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Setup/DBC
* move dbc structures to separate files and allow loading a specific build * handle localized single string fields * add cli option for output table name * add cli option for wowbuild
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1527
setup/tools/dbc/12340.ini
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1527
setup/tools/dbc/12340.ini
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89
setup/tools/dbc/13623.ini
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89
setup/tools/dbc/13623.ini
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@@ -0,0 +1,89 @@
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; DBC structure - 4.0.6.13623
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;
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; x - not used/unknown, 4 bytes
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; X - not used/unknown, 1 byte
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; s - string block index, 4 bytes
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; S - string block index, 4 bytes - localized; autofill
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; f - float, 4 bytes (rounded to 4 digits after comma)
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; u - unsigned int, 4 bytes
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; i - signed int, 4 bytes
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; b - unsigned char, 1 byte
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; d - sorted by this field, not included in array
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; n - same, but field included in array
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;
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; LOC - used locale strings macro [sxsssxsxsxxxxxxxx]
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; X_LOC - unused locale strings macro [xxxxxxxxxxxxxxxxx]
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[areatable]
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id = n
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mapId = i
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areaTable = i
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areaBit = x
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flags = i
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UNK1 = i
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soundProviderPref = x
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soundProviderPrefWater = x
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soundAmbience = i
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zoneMusic = i
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nameINT = s
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zoneIntroMusic = i
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explorationLevel = x
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name = S
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factionGroupMask = i
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liquidType1 = x
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liquidType2 = x
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liquidType3 = x
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liquidType4 = x
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minElevation = x
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ambientMultiplier = x
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lightId = x
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mountFLags = x
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uwIntroSound = x
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uwZoneMusic = x
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uwAmbience = x
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worldPvpId = x
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pvpCombatWorldStateId = x
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[dungeonmap]
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id = n
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mapId = i
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floor = i
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minY = f ; maxY ?
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maxY = f ; maxX ?
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minX = f ; minY ?
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maxX = f ; minX ?
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worldMapAreaId = i
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[worldmaparea]
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id = n
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mapId = i
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areaId = i
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nameINT = s
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left = f
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right = f
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top = f
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bottom = f
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displayMapId = x
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defaultDungeonMapId = i
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parentWorldMapId = x
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flags = i
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levelMin = x
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levelMax = x
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[worldmapoverlay]
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id = n
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worldMapAreaId = i
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areaTableId = i
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UNUSED3 = x
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UNUSED4 = x
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UNUSED5 = x
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textureString = s
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w = i
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h = i
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x = i
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y = i
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UNUSED11 = x
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UNUSED12 = x
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UNUSED13 = x
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UNUSED14 = x
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playerConditionId = x
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2177
setup/tools/dbc/15595.ini
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2177
setup/tools/dbc/15595.ini
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File diff suppressed because it is too large
Load Diff
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