* vehicle accessories now get moved with their vehicle
* try to account for multilevel zone offset nonsense
* fixed some more typos and unaccounted null cases
* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map
* Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews.
* Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas)
* hide some more unused zone
* link zones Plaguelands: Scarlet Enclave and Onyxia's Lair to correct map
* fixed wotlk raids all being heroic
* link icecrown citadel sub maps to master and hide sub maps
* display and link clientside mails to other types and events
* fixed favorites menu for new types
* fixed sorting column triggered spells in enchantment listview
* some misc cleanups
* fixed generating links to play via the WoW API
* fixed usage of not yet available PlaySoundKitID() when selecting file from list
* while internally it is pretty laissez-faire about cases in file paths, suddenly WoW DOES care, when it comes to its LUA API.
so .. don't cast to lowercase when storing sounds in DB
* added support for locale 4
* some strings are missing and will need to be translated at a later date
* thx @qyh214 for a lot of content
Co-authored-by: qyh214 <sandy0214qin@msn.com>
* reworked default exclusions (hid some things entirely, flagged others for appropriate cases)
* char names consisting of two letters are now valid
* fixed matching enchantments onto ranged weapons
* hide a lot of internal spells from searches
* apply a faction to mount listing, so the Profiler can hide mounts from the opposite faction
* apply GS to profession enchantments
* initial implementation
* this includes a complete reindexing of everything touching icons
* this also means, no linking to red-rocket-site though, they index them differently
* display db-entries as disabled or unavailable if appropriate
* affects now achievements and quests in addition to spells
* flag items without source as unavailable
* flag quests without starter als unavailable
Privileges
* i guess i forgott to add the template...
...among other things
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
* Character VOs (Errors, Emotes)
* Creature VOs (Boss Dialogue)
* Zone Music and Ambience
* Sounds triggerd by spells
* Sounds from general item/spell usage, creature behavior
Restrictions:
* only one locale is supported. Choose wisely!
* fixed complexImage always selecting images for LOCALE_EN if able
* fixed serverside events being displayed in the calendar
* set initial memory limit to 4GB
* set initial db_version to current version (forgotten to do that for a long time :x )
* updated README.md and .gitignore; revision incremented
* wrap LEFT JOINed fields in IFNULL() to prevent errors on setup
* also adapt to changed TC table structure
* add ORDER to prevent skipping entries, if not already ordered in source table