Commit Graph

26 Commits

Author SHA1 Message Date
Sarjuuk
69de457108 Map/Spawns
* move areatrigger teleport endpoints and instance entrance points to spawns. This makes them editable like spawn points.
 * since instance entrances aren't shown on maps they are moved through the admin menu on the instances page.
 * rewrote spawns SetupScript. Individual groups can now be recalculated separately.
2024-06-28 01:04:29 +02:00
Sarjuuk
88c5127ab5 Map/Spawns
* fix spawns for multifloor dungeonmaps that use their worldmaparea entry for coordinates
 * fix mapper feature: move visible spawn point
 * resolve confused X/Y coordinate remapping from a time before i knew world coordinated are rotated by 90°
 * PS: Ulduar floor indizes were funky. No idea why.
 * restore old define order for g_zone_areas
2024-06-26 16:52:00 +02:00
Sarjuuk
615c203c7a Setup/img-maps
* script cleanup
 * fixed subzone generation and made color less garish
 * fixed alphamap generation and alphamapcheck not pointing to the same path
 * fixed padding UtilityScript args with unexpected var types
2024-06-21 16:57:33 +02:00
Sarjuuk
bf184e7555 Core/Setup
* rewritten to be able to dynamicly load it's components
   - CLISetup -> checks for UtilityScripts (config, setup, dbc reader, etc.) -> checks for SetupScripts (individual sql/file generators)
   - each step may now have a help prompt attached. If none are provided, the containing script may provide it's help.
   - all Scripts are self contained modules. No more editing of 3+ files if some component is added/removed
 * removed intermediaries FileGen & SqlGen
 * functional changes
   - allow providing CLI arguments to siteconfig and account UtilityScript and skip the interactive prompts
   - set slot for consumable enchantment items so they are filtrable
   - zones dataset is now localized and generated from GlobalStrings.lua and DungeonMap.dbc. Related data dumps removed.
   - 'aowow' and 'prQueue' executables now have shebangs

    WARNING - command line options have been renamed!
2024-06-20 18:10:12 +02:00
Sarjuuk
ab4cf67e80 Misc/Fixups
* Util::writeTable .. border length, toned down colors
 * Cfg::get .. empty strings and 0 can be valid, return null on failure
 * Game::getWorldPosForGUID .. fixed referencing soundemitters by soundId instead if index
2024-06-20 16:28:29 +02:00
Sarjuuk
12ddc6fe82 Misc/Fixup
* prevent direct access to some internal files where applicable and reword error for others
 * if CFG_DEBUG is set also enable debug in client javascript
 * non-breaking formatting changes
 * define regions and missing locales for later use
2024-06-17 19:59:51 +02:00
Sarjuuk
c2bbfe17a6 Setup/DataStores
* do not rely on temporary converted dbc tables during runtime
 * create permanent tables instead
2024-06-17 18:12:59 +02:00
Sarjuuk
d16b08bb29 Core/CharStats
* unify stat handling. If there are discrepancies left at least they are now centralized.
   - health should no longer pretend to be mana
   - stats are no longer capped to 32.7k points as items can have multiple of the same stat and handily exceed smallints
 * weight scale fixes:
   - "repair cost" is no longer a weight scale option. Why was it one in the first place? Also it wasn't even accessible before. (that was a bug)
   - "bonus armor" is now searchable and only applied to armor pieces
 * removed unused parsed stats from itemsets
2024-06-16 19:28:26 +02:00
Sarjuuk
f422c4ecfb Setup/Spawns
* implement SpawnedByDefault from TC
 * maybe fix a longstanding issue where multiple parent areas per instanced map lead to wrong spawn points
    map  should be                  can also be
    36   The Deadmines              The Great Sea, Unused Ironcladcove
    109  The Temple of Atal'Hakkar  Sunken Temple
    540  The Shattered Halls        Hellfire Citadel
    560  Old Hillsbrad Foothills    Hyjal Past
    631  Icecrown Citadel           The Frost Queen's Lair, Putricide's Laboratory of Alchemical Horrors and Fun, The Crimson Hall, The Frozen Throne, The Sanctum of Blood
2024-05-28 21:58:44 +02:00
Sarjuuk
cc594e3415 Skills/Requirements
* fix requirements  display for low level skinning
 * display fishing skill requirements on zone detail page in fishing tab
2024-01-07 23:04:03 +01:00
Sarjuuk
4d6fb4975e Emotes
* have creature emotes in the same system (on a negeative index) as SAI links were uselessly pointing to player emotes before
 * player emotes are now gendered
 * display two more cases of who points at whom when using a player emote
 * use and link event sound from emote
 * display more misc info
2024-01-07 23:03:21 +01:00
Sarjuuk
837fdf78a0 Zone/DetailPage
* fix quests tab not displaying quests from zone
 * only include special quests (QuestSortID set) and quests directly related to zone instead of any quest in tab
 * adjust quest rewards tab accordingly
 * fix breadcrumbs for dungeon quests with sub category
2023-06-08 21:09:48 +02:00
Sarjuuk
b890d6504e Guides: initial implementation
* a guide is a wrapper around an article providing management tools.
 * administration is limited to the review process. Needs to be expanded.
 * articles on DB pages are seperate. Editor will be added in the future.
2022-03-22 15:43:39 +01:00
Sarjuuk
33a870ef78 Structure/Types
* move distributed constant values to object
 * move reused iterators and checks to object
2022-03-22 15:05:50 +01:00
Sarjuuk
bc71ae762c Setup/Data
* move custom data from setup scripts to DB
 * move strings from DB to locale files
 * use common function to calculate coordinates of dungeon entrances instead of inline sql
 * fixed manual data zones and itemset
 * fixed typos across the board
2022-02-21 23:31:14 +01:00
Sarjuuk
c456ade870 Skills/Breakpoints
* display skill learning breakpoints for gathering skills
 * fixed mixed up mining-skinning and savanging-skinning filters for NPCs
 * defined some magic skill numbers
2021-03-14 02:04:43 +01:00
Sarjuuk
e2fe765980 SAI/Compat
* add changes from TC of the last three years
* reduce redundancy when handling creature text
* reserve more space in target, event, action parameters. Move own parameters further back to avoid confict with future param expansion by TC
2020-10-25 15:47:23 +01:00
Sarjuuk
366a0f2040 Game/worldPosToZonePos
* catch DB errors resulting in wrong return type
2020-08-30 17:33:27 +02:00
Sarjuuk
8741c7479f Misc/Fixups
* vehicle accessories now get moved with their vehicle
 * try to account for multilevel zone offset nonsense
 * fixed some more typos and unaccounted null cases
2020-05-27 15:27:13 +02:00
Sarjuuk
62acd541b2 Maps/Spawns
* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map
 * Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews.
 * Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas)
2020-05-26 21:11:15 +02:00
Sarjuuk
16bd59e0cc NPC/Trainer
* add support for https://github.com/TrinityCore/TrinityCore/commit/bf3ab6d9c43
 * fixed some bugs causing conditions to not be displayed
 * fixed some trainer not being displayed for most skills
2020-02-23 17:29:12 +01:00
Sarjuuk
4f0d045ff4 Quests/Misc
* remove Uldaman from Eastern Kingdoms
 * add Crystalsong forest to Northrend
2018-05-05 17:42:24 +02:00
Sarjuuk
e2e23c430a Quests/Categories
* shuffled quests into a structure that seems sensible (menus should no longer point to dead pages or display 'undefined' links)
2018-05-01 19:09:38 +02:00
Sarjuuk
9609c93f8c Quest/Detail Page
* display mail attachments besides the actual mail instead of extra tab
2018-04-30 10:59:24 +02:00
Sarjuuk
3303722bc7 Profiler/Prep:
* misc changes from profiler branch. No real changes on its own
2018-03-22 13:59:30 +01:00
Sarjuuk
a695a4188c Util/Game
* cleanup Util 2/2
 * move game related functions and variables to new class: Game
2017-04-19 01:47:03 +02:00