Spell', // 2825
|
||||
SPELL_ATTR7_ALLIANCE_ONLY => 'Alliance Specific Spell', // 32182
|
||||
SPELL_ATTR7_DISPEL_CHARGES => 'Dispel Removes Charges', // 974
|
||||
SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER => 'Can Cause Interrupt', // 22570
|
||||
SPELL_ATTR7_CAN_CAUSE_SILENCE => 'Can Cause Silence', // < unused/17253 >
|
||||
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE => 'No UI Not Interruptible', // < unused/79111 >
|
||||
SPELL_ATTR7_RECAST_ON_RESUMMON => 'Recast On Resummon', // 52150 only
|
||||
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START => 'Reset Swing Timer at spell start', // 879
|
||||
SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER => 'Can Restore Inactive Power', // 68285
|
||||
SPELL_ATTR7_DO_NOT_LOG_PVP_KILL => 'Do Not Log PvP Kill', // 27965 only
|
||||
SPELL_ATTR7_HAS_CHARGE_EFFECT => 'Attack on Charge to Unit', // 100
|
||||
SPELL_ATTR7_ZONE_TELEPORT => 'Report Spell failure to unit target', // 64030
|
||||
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED => 'No Client Fail While Stunned, Fleeing, Confused', // 642
|
||||
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD => 'Retain Cooldown Through Load', // < unused/187611 >
|
||||
SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING => 'Ignores Cold Weather Flying Requirement', // 64761
|
||||
SPELL_ATTR7_CANT_DODGE => 'No Attack Dodge', // 27576
|
||||
SPELL_ATTR7_CANT_PARRY => 'No Attack Parry', // 27576
|
||||
SPELL_ATTR7_CANT_MISS => 'No Attack Miss', // 27576
|
||||
SPELL_ATTR7_TREAT_AS_NPC_AOE => 'Treat as NPC AoE', // 72454
|
||||
SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA => 'Bypass No Resurrect Aura', // < unused/72423 >
|
||||
SPELL_ATTR7_CONSOLIDATED_RAID_BUFF => 'Consolidate in raid buff frame', // '[WH] Do Not Count For PvP Scoreboard', // 6673
|
||||
SPELL_ATTR7_REFLECTION_ONLY_DEFENDS => 'Reflection Only Defends', // 71237 only
|
||||
SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS => 'Can Proc From Suppressed Target Procs', // 974
|
||||
SPELL_ATTR7_CLIENT_INDICATOR => 'Always Cast Log' // 70769 only
|
||||
)
|
||||
),
|
||||
'item' => array(
|
||||
|
||||
@@ -1649,65 +1649,6 @@ $lang = array(
|
||||
),
|
||||
'stealthType' => ["GENERAL", "TRAP"],
|
||||
'invisibilityType' => ["General", "UNK-1", "UNK-2", "Trap", "UNK-4", "UNK-5", "Drunk", "UNK-7", "UNK-8", "UNK-9", "UNK-10", "UNK-11"],
|
||||
'attributes' => array( // index defined by filters
|
||||
69 => "Todos los efectos de Hechizos son perjudiciales",
|
||||
57 => "El aura no se puede cancelar",
|
||||
51 => "El Aura esta oculta",
|
||||
95 => "Hechizo de Venda",
|
||||
61 => "Se puede utilizar estando muerto",
|
||||
62 => "Se puede utilizar estando montado",
|
||||
64 => "Se puede utilizar sentado",
|
||||
53 => "Solo puede ser utilizado de día",
|
||||
54 => "Sólo se puede utilizar durante la noche",
|
||||
55 => "Solo puede ser utilizado en interiores",
|
||||
56 => "Solo puede ser utilizado en exteriores",
|
||||
79 => "Solo puede hacerle objetivo al jugador",
|
||||
60 => "No puede ser esquivado, parado o bloqueado",
|
||||
67 => "No puede ser reflejado",
|
||||
91 => "No puede ser utilizado en una banda",
|
||||
33 => "Utilizable en combate",
|
||||
34 => "Oportunidad de golpe crítico",
|
||||
35 => "Oportunidad de fallar",
|
||||
27 => "Canalizado",
|
||||
66 => "Canalizado 2",
|
||||
85 => "Continúa mientras esta desconectado",
|
||||
84 => "No aparece en el registro",
|
||||
68 => "No rompe el sigilo",
|
||||
81 => "No ataca al objetivo",
|
||||
77 => "No requiere cambio de forma",
|
||||
// 46 => "Ignora la inmunidad",
|
||||
47 => "Ignora la imunidad a una escuela de magia",
|
||||
78 => "Beneficio de la Bebida/Comida",
|
||||
71 => "No genera amenza",
|
||||
52 => "Con el próximo golpe (PNJs)",
|
||||
49 => "Con el próximo golpe (jugadores)",
|
||||
90 => "Solo utilizable en Arena",
|
||||
92 => "Aura de Paladín",
|
||||
50 => "Hechizo Pasivo",
|
||||
36 => "Persiste después de la muerte",
|
||||
72 => "Hechizo de Robar",
|
||||
73 => "Remueve las auras siendo inmune",
|
||||
48 => "Requiere un arma a distancia",
|
||||
82 => "Requiere una varita",
|
||||
83 => "Requiere un arma en la mano izquierda",
|
||||
74 => "Requiere una Caña de Pescar",
|
||||
41 => "Requiere Metamorfosis",
|
||||
80 => "Requiere Arma en la Mano Principal",
|
||||
38 => "Requiere Sigilo",
|
||||
75 => "Requiere un objetivo no seleccionado",
|
||||
58 => "Daño con Hechizos depende del nivel del lanzador",
|
||||
39 => "Hechizo puede ser robado",
|
||||
63 => "Comienza el tiempo de reutilización luego de que el aura se desvanece",
|
||||
87 => 'Comienzan los "ticks" con la aplicación del aura',
|
||||
59 => "Detiene el auto-ataque",
|
||||
// 76 => "El objetivo debe ser dueño del objeto",
|
||||
70 => "El objetivo no debe estar en combate",
|
||||
93 => "Totem",
|
||||
42 => "Utilizable durante aturdimiento",
|
||||
88 => "Utilizable mientras se esta confuso",
|
||||
89 => "Utilizable mientras se esta aterrorizado",
|
||||
65 => "Utiliza todo el poder"
|
||||
),
|
||||
'summonControl' => ["[Uncontrolled]", "Guardián", "Mascota", "Embelesado", "[Possessed Vehicle]", "[Uncontrolled Vehicle]"],
|
||||
'summonSlot' => ["Mascota", "Tótem de Fuego", "Tótem de Tierra", "Tótem de Agua", "Tótem de Aire", "Mascota mansa", "Misión"],
|
||||
'unkEffect' => 'Unknown Effect (%1$d)',
|
||||
@@ -1807,6 +1748,278 @@ $lang = array(
|
||||
'Mod Minimum Speed %', null, 'Heal Absorb Test', 'Mod Critical Strike Chance for Caster',null,
|
||||
'Mod Pet AoE Damage Avoidance', null, null, null, 'Prevent Ressurection',
|
||||
/* -316*/ 'Underwater Walking', 'Periodic Haste'
|
||||
),
|
||||
'attributes0' => array(
|
||||
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => 'Proc Failure Burns Charge',
|
||||
SPELL_ATTR0_REQ_AMMO => 'Requiere un arma a distancia',
|
||||
SPELL_ATTR0_ON_NEXT_SWING => 'Con el próximo golpe (jugadores)',
|
||||
SPELL_ATTR0_IS_REPLENISHMENT => 'Do Not Log Immune Misses',
|
||||
SPELL_ATTR0_ABILITY => 'Is Ability',
|
||||
SPELL_ATTR0_TRADESPELL => 'Receta de Profesión',
|
||||
SPELL_ATTR0_PASSIVE => 'Hechizo Pasivo',
|
||||
SPELL_ATTR0_HIDDEN_CLIENTSIDE => 'El Aura esta oculta',
|
||||
SPELL_ATTR0_HIDE_IN_COMBAT_LOG => 'No aparece en el registro',
|
||||
SPELL_ATTR0_TARGET_MAINHAND_ITEM => 'Held Item Only',
|
||||
SPELL_ATTR0_ON_NEXT_SWING_2 => 'Con el próximo golpe (PNJs)',
|
||||
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER => 'Wearer Casts Proc Trigger',
|
||||
SPELL_ATTR0_DAYTIME_ONLY => 'Solo puede ser utilizado de día',
|
||||
SPELL_ATTR0_NIGHT_ONLY => 'Sólo se puede utilizar durante la noche',
|
||||
SPELL_ATTR0_INDOORS_ONLY => 'Solo puede ser utilizado en interiores',
|
||||
SPELL_ATTR0_OUTDOORS_ONLY => 'Solo puede ser utilizado en exteriores',
|
||||
SPELL_ATTR0_NOT_SHAPESHIFT => 'No puede ser utilizado mientras se este cambiado de forma',
|
||||
SPELL_ATTR0_ONLY_STEALTHED => 'Se debe estar en Sigilo',
|
||||
SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE => 'Do Not Sheath',
|
||||
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => 'Daño con Hechizos depende del nivel del lanzador',
|
||||
SPELL_ATTR0_STOP_ATTACK_TARGET => 'Detiene el auto-ataque',
|
||||
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => 'No puede ser esquivado, parado o bloqueado',
|
||||
SPELL_ATTR0_CAST_TRACK_TARGET => 'Track Target in Cast (Player Only)',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_DEAD => 'Se puede utilizar estando muerto',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => 'Se puede utilizar estando montado',
|
||||
SPELL_ATTR0_DISABLED_WHILE_ACTIVE => 'Comienza el tiempo de reutilización luego de que el aura se desvanece',
|
||||
SPELL_ATTR0_NEGATIVE_1 => 'Aura is Debuff',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_SITTING => 'Se puede utilizar sentado',
|
||||
SPELL_ATTR0_CANT_USED_IN_COMBAT => 'No puede ser utilizado en combate',
|
||||
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => 'No se ve afectado por invulnerabilidad',
|
||||
SPELL_ATTR0_HEARTBEAT_RESIST_CHECK => 'Heartbeat Resist',
|
||||
SPELL_ATTR0_CANT_CANCEL => 'El aura no se puede cancelar'
|
||||
),
|
||||
'attributes1' => array(
|
||||
SPELL_ATTR1_DISMISS_PET => 'Dismiss Pet First',
|
||||
SPELL_ATTR1_DRAIN_ALL_POWER => 'Utiliza todo el poder',
|
||||
SPELL_ATTR1_CHANNELED_1 => 'Canalizado 1',
|
||||
SPELL_ATTR1_CANT_BE_REDIRECTED => 'Cannot be redirected',
|
||||
SPELL_ATTR1_NO_SKILL_INCREASE => 'No Skill Increase',
|
||||
SPELL_ATTR1_NOT_BREAK_STEALTH => 'No rompe el sigilo',
|
||||
SPELL_ATTR1_CHANNELED_2 => 'Canalizado 2',
|
||||
SPELL_ATTR1_CANT_BE_REFLECTED => 'No puede ser reflejado',
|
||||
SPELL_ATTR1_CANT_TARGET_IN_COMBAT => 'El objetivo no debe estar en combate',
|
||||
SPELL_ATTR1_MELEE_COMBAT_START => 'Initiates Combat (Enabled Auto-Attack)',
|
||||
SPELL_ATTR1_NO_THREAT => 'No genera amenza',
|
||||
SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST => 'Aura Unique',
|
||||
SPELL_ATTR1_IS_PICKPOCKET => 'Hechizo de Robar',
|
||||
SPELL_ATTR1_FARSIGHT => 'Toggle Far Sight',
|
||||
SPELL_ATTR1_CHANNEL_TRACK_TARGET => 'Track Target in Channel',
|
||||
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => 'Remueve las auras siendo inmune',
|
||||
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => 'Ignora la imunidad a una escuela de magia',
|
||||
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET => 'No AutoCast (AI)',
|
||||
SPELL_ATTR1_PREVENTS_ANIM => 'Prevents Anim',
|
||||
SPELL_ATTR1_CANT_TARGET_SELF => 'Exclude Caster',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DAMAGE => 'Requiere puntos de combo en el objetivo (Daño)',
|
||||
SPELL_ATTR1_THREAT_ONLY_ON_MISS => 'Threat only on Miss',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DURATION => 'Requiere puntos de combo en el objetivo (Duración)',
|
||||
SPELL_ATTR1_IGNORE_OWNERS_DEATH => 'Ignore Owner\'s Death',
|
||||
SPELL_ATTR1_IS_FISHING => 'Requiere una Caña de Pescar',
|
||||
SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT => 'Aura Stays After Combat',
|
||||
SPELL_ATTR1_REQUIRE_ALL_TARGETS => 'Require All Targets',
|
||||
SPELL_ATTR1_DISCOUNT_POWER_ON_MISS => 'Discount Power On Miss',
|
||||
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR => 'No Aura Icon',
|
||||
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME => 'Name in Channel Bar',
|
||||
SPELL_ATTR1_ENABLE_AT_DODGE => 'Combo on Dodge',
|
||||
SPELL_ATTR1_CAST_WHEN_LEARNED => 'Cast When Learned'
|
||||
),
|
||||
'attributes2' => array(
|
||||
SPELL_ATTR2_CAN_TARGET_DEAD => 'Permite Objetivo Muerto',
|
||||
SPELL_ATTR2_NO_SHAPESHIFT_UI => 'No shapeshift UI',
|
||||
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS => 'Ignore Line of Sight',
|
||||
SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF => 'Permite Mejora en Bajo Nivel',
|
||||
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR => 'Use Shapeshift Bar',
|
||||
SPELL_ATTR2_AUTOREPEAT_FLAG => 'Auto Repeat',
|
||||
SPELL_ATTR2_CANT_TARGET_TAPPED => 'Requiere un objetivo no seleccionado',
|
||||
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE => 'Do Not Report Spell Failure',
|
||||
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG => '',
|
||||
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT => 'Siempre emitir como unidad',
|
||||
SPELL_ATTR2_SPECIAL_TAMING_FLAG => 'Special Taming Flag',
|
||||
SPELL_ATTR2_HEALTH_FUNNEL => 'No Target Per-Second Costs',
|
||||
SPELL_ATTR2_CHAIN_FROM_CASTER => 'Chain From Caster',
|
||||
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => 'El objetivo debe ser dueño del objeto',
|
||||
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE => 'Permitir mientras invisible',
|
||||
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST => 'Do Not Consume if Gained During Cast',
|
||||
SPELL_ATTR2_TAME_BEAST => 'No Active Pets',
|
||||
SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS => 'Do Not Reset Combat Timers',
|
||||
SPELL_ATTR2_REQ_DEAD_PET => 'Requires Dead Pet',
|
||||
SPELL_ATTR2_NOT_NEED_SHAPESHIFT => 'No requiere cambio de forma',
|
||||
SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK => 'Initiate Combat Post-Cast (Enables Auto-Attack)',
|
||||
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE => 'Fail on all targets immune',
|
||||
SPELL_ATTR2_NO_INITIAL_THREAT => 'No initial Threat',
|
||||
SPELL_ATTR2_IS_ARCANE_CONCENTRATION => 'Proc Cooldown On Failure',
|
||||
SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL => 'Item Cast With Owner Skill',
|
||||
SPELL_ATTR2_DONT_BLOCK_MANA_REGEN => 'Don\'t Block Mana Regen',
|
||||
SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE => 'No School immunities',
|
||||
SPELL_ATTR2_IGNORE_WEAPONSKILL => 'Ignore Weaponskill',
|
||||
SPELL_ATTR2_NOT_AN_ACTION => 'Amenaza activa',
|
||||
SPELL_ATTR2_CANT_CRIT => 'Oportunidad de golpe crítico',
|
||||
SPELL_ATTR2_ACTIVE_THREAT => 'Active Threat',
|
||||
SPELL_ATTR2_FOOD_BUFF => 'Beneficio de la Bebida/Comida',
|
||||
),
|
||||
'attributes3' => array(
|
||||
SPELL_ATTR3_PVP_ENABLING => 'PvP Enabling',
|
||||
SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK => 'No Proc Equip Requirement',
|
||||
SPELL_ATTR3_NO_CASTING_BAR_TEXT => 'No Casting Bar Text',
|
||||
SPELL_ATTR3_COMPLETELY_BLOCKED => 'Completely Blocked',
|
||||
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER => 'No Res Timer',
|
||||
SPELL_ATTR3_NO_DURABILTIY_LOSS => 'No Durability Loss',
|
||||
SPELL_ATTR3_NO_AVOIDANCE => 'No Avoidance',
|
||||
SPELL_ATTR3_STACK_FOR_DIFF_CASTERS => 'DoT Stacking Rule',
|
||||
SPELL_ATTR3_ONLY_TARGET_PLAYERS => 'Solo puede hacerle objetivo al jugador',
|
||||
SPELL_ATTR3_NOT_A_PROC => 'Not a Proc',
|
||||
SPELL_ATTR3_MAIN_HAND => 'Requiere Arma en la Mano Principal',
|
||||
SPELL_ATTR3_BATTLEGROUND => 'Solo utilizable en Campo de Batalla',
|
||||
SPELL_ATTR3_ONLY_TARGET_GHOSTS => 'Only On Ghosts',
|
||||
SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR => 'Hide Channel Bar',
|
||||
SPELL_ATTR3_IS_HONORLESS_TARGET => 'Is Honorless Target',
|
||||
SPELL_ATTR3_NORMAL_RANGED_ATTACK => 'Normal Ranged Attack',
|
||||
SPELL_ATTR3_CANT_TRIGGER_PROC => 'Suppress Caster Procs',
|
||||
SPELL_ATTR3_NO_INITIAL_AGGRO => 'No ataca al objetivo',
|
||||
SPELL_ATTR3_IGNORE_HIT_RESULT => 'Oportunidad de fallar',
|
||||
SPELL_ATTR3_DISABLE_PROC => 'Disable Proc',
|
||||
SPELL_ATTR3_DEATH_PERSISTENT => 'Persiste luego de muerto',
|
||||
SPELL_ATTR3_ONLY_PROC_OUTDOORS => 'Only Proc Outdoors',
|
||||
SPELL_ATTR3_REQ_WAND => 'Requiere una varita',
|
||||
SPELL_ATTR3_NO_DAMAGE_HISTORY => 'No Damage History',
|
||||
SPELL_ATTR3_REQ_OFFHAND => 'Requiere un arma en la mano izquierda',
|
||||
SPELL_ATTR3_TREAT_AS_PERIODIC => 'Treat As Periodic',
|
||||
SPELL_ATTR3_CAN_PROC_FROM_PROCS => 'Can Proc From Procs',
|
||||
SPELL_ATTR3_DRAIN_SOUL => 'Only Proc on Caster',
|
||||
SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS => 'Ignore Caster and Target restrictions',
|
||||
SPELL_ATTR3_NO_DONE_BONUS => 'Ignore Caster Modifiers',
|
||||
SPELL_ATTR3_DONT_DISPLAY_RANGE => 'Do Not Display Range',
|
||||
SPELL_ATTR3_NOT_ON_AOE_IMMUNE => 'Not on AOE Immune'
|
||||
),
|
||||
'attributes4' => array(
|
||||
SPELL_ATTR4_IGNORE_RESISTANCES => 'No Cast Log',
|
||||
SPELL_ATTR4_PROC_ONLY_ON_CASTER => 'Class Trigger Only On Target',
|
||||
SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => 'Continúa mientras esta desconectado',
|
||||
SPELL_ATTR4_NO_HELPFUL_THREAT => 'No Helpful Threat',
|
||||
SPELL_ATTR4_NO_HARMFUL_THREAT => 'No Harmful Threat',
|
||||
SPELL_ATTR4_ALLOW_CLIENT_TARGETING => 'Permite Eleccion de Objetivo de Cliente',
|
||||
SPELL_ATTR4_NOT_STEALABLE => 'No puede usarse Robar Hechizo',
|
||||
SPELL_ATTR4_CAN_CAST_WHILE_CASTING => 'Permite Lanzamiento de Hechizos durante Lanzamiento de Hechizos',
|
||||
SPELL_ATTR4_FIXED_DAMAGE => 'Ignore Damage Taken Modifiers',
|
||||
SPELL_ATTR4_TRIGGER_ACTIVATE => 'Combat Feedback When Usable',
|
||||
SPELL_ATTR4_SPELL_VS_EXTEND_COST => 'Weapon Speed Cost Scaling',
|
||||
SPELL_ATTR4_NO_PARTIAL_IMMUNITY => 'No Partial Immunity',
|
||||
SPELL_ATTR4_AURA_IS_BUFF => 'Aura Is Buff',
|
||||
SPELL_ATTR4_DO_NOT_LOG_CASTER => 'Do Not Log Caster',
|
||||
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS => 'Reactive Damage Proc',
|
||||
SPELL_ATTR4_NOT_IN_SPELLBOOK => 'Not In Spellbook',
|
||||
SPELL_ATTR4_NOT_USABLE_IN_ARENA => 'No puede ser utilizado en Arena',
|
||||
SPELL_ATTR4_USABLE_IN_ARENA => 'Utilizable en Arena',
|
||||
SPELL_ATTR4_AREA_TARGET_CHAIN => 'Bouncy Chain Missiles',
|
||||
SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING => 'Permite Activar mientras estas sentado',
|
||||
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER => 'Aura Never Bounces',
|
||||
SPELL_ATTR4_DONT_REMOVE_IN_ARENA => 'Permite Ingresar a Arena',
|
||||
SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM => 'Proc Suppress Swing Anim',
|
||||
SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS => 'Suppress Weapon Procs',
|
||||
SPELL_ATTR4_AUTO_RANGED_COMBAT => 'Auto Ranged Combat',
|
||||
SPELL_ATTR4_IS_PET_SCALING => 'Owner Power Scaling',
|
||||
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND => 'Flying areas only',
|
||||
SPELL_ATTR4_FORCE_DISPLAY_CASTBAR => 'Force Display Castbar',
|
||||
SPELL_ATTR4_IGNORE_COMBAT_TIMER => 'Ignore Combat Timer',
|
||||
SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL => 'Aura Bounce Fails Spell',
|
||||
SPELL_ATTR4_OBSOLETE => '',
|
||||
SPELL_ATTR4_USE_FACING_FROM_SPELL => 'Use Facing From Spell'
|
||||
),
|
||||
'attributes5' => array(
|
||||
SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING => 'Permite Realizar Acciones Durante Canalizar',
|
||||
SPELL_ATTR5_NO_REAGENT_WHILE_PREP => 'No Reagent Cost With Aura',
|
||||
SPELL_ATTR5_REMOVE_ON_ARENA_ENTER => 'Remove Entering Arena',
|
||||
SPELL_ATTR5_USABLE_WHILE_STUNNED => 'Utilizable durante aturdimiento',
|
||||
SPELL_ATTR5_TRIGGERS_CHANNELING => 'Triggers Channeling',
|
||||
SPELL_ATTR5_SINGLE_TARGET_SPELL => 'El aura solo puede afectar a un solo objetivo',
|
||||
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK => 'Ignore Area Effect PvP Check',
|
||||
SPELL_ATTR5_NOT_ON_PLAYER => 'Not On Player',
|
||||
SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED => 'Not On Player Controlled NPC',
|
||||
SPELL_ATTR5_START_PERIODIC_AT_APPLY => 'Comienzan los "ticks" con la aplicación del aura',
|
||||
SPELL_ATTR5_HIDE_DURATION => 'Do Not Display Duration',
|
||||
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET => 'Implied Targeting',
|
||||
SPELL_ATTR5_MELEE_CHAIN_TARGETING => 'Melee Chain Targeting',
|
||||
SPELL_ATTR5_HASTE_AFFECT_DURATION => 'Spell Haste Affects Periodic',
|
||||
SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED => 'Not Available While Charmed',
|
||||
SPELL_ATTR5_TREAT_AS_AREA_EFFECT => 'Treat as Area Effect',
|
||||
SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM => 'Aura Affects Not Just Req. Equipped Item',
|
||||
SPELL_ATTR5_USABLE_WHILE_FEARED => 'Utilizable mientras se esta aterrorizado',
|
||||
SPELL_ATTR5_USABLE_WHILE_CONFUSED => 'Utilizable mientras se esta confuso',
|
||||
SPELL_ATTR5_DONT_TURN_DURING_CAST => 'IA No esta frente al Objetivo',
|
||||
SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING => 'Do Not Attempt a Pet Resummon When Dismounting',
|
||||
SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS => 'Ignore Target Requirements',
|
||||
SPELL_ATTR5_NOT_ON_TRIVIAL => 'Not On Trivial',
|
||||
SPELL_ATTR5_NO_PARTIAL_RESISTS => 'No Partial Resists',
|
||||
SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS => 'Ignore Caster Requirements',
|
||||
SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT => 'Siempre línea de visión',
|
||||
SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK => 'Siempre area de efecto en línea de visión',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST => 'No Caster Aura Icon',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST => 'No Target Aura Icon',
|
||||
SPELL_ATTR5_AURA_UNIQUE_PER_CASTER => 'Aura Unique Per Caster',
|
||||
SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE => 'Siempre mostrar textura de suelo',
|
||||
SPELL_ATTR5_ADD_MELEE_HIT_RATING => 'Indice de Golpe Melee Añadido'
|
||||
),
|
||||
'attributes6' => array(
|
||||
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN => 'No Cooldown On Tooltip',
|
||||
SPELL_ATTR6_ONLY_IN_ARENA => 'Solo utilizable en Arena',
|
||||
SPELL_ATTR6_IGNORE_CASTER_AURAS => 'Ignore Caster Auras',
|
||||
SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG => 'Can Assist Immune PC',
|
||||
SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE => 'Ignore For Mod Time Rate',
|
||||
SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES => 'Do Not Consume Resources',
|
||||
SPELL_ATTR6_USE_SPELL_CAST_EVENT => 'Send spell cast event',
|
||||
SPELL_ATTR6_AURA_IS_WEAPON_PROC => 'Aura Is Weapon Proc',
|
||||
SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED => 'Do Not Chain To Crowd-Controlled Targets',
|
||||
SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS => 'Permite en Objetivos Embelezados',
|
||||
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS => 'No Aura Log',
|
||||
SPELL_ATTR6_NOT_IN_RAID_INSTANCE => 'No puede ser utilizado en una banda',
|
||||
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE => 'Permitir mientras conduce vehículo',
|
||||
SPELL_ATTR6_CAN_TARGET_INVISIBLE => 'Ignore Phase Shift',
|
||||
SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK => 'Ataque de Rango Principal de IA',
|
||||
SPELL_ATTR6_NO_PUSHBACK => 'No Pushback',
|
||||
SPELL_ATTR6_NO_JUMP_PATHING => 'No Jump Pathing',
|
||||
SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING => 'Permite Equipar mientras Lanza Hechizo',
|
||||
SPELL_ATTR6_CAST_BY_CHARMER => 'Originate From Controller',
|
||||
SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST => 'Delay Combat Timer During Cast',
|
||||
SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER => 'Aura Icon Only For Caster (Limit 10)',
|
||||
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS => '',
|
||||
SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE => 'Absorción que no puede ser ignorada',
|
||||
SPELL_ATTR6_TAPS_IMMEDIATELY => 'Taps immediately',
|
||||
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE => 'Can Target Untargetable',
|
||||
SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT => 'Doesn\'t Reset Swing Timer if Instant',
|
||||
SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY => 'Vehicle Immunity Category',
|
||||
SPELL_ATTR6_LIMIT_PCT_HEALING_MODS => 'Ignore Healing Modifiers',
|
||||
SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT => 'Do Not Auto Select Target with Initiates Combat',
|
||||
SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS => 'Ignore Caster Damage Modifiers',
|
||||
SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS => 'Disable Tied Effect Points',
|
||||
SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS => 'No Category Cooldown Mods'
|
||||
),
|
||||
'attributes7' => array(
|
||||
SPELL_ATTR7_ALLOW_SPELL_REFLECTION => '',
|
||||
SPELL_ATTR7_IGNORE_DURATION_MODS => 'No Target Duration Mod',
|
||||
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => 'Aura de Paladín',
|
||||
SPELL_ATTR7_IS_CHEAT_SPELL => 'Debug Spell',
|
||||
SPELL_ATTR7_TREAT_AS_RAID_BUFF => 'Treat as Raid Buff',
|
||||
SPELL_ATTR7_SUMMON_PLAYER_TOTEM => 'Totem',
|
||||
SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE => 'Don\'t Cause Spell Pushback',
|
||||
SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END => 'Prepare for Vehicle Control End',
|
||||
SPELL_ATTR7_HORDE_ONLY => 'Horde Specific Spell',
|
||||
SPELL_ATTR7_ALLIANCE_ONLY => 'Alliance Specific Spell',
|
||||
SPELL_ATTR7_DISPEL_CHARGES => 'Dispel Removes Charges',
|
||||
SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER => 'Can Cause Interrupt',
|
||||
SPELL_ATTR7_CAN_CAUSE_SILENCE => 'Can Cause Silence',
|
||||
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE => 'No UI Not Interruptible',
|
||||
SPELL_ATTR7_RECAST_ON_RESUMMON => 'Recast On Resummon',
|
||||
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START => 'Reset Swing Timer at spell start',
|
||||
SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER => 'Can Restore Inactive Power',
|
||||
SPELL_ATTR7_DO_NOT_LOG_PVP_KILL => 'Do Not Log PvP Kill',
|
||||
SPELL_ATTR7_HAS_CHARGE_EFFECT => 'Attack on Charge to Unit',
|
||||
SPELL_ATTR7_ZONE_TELEPORT => 'Report Spell failure to unit target',
|
||||
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED => 'No Client Fail While Stunned, Fleeing, Confused',
|
||||
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD => 'Retain Cooldown Through Load',
|
||||
SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING => 'Ignores Cold Weather Flying Requirement',
|
||||
SPELL_ATTR7_CANT_DODGE => 'No Attack Dodge',
|
||||
SPELL_ATTR7_CANT_PARRY => 'No Attack Parry',
|
||||
SPELL_ATTR7_CANT_MISS => 'No Attack Miss',
|
||||
SPELL_ATTR7_TREAT_AS_NPC_AOE => 'Treat as NPC AoE',
|
||||
SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA => 'Bypass No Resurrect Aura',
|
||||
SPELL_ATTR7_CONSOLIDATED_RAID_BUFF => 'Consolidate in raid buff frame',
|
||||
SPELL_ATTR7_REFLECTION_ONLY_DEFENDS => 'Reflection Only Defends',
|
||||
SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS => 'Can Proc From Suppressed Target Procs',
|
||||
SPELL_ATTR7_CLIENT_INDICATOR => 'Siempre emitir registro'
|
||||
)
|
||||
),
|
||||
'item' => array(
|
||||
|
||||
@@ -1649,65 +1649,6 @@ $lang = array(
|
||||
),
|
||||
'stealthType' => ["GENERAL", "TRAP"],
|
||||
'invisibilityType' => ["General", "UNK-1", "UNK-2", "Trap", "UNK-4", "UNK-5", "Drunk", "UNK-7", "UNK-8", "UNK-9", "UNK-10", "UNK-11"],
|
||||
'attributes' => array( // index defined by filters
|
||||
69 => "Tous les effets de sort sont nuisibles",
|
||||
57 => "L'aura ne peut être annulée",
|
||||
51 => "Aura cachée",
|
||||
95 => "Sort de bandage",
|
||||
61 => "Utilisable même mort",
|
||||
62 => "Utilisable en monture",
|
||||
64 => "Utilisable assis",
|
||||
53 => "Ne peut être utilisé que pendant la journée",
|
||||
54 => "Ne peut être utilisé que pendant la nuit",
|
||||
55 => "Peut être utilisé uniquement à l'intérieur",
|
||||
56 => "Ne peut être utilisé qu'à l'extérieur",
|
||||
79 => "Ne peut cibler que le joueur",
|
||||
60 => "Ne peut être esquivé, paré ou bloqué",
|
||||
67 => "Ne peut être renvoyé",
|
||||
91 => "Ne peut être utilisé en raid",
|
||||
33 => "Utilisable en combat",
|
||||
34 => "Chance d'infliger un coup critique",
|
||||
35 => "Chance de rater",
|
||||
27 => "Canalisé",
|
||||
66 => "Canalisé 2",
|
||||
85 => "Continue après la déconnexion",
|
||||
84 => "N'apparait pas dans le journal",
|
||||
68 => "N'enlève pas le camouflage",
|
||||
81 => "N'engage pas la cible",
|
||||
77 => "Ne requiert pas de changeforme",
|
||||
// 46 => "Ignore les immunités",
|
||||
47 => "Ignore les immunités à une école de magie",
|
||||
78 => "Buff Nourriture/Boisson",
|
||||
71 => "Ne génère pas de menace",
|
||||
52 => "Au coup suivant (PNJ)",
|
||||
49 => "Au coup suivant (joueurs)",
|
||||
90 => "Utilisable uniquement en arène",
|
||||
92 => "Aura de paladin",
|
||||
50 => "Sort passif",
|
||||
36 => "Persiste après la mort",
|
||||
72 => "Sort de pickpocket",
|
||||
73 => "Retire les auras sur immunité",
|
||||
48 => "Requiert une arme à distance",
|
||||
82 => "Requiert une baguette",
|
||||
83 => "Requiert une arme en main gauche",
|
||||
74 => "Requiert une canne à pêche",
|
||||
41 => "Requiert Métamorphose",
|
||||
80 => "Requiert une arme en main droite",
|
||||
38 => "Requiert Camouflage",
|
||||
75 => "Requiert une cible non engagée",
|
||||
58 => "Les dégats du sort dépendent du niveau du lanceur",
|
||||
39 => "Peut faire l'objet d'un vol de sort",
|
||||
63 => "Le temps de recharge démarre après que l'aura disparaît",
|
||||
87 => "Commence les tics à l'application de l'aura",
|
||||
59 => "Arrête l'auto-attaque",
|
||||
// 76 => "La cible doit être un objet possédé",
|
||||
70 => "La cible ne peut être en combat",
|
||||
93 => "Totem",
|
||||
42 => "Utilisable quand assommé",
|
||||
88 => "Utilisable quand confus",
|
||||
89 => "Utilisable sous l'effet de peur",
|
||||
65 => "Utilise toute la puissance"
|
||||
),
|
||||
'summonControl' => ["[Uncontrolled]", "Gardiens", "Familier", "Charmé", "[Possessed Vehicle]", "[Uncontrolled Vehicle]"],
|
||||
'summonSlot' => ["Familier", "Totem de Feu", "Totem de Terre", "Totem d'Eau", "Totem d'Air", "Familier pacifique", "Quête"],
|
||||
'unkEffect' => 'Unknown Effect (%1$d)',
|
||||
@@ -1807,6 +1748,278 @@ $lang = array(
|
||||
'Mod Minimum Speed %', null, 'Heal Absorb Test', 'Mod Critical Strike Chance for Caster',null,
|
||||
'Mod Pet AoE Damage Avoidance', null, null, null, 'Prevent Ressurection',
|
||||
/* -316*/ 'Underwater Walking', 'Periodic Haste'
|
||||
),
|
||||
'attributes0' => array(
|
||||
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => 'L\'échec du déclenchement utilise une charge',
|
||||
SPELL_ATTR0_REQ_AMMO => 'Requiert une arme à distance',
|
||||
SPELL_ATTR0_ON_NEXT_SWING => 'Au coup suivant (joueurs)',
|
||||
SPELL_ATTR0_IS_REPLENISHMENT => 'Ne pas journaliser les échecs liés à l\'immunité',
|
||||
SPELL_ATTR0_ABILITY => 'Est une technique',
|
||||
SPELL_ATTR0_TRADESPELL => 'Recette de métier',
|
||||
SPELL_ATTR0_PASSIVE => 'Sort passif',
|
||||
SPELL_ATTR0_HIDDEN_CLIENTSIDE => 'Aura cachée',
|
||||
SPELL_ATTR0_HIDE_IN_COMBAT_LOG => 'N\'apparait pas dans le journal',
|
||||
SPELL_ATTR0_TARGET_MAINHAND_ITEM => 'Objet tenu uniquement',
|
||||
SPELL_ATTR0_ON_NEXT_SWING_2 => 'Au coup suivant (PNJ)',
|
||||
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER => 'Déclenchement par incantation du porteur',
|
||||
SPELL_ATTR0_DAYTIME_ONLY => 'Ne peut être utilisé que pendant la journée',
|
||||
SPELL_ATTR0_NIGHT_ONLY => 'Ne peut être utilisé que pendant la nuit',
|
||||
SPELL_ATTR0_INDOORS_ONLY => 'Peut être utilisé uniquement à l\'intérieur',
|
||||
SPELL_ATTR0_OUTDOORS_ONLY => 'Ne peut être utilisé qu\'à l\'extérieur',
|
||||
SPELL_ATTR0_NOT_SHAPESHIFT => 'Ne peut être utilisé en changeforme',
|
||||
SPELL_ATTR0_ONLY_STEALTHED => 'Doit être en camouflage',
|
||||
SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE => 'Ne pas journaliser le rengainage',
|
||||
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => 'Les dégats du sort dépendent du niveau du lanceur',
|
||||
SPELL_ATTR0_STOP_ATTACK_TARGET => 'Arrête l\'auto-attaque',
|
||||
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => 'Ne peut être esquivé, paré ou bloqué',
|
||||
SPELL_ATTR0_CAST_TRACK_TARGET => 'Pister la cible pendant le lancement (joueur uniquement)',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_DEAD => 'Utilisable même mort',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => 'Utilisable en monture',
|
||||
SPELL_ATTR0_DISABLED_WHILE_ACTIVE => 'Le temps de recharge démarre après que l\'aura disparaît',
|
||||
SPELL_ATTR0_NEGATIVE_1 => '[Aura is Debuff]',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_SITTING => 'Utilisable assis',
|
||||
SPELL_ATTR0_CANT_USED_IN_COMBAT => 'Ne peut être utilisé en combat',
|
||||
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => 'Non affecté par l\'invulnérabilité',
|
||||
SPELL_ATTR0_HEARTBEAT_RESIST_CHECK => 'Résistance "Heartbeat"',
|
||||
SPELL_ATTR0_CANT_CANCEL => 'L\'aura ne peut être annulée',
|
||||
),
|
||||
'attributes1' => array(
|
||||
SPELL_ATTR1_DISMISS_PET => 'Révoquer le familier d\'abord',
|
||||
SPELL_ATTR1_DRAIN_ALL_POWER => 'Utilise toute la puissance',
|
||||
SPELL_ATTR1_CHANNELED_1 => 'Canalisé 1',
|
||||
SPELL_ATTR1_CANT_BE_REDIRECTED => 'Cannot be redirected',
|
||||
SPELL_ATTR1_NO_SKILL_INCREASE => 'Pas d\'augmentation de compétence',
|
||||
SPELL_ATTR1_NOT_BREAK_STEALTH => 'N\'enlève pas le camouflage',
|
||||
SPELL_ATTR1_CHANNELED_2 => 'Canalisé 2',
|
||||
SPELL_ATTR1_CANT_BE_REFLECTED => 'Ne peut être renvoyé',
|
||||
SPELL_ATTR1_CANT_TARGET_IN_COMBAT => 'La cible ne peut être en combat',
|
||||
SPELL_ATTR1_MELEE_COMBAT_START => 'Démarre le combat (active l\'attaque auto)',
|
||||
SPELL_ATTR1_NO_THREAT => 'Ne génère pas de menace',
|
||||
SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST => 'L\'aura est unique',
|
||||
SPELL_ATTR1_IS_PICKPOCKET => 'Sort de pickpocket',
|
||||
SPELL_ATTR1_FARSIGHT => 'Activer ou désactiver la vision lointaine',
|
||||
SPELL_ATTR1_CHANNEL_TRACK_TARGET => 'Pister la cible pendant la canalisation',
|
||||
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => 'Retire les auras sur immunité',
|
||||
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => 'Non affecté par l\'immunité à une école de magie',
|
||||
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET => 'Pas de lancement auto (IA)',
|
||||
SPELL_ATTR1_PREVENTS_ANIM => 'Empêcher l\'anim',
|
||||
SPELL_ATTR1_CANT_TARGET_SELF => 'Exclure le lanceur',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DAMAGE => 'Requiert des points de combo sur la cible (Dégâts)',
|
||||
SPELL_ATTR1_THREAT_ONLY_ON_MISS => 'Menace uniquement en cas d\'échec',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DURATION => 'Requiert des points de combo sur la cible (Durée)',
|
||||
SPELL_ATTR1_IGNORE_OWNERS_DEATH => 'Ignorer la mort du propriétaire',
|
||||
SPELL_ATTR1_IS_FISHING => 'Requiert une canne à pêche',
|
||||
SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT => 'L\'aura persiste après le combat',
|
||||
SPELL_ATTR1_REQUIRE_ALL_TARGETS => 'Requiert toutes les cibles',
|
||||
SPELL_ATTR1_DISCOUNT_POWER_ON_MISS => 'Décompte la puissance quand raté',
|
||||
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR => 'Pas d\'icône d\'aura',
|
||||
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME => 'Nom dans la barre de canalisation',
|
||||
SPELL_ATTR1_ENABLE_AT_DODGE => 'Combo quand esquive',
|
||||
SPELL_ATTR1_CAST_WHEN_LEARNED => 'Lancé dès qu\'appris',
|
||||
),
|
||||
'attributes2' => array(
|
||||
SPELL_ATTR2_CAN_TARGET_DEAD => 'Autoriser les cibles mortes',
|
||||
SPELL_ATTR2_NO_SHAPESHIFT_UI => 'Pas d\'interface de métamorphose',
|
||||
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS => 'Ignorer la ligne de vue',
|
||||
SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF => 'Autoriser les améliorations de bas niveau',
|
||||
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR => 'Utiliser la barre de métamorphose',
|
||||
SPELL_ATTR2_AUTOREPEAT_FLAG => 'Répétition auto',
|
||||
SPELL_ATTR2_CANT_TARGET_TAPPED => 'Requiert une cible non engagée',
|
||||
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE => 'Ne pas signaler l\'échec du sort',
|
||||
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG => '',
|
||||
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT => 'Toujours utiliser comme unité',
|
||||
SPELL_ATTR2_SPECIAL_TAMING_FLAG => 'Indicateur de domptage spécial',
|
||||
SPELL_ATTR2_HEALTH_FUNNEL => 'Pas de coûts par seconde de cible',
|
||||
SPELL_ATTR2_CHAIN_FROM_CASTER => 'S\'enchaîne au lanceur',
|
||||
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => 'La cible doit être un objet possédé',
|
||||
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE => 'Autoriser quand invisible',
|
||||
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST => 'Ne pas consommer si gagné pendant le lancement',
|
||||
SPELL_ATTR2_TAME_BEAST => 'Pas de familier actif',
|
||||
SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS => 'Ne pas réinitialiser les compte-à-rebours de combat',
|
||||
SPELL_ATTR2_REQ_DEAD_PET => 'Requires Dead Pet',
|
||||
SPELL_ATTR2_NOT_NEED_SHAPESHIFT => 'Ne requiert pas de changeforme',
|
||||
SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK => 'Démarre le combat après le lancement (active l\'attaque auto)',
|
||||
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE => 'Échec si toutes les cibles sont immunisées',
|
||||
SPELL_ATTR2_NO_INITIAL_THREAT => 'Pas de menace initiale',
|
||||
SPELL_ATTR2_IS_ARCANE_CONCENTRATION => 'Temps de recharge du déclenchement en cas d\'échec',
|
||||
SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL => 'Utiliser l\'objet utilise une compétence du propriétaire',
|
||||
SPELL_ATTR2_DONT_BLOCK_MANA_REGEN => 'Ne pas bloquer la régénération du mana',
|
||||
SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE => 'Pas d\'immunités aux écoles de magie',
|
||||
SPELL_ATTR2_IGNORE_WEAPONSKILL => 'Ignorer la compétence d\'arme',
|
||||
SPELL_ATTR2_NOT_AN_ACTION => 'Pas une action',
|
||||
SPELL_ATTR2_CANT_CRIT => 'Ne peut être critique',
|
||||
SPELL_ATTR2_ACTIVE_THREAT => 'Menace active',
|
||||
SPELL_ATTR2_FOOD_BUFF => 'Buff Nourriture/Boisson'
|
||||
),
|
||||
'attributes3' => array(
|
||||
SPELL_ATTR3_PVP_ENABLING => 'Activation du JcJ',
|
||||
SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK => 'Pas de prérequis à l\'équipement de déclencheur',
|
||||
SPELL_ATTR3_NO_CASTING_BAR_TEXT => 'Pas de texte sur la barre d\'incantation',
|
||||
SPELL_ATTR3_COMPLETELY_BLOCKED => 'Complètement bloqué',
|
||||
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER => 'Pas de compte-à-rebours de rés',
|
||||
SPELL_ATTR3_NO_DURABILTIY_LOSS => 'Pas de perte de durabilité',
|
||||
SPELL_ATTR3_NO_AVOIDANCE => 'Pas d\'évitement',
|
||||
SPELL_ATTR3_STACK_FOR_DIFF_CASTERS => 'Règle de cumul des dégâts sur la durée',
|
||||
SPELL_ATTR3_ONLY_TARGET_PLAYERS => 'Ne peut cibler que le joueur',
|
||||
SPELL_ATTR3_NOT_A_PROC => 'Pas un déclenchement',
|
||||
SPELL_ATTR3_MAIN_HAND => 'Requiert une arme en main droite',
|
||||
SPELL_ATTR3_BATTLEGROUND => 'Ne peut être utilisé que dans un champ de bataille',
|
||||
SPELL_ATTR3_ONLY_TARGET_GHOSTS => 'Seulement sur les fantômes',
|
||||
SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR => 'Masquer la barre de canalisation',
|
||||
SPELL_ATTR3_IS_HONORLESS_TARGET => '[Is Honorless Target]',
|
||||
SPELL_ATTR3_NORMAL_RANGED_ATTACK => 'Attaque à distance normale',
|
||||
SPELL_ATTR3_CANT_TRIGGER_PROC => 'Supprimer les déclenchements du lanceur',
|
||||
SPELL_ATTR3_NO_INITIAL_AGGRO => 'N\'engage pas la cible',
|
||||
SPELL_ATTR3_IGNORE_HIT_RESULT => 'Ne peut rater',
|
||||
SPELL_ATTR3_DISABLE_PROC => '[Disable Proc]',
|
||||
SPELL_ATTR3_DEATH_PERSISTENT => 'Persiste après la mort',
|
||||
SPELL_ATTR3_ONLY_PROC_OUTDOORS => 'Ne se déclenche qu\'en extérieur',
|
||||
SPELL_ATTR3_REQ_WAND => 'Requiert une baguette',
|
||||
SPELL_ATTR3_NO_DAMAGE_HISTORY => 'Pas d\'historique des dégâts',
|
||||
SPELL_ATTR3_REQ_OFFHAND => 'Requiert une arme en main gauche',
|
||||
SPELL_ATTR3_TREAT_AS_PERIODIC => 'Traiter comme périodique',
|
||||
SPELL_ATTR3_CAN_PROC_FROM_PROCS => 'Peut être déclenché par des déclenchements',
|
||||
SPELL_ATTR3_DRAIN_SOUL => 'Ne se déclenche que sur le lanceur',
|
||||
SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS => '[Ignore Caster and Target restictions]',
|
||||
SPELL_ATTR3_NO_DONE_BONUS => 'Ignorer les modificateurs du lanceur',
|
||||
SPELL_ATTR3_DONT_DISPLAY_RANGE => 'Ne pas afficher la portée',
|
||||
SPELL_ATTR3_NOT_ON_AOE_IMMUNE => 'Pas dans l\'immunité aux AoE'
|
||||
),
|
||||
'attributes4' => array(
|
||||
SPELL_ATTR4_IGNORE_RESISTANCES => 'Pas de journalisation de lancement',
|
||||
SPELL_ATTR4_PROC_ONLY_ON_CASTER => 'Déclencheur de classe sur cible uniquement',
|
||||
SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => 'Continue après la déconnexion',
|
||||
SPELL_ATTR4_NO_HELPFUL_THREAT => 'Pas de menace défensive',
|
||||
SPELL_ATTR4_NO_HARMFUL_THREAT => 'Pas de menace offensive',
|
||||
SPELL_ATTR4_ALLOW_CLIENT_TARGETING => 'Autoriser le ciblage des clients',
|
||||
SPELL_ATTR4_NOT_STEALABLE => 'Ne peut faire l\'objet d\'un Vol de sort',
|
||||
SPELL_ATTR4_CAN_CAST_WHILE_CASTING => 'Autoriser l\'utilisation pendant l\'incantation',
|
||||
SPELL_ATTR4_FIXED_DAMAGE => 'Ignorer les modificateurs de dégâts subis',
|
||||
SPELL_ATTR4_TRIGGER_ACTIVATE => '[Combat Feedback When Usable]',
|
||||
SPELL_ATTR4_SPELL_VS_EXTEND_COST => 'Échelonnement du coût de vitesse de l\'arme',
|
||||
SPELL_ATTR4_NO_PARTIAL_IMMUNITY => 'Pas d\'immunité partielle',
|
||||
SPELL_ATTR4_AURA_IS_BUFF => 'L\'aura est un effet positif',
|
||||
SPELL_ATTR4_DO_NOT_LOG_CASTER => 'Ne pas journaliser le lanceur',
|
||||
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS => 'Déclenchement de dégâts réactif',
|
||||
SPELL_ATTR4_NOT_IN_SPELLBOOK => 'Pas dans le livre de sorts',
|
||||
SPELL_ATTR4_NOT_USABLE_IN_ARENA => 'Ne peut être utilisé en arène',
|
||||
SPELL_ATTR4_USABLE_IN_ARENA => 'Utilisable en arène',
|
||||
SPELL_ATTR4_AREA_TARGET_CHAIN => 'Chaînes de missiles rebondissantes',
|
||||
SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING => 'Autoriser le déclenchement lorsqu\'assis',
|
||||
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER => 'L\'aura ne rebondit jamais',
|
||||
SPELL_ATTR4_DONT_REMOVE_IN_ARENA => 'Autoriser l\'entrée dans l\'arène',
|
||||
SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM => 'Le déclenchement annule l\'animation de frappe',
|
||||
SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS => 'Supprimer les déclenchements de l\'arme',
|
||||
SPELL_ATTR4_AUTO_RANGED_COMBAT => 'Combat à distance auto',
|
||||
SPELL_ATTR4_IS_PET_SCALING => 'Échelonné avec la puissance du propriétaire',
|
||||
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND => '[Flying areas only]',
|
||||
SPELL_ATTR4_FORCE_DISPLAY_CASTBAR => 'Forcer l\'affichage de la barre d\'incantation',
|
||||
SPELL_ATTR4_IGNORE_COMBAT_TIMER => 'Ignorer le compte-à-rebours de combat',
|
||||
SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL => 'Le rebond de l\'aura fait échouer le sort',
|
||||
SPELL_ATTR4_OBSOLETE => '',
|
||||
SPELL_ATTR4_USE_FACING_FROM_SPELL => 'Utiliser le sort d\'en face'
|
||||
),
|
||||
'attributes5' => array(
|
||||
SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING => 'Autoriser les actions pendant la canalisation',
|
||||
SPELL_ATTR5_NO_REAGENT_WHILE_PREP => 'Pas de coût en matériaux avec l\'aura',
|
||||
SPELL_ATTR5_REMOVE_ON_ARENA_ENTER => 'Retirer à l\'entrée dans l\'arène',
|
||||
SPELL_ATTR5_USABLE_WHILE_STUNNED => 'Utilisable quand assommé',
|
||||
SPELL_ATTR5_TRIGGERS_CHANNELING => 'Déclenche la canalisation',
|
||||
SPELL_ATTR5_SINGLE_TARGET_SPELL => 'Cette aura n\'affecte qu\'une seule cible',
|
||||
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK => 'Ignorer la vérification JcJ de la zone d\'effet',
|
||||
SPELL_ATTR5_NOT_ON_PLAYER => 'Pas sur le joueur',
|
||||
SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED => 'Pas sur le PNJ contrôlé par le joueur',
|
||||
SPELL_ATTR5_START_PERIODIC_AT_APPLY => 'Commence les tics à l\'application de l\'aura',
|
||||
SPELL_ATTR5_HIDE_DURATION => 'Ne pas afficher la durée',
|
||||
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET => 'Ciblage impliqué',
|
||||
SPELL_ATTR5_MELEE_CHAIN_TARGETING => 'Ciblage en chaîne en mêlée',
|
||||
SPELL_ATTR5_HASTE_AFFECT_DURATION => 'La hâte des sorts affecte les effets périodiques',
|
||||
SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED => 'Indisponible quand charmé',
|
||||
SPELL_ATTR5_TREAT_AS_AREA_EFFECT => 'Traiter comme un effet de zone',
|
||||
SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM => 'L\'aura n\'affecte pas que l\'objet équipé req.',
|
||||
SPELL_ATTR5_USABLE_WHILE_FEARED => 'Utilisable sous l\'effet de peur',
|
||||
SPELL_ATTR5_USABLE_WHILE_CONFUSED => 'Utilisable quand confus',
|
||||
SPELL_ATTR5_DONT_TURN_DURING_CAST => 'L\'IA ne fait pas face à la cible',
|
||||
SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING => 'Ne pas tenter de réinvoquer la mascotte quand ôté de la monture',
|
||||
SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS => 'Ignorer les prérequis de la cible',
|
||||
SPELL_ATTR5_NOT_ON_TRIVIAL => 'Pas sur les ennemis triviaux',
|
||||
SPELL_ATTR5_NO_PARTIAL_RESISTS => 'Pas de résistances partielles',
|
||||
SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS => 'Ignorer les prérequis du lanceur',
|
||||
SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT => 'Toujours en ligne de vue',
|
||||
SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK => 'Toujours AoE sur ligne de vue',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST => 'Pas d\'icône d\'aura de lanceur',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST => 'Pas d\'icône d\'aura de cible',
|
||||
SPELL_ATTR5_AURA_UNIQUE_PER_CASTER => 'L\'aura est unique par lanceur',
|
||||
SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE => 'Toujours afficher les textures de sol',
|
||||
SPELL_ATTR5_ADD_MELEE_HIT_RATING => 'Ajout au score de toucher en mêlée'
|
||||
),
|
||||
'attributes6' => array(
|
||||
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN => 'Pas de temps de recharge dans l\'infobulle',
|
||||
SPELL_ATTR6_ONLY_IN_ARENA => 'Utilisable uniquement en arène',
|
||||
SPELL_ATTR6_IGNORE_CASTER_AURAS => '[Ignore Caster Auras]',
|
||||
SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG => 'Peut assister un PJ immunisé',
|
||||
SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE => 'Ignorer le taux de temps For Mod',
|
||||
SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES => 'Ne pas consommer de ressources',
|
||||
SPELL_ATTR6_USE_SPELL_CAST_EVENT => '[Send spell cast event]',
|
||||
SPELL_ATTR6_AURA_IS_WEAPON_PROC => 'L\'aura est un déclenchement d\'arme',
|
||||
SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED => 'Ne pas enchaîner sur des cibles sous l\'effet d\'un sort de contrôle des foules',
|
||||
SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS => 'Autoriser sur les cibles charmées',
|
||||
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS => 'Pas de journalisation d\'aura',
|
||||
SPELL_ATTR6_NOT_IN_RAID_INSTANCE => 'Ne peut être utilisé en raid',
|
||||
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE => 'Autoriser dans un véhicule',
|
||||
SPELL_ATTR6_CAN_TARGET_INVISIBLE => 'Ignorer le changement de phase',
|
||||
SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK => 'Attaque à distance principale de l\'IA',
|
||||
SPELL_ATTR6_NO_PUSHBACK => 'Pas de retard',
|
||||
SPELL_ATTR6_NO_JUMP_PATHING => 'Pas de saut dans le cheminement',
|
||||
SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING => 'Autoriser l\'équipement pendant l\'incantation',
|
||||
SPELL_ATTR6_CAST_BY_CHARMER => 'Provient d\'un contrôleur',
|
||||
SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST => 'Retarde le compte-à-rebours du combat pendant le lancement',
|
||||
SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER => 'Icône de l\'aura uniquement pour le lanceur (limite 10)',
|
||||
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS => '',
|
||||
SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE => 'L\'absorption ne peut être ignorée',
|
||||
SPELL_ATTR6_TAPS_IMMEDIATELY => 'Consume immédiatement',
|
||||
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE => 'Peut cibles des éléments impossibles à cibler',
|
||||
SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT => 'Ne réinitialise pas le compte à rebours de frappe si instantané',
|
||||
SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY => 'Catégorie d\'immunité du véhicule',
|
||||
SPELL_ATTR6_LIMIT_PCT_HEALING_MODS => 'Ignorer les modificateurs de soin',
|
||||
SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT => 'Ne pas sélectionner automatiquement la cible au début du combat',
|
||||
SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS => 'Ignorer les modificateurs de dégâts du lanceur',
|
||||
SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS => 'Désactive les points d\'effet liés',
|
||||
SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS => 'Pas de modificateurs de temps de recharge de catégorie'
|
||||
),
|
||||
'attributes7' => array(
|
||||
SPELL_ATTR7_ALLOW_SPELL_REFLECTION => '',
|
||||
SPELL_ATTR7_IGNORE_DURATION_MODS => 'Pas de mod de durée de cible',
|
||||
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => 'Aura de paladin',
|
||||
SPELL_ATTR7_IS_CHEAT_SPELL => 'Sort de débogage',
|
||||
SPELL_ATTR7_TREAT_AS_RAID_BUFF => 'Traiter comme un bonus de raid',
|
||||
SPELL_ATTR7_SUMMON_PLAYER_TOTEM => 'Totem',
|
||||
SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE => 'Ne pas causer de retard de lancement de sort',
|
||||
SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END => 'Se préparer à la fin du contrôle du véhicule',
|
||||
SPELL_ATTR7_HORDE_ONLY => 'Sort spécifique à la Horde',
|
||||
SPELL_ATTR7_ALLIANCE_ONLY => 'Sort spécifique à l\'Alliance',
|
||||
SPELL_ATTR7_DISPEL_CHARGES => 'La dissipation retire des charges',
|
||||
SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER => 'Peut interrompre',
|
||||
SPELL_ATTR7_CAN_CAUSE_SILENCE => 'Peut réduire au silence',
|
||||
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE => 'Pas d\'interface pas interruptible',
|
||||
SPELL_ATTR7_RECAST_ON_RESUMMON => 'Relancer à la réinvocation',
|
||||
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START => 'Réinitialiser le compte-à-rebours de frappe au début du sort',
|
||||
SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER => '[Can Restore Inactive Power]',
|
||||
SPELL_ATTR7_DO_NOT_LOG_PVP_KILL => 'Ne pas journaliser la mort en JcJ',
|
||||
SPELL_ATTR7_HAS_CHARGE_EFFECT => 'Attaque lors d\'une charge sur l\'unité',
|
||||
SPELL_ATTR7_ZONE_TELEPORT => 'Signaler l\'échec du sort à la cible de l\'unité',
|
||||
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED => 'Pas d\'échec du client si assommé, en fuite ou confus',
|
||||
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD => 'Conserver le temps de recharge pendant le chargement',
|
||||
SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING => 'Ignorer le prérequis de vol par temps froid',
|
||||
SPELL_ATTR7_CANT_DODGE => 'Pas d\'esquive d\'attaque',
|
||||
SPELL_ATTR7_CANT_PARRY => 'Pas de parade d\'attaque',
|
||||
SPELL_ATTR7_CANT_MISS => 'Pas d\'échec d\'attaque',
|
||||
SPELL_ATTR7_TREAT_AS_NPC_AOE => 'Traiter comme une AoE de PNJ',
|
||||
SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA => 'Outrepasse l\'aura anti-résurrection',
|
||||
SPELL_ATTR7_CONSOLIDATED_RAID_BUFF => '[Consolidate in raid buff frame]',
|
||||
SPELL_ATTR7_REFLECTION_ONLY_DEFENDS => 'Reflet défend seulement',
|
||||
SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS => 'Peut être déclenché par des déclenchements de cible incapacitée',
|
||||
SPELL_ATTR7_CLIENT_INDICATOR => 'Toujours journaliser l\'utilisation'
|
||||
)
|
||||
),
|
||||
'item' => array(
|
||||
|
||||
@@ -1649,65 +1649,6 @@ $lang = array(
|
||||
),
|
||||
'stealthType' => ["GENERAL", "TRAP"],
|
||||
'invisibilityType' => ["General", "UNK-1", "UNK-2", "Trap", "UNK-4", "UNK-5", "Drunk", "UNK-7", "UNK-8", "UNK-9", "UNK-10", "UNK-11"],
|
||||
'attributes' => array( // index defined by filters
|
||||
69 => "Все пагубные эффекты заклинаний",
|
||||
57 => "Эффект не может быть отменен",
|
||||
51 => "Эффект скрыт",
|
||||
95 => "Исцеление бинтами",
|
||||
61 => "Может быть использовано, пока вы мертвы",
|
||||
62 => "Начинает восстановление после спадения эффекта",
|
||||
64 => "Может быть использовано сидя",
|
||||
53 => "Может быть использовано только в дневное время",
|
||||
54 => "Может быть использовано только ночью",
|
||||
55 => "Можно использовать только в помещении",
|
||||
56 => "Может быть использовано только снаружи",
|
||||
79 => "Целью может быть только игрок",
|
||||
60 => "Невозможно уклониться, парировать или блокировать",
|
||||
67 => "Не может быть отражено",
|
||||
91 => "Не может быть использовано в рейде",
|
||||
33 => "Может использоваться в бою",
|
||||
34 => "Шанс ударить критически",
|
||||
35 => "Шанс промахнуться",
|
||||
27 => "Потоковое",
|
||||
66 => "Потоковое 2",
|
||||
85 => "Продолжается после выхода из игрового мира",
|
||||
84 => "Не появляется в логе",
|
||||
68 => "Не прерывает режим скрытности",
|
||||
81 => "Цель не вступает в бой",
|
||||
77 => "Не приводит к смене формы",
|
||||
// 46 => "Игнорирует иммунитет",
|
||||
47 => "Игнорирует иммунитет к школе заклинаний",
|
||||
78 => "Бонус от еды/питья",
|
||||
71 => "Не создает угрозы",
|
||||
52 => "Следующая атака (НИП)",
|
||||
49 => "Следующая атака (игрок)",
|
||||
90 => "Используется только на арене",
|
||||
92 => "Аура Паладина",
|
||||
50 => "Пассивная способность",
|
||||
36 => "Сохраняется после смерти",
|
||||
72 => "Заклинание кражи",
|
||||
73 => "Снять эффект при иммунитете",
|
||||
48 => "Необходимо оружие дальнего боя",
|
||||
82 => "Требует жезл",
|
||||
83 => "Необходимо оружие для левой руки",
|
||||
74 => "Требуется удочка",
|
||||
41 => "Требует Метаморфозу",
|
||||
80 => "Необходимо оружие для правой руки",
|
||||
38 => "Требует Незаметность",
|
||||
75 => "Требует цель вне боя",
|
||||
58 => "Урон заклинания зависит от уровня произносящего",
|
||||
39 => "Можно применить Чарокрад",
|
||||
63 => "Начинает восстановление после спадения эффекта",
|
||||
87 => "Эффект начинается вместе с применением",
|
||||
59 => "Прекращает автоатаку",
|
||||
// 76 => "Цель должна быть вашей вещью",
|
||||
70 => "Цель не может находиться в бою",
|
||||
93 => "Тотем",
|
||||
42 => "Может быть использовано во время оглушения",
|
||||
88 => "Используемо в замешательстве",
|
||||
89 => "usablefearedМожет быть использовано, пока наложен Страх",
|
||||
65 => "Использует ресурс полностью"
|
||||
),
|
||||
'summonControl' => ['[Uncontrolled]', "Стражи", "Питомец", "Подчинённый", '[Possessed Vehicle]', '[Uncontrolled Vehicle]'],
|
||||
'summonSlot' => ["Питомец", "Тотем огня", "Тотем земли", "Тотем воды", "Тотем воздуха", "Спутник", "Задание"],
|
||||
'unkEffect' => 'Unknown Effect (%1$d)',
|
||||
@@ -1807,6 +1748,278 @@ $lang = array(
|
||||
'Mod Minimum Speed %', null, 'Heal Absorb Test', 'Mod Critical Strike Chance for Caster',null,
|
||||
'Mod Pet AoE Damage Avoidance', null, null, null, 'Prevent Ressurection',
|
||||
/* -316*/ 'Underwater Walking', 'Periodic Haste'
|
||||
),
|
||||
'attributes0' => array(
|
||||
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => 'Proc Failure Burns Charge',
|
||||
SPELL_ATTR0_REQ_AMMO => 'Необходимо оружие дальнего боя',
|
||||
SPELL_ATTR0_ON_NEXT_SWING => 'Следующая атака (игрок)',
|
||||
SPELL_ATTR0_IS_REPLENISHMENT => 'Do Not Log Immune Misses',
|
||||
SPELL_ATTR0_ABILITY => 'способность',
|
||||
SPELL_ATTR0_TRADESPELL => 'Ремесленный рецепт',
|
||||
SPELL_ATTR0_PASSIVE => 'Пассивная способность',
|
||||
SPELL_ATTR0_HIDDEN_CLIENTSIDE => 'Аура скрыта',
|
||||
SPELL_ATTR0_HIDE_IN_COMBAT_LOG => 'Не появляется в логе',
|
||||
SPELL_ATTR0_TARGET_MAINHAND_ITEM => 'Held Item Only',
|
||||
SPELL_ATTR0_ON_NEXT_SWING_2 => 'Следующая атака (НИП)',
|
||||
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER => 'Wearer Casts Proc Trigger',
|
||||
SPELL_ATTR0_DAYTIME_ONLY => 'Может быть использовано только в дневное время',
|
||||
SPELL_ATTR0_NIGHT_ONLY => 'Может быть использовано только ночью',
|
||||
SPELL_ATTR0_INDOORS_ONLY => 'Можно использовать только в помещении',
|
||||
SPELL_ATTR0_OUTDOORS_ONLY => 'Может быть использовано только снаружи',
|
||||
SPELL_ATTR0_NOT_SHAPESHIFT => 'Не может быть использовано в облике друида',
|
||||
SPELL_ATTR0_ONLY_STEALTHED => 'Должен быть в режиме скрытности',
|
||||
SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE => 'Do Not Sheath',
|
||||
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => 'Урон, наносимый способностью, зависит от уровня заклинателя',
|
||||
SPELL_ATTR0_STOP_ATTACK_TARGET => 'Прекращает автоатаку',
|
||||
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => 'Невозможно уклониться, парировать или блокировать',
|
||||
SPELL_ATTR0_CAST_TRACK_TARGET => 'Track Target in Cast (Player Only)',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_DEAD => 'Может быть использовано, пока вы мертвы',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => 'Может быть использовано при езде верхом',
|
||||
SPELL_ATTR0_DISABLED_WHILE_ACTIVE => 'Начинает восстановление после спадения эффекта',
|
||||
SPELL_ATTR0_NEGATIVE_1 => 'Aura is Debuff',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_SITTING => 'Может быть использовано сидя',
|
||||
SPELL_ATTR0_CANT_USED_IN_COMBAT => 'Не может быть использовано в бою',
|
||||
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => 'Не зависит от неуязвимости',
|
||||
SPELL_ATTR0_HEARTBEAT_RESIST_CHECK => 'Heartbeat Resist',
|
||||
SPELL_ATTR0_CANT_CANCEL => 'Эффект не может быть отменен'
|
||||
),
|
||||
'attributes1' => array(
|
||||
SPELL_ATTR1_DISMISS_PET => 'Сперва отпустить питомца',
|
||||
SPELL_ATTR1_DRAIN_ALL_POWER => 'Использует ресурс полностью',
|
||||
SPELL_ATTR1_CHANNELED_1 => 'Потоковое 1',
|
||||
SPELL_ATTR1_CANT_BE_REDIRECTED => 'Cannot be redirected',
|
||||
SPELL_ATTR1_NO_SKILL_INCREASE => 'No Skill Increase',
|
||||
SPELL_ATTR1_NOT_BREAK_STEALTH => 'Не прерывает режим скрытности',
|
||||
SPELL_ATTR1_CHANNELED_2 => 'Потоковое 2',
|
||||
SPELL_ATTR1_CANT_BE_REFLECTED => 'Не может быть отражено',
|
||||
SPELL_ATTR1_CANT_TARGET_IN_COMBAT => 'Цель не может находиться в бою',
|
||||
SPELL_ATTR1_MELEE_COMBAT_START => 'Initiates Combat (Enabled Auto-Attack)',
|
||||
SPELL_ATTR1_NO_THREAT => 'Не создает угрозы',
|
||||
SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST => 'Aura Unique',
|
||||
SPELL_ATTR1_IS_PICKPOCKET => 'Заклинание кражи',
|
||||
SPELL_ATTR1_FARSIGHT => 'Вкл «дальнее зрение»',
|
||||
SPELL_ATTR1_CHANNEL_TRACK_TARGET => 'Track Target in Channel',
|
||||
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => 'Снять эффект при иммунитете',
|
||||
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => 'Не действует иммунитет от школы магии',
|
||||
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET => 'No AutoCast (AI)',
|
||||
SPELL_ATTR1_PREVENTS_ANIM => 'Prevents Anim',
|
||||
SPELL_ATTR1_CANT_TARGET_SELF => 'Исключить заклинателя',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DAMAGE => 'Требует наличия очков комбо на цели (Урон)',
|
||||
SPELL_ATTR1_THREAT_ONLY_ON_MISS => 'Threat only on Miss',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DURATION => 'Требует наличия очков комбо на цели (Длительность)',
|
||||
SPELL_ATTR1_IGNORE_OWNERS_DEATH => 'Ignore Owner\'s Death',
|
||||
SPELL_ATTR1_IS_FISHING => 'Требуется удочка',
|
||||
SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT => 'Aura Stays After Combat',
|
||||
SPELL_ATTR1_REQUIRE_ALL_TARGETS => 'Require All Targets',
|
||||
SPELL_ATTR1_DISCOUNT_POWER_ON_MISS => 'Discount Power On Miss',
|
||||
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR => 'Эффект скрыт',
|
||||
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME => 'Name in Channel Bar',
|
||||
SPELL_ATTR1_ENABLE_AT_DODGE => 'Combo on Dodge',
|
||||
SPELL_ATTR1_CAST_WHEN_LEARNED => 'Cast When Learned'
|
||||
),
|
||||
'attributes2' => array(
|
||||
SPELL_ATTR2_CAN_TARGET_DEAD => 'Allow Dead Target',
|
||||
SPELL_ATTR2_NO_SHAPESHIFT_UI => 'No shapeshift UI',
|
||||
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS => 'Ignore Line of Sight',
|
||||
SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF => 'Allow Low Level Buff',
|
||||
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR => 'Use Shapeshift Bar',
|
||||
SPELL_ATTR2_AUTOREPEAT_FLAG => 'Автоповтор',
|
||||
SPELL_ATTR2_CANT_TARGET_TAPPED => 'Требует цель вне боя',
|
||||
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE => 'Do Not Report Spell Failure',
|
||||
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG => '',
|
||||
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT => 'Always Cast As Unit',
|
||||
SPELL_ATTR2_SPECIAL_TAMING_FLAG => 'Special Taming Flag',
|
||||
SPELL_ATTR2_HEALTH_FUNNEL => 'No Target Per-Second Costs',
|
||||
SPELL_ATTR2_CHAIN_FROM_CASTER => 'Chain From Caster',
|
||||
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => 'В роли цели должен выступать ваш предмет',
|
||||
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE => 'Allow While Invisible',
|
||||
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST => 'Do Not Consume if Gained During Cast',
|
||||
SPELL_ATTR2_TAME_BEAST => 'No Active Pets',
|
||||
SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS => 'Do Not Reset Combat Timers',
|
||||
SPELL_ATTR2_REQ_DEAD_PET => 'Requires Dead Pet',
|
||||
SPELL_ATTR2_NOT_NEED_SHAPESHIFT => 'Не приводит к смене формы',
|
||||
SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK => 'Initiate Combat Post-Cast (Enables Auto-Attack)',
|
||||
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE => 'Fail on all targets immune',
|
||||
SPELL_ATTR2_NO_INITIAL_THREAT => 'No initial Threat',
|
||||
SPELL_ATTR2_IS_ARCANE_CONCENTRATION => 'Proc Cooldown On Failure',
|
||||
SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL => 'Item Cast With Owner Skill',
|
||||
SPELL_ATTR2_DONT_BLOCK_MANA_REGEN => 'Don\'t Block Mana Regen',
|
||||
SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE => 'No School immunities',
|
||||
SPELL_ATTR2_IGNORE_WEAPONSKILL => 'Ignore Weaponskill',
|
||||
SPELL_ATTR2_NOT_AN_ACTION => 'Not an Action',
|
||||
SPELL_ATTR2_CANT_CRIT => 'Не может критовать',
|
||||
SPELL_ATTR2_ACTIVE_THREAT => 'Активная угроза',
|
||||
SPELL_ATTR2_FOOD_BUFF => 'Бонус от еды/питья'
|
||||
),
|
||||
'attributes3' => array(
|
||||
SPELL_ATTR3_PVP_ENABLING => 'PvP Enabling',
|
||||
SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK => 'No Proc Equip Requirement',
|
||||
SPELL_ATTR3_NO_CASTING_BAR_TEXT => 'No Casting Bar Text',
|
||||
SPELL_ATTR3_COMPLETELY_BLOCKED => 'Полностью блокировано',
|
||||
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER => 'No Res Timer',
|
||||
SPELL_ATTR3_NO_DURABILTIY_LOSS => 'No Durability Loss',
|
||||
SPELL_ATTR3_NO_AVOIDANCE => 'No Avoidance',
|
||||
SPELL_ATTR3_STACK_FOR_DIFF_CASTERS => 'DoT Stacking Rule',
|
||||
SPELL_ATTR3_ONLY_TARGET_PLAYERS => 'Целью может быть только игрок',
|
||||
SPELL_ATTR3_NOT_A_PROC => 'Not a Proc',
|
||||
SPELL_ATTR3_MAIN_HAND => 'Необходимо оружие для правой руки',
|
||||
SPELL_ATTR3_BATTLEGROUND => 'Может быть использовано только на поле боя',
|
||||
SPELL_ATTR3_ONLY_TARGET_GHOSTS => 'Only On Ghosts',
|
||||
SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR => 'Hide Channel Bar',
|
||||
SPELL_ATTR3_IS_HONORLESS_TARGET => 'Is Honorless Target',
|
||||
SPELL_ATTR3_NORMAL_RANGED_ATTACK => 'Normal Ranged Attack',
|
||||
SPELL_ATTR3_CANT_TRIGGER_PROC => 'Suppress Caster Procs',
|
||||
SPELL_ATTR3_NO_INITIAL_AGGRO => 'Цель не вступает в бой',
|
||||
SPELL_ATTR3_IGNORE_HIT_RESULT => 'Невозможно промахнуться',
|
||||
SPELL_ATTR3_DISABLE_PROC => 'Disable Proc',
|
||||
SPELL_ATTR3_DEATH_PERSISTENT => 'Не исчезает после смерти',
|
||||
SPELL_ATTR3_ONLY_PROC_OUTDOORS => 'Only Proc Outdoors',
|
||||
SPELL_ATTR3_REQ_WAND => 'Требует жезл',
|
||||
SPELL_ATTR3_NO_DAMAGE_HISTORY => 'No Damage History',
|
||||
SPELL_ATTR3_REQ_OFFHAND => 'обходимо оружие для левой руки',
|
||||
SPELL_ATTR3_TREAT_AS_PERIODIC => 'Treat As Periodic',
|
||||
SPELL_ATTR3_CAN_PROC_FROM_PROCS => 'Can Proc From Procs',
|
||||
SPELL_ATTR3_DRAIN_SOUL => 'Only Proc on Caster',
|
||||
SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS => 'Ignore Caster and Target restrictions',
|
||||
SPELL_ATTR3_NO_DONE_BONUS => 'Ignore Caster Modifiers',
|
||||
SPELL_ATTR3_DONT_DISPLAY_RANGE => 'Не отображать дальность',
|
||||
SPELL_ATTR3_NOT_ON_AOE_IMMUNE => 'Not on AOE Immune'
|
||||
),
|
||||
'attributes4' => array(
|
||||
SPELL_ATTR4_IGNORE_RESISTANCES => 'No Cast Log',
|
||||
SPELL_ATTR4_PROC_ONLY_ON_CASTER => 'Class Trigger Only On Target',
|
||||
SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => 'Продолжается после выхода из игрового мира',
|
||||
SPELL_ATTR4_NO_HELPFUL_THREAT => 'No Helpful Threat',
|
||||
SPELL_ATTR4_NO_HARMFUL_THREAT => 'No Harmful Threat',
|
||||
SPELL_ATTR4_ALLOW_CLIENT_TARGETING => 'Allow Client Targeting',
|
||||
SPELL_ATTR4_NOT_STEALABLE => 'Нельзя применить Чарокрад',
|
||||
SPELL_ATTR4_CAN_CAST_WHILE_CASTING => 'Allow Cast While Casting',
|
||||
SPELL_ATTR4_FIXED_DAMAGE => 'Ignore Damage Taken Modifiers',
|
||||
SPELL_ATTR4_TRIGGER_ACTIVATE => 'Combat Feedback When Usable',
|
||||
SPELL_ATTR4_SPELL_VS_EXTEND_COST => 'Weapon Speed Cost Scaling',
|
||||
SPELL_ATTR4_NO_PARTIAL_IMMUNITY => 'No Partial Immunity',
|
||||
SPELL_ATTR4_AURA_IS_BUFF => 'Aura Is Buff',
|
||||
SPELL_ATTR4_DO_NOT_LOG_CASTER => 'Do Not Log Caster',
|
||||
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS => 'Reactive Damage Proc',
|
||||
SPELL_ATTR4_NOT_IN_SPELLBOOK => 'Not In Spellbook',
|
||||
SPELL_ATTR4_NOT_USABLE_IN_ARENA => 'Не может быть использовано на арене',
|
||||
SPELL_ATTR4_USABLE_IN_ARENA => 'Может быть использовано на арене',
|
||||
SPELL_ATTR4_AREA_TARGET_CHAIN => 'Bouncy Chain Missiles',
|
||||
SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING => 'Allow Proc While Sitting',
|
||||
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER => 'Aura Never Bounces',
|
||||
SPELL_ATTR4_DONT_REMOVE_IN_ARENA => 'Allow Entering Arena',
|
||||
SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM => 'Proc Suppress Swing Anim',
|
||||
SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS => 'Suppress Weapon Procs',
|
||||
SPELL_ATTR4_AUTO_RANGED_COMBAT => 'Auto Ranged Combat',
|
||||
SPELL_ATTR4_IS_PET_SCALING => 'Owner Power Scaling',
|
||||
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND => 'Flying areas only',
|
||||
SPELL_ATTR4_FORCE_DISPLAY_CASTBAR => 'Force Display Castbar',
|
||||
SPELL_ATTR4_IGNORE_COMBAT_TIMER => 'Ignore Combat Timer',
|
||||
SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL => 'Aura Bounce Fails Spell',
|
||||
SPELL_ATTR4_OBSOLETE => '',
|
||||
SPELL_ATTR4_USE_FACING_FROM_SPELL => 'Use Facing From Spell'
|
||||
),
|
||||
'attributes5' => array(
|
||||
SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING => 'Allow Actions During Channel',
|
||||
SPELL_ATTR5_NO_REAGENT_WHILE_PREP => 'No Reagent Cost With Aura',
|
||||
SPELL_ATTR5_REMOVE_ON_ARENA_ENTER => 'Remove Entering Arena',
|
||||
SPELL_ATTR5_USABLE_WHILE_STUNNED => 'Может быть использовано, пока оглушен',
|
||||
SPELL_ATTR5_TRIGGERS_CHANNELING => 'Triggers Channeling',
|
||||
SPELL_ATTR5_SINGLE_TARGET_SPELL => 'Этот эффект может воздействовать только на одну цель',
|
||||
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK => 'Ignore Area Effect PvP Check',
|
||||
SPELL_ATTR5_NOT_ON_PLAYER => 'Not On Player',
|
||||
SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED => 'Not On Player Controlled NPC',
|
||||
SPELL_ATTR5_START_PERIODIC_AT_APPLY => 'Эффект начинается вместе с применением',
|
||||
SPELL_ATTR5_HIDE_DURATION => 'Не отображать длительность',
|
||||
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET => 'Implied Targeting',
|
||||
SPELL_ATTR5_MELEE_CHAIN_TARGETING => 'Melee Chain Targeting',
|
||||
SPELL_ATTR5_HASTE_AFFECT_DURATION => 'Spell Haste Affects Periodic',
|
||||
SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED => 'Not Available While Charmed',
|
||||
SPELL_ATTR5_TREAT_AS_AREA_EFFECT => 'Treat as Area Effect',
|
||||
SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM => 'Aura Affects Not Just Req. Equipped Item',
|
||||
SPELL_ATTR5_USABLE_WHILE_FEARED => 'Может быть использовано, пока наложен Страх',
|
||||
SPELL_ATTR5_USABLE_WHILE_CONFUSED => 'Используемо в замешательстве',
|
||||
SPELL_ATTR5_DONT_TURN_DURING_CAST => 'AI Doesn\'t Face target',
|
||||
SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING => 'Do Not Attempt a Pet Resummon When Dismounting',
|
||||
SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS => 'Ignore Target Requirements',
|
||||
SPELL_ATTR5_NOT_ON_TRIVIAL => 'Not On Trivial',
|
||||
SPELL_ATTR5_NO_PARTIAL_RESISTS => 'No Partial Resists',
|
||||
SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS => 'Ignore Caster Requirements',
|
||||
SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT => 'Always Line of Sight',
|
||||
SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK => 'Always AOE Line of Sight',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST => 'No Caster Aura Icon',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST => 'No Target Aura Icon',
|
||||
SPELL_ATTR5_AURA_UNIQUE_PER_CASTER => 'Aura Unique Per Caster',
|
||||
SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE => 'Always Show Ground Texture',
|
||||
SPELL_ATTR5_ADD_MELEE_HIT_RATING => 'Add Melee Hit Rating'
|
||||
),
|
||||
'attributes6' => array(
|
||||
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN => 'No Cooldown On Tooltip',
|
||||
SPELL_ATTR6_ONLY_IN_ARENA => 'Используется только на арене',
|
||||
SPELL_ATTR6_IGNORE_CASTER_AURAS => 'Ignore Caster Auras',
|
||||
SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG => 'Can Assist Immune PC',
|
||||
SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE => 'Ignore For Mod Time Rate',
|
||||
SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES => 'Do Not Consume Resources',
|
||||
SPELL_ATTR6_USE_SPELL_CAST_EVENT => 'Send spell cast event',
|
||||
SPELL_ATTR6_AURA_IS_WEAPON_PROC => 'Aura Is Weapon Proc',
|
||||
SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED => 'Do Not Chain To Crowd-Controlled Targets',
|
||||
SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS => 'Allow On Charmed Targets',
|
||||
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS => 'No Aura Log',
|
||||
SPELL_ATTR6_NOT_IN_RAID_INSTANCE => 'Не может быть использовано в рейде',
|
||||
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE => 'Allow While Riding Vehicle',
|
||||
SPELL_ATTR6_CAN_TARGET_INVISIBLE => 'Ignore Phase Shift',
|
||||
SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK => 'Основная атака дальнего боя AI',
|
||||
SPELL_ATTR6_NO_PUSHBACK => 'No Pushback',
|
||||
SPELL_ATTR6_NO_JUMP_PATHING => 'No Jump Pathing',
|
||||
SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING => 'Allow Equip While Casting',
|
||||
SPELL_ATTR6_CAST_BY_CHARMER => 'Originate From Controller',
|
||||
SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST => 'Delay Combat Timer During Cast',
|
||||
SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER => 'Aura Icon Only For Caster (Limit 10)',
|
||||
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS => '',
|
||||
SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE => 'Absorb Cannot Be Ignore',
|
||||
SPELL_ATTR6_TAPS_IMMEDIATELY => 'Taps immediately',
|
||||
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE => 'Can Target Untargetable',
|
||||
SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT => 'Doesn\'t Reset Swing Timer if Instant',
|
||||
SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY => 'Vehicle Immunity Category',
|
||||
SPELL_ATTR6_LIMIT_PCT_HEALING_MODS => 'Ignore Healing Modifiers',
|
||||
SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT => 'Do Not Auto Select Target with Initiates Combat',
|
||||
SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS => 'Ignore Caster Damage Modifiers',
|
||||
SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS => 'Disable Tied Effect Points',
|
||||
SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS => 'No Category Cooldown Mods'
|
||||
),
|
||||
'attributes7' => array(
|
||||
SPELL_ATTR7_ALLOW_SPELL_REFLECTION => '',
|
||||
SPELL_ATTR7_IGNORE_DURATION_MODS => 'No Target Duration Mod',
|
||||
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => 'Аура Паладина',
|
||||
SPELL_ATTR7_IS_CHEAT_SPELL => 'Заклинание отладки',
|
||||
SPELL_ATTR7_TREAT_AS_RAID_BUFF => 'Treat as Raid Buff',
|
||||
SPELL_ATTR7_SUMMON_PLAYER_TOTEM => 'Тотем',
|
||||
SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE => 'Don\'t Cause Spell Pushback',
|
||||
SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END => 'Prepare for Vehicle Control End',
|
||||
SPELL_ATTR7_HORDE_ONLY => 'Horde Specific Spell',
|
||||
SPELL_ATTR7_ALLIANCE_ONLY => 'Alliance Specific Spell',
|
||||
SPELL_ATTR7_DISPEL_CHARGES => 'Dispel Removes Charges',
|
||||
SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER => 'Can Cause Interrupt',
|
||||
SPELL_ATTR7_CAN_CAUSE_SILENCE => 'Can Cause Silence',
|
||||
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE => 'No UI Not Interruptible',
|
||||
SPELL_ATTR7_RECAST_ON_RESUMMON => 'Recast On Resummon',
|
||||
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START => 'Reset Swing Timer at spell start',
|
||||
SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER => 'Can Restore Inactive Power',
|
||||
SPELL_ATTR7_DO_NOT_LOG_PVP_KILL => 'Do Not Log PvP Kill',
|
||||
SPELL_ATTR7_HAS_CHARGE_EFFECT => 'Attack on Charge to Unit',
|
||||
SPELL_ATTR7_ZONE_TELEPORT => 'Report Spell failure to unit target',
|
||||
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED => 'No Client Fail While Stunned, Fleeing, Confused',
|
||||
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD => 'Retain Cooldown Through Load',
|
||||
SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING => 'Ignores Cold Weather Flying Requirement',
|
||||
SPELL_ATTR7_CANT_DODGE => 'No Attack Dodge',
|
||||
SPELL_ATTR7_CANT_PARRY => 'No Attack Parry',
|
||||
SPELL_ATTR7_CANT_MISS => 'No Attack Miss',
|
||||
SPELL_ATTR7_TREAT_AS_NPC_AOE => 'Treat as NPC AoE',
|
||||
SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA => 'Bypass No Resurrect Aura',
|
||||
SPELL_ATTR7_CONSOLIDATED_RAID_BUFF => 'Consolidate in raid buff frame',
|
||||
SPELL_ATTR7_REFLECTION_ONLY_DEFENDS => 'Reflection Only Defends',
|
||||
SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS => 'Can Proc From Suppressed Target Procs',
|
||||
SPELL_ATTR7_CLIENT_INDICATOR => 'Always Cast Log'
|
||||
)
|
||||
),
|
||||
'item' => array(
|
||||
|
||||
@@ -1649,65 +1649,6 @@ $lang = array(
|
||||
),
|
||||
'stealthType' => ["一般", "陷阱"],
|
||||
'invisibilityType' => ["一般", "UNK-1", "UNK-2", "陷阱", "UNK-4", "UNK-5", "醉酒", "UNK-7", "UNK-8", "UNK-9", "UNK-10", "UNK-11"],
|
||||
'attributes' => array( // index defined by filters
|
||||
69 => "所有法术效果都是有害的",
|
||||
57 => "无法取消光环",
|
||||
51 => "隐藏光环",
|
||||
95 => "绷带法术",
|
||||
61 => "死亡后可用",
|
||||
62 => "骑乘时可用",
|
||||
64 => "坐下时可用",
|
||||
53 => "只可在白天使用",
|
||||
54 => "只可在夜间使用",
|
||||
55 => "只可在室内使用",
|
||||
56 => "只可在室外使用",
|
||||
79 => "只能瞄准玩家",
|
||||
60 => "无法躲避、招架或格挡",
|
||||
67 => "无法反射",
|
||||
91 => "团队副本中无法使用",
|
||||
33 => "可在战斗中施法",
|
||||
34 => "致命一击几率",
|
||||
35 => "未命中几率",
|
||||
27 => "引导",
|
||||
66 => "引导 2",
|
||||
85 => "退出登录后仍继续",
|
||||
84 => "不在日志中显示",
|
||||
68 => "不打破潜行",
|
||||
81 => "无目标接触",
|
||||
77 => "不需要形变",
|
||||
// 46 => "忽略免疫",
|
||||
47 => "忽略类型免疫",
|
||||
78 => "食物/饮料增强",
|
||||
71 => "不产生威胁",
|
||||
52 => "再次攻击时生效(npc)",
|
||||
49 => "再次攻击时生效(玩家)",
|
||||
90 => "只可在竞技场中使用",
|
||||
92 => "圣骑士光环",
|
||||
50 => "被动技能",
|
||||
36 => "死亡后继续存在",
|
||||
72 => "偷窃法术",
|
||||
73 => "免疫时移除光效",
|
||||
48 => "需要远距离武器",
|
||||
82 => "需要魔杖",
|
||||
83 => "需要副手武器",
|
||||
74 => "需要钓鱼竿",
|
||||
41 => "需要变形",
|
||||
80 => "需要主手武器",
|
||||
38 => "需要潜行",
|
||||
75 => "需要未作用过的目标",
|
||||
58 => "法术伤害取决于施法者等级",
|
||||
39 => "可盗法",
|
||||
63 => "光效褪去后开始冷却",
|
||||
87 => "光环出现时开始计时",
|
||||
59 => "停止自动攻击",
|
||||
// 76 => "目标必须为自有物品",
|
||||
70 => "目标不能处于战斗中",
|
||||
93 => "图腾",
|
||||
42 => "昏迷中可用",
|
||||
88 => "混乱时可用",
|
||||
89 => "恐惧时可用",
|
||||
65 => "消耗所有力量"
|
||||
),
|
||||
'summonControl' => ['[Uncontrolled]', "守护者", "宠物", "被魅惑", '[Possessed Vehicle]', '[Uncontrolled Vehicle]'],
|
||||
'summonSlot' => ["宠物", "火焰图腾", "大地图腾", "水图腾", "空气图腾", "非战斗宠物", "任务"],
|
||||
'unkEffect' => '未知效果 (%1$d)',
|
||||
@@ -1807,6 +1748,278 @@ $lang = array(
|
||||
'Mod Minimum Speed %', null, 'Heal Absorb Test', 'Mod Critical Strike Chance for Caster',null,
|
||||
'Mod Pet AoE Damage Avoidance', null, null, null, 'Prevent Ressurection',
|
||||
/* -316*/ 'Underwater Walking', 'Periodic Haste'
|
||||
),
|
||||
'attributes0' => array(
|
||||
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE => 'Proc Failure Burns Charge',
|
||||
SPELL_ATTR0_REQ_AMMO => '需要远距离武器',
|
||||
SPELL_ATTR0_ON_NEXT_SWING => '再次攻击时生效(玩家)',
|
||||
SPELL_ATTR0_IS_REPLENISHMENT => 'Do Not Log Immune Misses',
|
||||
SPELL_ATTR0_ABILITY => 'Is Ability',
|
||||
SPELL_ATTR0_TRADESPELL => 'Tradeskill recipe',
|
||||
SPELL_ATTR0_PASSIVE => '被动技能',
|
||||
SPELL_ATTR0_HIDDEN_CLIENTSIDE => 'Aura is hidden',
|
||||
SPELL_ATTR0_HIDE_IN_COMBAT_LOG => '不在日志中显示',
|
||||
SPELL_ATTR0_TARGET_MAINHAND_ITEM => 'Held Item Only',
|
||||
SPELL_ATTR0_ON_NEXT_SWING_2 => '再次攻击时生效(npc)',
|
||||
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER => 'Wearer Casts Proc Trigger',
|
||||
SPELL_ATTR0_DAYTIME_ONLY => '只可在白天使用',
|
||||
SPELL_ATTR0_NIGHT_ONLY => '只可在夜间使用',
|
||||
SPELL_ATTR0_INDOORS_ONLY => '只可在室内使用',
|
||||
SPELL_ATTR0_OUTDOORS_ONLY => '只可在室外使用',
|
||||
SPELL_ATTR0_NOT_SHAPESHIFT => '形变时无法使用',
|
||||
SPELL_ATTR0_ONLY_STEALTHED => '必须在潜行状态中',
|
||||
SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE => 'Do Not Sheath',
|
||||
SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION => '法术伤害取决于施法者等级',
|
||||
SPELL_ATTR0_STOP_ATTACK_TARGET => '停止自动攻击',
|
||||
SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK => '无法躲避、招架或格挡',
|
||||
SPELL_ATTR0_CAST_TRACK_TARGET => 'Track Target in Cast (Player Only)',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_DEAD => '死亡后可用',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_MOUNTED => '骑乘时可用',
|
||||
SPELL_ATTR0_DISABLED_WHILE_ACTIVE => '光效褪去后开始冷却',
|
||||
SPELL_ATTR0_NEGATIVE_1 => 'Aura is Debuff',
|
||||
SPELL_ATTR0_CASTABLE_WHILE_SITTING => '坐下时可用',
|
||||
SPELL_ATTR0_CANT_USED_IN_COMBAT => '无法在战斗中使用',
|
||||
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY => '不受无敌影响',
|
||||
SPELL_ATTR0_HEARTBEAT_RESIST_CHECK => 'Heartbeat Resist',
|
||||
SPELL_ATTR0_CANT_CANCEL => '无法取消光环'
|
||||
),
|
||||
'attributes1' => array(
|
||||
SPELL_ATTR1_DISMISS_PET => 'Dismiss Pet First',
|
||||
SPELL_ATTR1_DRAIN_ALL_POWER => '消耗所有力量',
|
||||
SPELL_ATTR1_CHANNELED_1 => '引导 1',
|
||||
SPELL_ATTR1_CANT_BE_REDIRECTED => 'Cannot be redirected',
|
||||
SPELL_ATTR1_NO_SKILL_INCREASE => 'No Skill Increase',
|
||||
SPELL_ATTR1_NOT_BREAK_STEALTH => '不打破潜行',
|
||||
SPELL_ATTR1_CHANNELED_2 => '引导 2',
|
||||
SPELL_ATTR1_CANT_BE_REFLECTED => '无法反射',
|
||||
SPELL_ATTR1_CANT_TARGET_IN_COMBAT => '目标不能处于战斗中',
|
||||
SPELL_ATTR1_MELEE_COMBAT_START => 'Initiates Combat (Enabled Auto-Attack)',
|
||||
SPELL_ATTR1_NO_THREAT => '不产生威胁',
|
||||
SPELL_ATTR1_DONT_REFRESH_DURATION_ON_RECAST => 'Aura Unique',
|
||||
SPELL_ATTR1_IS_PICKPOCKET => '偷窃法术',
|
||||
SPELL_ATTR1_FARSIGHT => 'Toggle Far Sight',
|
||||
SPELL_ATTR1_CHANNEL_TRACK_TARGET => 'Track Target in Channel',
|
||||
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY => '免疫时移除光效',
|
||||
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE => '不受类型免疫影响',
|
||||
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET => 'No AutoCast (AI)',
|
||||
SPELL_ATTR1_PREVENTS_ANIM => 'Prevents Anim',
|
||||
SPELL_ATTR1_CANT_TARGET_SELF => 'Exclude Caster',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DAMAGE => 'Requires combo points on target (Damage)',
|
||||
SPELL_ATTR1_THREAT_ONLY_ON_MISS => 'Threat only on Miss',
|
||||
SPELL_ATTR1_FINISHING_MOVE_DURATION => 'Requires combo points on target (Duration)',
|
||||
SPELL_ATTR1_IGNORE_OWNERS_DEATH => 'Ignore Owner\'s Death',
|
||||
SPELL_ATTR1_IS_FISHING => '需要钓鱼竿',
|
||||
SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT => 'Aura Stays After Combat',
|
||||
SPELL_ATTR1_REQUIRE_ALL_TARGETS => 'Require All Targets',
|
||||
SPELL_ATTR1_DISCOUNT_POWER_ON_MISS => 'Discount Power On Miss',
|
||||
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR => '隐藏光环',
|
||||
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME => 'Name in Channel Bar',
|
||||
SPELL_ATTR1_ENABLE_AT_DODGE => 'Combo on Dodge',
|
||||
SPELL_ATTR1_CAST_WHEN_LEARNED => 'Cast When Learned'
|
||||
),
|
||||
'attributes2' => array(
|
||||
SPELL_ATTR2_CAN_TARGET_DEAD => 'Allow Dead Target',
|
||||
SPELL_ATTR2_NO_SHAPESHIFT_UI => 'No shapeshift UI',
|
||||
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS => 'Ignore Line of Sight',
|
||||
SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF => 'Allow Low Level Buff',
|
||||
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR => 'Use Shapeshift Bar',
|
||||
SPELL_ATTR2_AUTOREPEAT_FLAG => 'Auto Repeat',
|
||||
SPELL_ATTR2_CANT_TARGET_TAPPED => '需要未作用过的目标',
|
||||
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE => 'Do Not Report Spell Failure',
|
||||
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG => '',
|
||||
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT => 'Always Cast As Unit',
|
||||
SPELL_ATTR2_SPECIAL_TAMING_FLAG => 'Special Taming Flag',
|
||||
SPELL_ATTR2_HEALTH_FUNNEL => 'No Target Per-Second Costs',
|
||||
SPELL_ATTR2_CHAIN_FROM_CASTER => 'Chain From Caster',
|
||||
SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA => '目标必须为自有物品',
|
||||
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE => 'Allow While Invisible',
|
||||
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST => 'Do Not Consume if Gained During Cast',
|
||||
SPELL_ATTR2_TAME_BEAST => 'No Active Pets',
|
||||
SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS => 'Do Not Reset Combat Timers',
|
||||
SPELL_ATTR2_REQ_DEAD_PET => 'Requires Dead Pet',
|
||||
SPELL_ATTR2_NOT_NEED_SHAPESHIFT => '不需要形变',
|
||||
SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK => 'Initiate Combat Post-Cast (Enables Auto-Attack)',
|
||||
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE => 'Fail on all targets immune',
|
||||
SPELL_ATTR2_NO_INITIAL_THREAT => 'No initial Threat',
|
||||
SPELL_ATTR2_IS_ARCANE_CONCENTRATION => 'Proc Cooldown On Failure',
|
||||
SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL => 'Item Cast With Owner Skill',
|
||||
SPELL_ATTR2_DONT_BLOCK_MANA_REGEN => 'Don\'t Block Mana Regen',
|
||||
SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE => 'No School immunities',
|
||||
SPELL_ATTR2_IGNORE_WEAPONSKILL => 'Ignore Weaponskill',
|
||||
SPELL_ATTR2_NOT_AN_ACTION => 'Not an Action',
|
||||
SPELL_ATTR2_CANT_CRIT => '无法暴击',
|
||||
SPELL_ATTR2_ACTIVE_THREAT => 'Active Threat',
|
||||
SPELL_ATTR2_FOOD_BUFF => '食物/饮料增强'
|
||||
),
|
||||
'attributes3' => array(
|
||||
SPELL_ATTR3_PVP_ENABLING => 'PvP Enabling',
|
||||
SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK => 'No Proc Equip Requirement',
|
||||
SPELL_ATTR3_NO_CASTING_BAR_TEXT => 'No Casting Bar Text',
|
||||
SPELL_ATTR3_COMPLETELY_BLOCKED => 'Completely Blocked',
|
||||
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER => 'No Res Timer',
|
||||
SPELL_ATTR3_NO_DURABILTIY_LOSS => 'No Durability Loss',
|
||||
SPELL_ATTR3_NO_AVOIDANCE => 'No Avoidance',
|
||||
SPELL_ATTR3_STACK_FOR_DIFF_CASTERS => 'DoT Stacking Rule',
|
||||
SPELL_ATTR3_ONLY_TARGET_PLAYERS => '只能瞄准玩家',
|
||||
SPELL_ATTR3_NOT_A_PROC => 'Not a Proc',
|
||||
SPELL_ATTR3_MAIN_HAND => '需要主手武器',
|
||||
SPELL_ATTR3_BATTLEGROUND => 'Can only be used in a battleground',
|
||||
SPELL_ATTR3_ONLY_TARGET_GHOSTS => 'Only On Ghosts',
|
||||
SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR => 'Hide Channel Bar',
|
||||
SPELL_ATTR3_IS_HONORLESS_TARGET => 'Is Honorless Target',
|
||||
SPELL_ATTR3_NORMAL_RANGED_ATTACK => 'Normal Ranged Attack',
|
||||
SPELL_ATTR3_CANT_TRIGGER_PROC => 'Suppress Caster Procs',
|
||||
SPELL_ATTR3_NO_INITIAL_AGGRO => '无目标接触',
|
||||
SPELL_ATTR3_IGNORE_HIT_RESULT => '无法不命中',
|
||||
SPELL_ATTR3_DISABLE_PROC => 'Disable Proc',
|
||||
SPELL_ATTR3_DEATH_PERSISTENT => '死亡后继续存在',
|
||||
SPELL_ATTR3_ONLY_PROC_OUTDOORS => 'Only Proc Outdoors',
|
||||
SPELL_ATTR3_REQ_WAND => '需要魔杖',
|
||||
SPELL_ATTR3_NO_DAMAGE_HISTORY => 'No Damage History',
|
||||
SPELL_ATTR3_REQ_OFFHAND => '需要副手武器',
|
||||
SPELL_ATTR3_TREAT_AS_PERIODIC => 'Treat As Periodic',
|
||||
SPELL_ATTR3_CAN_PROC_FROM_PROCS => 'Can Proc From Procs',
|
||||
SPELL_ATTR3_DRAIN_SOUL => 'Only Proc on Caster',
|
||||
SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS => 'Ignore Caster and Target restrictions',
|
||||
SPELL_ATTR3_NO_DONE_BONUS => 'Ignore Caster Modifiers',
|
||||
SPELL_ATTR3_DONT_DISPLAY_RANGE => 'Do Not Display Range',
|
||||
SPELL_ATTR3_NOT_ON_AOE_IMMUNE => 'Not on AOE Immune'
|
||||
),
|
||||
'attributes4' => array(
|
||||
SPELL_ATTR4_IGNORE_RESISTANCES => 'No Cast Log',
|
||||
SPELL_ATTR4_PROC_ONLY_ON_CASTER => 'Class Trigger Only On Target',
|
||||
SPELL_ATTR4_FADES_WHILE_LOGGED_OUT => '退出登录后仍继续',
|
||||
SPELL_ATTR4_NO_HELPFUL_THREAT => 'No Helpful Threat',
|
||||
SPELL_ATTR4_NO_HARMFUL_THREAT => 'No Harmful Threat',
|
||||
SPELL_ATTR4_ALLOW_CLIENT_TARGETING => 'Allow Client Targeting',
|
||||
SPELL_ATTR4_NOT_STEALABLE => '无法被法术偷取',
|
||||
SPELL_ATTR4_CAN_CAST_WHILE_CASTING => 'Allow Cast While Casting',
|
||||
SPELL_ATTR4_FIXED_DAMAGE => 'Ignore Damage Taken Modifiers',
|
||||
SPELL_ATTR4_TRIGGER_ACTIVATE => 'Combat Feedback When Usable',
|
||||
SPELL_ATTR4_SPELL_VS_EXTEND_COST => 'Weapon Speed Cost Scaling',
|
||||
SPELL_ATTR4_NO_PARTIAL_IMMUNITY => 'No Partial Immunity',
|
||||
SPELL_ATTR4_AURA_IS_BUFF => 'Aura Is Buff',
|
||||
SPELL_ATTR4_DO_NOT_LOG_CASTER => 'Do Not Log Caster',
|
||||
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS => 'Reactive Damage Proc',
|
||||
SPELL_ATTR4_NOT_IN_SPELLBOOK => 'Not In Spellbook',
|
||||
SPELL_ATTR4_NOT_USABLE_IN_ARENA => 'Not usable in arena',
|
||||
SPELL_ATTR4_USABLE_IN_ARENA => '竞技场中无法使用',
|
||||
SPELL_ATTR4_AREA_TARGET_CHAIN => 'Bouncy Chain Missiles',
|
||||
SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING => 'Allow Proc While Sitting',
|
||||
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER => 'Aura Never Bounces',
|
||||
SPELL_ATTR4_DONT_REMOVE_IN_ARENA => 'Allow Entering Arena',
|
||||
SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM => 'Proc Suppress Swing Anim',
|
||||
SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS => 'Suppress Weapon Procs',
|
||||
SPELL_ATTR4_AUTO_RANGED_COMBAT => 'Auto Ranged Combat',
|
||||
SPELL_ATTR4_IS_PET_SCALING => 'Owner Power Scaling',
|
||||
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND => 'Flying areas only',
|
||||
SPELL_ATTR4_FORCE_DISPLAY_CASTBAR => 'Force Display Castbar',
|
||||
SPELL_ATTR4_IGNORE_COMBAT_TIMER => 'Ignore Combat Timer',
|
||||
SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL => 'Aura Bounce Fails Spell',
|
||||
SPELL_ATTR4_OBSOLETE => '',
|
||||
SPELL_ATTR4_USE_FACING_FROM_SPELL => 'Use Facing From Spell'
|
||||
),
|
||||
'attributes5' => array(
|
||||
SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING => 'Allow Actions During Channel',
|
||||
SPELL_ATTR5_NO_REAGENT_WHILE_PREP => 'No Reagent Cost With Aura',
|
||||
SPELL_ATTR5_REMOVE_ON_ARENA_ENTER => 'Remove Entering Arena',
|
||||
SPELL_ATTR5_USABLE_WHILE_STUNNED => '昏迷时可用',
|
||||
SPELL_ATTR5_TRIGGERS_CHANNELING => 'Triggers Channeling',
|
||||
SPELL_ATTR5_SINGLE_TARGET_SPELL => '光环只能影响一名目标',
|
||||
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK => 'Ignore Area Effect PvP Check',
|
||||
SPELL_ATTR5_NOT_ON_PLAYER => 'Not On Player',
|
||||
SPELL_ATTR5_CANT_TARGET_PLAYER_CONTROLLED => 'Not On Player Controlled NPC',
|
||||
SPELL_ATTR5_START_PERIODIC_AT_APPLY => '光环出现时开始计时',
|
||||
SPELL_ATTR5_HIDE_DURATION => 'Do Not Display Duration',
|
||||
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET => 'Implied Targeting',
|
||||
SPELL_ATTR5_MELEE_CHAIN_TARGETING => 'Melee Chain Targeting',
|
||||
SPELL_ATTR5_HASTE_AFFECT_DURATION => 'Spell Haste Affects Periodic',
|
||||
SPELL_ATTR5_NOT_USABLE_WHILE_CHARMED => 'Not Available While Charmed',
|
||||
SPELL_ATTR5_TREAT_AS_AREA_EFFECT => 'Treat as Area Effect',
|
||||
SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM => 'Aura Affects Not Just Req. Equipped Item',
|
||||
SPELL_ATTR5_USABLE_WHILE_FEARED => '恐惧时可用',
|
||||
SPELL_ATTR5_USABLE_WHILE_CONFUSED => '混乱时可用',
|
||||
SPELL_ATTR5_DONT_TURN_DURING_CAST => 'AI Doesn\'t Face target',
|
||||
SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING => 'Do Not Attempt a Pet Resummon When Dismounting',
|
||||
SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS => 'Ignore Target Requirements',
|
||||
SPELL_ATTR5_NOT_ON_TRIVIAL => 'Not On Trivial',
|
||||
SPELL_ATTR5_NO_PARTIAL_RESISTS => 'No Partial Resists',
|
||||
SPELL_ATTR5_IGNORE_CASTER_REQUIREMENTS => 'Ignore Caster Requirements',
|
||||
SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT => 'Always Line of Sight',
|
||||
SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK => 'Always AOE Line of Sight',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST => 'No Caster Aura Icon',
|
||||
SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST => 'No Target Aura Icon',
|
||||
SPELL_ATTR5_AURA_UNIQUE_PER_CASTER => 'Aura Unique Per Caster',
|
||||
SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE => 'Always Show Ground Texture',
|
||||
SPELL_ATTR5_ADD_MELEE_HIT_RATING => 'Add Melee Hit Rating'
|
||||
),
|
||||
'attributes6' => array(
|
||||
SPELL_ATTR6_DONT_DISPLAY_COOLDOWN => 'No Cooldown On Tooltip',
|
||||
SPELL_ATTR6_ONLY_IN_ARENA => '只可在竞技场中使用',
|
||||
SPELL_ATTR6_IGNORE_CASTER_AURAS => 'Ignore Caster Auras',
|
||||
SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG => 'Can Assist Immune PC',
|
||||
SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE => 'Ignore For Mod Time Rate',
|
||||
SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES => 'Do Not Consume Resources',
|
||||
SPELL_ATTR6_USE_SPELL_CAST_EVENT => 'Send spell cast event',
|
||||
SPELL_ATTR6_AURA_IS_WEAPON_PROC => 'Aura Is Weapon Proc',
|
||||
SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED => 'Do Not Chain To Crowd-Controlled Targets',
|
||||
SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS => 'Allow On Charmed Targets',
|
||||
SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS => 'No Aura Log',
|
||||
SPELL_ATTR6_NOT_IN_RAID_INSTANCE => '团队副本中无法使用',
|
||||
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE => 'Allow While Riding Vehicle',
|
||||
SPELL_ATTR6_CAN_TARGET_INVISIBLE => 'Ignore Phase Shift',
|
||||
SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK => 'AI Primary Ranged Attack',
|
||||
SPELL_ATTR6_NO_PUSHBACK => 'No Pushback',
|
||||
SPELL_ATTR6_NO_JUMP_PATHING => 'No Jump Pathing',
|
||||
SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING => 'Allow Equip While Casting',
|
||||
SPELL_ATTR6_CAST_BY_CHARMER => 'Originate From Controller',
|
||||
SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST => 'Delay Combat Timer During Cast',
|
||||
SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER => 'Aura Icon Only For Caster (Limit 10)',
|
||||
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS => '',
|
||||
SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORE => 'Absorb Cannot Be Ignore',
|
||||
SPELL_ATTR6_TAPS_IMMEDIATELY => 'Taps immediately',
|
||||
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE => 'Can Target Untargetable',
|
||||
SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT => 'Doesn\'t Reset Swing Timer if Instant',
|
||||
SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY => 'Vehicle Immunity Category',
|
||||
SPELL_ATTR6_LIMIT_PCT_HEALING_MODS => 'Ignore Healing Modifiers',
|
||||
SPELL_ATTR6_DO_NOT_AUTO_SELECT_TARGET_WITH_INITIATES_COMBAT => 'Do Not Auto Select Target with Initiates Combat',
|
||||
SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS => 'Ignore Caster Damage Modifiers',
|
||||
SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS => 'Disable Tied Effect Points',
|
||||
SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS => 'No Category Cooldown Mods'
|
||||
),
|
||||
'attributes7' => array(
|
||||
SPELL_ATTR7_ALLOW_SPELL_REFLECTION => '',
|
||||
SPELL_ATTR7_IGNORE_DURATION_MODS => 'No Target Duration Mod',
|
||||
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD => '圣骑士光环',
|
||||
SPELL_ATTR7_IS_CHEAT_SPELL => 'Debug Spell',
|
||||
SPELL_ATTR7_TREAT_AS_RAID_BUFF => 'Treat as Raid Buff',
|
||||
SPELL_ATTR7_SUMMON_PLAYER_TOTEM => '图腾',
|
||||
SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE => 'Don\'t Cause Spell Pushback',
|
||||
SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END => 'Prepare for Vehicle Control End',
|
||||
SPELL_ATTR7_HORDE_ONLY => 'Horde Specific Spell',
|
||||
SPELL_ATTR7_ALLIANCE_ONLY => 'Alliance Specific Spell',
|
||||
SPELL_ATTR7_DISPEL_CHARGES => 'Dispel Removes Charges',
|
||||
SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER => 'Can Cause Interrupt',
|
||||
SPELL_ATTR7_CAN_CAUSE_SILENCE => 'Can Cause Silence',
|
||||
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE => 'No UI Not Interruptible',
|
||||
SPELL_ATTR7_RECAST_ON_RESUMMON => 'Recast On Resummon',
|
||||
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START => 'Reset Swing Timer at spell start',
|
||||
SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER => '[NNF] Can Restore Inactive Power',
|
||||
SPELL_ATTR7_DO_NOT_LOG_PVP_KILL => 'Do Not Log PvP Kill',
|
||||
SPELL_ATTR7_HAS_CHARGE_EFFECT => 'Attack on Charge to Unit',
|
||||
SPELL_ATTR7_ZONE_TELEPORT => 'Report Spell failure to unit target',
|
||||
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED => 'No Client Fail While Stunned, Fleeing, Confused',
|
||||
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD => 'Retain Cooldown Through Load',
|
||||
SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING => 'Ignores Cold Weather Flying Requirement',
|
||||
SPELL_ATTR7_CANT_DODGE => 'No Attack Dodge',
|
||||
SPELL_ATTR7_CANT_PARRY => 'No Attack Parry',
|
||||
SPELL_ATTR7_CANT_MISS => 'No Attack Miss',
|
||||
SPELL_ATTR7_TREAT_AS_NPC_AOE => 'Treat as NPC AoE',
|
||||
SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA => 'Bypass No Resurrect Aura',
|
||||
SPELL_ATTR7_CONSOLIDATED_RAID_BUFF => 'Consolidate in raid buff frame',
|
||||
SPELL_ATTR7_REFLECTION_ONLY_DEFENDS => 'Reflection Only Defends',
|
||||
SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS => 'Can Proc From Suppressed Target Procs',
|
||||
SPELL_ATTR7_CLIENT_INDICATOR => 'Always Cast Log'
|
||||
)
|
||||
),
|
||||
'item' => array(
|
||||
|
||||
@@ -894,12 +894,12 @@ class GenericPage
|
||||
return str_repeat(' ', $pad) . sprintf($createIconString, $element, $iconIdx, $jsg, implode(', ', $params));
|
||||
}
|
||||
|
||||
protected function fmtStaffTip(string $text, string $tip) : string
|
||||
protected function fmtStaffTip(?string $text, string $tip) : string
|
||||
{
|
||||
if (User::isInGroup(U_GROUP_EMPLOYEE))
|
||||
return sprintf(Util::$dfnString, $tip, $text);
|
||||
if (!$text || !User::isInGroup(U_GROUP_EMPLOYEE))
|
||||
return $text ?? '';
|
||||
else
|
||||
return $text;
|
||||
return sprintf(Util::$dfnString, $tip, $text);
|
||||
}
|
||||
|
||||
// load brick
|
||||
|
||||
@@ -2157,10 +2157,12 @@ class SpellPage extends GenericPage
|
||||
$_nameMV = Util::ucFirst(Lang::game('npc')).' #'.$effMV;
|
||||
break;
|
||||
case SPELL_AURA_FORCE_REACTION:
|
||||
$_footer['value'][0] = $this->fmtStaffTip(Lang::game('rep', $_footer['value'][0]), $_footer['value'][0]);
|
||||
$_footer['value'][1] = $this->fmtStaffTip(Lang::game('rep', $_footer['value'][1]), $_footer['value'][1]);
|
||||
$_footer['value'][0] = null; // disable range here as the string replacement will fail the comparison at the end
|
||||
// DO NOT BREAK !
|
||||
case SPELL_AURA_MOD_FACTION_REPUTATION_GAIN:
|
||||
$valueFmt = '%s%%';
|
||||
if ($effAura == SPELL_AURA_MOD_FACTION_REPUTATION_GAIN)
|
||||
$valueFmt = '%s%%';
|
||||
if ($_ = FactionList::getName($effMV))
|
||||
$_nameMV = '<a href="?faction='.$effMV.'">'.$_.'</a>';
|
||||
else
|
||||
@@ -2286,57 +2288,30 @@ class SpellPage extends GenericPage
|
||||
|
||||
private function createAttributesList() : array
|
||||
{
|
||||
$cbBandageSpell = function()
|
||||
{
|
||||
return ($this->subject->getField('attributes1') & (SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2 | SPELL_ATTR1_CHANNEL_TRACK_TARGET)) && ($this->subject->getField('effect1ImplicitTargetA') == 21);
|
||||
};
|
||||
|
||||
$cbInverseFlag = function($field, $flag)
|
||||
{
|
||||
return !($this->subject->getField($field) & $flag);
|
||||
};
|
||||
|
||||
$cbEquippedWeapon = function($mask, $useInvType)
|
||||
{
|
||||
$field = $useInvType ? 'equippedItemInventoryTypeMask' : 'equippedItemSubClassMask';
|
||||
|
||||
return ($this->subject->getField('equippedItemClass') == ITEM_CLASS_WEAPON) && ($this->subject->getField($field) & $mask);
|
||||
};
|
||||
|
||||
$cbSpellstealable = function($field, $flag)
|
||||
{
|
||||
return !($this->subject->getField($field) & $flag) && ($this->subject->getField('dispelType') == SPELL_DAMAGE_CLASS_MAGIC);
|
||||
};
|
||||
|
||||
$list = [];
|
||||
$fi = new SpellListFilter();
|
||||
foreach (Lang::spell('attributes') as $idx => $_)
|
||||
for ($i = 0; $i < 8; $i++)
|
||||
{
|
||||
if ($cr = $fi->getGenericFilter($idx))
|
||||
$attributes = $this->subject->getField('attributes'.$i);
|
||||
for ($j = 1; $j <= (1 << 31); $j <<= 1)
|
||||
{
|
||||
if ($cr[0] == Filter::CR_CALLBACK)
|
||||
{
|
||||
if (!isset($cr[1]))
|
||||
trigger_error('SpellDetailPage::createAttributesList - callback handler '.$cr[1].' not defined for IDX #'.$idx, E_USER_WARNING);
|
||||
else if (${$cr[1]}($cr[2] ?? null, $cr[3] ?? null))
|
||||
$list[] = $idx;
|
||||
}
|
||||
else if ($cr[0] == Filter::CR_FLAG)
|
||||
{
|
||||
if ($this->subject->getField($cr[1]) & $cr[2])
|
||||
$list[] = $idx;
|
||||
}
|
||||
else
|
||||
trigger_error('SpellDetailPage::createAttributesList - unhandled filter case #'.$cr[0].' for IDX #'.$idx, E_USER_WARNING);
|
||||
if (!($attributes & $j))
|
||||
continue;
|
||||
|
||||
$listItem = Lang::spell('attributes'.$i, $j);
|
||||
if (!$listItem && User::isInGroup(U_GROUP_STAFF))
|
||||
$listItem = '<span class="q0">Unknown SpellAttribute'.$i.'</span>';
|
||||
else if (!$listItem)
|
||||
continue;
|
||||
|
||||
if ($crId = (SpellListFilter::$attributesFilter[$i][$j] ?? 0))
|
||||
$listItem = sprintf('<a href="?spells&filter=cr=%2$d;crs=%3$d;crv=0">%1$s</a>', $listItem, abs($crId), $crId > 0 ? 1 : 2);
|
||||
|
||||
$list[] = $this->fmtStaffTip($listItem, 'Attributes'.$i.': '.Util::asHex($j));
|
||||
}
|
||||
else
|
||||
trigger_error('SpellDetailPage::createAttributesList - SpellAttrib IDX #'.$idx.' defined in Lang, but not set as filter', E_USER_WARNING);
|
||||
}
|
||||
|
||||
return $list;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
?>
|
||||
|
||||
@@ -330,7 +330,7 @@ var fi_filters = {
|
||||
{ id: 20, name: 'hasreagents', type: 'yn' },
|
||||
{ id: 14, name: 'id', type: 'num', before: 'name' },
|
||||
{ id: 12, name: 'lastrank', type: 'yn' },
|
||||
// { id: 22, name: 'proficiencytype', type: 'proficiencytype' }, // aowow - not used, pointless in wotlk
|
||||
{ id: 22, name: 'proficiencytype', type: 'proficiencytype' },
|
||||
{ id: 13, name: 'rankno', type: 'num' },
|
||||
{ id: 3, name: 'requiresnearbyobject', type: 'yn' },
|
||||
{ id: 5, name: 'requiresprofspec', type: 'yn' },
|
||||
@@ -338,13 +338,14 @@ var fi_filters = {
|
||||
{ id: 1, name: 'manaenergyragecost', type: 'num' },
|
||||
{ id: 45, name: 'resourcetype', type: 'resourcetype' },
|
||||
{ id: 25, name: 'rewardsskillups', type: 'yn' },
|
||||
// { id: 110, name: 'scalingap', type: 'yn' }, // aowow - too complex for now
|
||||
// { id: 110, name: 'scalingap', type: 'yn' },
|
||||
{ id: 19, name: 'scaling', type: 'yn' },
|
||||
// { id: 111, name: 'scalingsp', type: 'yn' }, // aowow - too complex for now
|
||||
// { id: 111, name: 'scalingsp', type: 'yn' },
|
||||
{ id: 9, name: 'source', type: 'spellsource' },
|
||||
{ id: 4, name: 'trainingcost', type: 'num' },
|
||||
{ id: 43, name: 'usableinbgs', type: 'yn' },
|
||||
{ id: 44, name: 'usableinarenas', type: 'yn' },
|
||||
// { id: 31, name: 'usablewhenshapeshifted', type: 'yn' }, // aowow - not used, pointless in wotlk
|
||||
{ id: 31, name: 'usablewhenshapeshifted', type: 'yn' },
|
||||
|
||||
{ id: 9999, name: 'sepattributes' },
|
||||
{ id: 69, name: 'harmful', type: 'yn' },
|
||||
@@ -371,7 +372,7 @@ var fi_filters = {
|
||||
{ id: 68, name: 'usablestealthed', type: 'yn' },
|
||||
{ id: 81, name: 'doesntengagetarget', type: 'yn' },
|
||||
{ id: 77, name: 'doesntreqshapeshift', type: 'yn' },
|
||||
// { id: 46, name: 'disregardimmunity', type: 'yn' }, // aowow - unsure what to make of it
|
||||
{ id: 46, name: 'disregardimmunity', type: 'yn' },
|
||||
{ id: 47, name: 'disregardschoolimmunity', type: 'yn' },
|
||||
{ id: 78, name: 'foodbuff', type: 'yn' },
|
||||
{ id: 71, name: 'nothreat', type: 'yn' },
|
||||
@@ -394,9 +395,10 @@ var fi_filters = {
|
||||
{ id: 58, name: 'damagedependsonlevel', type: 'yn' },
|
||||
{ id: 39, name: 'spellstealable', type: 'yn' },
|
||||
{ id: 63, name: 'delayedrecoverystarttime', type: 'yn' },
|
||||
{ id: 86, name: 'onlyaffectsingletarget', type: 'yn' },
|
||||
{ id: 87, name: 'startstickingatapplication', type: 'yn' },
|
||||
{ id: 59, name: 'stopsautoattack', type: 'yn' },
|
||||
// { id: 76, name: 'targetownitem', type: 'yn' }, // aowow - e.g. DK weapon enchantments ... this flag for this has to be somewhere....
|
||||
{ id: 76, name: 'targetownitem', type: 'yn' },
|
||||
{ id: 70, name: 'targetnotincombat', type: 'yn' },
|
||||
{ id: 93, name: 'totemspell', type: 'yn' },
|
||||
{ id: 42, name: 'usablewhenstunned', type: 'yn' },
|
||||
|
||||
@@ -4192,10 +4192,10 @@ var LANG = {
|
||||
spellstealable: "Zauber kann geraubt werden",
|
||||
damagetype: "Schadensart",
|
||||
usablewhenstunned: "Benutzbar in Betäubung",
|
||||
usableinbgs: "Benutzbar nur in Schlachtfeldern",
|
||||
usableinbgs: "Nur in Schlachtfeldern benutzbar",
|
||||
usableinarenas: "Benutzbar in Arenen",
|
||||
disregardimmunity: "Ignoriert Unverwundbarkeit",
|
||||
disregardschoolimmunity: "Ignoriert Unverwundbarkeit gegen Magieart",
|
||||
disregardimmunity: "Ignoriert Immunität",
|
||||
disregardschoolimmunity: "Ignoriert Immunität gegen Magieart",
|
||||
reqrangedweapon: "Benötigt eine Fernkampfwaffe",
|
||||
onnextswingplayers: "Mit dem nächsten Schwung (Spieler)",
|
||||
passivespell: "Passiver Zauber",
|
||||
@@ -4221,7 +4221,7 @@ var LANG = {
|
||||
targetnotincombat: "Das Ziel darf sich nicht im Kampf befinden",
|
||||
nothreat: "Generiert keine Bedrohung",
|
||||
pickpocket: "Taschendiebstahl-Zauber",
|
||||
dispelauraonimmunity: "Entfernt Auren auf Immunität",
|
||||
dispelauraonimmunity: "Entfernt Auren bei Immunität",
|
||||
reqfishingpole: "Erfordert Angelrute",
|
||||
requntappedtarget: "Setzt ein unmarkiertes Ziel voraus",
|
||||
targetownitem: "Das Ziel muss ein eigener Gegenstand sein",
|
||||
@@ -4231,7 +4231,7 @@ var LANG = {
|
||||
reqmainhand: "Benötigt eine Haupthandwaffe",
|
||||
doesntengagetarget: "Verwickelt das Ziel nicht in einen Kampf",
|
||||
reqwand: "Benötigt einen Zauberstab",
|
||||
reqoffhand: "Benötigt eine Schildhandwaffe",
|
||||
reqoffhand: "Benötigt eine Nebenhandwaffe",
|
||||
nolog: "Erscheint nicht im Log",
|
||||
auratickswhileloggedout: "Dauert an, während Ihr ausgeloggt seid",
|
||||
startstickingatapplication: "Beginnt zu ticken, sobald die Aura angewendet wird",
|
||||
@@ -4243,6 +4243,7 @@ var LANG = {
|
||||
totemspell: "Totem",
|
||||
bandagespell: "Verbandszauber",
|
||||
onGlobalCooldown: "Auf globaler Abklingzeit",
|
||||
onlyaffectsingletarget: "Die Aura wirkt auf nur ein Ziel",
|
||||
|
||||
sepcommunity: "Community",
|
||||
hascomments: "Verfügt über Kommentare",
|
||||
|
||||
@@ -4275,7 +4275,7 @@ var LANG = {
|
||||
targetownitem: "Target must be own item",
|
||||
doesntreqshapeshift: "Does not require shapeshift",
|
||||
foodbuff: "Food/Drink buff",
|
||||
targetonlyplayer: "Can only target the player",
|
||||
targetonlyplayer: "Can only target players",
|
||||
reqmainhand: "Requires main hand weapon",
|
||||
doesntengagetarget: "Does not engage target",
|
||||
reqwand: "Requires a wand",
|
||||
@@ -4291,6 +4291,7 @@ var LANG = {
|
||||
totemspell: "Totem",
|
||||
bandagespell: "Bandage spell",
|
||||
onGlobalCooldown: "On global cooldown",
|
||||
onlyaffectsingletarget: "The aura can only affect one target",
|
||||
|
||||
sepcommunity: "Community",
|
||||
hascomments: "Has comments",
|
||||
|
||||
@@ -4245,6 +4245,7 @@ var LANG = {
|
||||
totemspell: "Totem",
|
||||
bandagespell: "Hechizo de Venda",
|
||||
onGlobalCooldown: "Sujeto al tiempo de relanzamiento global",
|
||||
onlyaffectsingletarget: "El aura solo puede afectar a un solo objetivo",
|
||||
|
||||
sepcommunity: "Comunidad",
|
||||
hascomments: "Tiene comentarios",
|
||||
|
||||
@@ -4245,6 +4245,7 @@ var LANG = {
|
||||
totemspell: "Totem",
|
||||
bandagespell: "Sort de bandage",
|
||||
onGlobalCooldown: "Sur le temps de recharge global",
|
||||
onlyaffectsingletarget: "Cette aura n'affecte qu'une seule cible",
|
||||
|
||||
sepcommunity: "Communauté",
|
||||
hascomments: "A des commentaires",
|
||||
|
||||
@@ -4247,6 +4247,7 @@ var LANG = {
|
||||
totemspell: "Тотем",
|
||||
bandagespell: "Исцеление бинтами",
|
||||
onGlobalCooldown: "Подвержен действию GCD",
|
||||
onlyaffectsingletarget: "Этот эффект может воздействовать только на одну цель",
|
||||
|
||||
sepcommunity: "Сообщество",
|
||||
hascomments: "Есть комментарии",
|
||||
|
||||
@@ -4270,6 +4270,7 @@ var LANG = {
|
||||
totemspell: "图腾",
|
||||
bandagespell: "绷带法术",
|
||||
onGlobalCooldown: "On global cooldown",
|
||||
onlyaffectsingletarget: "光环只能影响一名目标",
|
||||
|
||||
sepcommunity: "社区",
|
||||
hascomments: "有评论",
|
||||
|
||||
@@ -281,17 +281,20 @@ $WH.aE(window,\'load\',function(){$WH.ge(\'spelleffectmarkup-'.$i.'\').innerHTML
|
||||
</tr>
|
||||
<?php
|
||||
endforeach;
|
||||
|
||||
if ($this->attributes):
|
||||
?>
|
||||
<tr>
|
||||
<th><?=Lang::game('flags');?></th>
|
||||
<td colspan="3" style="line-height:17px">
|
||||
<ul style="margin:0"><?php
|
||||
foreach ($this->attributes as $cr):
|
||||
echo '<li><a href="?spells&filter=cr='.$cr.';crs=1;crv=0">'.Lang::spell('attributes', $cr).'</a></li>';
|
||||
endforeach;
|
||||
foreach ($this->attributes as $a):
|
||||
echo '<li>'.$a.'</li>';
|
||||
endforeach;
|
||||
?></ul>
|
||||
</td>
|
||||
</tr>
|
||||
<?php endif; ?>
|
||||
</table>
|
||||
|
||||
<h2 class="clear"><?=Lang::main('related');?></h2>
|
||||
|
||||
Reference in New Issue
Block a user