* unlink quick facts from articles and store per-row
* new system allows generic and manual QuickFacts to coexist
* fill new table with data for zones
* if someone used static quickFacts .. uh .. good luck?
* update spell attribute descriptions primary from TC, secondary from Wowdev Wiki (not guaranteed to be correct for 335)
* show all attributes on SpellDetailPage
* update links from attributes to SpellFilter
* unsure: should the attribute filters work purely on attributes or also consider other factors?
* implement some of the client side modifiers on the spell tooltips and buffs
* update events and actions to match TrinityCore again
* removed events and actions have been kept but marked as deprecated
* general rewording and use of UIES for better readability
* move constants to respective classes
* reevaluate usage of UNIT_FIELD_BYTES1 content
* detatch from User and Util and move to its own enum class
* added definitions for all locales the 12340 client could in theory have
* this is incompatble with the Intl extension
* version bump and php requirement bump
* fix empty scaling bar
* fix setting max level for scaling tooltips
* fix displayed periodic power gain value for runic power and rage
* attempt to fix spell coefficient calculation (dear god...)
* append % sign to value for two more auras
* display value per combo point
* script cleanup
* fixed subzone generation and made color less garish
* fixed alphamap generation and alphamapcheck not pointing to the same path
* fixed padding UtilityScript args with unexpected var types
* rewritten to be able to dynamicly load it's components
- CLISetup -> checks for UtilityScripts (config, setup, dbc reader, etc.) -> checks for SetupScripts (individual sql/file generators)
- each step may now have a help prompt attached. If none are provided, the containing script may provide it's help.
- all Scripts are self contained modules. No more editing of 3+ files if some component is added/removed
* removed intermediaries FileGen & SqlGen
* functional changes
- allow providing CLI arguments to siteconfig and account UtilityScript and skip the interactive prompts
- set slot for consumable enchantment items so they are filtrable
- zones dataset is now localized and generated from GlobalStrings.lua and DungeonMap.dbc. Related data dumps removed.
- 'aowow' and 'prQueue' executables now have shebangs
WARNING - command line options have been renamed!
* define magic numbers from combat ratings
* move forgotten rating base values from Util to Stats
* fix localized rating strings for item and spell tooltips (expected float, got string)
* some cleanup in item/spell types to make it more clear when an internal stat is being handled, not an itemMod or combatRating
* prevent direct access to some internal files where applicable and reword error for others
* if CFG_DEBUG is set also enable debug in client javascript
* non-breaking formatting changes
* define regions and missing locales for later use
* convert configuration from list of constants to object
* fixes config changes not applying on cli whithout closing and reopening again
* config variables are no longer embedded in localization text
* implement SpawnedByDefault from TC
* maybe fix a longstanding issue where multiple parent areas per instanced map lead to wrong spawn points
map should be can also be
36 The Deadmines The Great Sea, Unused Ironcladcove
109 The Temple of Atal'Hakkar Sunken Temple
540 The Shattered Halls Hellfire Citadel
560 Old Hillsbrad Foothills Hyjal Past
631 Icecrown Citadel The Frost Queen's Lair, Putricide's Laboratory of Alchemical Horrors and Fun, The Crimson Hall, The Frozen Throne, The Sanctum of Blood
* use built in function to determine if CLI can use escape codes
* define _post, _get and _cookie in all cases
* do not apply 8 regexes to a string that doesn't even contain a UI Sequence
* so, apparently the client allows ui escape sequences in the weirdest of places. Guess i have to follow suit.
* also, the sequences can be multiline
* also also, the file extension for icons is optional
* get sounds from ScreenEffect.dbc and link to type Spell and type Sound
* resolve ScreenEffect name in SpellDetailPage
Fixup
* fix warning in UI escape sequence parsing
* have creature emotes in the same system (on a negeative index) as SAI links were uselessly pointing to player emotes before
* player emotes are now gendered
* display two more cases of who points at whom when using a player emote
* use and link event sound from emote
* display more misc info
* rewrote SetupSrcipt
* implemented 'zone' parameter
* implemented 'bossdrop' parameter
* implemented 'dungeondifficulty' parameter
* implemented item filter relying on zone information (dropsInX)
* fixed world random drops showing a single loot source
* extended Source column of spells to the same functionality as items
ToDo:
* apply new 'commondrop' parameter on loot listviews
* gather difficuly versions of gameobjects and apply the same logic as for creatures
* implement fake spawns so npcs can get linked to a zone