Commit Graph

5 Commits

Author SHA1 Message Date
Sarjuuk
21f50ae2cd * tabs 2 spaces in some *.js and *.css
* updated Summary.js (Item Comparison)
 - can now manage custom weightscales, when logged in
 - can now apply weightscales to rank search results
 - CAN NOT yet search for items with a certain scale alone, as i haven't figured out yet how to design the database for that
* sorted and commented basic.css
* some missing imagery
* some cleanup

(my todoStack just got less inhuman in size)
2013-06-18 23:31:58 +02:00
Sarjuuk
b4afea2cda Items:
- fixed line breaks in tooltips
 - fixed typo causing unwanted output when parsing ratings
 - ammunition now always displays dps and some misc items no longer display 0-0 damage

Spells
 - added created items to tooltip (formating is a bit off though)
 - fixed typo in parsing periodic auras

Power
 - use external version of in_array (e.g. prepend $WH.), should fix inclusion of power to external sites
2013-03-06 20:11:50 +01:00
Sarjuuk
3d0c2dbb8d readability of array-functions
activated set pieces are no longer undefined
english in the language menu should now display its tooltips in kind
2012-12-28 15:18:19 +01:00
Sarjuuk
6ab86caff2 hacked "rel"-parameter into the language-menu
it should now show the tooltip for the current page again, in every language availabele

- forgot to move a string inside the french localization
- added missing strings to spanish, french and russian localization. Fixes an jsError in the Browsers console.
2012-12-27 22:50:39 +01:00
Sarjuuk
8d3698d466 initial commit
features:
- tool - Maps:
   * finally supports multi-layered zones
   * should also support icons if needed (questgiver, ect)

- tool - Item Comparison:
   * fully functional (yes, that includes heirlooms and items with random props)
   * may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also)
   * icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though)
   * modelviewer will still 'call home'

- tool - Talent Calculator:
   * got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time)
   * glyphs should also be a bit more informative
   * talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly
   * you can now set the level for your build, which affects available talent points, glyphs and glyph-slots

- tool - Pet Calculator:
   * initial implementation; basically the same as the Talent Calculator

- general concept changed:
   * dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url
   * search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json)
   * data included via data.php will be static and assembled only on installation and when the database changes (should speed up load)
   * locale strings are now in a single file instead of being split up to the template
   * still getting rid of criss-cross-includes, global variables and string-defines
2012-12-19 00:53:36 +01:00