- some filter are still missing
- didn't bother with the mapper yet
- zoneOrSort is still inconsistent for instances
- merged all queststarter/-ender into one single table
- removed $template-parameter from addGlobalsToJscript and access it through Util
- dropped error.tpl and 404.tpl and moved the error-text to aowow_articles
- misc improvements here and there
in general, its not nessecary to manually apply escapes
- if passed as param to DB::DBType()->queryFunc() its escaped by DBsimple
- if passed as condition its escaped by BaseType
- if you do your own query use DB::DBType()->escape() on strings and intVal() respectively
- fixed use of HAVING in CreatureListFilter
- allow for exclude-only searches in Filter
- BaseType no longer adds %-wildcards to strings. Do this manually if ever nessecary.
- search input is now handled as whitespace separated list of search terms (was direct input)
- substrings prefixed with '-' must not be matched
- substrings with a content length of less than 3 are ignored
- items: allow 'upg' to be an array
- filter: fixed logic error in checks
- Markup: prevent handling of [menu], as PageTemplate is nyi
- Power: advanced features (hide reagents or sellprice; recoloring,
renaming, iconizing of links)
- search: side-icon for titles
- smarty: added template-vars to cache (has to be fixed sooner or later)
- identify as HTML5 (fixed a strange bug with displaced list-pegs)
- removed several typos
group by source won't require much additional work besides adding source to
items in the first place
search for multiple itemUpgrades are also yet to come
groupable
- force profile.lastupdated to new Date; trial and aerror on
raid-progress; remove 'profile=summary' from generated pages (is generated by
jscript)
- fixed some misc errors
basic stuff is working with examplary static data
need to sit down and collect mods from talents and class-spells
<bla bla> from profession perks
loadOnDemandData not implemented as the structure needs more research
some visual bugs
remember to generate your realm-file. i used these example realms
[
["us","US & Oceanic",null,[["pure-pwnage","Pure Pwnage",null,[["trinity","Trinity"]]]]],
["eu","Europe",null,[["pure-pwnage","Pure Pwnage",null,[["dafuque","da'Fuqú]]]
]
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage
* some work against Quests
* fighting the template-system :<
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic
- noticed, that the loot display is off. It happens with different modes
on a creature, that has the same loot but different chances or quantities
... analyzing