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Spells/Localization
* use more GlobalStrings in spell context (as far as possible) * fixed rune cost order * fixes agains locale based time formater
This commit is contained in:
@@ -69,38 +69,41 @@ class Lang
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self::$main['moreTitles']['privilege'] = self::$privileges['_privileges'];
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}
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public static function __callStatic(string $prop, array $args) : ?string
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public static function __callStatic(string $prop, array $args) // : ?string|array
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{
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$vspfArgs = [];
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foreach ($args as $i => $arg)
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{
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if (!is_array($arg))
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continue;
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$vspfArgs = $arg;
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unset($args[$i]);
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}
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if ($x = self::exist($prop, ...$args))
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return self::vspf($x, $vspfArgs);
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$dbt = debug_backtrace()[0];
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$file = explode(DIRECTORY_SEPARATOR, $dbt['file']);
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trigger_error('Lang - undefined property Lang::$'.$prop.'[\''.implode('\'][\'', $args).'\'], called in '.array_pop($file).':'.$dbt['line'], E_USER_WARNING);
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}
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public static function exist(string $prop, ...$args)
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{
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if (!isset(self::$$prop))
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{
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$dbt = debug_backtrace()[0];
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$file = explode(DIRECTORY_SEPARATOR, $dbt['file']);
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trigger_error('Lang - tried to use undefined property Lang::$'.$prop.', called in '.array_pop($file).':'.$dbt['line'], E_USER_WARNING);
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return null;
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}
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$vspfArgs = [];
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$var = self::$$prop;
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foreach ($args as $arg)
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$ref = self::$$prop;
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foreach ($args as $a)
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{
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if (is_array($arg))
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{
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$vspfArgs = $arg;
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continue;
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}
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else if (!isset($var[$arg]))
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{
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$dbt = debug_backtrace()[0];
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$file = explode(DIRECTORY_SEPARATOR, $dbt['file']);
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trigger_error('Lang - undefined property Lang::$'.$prop.'[\''.implode('\'][\'', $args).'\'], called in '.array_pop($file).':'.$dbt['line'], E_USER_WARNING);
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if (!isset($ref[$a]))
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return null;
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}
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$var = $var[$arg];
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$ref = $ref[$a];
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}
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return self::vspf($var, $vspfArgs);
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return $ref;
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}
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public static function concat(array $args, bool $useAnd = true, ?callable $callback = null) : string
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@@ -531,7 +534,9 @@ class Lang
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if ($msec < 0)
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$msec = 0;
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[$ms, $s, $m, $h, $d] = Util::parseTime($msec);
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$time = Util::parseTime($msec); // [$ms, $s, $m, $h, $d]
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$mult = [0, 1000, 60, 60, 24];
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$total = 0;
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$ref = [];
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$result = [];
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@@ -543,19 +548,36 @@ class Lang
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return '';
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}
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if ($d >= 1)
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$result[] = self::vspf($ref[4], [$d + $h / 24]);
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if ($h >= 1 && ($concat || !$result))
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$result[] = self::vspf($ref[3], [$h + $m / 60]);
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if ($m >= 1 && ($concat || !$result))
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$result[] = self::vspf($ref[2], [$m + $s / 60]);
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if ($s >= 1 && ($concat || !$result))
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$result[] = self::vspf($ref[1], [$s]);
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if (!$msec)
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return self::vspf($ref[0], [0]);
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if (!$result)
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$result[] = self::vspf($ref[0]);
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if ($concat)
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{
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for ($i = 4; $i > 0; $i--)
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{
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$total += $time[$i];
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if (isset($ref[$i]) && ($total || ($i == 1 && !$result)))
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{
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$result[] = self::vspf($ref[$i], [$total]);
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$total = 0;
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}
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else
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$total *= $mult[$i];
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}
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return implode(', ', $result);
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return implode(', ', $result);
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}
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for ($i = 4; $i > 0; $i--)
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{
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$total += $time[$i];
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if (isset($ref[$i]) && ($total || $i == 1))
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return self::vspf($ref[$i], [$total + ($time[$i-1] ?? 0) / $mult[$i]]);
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else
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$total *= $mult[$i];
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}
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return '';
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}
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private static function vspf(/* array|string */ $var, array $args = []) // : array|string
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@@ -1457,9 +1457,6 @@ $lang = array(
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'procChance' => "Procchance",
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'starter' => "Basiszauber",
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'trainingCost' => "Trainingskosten",
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'castIn' => "Wirken in %s Sek.",
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'instantPhys' => "Sofort",
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'instantMagic' => "Spontanzauber",
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'channeled' => "Kanalisiert",
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'range' => "%s Meter Reichweite",
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'meleeRange' => "Nahkampfreichweite",
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@@ -1473,6 +1470,19 @@ $lang = array(
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'stackGroup' => "Stack Gruppierung",
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'linkedWith' => "Verknüpft mit",
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'_scaling' => "Skalierung",
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'instantPhys' => "Sofort",
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'castTime' => array(
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"Spontanzauber",
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"Wirken in %.3g Sek.",
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"Wirken in %.3g Min."
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),
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'cooldown' => array(
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"Keine Abklingzeit",
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"%.3g Sek. Abklingzeit",
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"%.3g Min. Abklingzeit",
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// "%.3g |4Stunde:Stunden; Abklingzeit",
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// "%.3g |4Tag:Tage; Abklingzeit"
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),
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'duration' => array(
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"bis Abbruch",
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"%.2G Sek.",
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@@ -1487,10 +1497,16 @@ $lang = array(
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"Noch %d |4Stunde:Stunden;",
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"Noch %d |4Tag:Tage;"
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),
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'scaling' => array(
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'directSP' => "+%.2f%% der Zaubermacht zum direkten Effekt", 'directAP' => "+%.2f%% der Angriffskraft zum direkten Effekt",
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'dotSP' => "+%.2f%% der Zaubermacht pro Tick", 'dotAP' => "+%.2f%% der Angriffskraft pro Tick"
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'powerCost' => array(
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-2 => ["%d Gesundheit", '%1$d Gesundheit und %2$d pro Sek.'],
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0 => ["%d Mana", '%1$d Mana und %2$d pro Sek.' ],
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1 => ["%d Wut", '%1$d Wut und %2$d pro Sek.' ],
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2 => ["%d Fokus", "%d Fokus und %d pro Sek." ],
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3 => ["%d Energie", "%d Energie und %d pro Sek." ],
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6 => ["%d Runenmacht", "%d Runenmacht, plus %d pro Sek." ],
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),
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'powerDisplayCost' => ["%d %s", "%d %s, plus %d pro Sek"],
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'powerCostRunes'=> ["%d Blut", "%d Unheilig", "%d Frost"],
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'powerRunes' => ["Blut", "Unheilig", "Frost", "Tod"],
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'powerTypes' => array(
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// conventional
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@@ -1500,6 +1516,10 @@ $lang = array(
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-1 => "Munition", -41 => "Pyrit", -61 => "Dampfdruck", -101 => "Hitze", -121 => "Schlamm", -141 => "Blutmacht",
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-142 => "Wrath"
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),
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'scaling' => array(
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'directSP' => "+%.2f%% der Zaubermacht zum direkten Effekt", 'directAP' => "+%.2f%% der Angriffskraft zum direkten Effekt",
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'dotSP' => "+%.2f%% der Zaubermacht pro Tick", 'dotAP' => "+%.2f%% der Angriffskraft pro Tick"
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),
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'relItems' => array(
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'base' => "<small>%s im Zusammenhang mit <b>%s</b> anzeigen</small>",
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'link' => " oder ",
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@@ -1457,9 +1457,6 @@ $lang = array(
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'procChance' => "Proc chance",
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'starter' => "Starter spell",
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'trainingCost' => "Training cost",
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'castIn' => "%s sec cast", // SPELL_CAST_TIME_SEC
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'instantPhys' => "Instant", // SPELL_CAST_TIME_INSTANT_NO_MANA
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'instantMagic' => "Instant cast", // SPELL_CAST_TIME_INSTANT
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'channeled' => "Channeled", // SPELL_CAST_CHANNELED
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'range' => "%s yd range", // SPELL_RANGE / SPELL_RANGE_DUAL
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'meleeRange' => "Melee Range", // MELEE_RANGE
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@@ -1473,6 +1470,19 @@ $lang = array(
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'stackGroup' => "Stack Group",
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'linkedWith' => "Linked with",
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'_scaling' => "Scaling",
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'instantPhys' => "Instant", // SPELL_CAST_TIME_INSTANT_NO_MANA
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'castTime' => array(
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"Instant cast", // SPELL_CAST_TIME_INSTANT
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"Wirken in %.3g Sek.", // SPELL_CAST_TIME_SEC
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"Wirken in %.3g Min." // SPELL_CAST_TIME_MIN
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),
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'cooldown' => array(
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"Instant cooldown", // SPELL_RECAST_TIME_INSTANT not used?
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"%.3g sec cooldown", // SPELL_RECAST_TIME_SEC
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"%.3g min cooldown", // SPELL_RECAST_TIME_MIN
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// "%.3g hour cooldown", // SPELL_RECAST_TIME_HOURS not in 3.3.5
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// "%.3g day cooldown" // SPELL_RECAST_TIME_DAYS not in 3.3.5
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),
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'duration' => array( // SPELL_DURATION_*
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"until cancelled",
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"%.2G sec",
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@@ -1487,11 +1497,17 @@ $lang = array(
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"%d |4hour:hours; remaining",
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"%d |4day:days; remaining"
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),
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'scaling' => array(
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'directSP' => "+%.2f%% of spell power to direct component", 'directAP' => "+%.2f%% of attack power to direct component",
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'dotSP' => "+%.2f%% of spell power per tick", 'dotAP' => "+%.2f%% of attack power per tick"
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'powerCost' => array(
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-2 => ["%d Health", "%d Health, plus %d per sec" ], // HEALTH_COST HEALTH_COST_PER_TIME
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0 => ["%d Mana", "%d Mana, plus %d per sec" ], // MANA_COST MANA_COST_PER_TIME
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1 => ["%d Rage", "%d Rage, plus %d per sec" ], // RAGE_COST RAGE_COST_PER_TIME
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2 => ["%d Focus", "%d Focus, plus %d per sec" ], // FOCUS_COST FOCUS_COST_PER_TIME
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3 => ["%d Energy", "%d Energy, plus %d per sec" ], // ENERGY_COST ENERGY_COST_PER_TIME
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6 => ["%d Runic Power", "%d Runic Power, plus %d per sec"], // RUNIC_POWER_COST RUNIC_POWER_COST_PER_TIME
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),
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'powerRunes' => ["Blood", "Unholy", "Frost", "Death"], // RUNE_COST_* / COMBAT_TEXT_RUNE_*
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'powerDisplayCost' => ["%d %s", "%d %s, plus %d per sec"], // POWER_DISPLAY_COST POWER_DISPLAY_COST_PER_TIME
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'powerCostRunes'=> ["%d Blood", "%d Unholy", "%d Frost"], // RUNE_COST_*
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'powerRunes' => ["Blood", "Unholy", "Frost", "Death"], // COMBAT_TEXT_RUNE_*
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'powerTypes' => array(
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// conventional - HEALTH, MANA, RAGE, FOCUS, ENERGY, HAPPINESS, RUNES, RUNIC_POWER / *_COST / *COST_PER_TIME
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-2 => "Health", 0 => "Mana", 1 => "Rage", 2 => "Focus", 3 => "Energy", 4 => "Happiness",
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@@ -1500,6 +1516,10 @@ $lang = array(
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-1 => "Ammo", -41 => "Pyrite", -61 => "Steam Pressure", -101 => "Heat", -121 => "Ooze", -141 => "Blood Power",
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-142 => "Wrath"
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),
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'scaling' => array(
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'directSP' => "+%.2f%% of spell power to direct component", 'directAP' => "+%.2f%% of attack power to direct component",
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'dotSP' => "+%.2f%% of spell power per tick", 'dotAP' => "+%.2f%% of attack power per tick"
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),
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'relItems' => array(
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'base' => "<small>Show %s related to <b>%s</b></small>",
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'link' => " or ",
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@@ -1457,9 +1457,6 @@ $lang = array(
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'procChance' => "Probabilidad de que accione",
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'starter' => "Hechizo inicial",
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'trainingCost' => "Costo de enseñanza",
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'castIn' => "Hechizo de %s seg",
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'instantPhys' => "Instante",
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'instantMagic' => "Hechizo instantáneo",
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'channeled' => "Canalizado",
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'range' => "Alcance de %s m",
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'meleeRange' => "Alcance de ataques cuerpo a cuerpo",
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@@ -1473,6 +1470,19 @@ $lang = array(
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'stackGroup' => "Grupo de aplilamiento",
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'linkedWith' => "Asociado con",
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'_scaling' => "Escala",
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'instantPhys' => "Instantáneo",
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'castTime' => array(
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"Hechizo instantáneo",
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"%.3g s para lanzar",
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"Hechizo de %.3g min"
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),
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'cooldown' => array(
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"Reutilización instantánea",
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"Reutilización: %.3g s",
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"Reutilización: %.3g min",
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// "Reutilización: %.3g h",
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// "Reutilización: %.3g días"
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),
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'duration' => array(
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"hasta cancelación",
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"%.2G s",
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@@ -1487,10 +1497,16 @@ $lang = array(
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"%d |4hora restante:horas restantes;",
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"%d |4día restante:días restantes;"
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),
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'scaling' => array(
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'directSP' => "+%.2f%% del poder de hechizo al componente directo", 'directAP' => "+%.2f%% del poder de ataque al componente directo",
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'dotSP' => "+%.2f%% del poder de hechizo por tick", 'dotAP' => "+%.2f%% del poder de ataque por tick"
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'powerCost' => array(
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-2 => ["Salud %d", "%d p. de salud, más %d p. por segundo"],
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0 => ["%d p. de maná", "%d p. de maná, más %d por s"],
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1 => ["%d p. de ira", "%d Ira, más %d por s"],
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2 => ["%d p. de enfoque", "%d enfoque, más %d por s"],
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3 => ["%d p. de energía", "%d energía, más %d por s"],
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6 => ["%d Poder rúnico", "%d poder rúnico, más %d por segundo"]
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),
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'powerDisplayCost' => ["%d %s", "%d %s, más %d por seg."],
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'powerCostRunes'=> ["%d sangre", "%d Profano", "%d Escarcha"],
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'powerRunes' => ["Sangre", "Profano", "Escarcha", "Muerte"],
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'powerTypes' => array(
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// conventional
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@@ -1500,6 +1516,10 @@ $lang = array(
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-1 => "Munición", -41 => "Pirita", -61 => "Presión de vapor", -101 => "Calor", -121 => "Moco", -141 => "Poder de sangre",
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-142 => "Cólera"
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),
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'scaling' => array(
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'directSP' => "+%.2f%% del poder de hechizo al componente directo", 'directAP' => "+%.2f%% del poder de ataque al componente directo",
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'dotSP' => "+%.2f%% del poder de hechizo por tick", 'dotAP' => "+%.2f%% del poder de ataque por tick"
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),
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'relItems' => array(
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'base' => "<small>Muestra %s relacionados con <b>%s</b></small>",
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'link' => " u ",
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@@ -1457,9 +1457,6 @@ $lang = array(
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'procChance' => "Chance",
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'starter' => "Sortilège initiaux",
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'trainingCost' => "Coût d'entraînement",
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'castIn' => "%s s d'incantation",
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'instantPhys' => "Incantation immédiate",
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'instantMagic' => "Instantanée",
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'channeled' => "Canalisée",
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'range' => "%s m de portée",
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'meleeRange' => "Allonge",
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@@ -1473,6 +1470,19 @@ $lang = array(
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'stackGroup' => "[Stack Group]",
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'linkedWith' => "[Linked with]",
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'_scaling' => "[Scaling]",
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'instantPhys' => "Instantané",
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'castTime' => array(
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"Incantation immédiate",
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"%.3g sec. d'incantation",
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"%.3g min d'incantation"
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),
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'cooldown' => array(
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"Recharge instantanée",
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"%.3g sec. de recharge", // "Recharge en cours : %d |4seconde:secondes;";
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"%.3g min de recharge", // "Recharge en cours : %d |4minute:minutes;";
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// "Recharge en cours : %d |4heure:heures;",
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// "Recharge en cours : %d |4jour:jours;"
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),
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'duration' => array(
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"jusqu’à annulation",
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||||
"%.2G sec.",
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@@ -1487,10 +1497,16 @@ $lang = array(
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"%d |4heure restante:heures restantes;",
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||||
"%d |4jour restant:jours restants;"
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||||
),
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'scaling' => array(
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'directSP' => "+%.2f%% de la puissance des sorts directe", 'directAP' => "+%.2f%% de la puissance d'attaque directe",
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'dotSP' => "+%.2f%% de la puissance des sorts par tick", 'dotAP' => "+%.2f%% de la puissance d'attaque par tick"
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'powerCost' => array(
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-2 => ["%d points de vie", "Points de vie %d, plus %d par sec." ],
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0 => ["Mana : %d", "%d mana, plus %d par sec." ],
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1 => ["Rage : %d", "Rage %d, plus %d par sec." ],
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2 => ["Focalisation : %d", "Focalisation %d, plus %d par sec." ],
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3 => ["Énergie : %d", "Énergie %d, plus %d par sec." ],
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6 => ["%d puissance runique", "%d puissance runique, plus %d par sec." ],
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),
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'powerDisplayCost' => ["%d %s", "%d %s, plus %d par seconde"],
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'powerCostRunes'=> ["%d sang", "%d impie", "%d givre"],
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'powerRunes' => ["Sang", "Impie", "Givre", "Mort"],
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'powerTypes' => array(
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// conventional
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||||
@@ -1500,6 +1516,10 @@ $lang = array(
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-1 => "Munitions", -41 => "Pyrite", -61 => "Pression vapeur", -101 => "Chaleur", -121 => "Limon", -141 => "Puissance de sang",
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||||
-142 => "Courroux"
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),
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||||
'scaling' => array(
|
||||
'directSP' => "+%.2f%% de la puissance des sorts directe", 'directAP' => "+%.2f%% de la puissance d'attaque directe",
|
||||
'dotSP' => "+%.2f%% de la puissance des sorts par tick", 'dotAP' => "+%.2f%% de la puissance d'attaque par tick"
|
||||
),
|
||||
'relItems' => array(
|
||||
'base' => "<small>Montre %s reliés à <b>%s</b></small>",
|
||||
'link' => " ou ",
|
||||
|
||||
@@ -1457,9 +1457,6 @@ $lang = array(
|
||||
'procChance' => "Шанс срабатывания",
|
||||
'starter' => "Начальное заклинание",
|
||||
'trainingCost' => "Цена обучения",
|
||||
'castIn' => "Применение: %s сек.",
|
||||
'instantPhys' => "Мгновенное действие",
|
||||
'instantMagic' => "Мгновенное действие",
|
||||
'channeled' => "Направляемое",
|
||||
'range' => "Радиус действия: %s м",
|
||||
'meleeRange' => "Дистанция ближнего боя",
|
||||
@@ -1473,6 +1470,19 @@ $lang = array(
|
||||
'stackGroup' => "[Stack Group]",
|
||||
'linkedWith' => "[Linked with]",
|
||||
'_scaling' => "[Scaling]",
|
||||
'instantPhys' => "Мгновенное действие",
|
||||
'castTime' => array(
|
||||
"Мгновенное действие",
|
||||
"Применение: %.3g сек.",
|
||||
"применение заклинания: %.3g мин."
|
||||
),
|
||||
'cooldown' => array(
|
||||
"Мгновенное восстановление",
|
||||
"Восстановление: %.3g сек.",
|
||||
"Восстановление: %.3g мин.",
|
||||
// "Восстановление: %.3g ч.",
|
||||
// "Восстановление: %.3g д."
|
||||
),
|
||||
'duration' => array(
|
||||
"до отмены",
|
||||
"%.2G сек",
|
||||
@@ -1487,10 +1497,16 @@ $lang = array(
|
||||
"Осталось: %d |4час:часа:часов;",
|
||||
"Осталось: %d |4день:дня:дней;"
|
||||
),
|
||||
'scaling' => array(
|
||||
'directSP' => "[+%.2f%% of spell power to direct component]", 'directAP' => "[+%.2f%% of attack power to direct component]",
|
||||
'dotSP' => "[+%.2f%% of spell power per tick]", 'dotAP' => "[+%.2f%% of attack power per tick]"
|
||||
),
|
||||
'powerCost' => array(
|
||||
-2 => ["Здоровье: %d", "Здоровье: %d плюс %d/сек."],
|
||||
0 => ["Мана: %d", "Мана: %d плюс %d/сек" ],
|
||||
1 => ["Ярость: %d", "Ярость: %d плюс %d/сек" ],
|
||||
2 => ["Тонус: %d", "Тонус: %d плюс %d/сек." ],
|
||||
3 => ["Энергия: %d", "Энергия: %d плюс %d/сек." ],
|
||||
6 => ["Требуется %d |4единица:единицы:единиц; силы рун", "Cила рун: %d плюс %d/сек" ],
|
||||
),
|
||||
'powerDisplayCost' => ['%2$s: %1$d', "%d %s и %d в сек. дополнительно"],
|
||||
'powerCostRunes'=> ["%d |4руна:руны:рун; крови", "%d |4руна:руны:рун; нечестивости", "%d |4руна:руны:рун; льда"],
|
||||
'powerRunes' => ["Руна крови", "Руна льда", "Лед", "Смерти"],
|
||||
'powerTypes' => array(
|
||||
// conventional
|
||||
@@ -1500,6 +1516,10 @@ $lang = array(
|
||||
-1 => "Боеприпасы", -41 => "Колчедан", -61 => "Давление пара", -101 => "Жар", -121 => "Слизнюк", -141 => "Сила крови",
|
||||
-142 => "Гнев"
|
||||
),
|
||||
'scaling' => array(
|
||||
'directSP' => "[+%.2f%% of spell power to direct component]", 'directAP' => "[+%.2f%% of attack power to direct component]",
|
||||
'dotSP' => "[+%.2f%% of spell power per tick]", 'dotAP' => "[+%.2f%% of attack power per tick]"
|
||||
),
|
||||
'relItems' => array(
|
||||
'base' => "<small>Показать %s, относящиеся к профессии <b>%s</b></small>",
|
||||
'link' => " или ",
|
||||
|
||||
@@ -1456,9 +1456,6 @@ $lang = array(
|
||||
'procChance' => "触发几率",
|
||||
'starter' => "Starter spell",
|
||||
'trainingCost' => "训练成本",
|
||||
'castIn' => "%s秒施法时间",
|
||||
'instantPhys' => "瞬发",
|
||||
'instantMagic' => "瞬发",
|
||||
'channeled' => "需引导",
|
||||
'range' => "%s码范围",
|
||||
'meleeRange' => "近战范围",
|
||||
@@ -1472,6 +1469,19 @@ $lang = array(
|
||||
'stackGroup' => "Stack Group",
|
||||
'linkedWith' => "Linked with",
|
||||
'_scaling' => "缩放比例",
|
||||
'instantPhys' => "瞬发",
|
||||
'castTime' => array(
|
||||
"瞬发法术",
|
||||
"%.3g秒施法时间",
|
||||
"%.3g分钟施法时间"
|
||||
),
|
||||
'cooldown' => array(
|
||||
"即时冷却",
|
||||
"%.3g秒冷却时间",
|
||||
"%.3g分钟冷却时间",
|
||||
// "%.3g小时冷却时间",
|
||||
// "%.3g天冷却时间"
|
||||
),
|
||||
'duration' => array(
|
||||
"直到主动取消",
|
||||
"%.2G秒",
|
||||
@@ -1486,10 +1496,16 @@ $lang = array(
|
||||
"剩余%d小时",
|
||||
"剩余%d天"
|
||||
),
|
||||
'scaling' => array(
|
||||
'directSP' => "+%.2f%% of spell power to direct component", 'directAP' => "+%.2f%% of attack power to direct component",
|
||||
'dotSP' => "+%.2f%% of spell power per tick", 'dotAP' => "+%.2f%% of attack power per tick"
|
||||
'powerCost' => array(
|
||||
-2 => ["%d生命值", "%d生命值,每秒增加%d" ],
|
||||
0 => ["%d法力值", "%d点法力值,外加每秒%d点" ],
|
||||
1 => ["%d怒气", "%d怒气,外加每秒%d" ],
|
||||
2 => ["%d集中", "%d集中,外加每秒%d" ],
|
||||
3 => ["%d能量", "%d能量,外加每秒%d" ],
|
||||
6 => ["%d符文能量", "%d点符文能量,外加每秒%d点"],
|
||||
),
|
||||
'powerDisplayCost' => ["%d %s", "%d %s,再加上每秒%d"],
|
||||
'powerCostRunes'=> ["%d鲜血", "%d邪恶", "%d冰霜"],
|
||||
'powerRunes' => ["鲜血", "邪恶", "冰霜", "死亡"],
|
||||
'powerTypes' => array(
|
||||
// conventional
|
||||
@@ -1499,6 +1515,10 @@ $lang = array(
|
||||
-1 => "Ammo", -41 => "蓝铁", -61 => "蒸汽动力", -101 => "Heat", -121 => "Ooze", -141 => "Blood Power",
|
||||
-142 => "Wrath"
|
||||
),
|
||||
'scaling' => array(
|
||||
'directSP' => "+%.2f%% of spell power to direct component", 'directAP' => "+%.2f%% of attack power to direct component",
|
||||
'dotSP' => "+%.2f%% of spell power per tick", 'dotAP' => "+%.2f%% of attack power per tick"
|
||||
),
|
||||
'relItems' => array(
|
||||
'base' => "<small>Show %s related to <b>%s</b></small>",
|
||||
'link' => "或",
|
||||
|
||||
Reference in New Issue
Block a user