* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
* update TrinityCore components to return new Frontend objects
- SmartAI => Markup
- Conditions => Data Listview
* update template files to accept the new Frontend objects
* update events and actions to match TrinityCore again
* removed events and actions have been kept but marked as deprecated
* general rewording and use of UIES for better readability
* move constants to respective classes
* reevaluate usage of UNIT_FIELD_BYTES1 content