* fixed encoding Dungeon Difficulty in source
* resolve difficulty dummy loot sources to base creature if able
* added listview note for difficulty source on item detail page
* misc: fixed parsing color UI escape sequence
* fixed break and trim functions not handling text shorter than break length
* add option to output raw text besides html, markup format
* decalare return types and parameter types
* cleanup
* append a filemtime timestamp to js/css files to work around browser caching after update
* shuffle script handling around a bit
* also user pages cant have community content
* also fix breadcrumbs on items page
* display skill learning breakpoints for gathering skills
* fixed mixed up mining-skinning and savanging-skinning filters for NPCs
* defined some magic skill numbers
* moving commonly used strings to defines
* moving commonly reused/similar page generation functions to the parent
* generally using consistent return types, more type hints and less strings
* prevent browser context menu when right clicking on UI elements with their own context menus
* fixed menu path for icons
* add icon to infobox for db types with icon (*duh!*)
* fixed a couple issues with markup icondb in the process
* fixed wrong data display due to shared name fields on joined table
* display a "sells" entry for every combination of currencies the vendor accepts per item
* display every cost combination in the quick infos on the item detail page
* further optimize search
- use achievement 4496 as shortcut for everything based around total achievement points
- get talent distribution separately
- get total profiler-items found separately
- opt to not sort found results
* fixed Profiles with zero Achievement Points
* added cache key genrator i forgot :<
* fixed typos
* Item/XML
- fixed setting typeId when lookup was item name
- fixed lookup by name with utf8-chars
* Items
- do not display page for invalid categories
* NPC
- fixed reputation display
* Quest
- broke infinite loop occuring when quest is in chain with itself
* Filters
- handle different sizes of cr, crs and crv passed
* initial implementation
* this includes a complete reindexing of everything touching icons
* this also means, no linking to red-rocket-site though, they index them differently
* display db-entries as disabled or unavailable if appropriate
* affects now achievements and quests in addition to spells
* flag items without source as unavailable
* flag quests without starter als unavailable
Privileges
* i guess i forgott to add the template...
...among other things
* do not rely displayInfo for spell effects, that can occur multiple times per spell
Items/CurrencyFor
* always send all currency-info to javascript (an item may require more then one to be bought)
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
* Character VOs (Errors, Emotes)
* Creature VOs (Boss Dialogue)
* Zone Music and Ambience
* Sounds triggerd by spells
* Sounds from general item/spell usage, creature behavior
Restrictions:
* only one locale is supported. Choose wisely!
* fixed range display when friend- and foe-distances differ
* fixed interpretation of $l-switch
Item/DetailPage
* do note prepare unnessecary data for the currency-for tab (eases load)
* fixed numeric & gender switch for russian locale
* treat $| like a $l-switch (only one case iirc)
* remived output for unhandled text variables
* fixed display of pageText for items
* removed most templates by sensibly restructuring lvTab-data. Util::toJSON() does the rest.
* taught Util::toJSON() to recognize values prefixed with $ as js-code
* use Util::toJSON whenever possible
* misc
- mail attachments are displyed again
- always show all currency rewards on Quest-LVs
- suppress an error, when encountering unused ItemMods
* fixed formating of xml-export
* fixed handling of block value (can have multiple sources per item (itemMods, spell, set individually) and is then displayed separately in tooltip, but summed for calculations)
* skipping an error, when handling heirloom-armor with scaled level on external tooltips
the tooltip will now be displayed but without the armor-class changing at level 40
* prevent assigning arbitrary randomEnchantments to items (e.g. Warglaive of Azzinoth of the Whale)
* adapted structure to TDB 335.59
* dropped questItem[1-6] fields from ?_creature and ?_object (why were they even there)
- removed a function-stub from Util (already forgot, what it was supposed to achieve)
drop usage of holidayIds (as far as possible)
the obvious change is, that all events are now refenreced by a positive eventId.
(?event=375 will probably become ?event=5)
Comments
fixed malformed db-table. It can now hold negative typeIds.
applying this commit will drop any comments related to events without holiday
added gain of SiteReputation for comment-replies
resyncing dependencies of 'game_event' is required