* fix spawns for multifloor dungeonmaps that use their worldmaparea entry for coordinates
* fix mapper feature: move visible spawn point
* resolve confused X/Y coordinate remapping from a time before i knew world coordinated are rotated by 90°
* PS: Ulduar floor indizes were funky. No idea why.
* restore old define order for g_zone_areas
* move dbc structures to separate files and allow loading a specific build
* handle localized single string fields
* add cli option for output table name
* add cli option for wowbuild