* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
* recreate date functions from javascript in new class DateTime
* move date and time functions from Util to new class
* fixes various cooldown messages for account recovery
* split Screenshot upload & management into separate endpoints
* move shared functions to manager classes
* cleanup javascript
* move test for config screenshot min size to cfg class
* redo page render following the logic of:
Response ─┬─> TextResponse ─> TextResponseImpl
└─> TemplateResponse ─> TemplateResponseImpl
* split up giant files, one per response path
* caching becomes a trait, implemented where necessary
* TextResponses (Ajax) can now be cached
* make use of previously defined php classes for js objects
* Tabs, Listview, Tooltip, Announcement, Markup, Book, ...
* \Aowow\Template\PageTemplate is the new class to be cached
* do not discard error messages generated after vars have been sent to template
and store in session for display at a later time
* implement tracking consent management
* move logic out of template into their respective endpoints
* modernize DB-Types
- long term: should be split in class that describes the DB-Type and container class that handles multiples
* make unchanging filter props static, allow lookup of criteria indizes through filter
* move username/mail/password checks to util and make them usable as input filter
* test arrays first before use, not the other way round
* do not try to init local arena team entries if there are no entries in list.
* fix equally distributing chars/guilds/arenateams across realms for unlimited (0) lists
* fix double declaration of realms in ArenateamList
* update spell attribute descriptions primary from TC, secondary from Wowdev Wiki (not guaranteed to be correct for 335)
* show all attributes on SpellDetailPage
* update links from attributes to SpellFilter
* unsure: should the attribute filters work purely on attributes or also consider other factors?
* implement some of the client side modifiers on the spell tooltips and buffs
* detatch from User and Util and move to its own enum class
* added definitions for all locales the 12340 client could in theory have
* this is incompatble with the Intl extension
* version bump and php requirement bump
* avoid using "echo" to write to CLI as php mistakes it for sent headers (see php-src #12303)
* as we are using fwrite now, errors are written to STDERR instead of STDOUT
* fixes an issue where reloading the config would cause "ini_set(): Session ini settings cannot be changed after headers have already been sent" to be spammed
* split completion table into it's subcomponents
* this should save some disk space as some keys and null fields have been optimized out and col sizes have been reduced
* sort ICC raid bosses first to last
* fix Conditions derived from spell_area
* Type Statistic should not be random searchable and excluded from "missing screenshots" UtilityPage
* do not cut off querys in log
* move areatrigger teleport endpoints and instance entrance points to spawns. This makes them editable like spawn points.
* since instance entrances aren't shown on maps they are moved through the admin menu on the instances page.
* rewrote spawns SetupScript. Individual groups can now be recalculated separately.
* do not handle errors outside of the registered handlers
* always handle all errors otherwise they get stored for error_get_last
* always print errors to CLI
* shutdown function handler should not be picky about what errors it gets to report
* removed some mostly unused error strings
* Util::writeTable .. border length, toned down colors
* Cfg::get .. empty strings and 0 can be valid, return null on failure
* Game::getWorldPosForGUID .. fixed referencing soundemitters by soundId instead if index
* define magic numbers from combat ratings
* move forgotten rating base values from Util to Stats
* fix localized rating strings for item and spell tooltips (expected float, got string)
* some cleanup in item/spell types to make it more clear when an internal stat is being handled, not an itemMod or combatRating
* prevent direct access to some internal files where applicable and reword error for others
* if CFG_DEBUG is set also enable debug in client javascript
* non-breaking formatting changes
* define regions and missing locales for later use
* unify stat handling. If there are discrepancies left at least they are now centralized.
- health should no longer pretend to be mana
- stats are no longer capped to 32.7k points as items can have multiple of the same stat and handily exceed smallints
* weight scale fixes:
- "repair cost" is no longer a weight scale option. Why was it one in the first place? Also it wasn't even accessible before. (that was a bug)
- "bonus armor" is now searchable and only applied to armor pieces
* removed unused parsed stats from itemsets
* relax numeric type requirements when working with filters
* restore smart type casting functionality of Util::checkNumeric when used with NUM_ANY
* enable Util::arraySumByKey to work recursively
* fix source display in listview