* prefix characters flagged for rename to prevent collision with real char names (multiple chars flagged for rename will still collide, but what the hoo haa)
* alter table index to prevent creation and subsequent conflict with duplicate entries of the same char (realm/guid pair)
* added support for locale 4
* some strings are missing and will need to be translated at a later date
* thx @qyh214 for a lot of content
Co-authored-by: qyh214 <sandy0214qin@msn.com>
* allow strings with less then 3 chars in name search
* store name as binary to allow accent-sensitive search
(note: guilds and arenateams have the same issue but utf8mb4_bin can't be applied blindly as the search also becomes case-sensitive (wich is already handled for profiles))
* reworked default exclusions (hid some things entirely, flagged others for appropriate cases)
* char names consisting of two letters are now valid
* fixed matching enchantments onto ranged weapons
* windows compatibility changes
- prevent crash on very large querys by reducing query size
- set memory limit to something less than 2GB. Old value caused memory_limit to be set to something miniscule. (with the changes to DBC extraction this should now be feasable)
- be a tad more lenient with time when generating enchant-datasets
* initial implementation
* this includes a complete reindexing of everything touching icons
* this also means, no linking to red-rocket-site though, they index them differently
* distinguish between articles for dbpage and other articles
* can be served by url instead of arbitrary picked type/typeId-pair
* save access to article in db (not used yet)
* serve correct g_pageInfo if on article-page
SiteReputation/Privileges
* implemented info pages
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
* Character VOs (Errors, Emotes)
* Creature VOs (Boss Dialogue)
* Zone Music and Ambience
* Sounds triggerd by spells
* Sounds from general item/spell usage, creature behavior
Restrictions:
* only one locale is supported. Choose wisely!
* fixed complexImage always selecting images for LOCALE_EN if able
* fixed serverside events being displayed in the calendar
* set initial memory limit to 4GB
* set initial db_version to current version (forgotten to do that for a long time :x )
* updated README.md and .gitignore; revision incremented
* allow defining a time span during which the box should be displayed
* added fields optional fields to point to diffenret header and home logos for the duration
* moved wt_presets to DB
* scales are now saved sensibly instead of just being dumped as is (also, tables have now constrains)
* added admin=weight-presets to edit presets
* added an internal user on id:0 who 'owns' the wt-presets and the +1 rates on new comments
* consequently added constraints to comment-related tables
Misc:
* Util::toJSON() priorizes its flags over CFG_DEBUG, wich fixes the modelviewer-redButton
* moved terrible javascript-dump from admin-page to template
* added tracking code for Google Analytics
- enabling is optional
- add account in config to enable tracking
* removed usage tracking
- the results were just seriously depressing..
* Setup
- accessing realm info by way of Util function
- added table ?_talents
* Lists
- added support for querying multiple databases with the same structure at once (read: realms)
- added support for exact string matches and forcing collate of fields to ci
* JS
- renamed occurences of 'subregion' to 'battlegroup' to be in line with other scripts (the usage is the same)
* added variable titles and oneliners to frontpage
* added cascading foreign keys to news_overlay -> news
* renamed news -> featuredbox for consistency
Misc
* aowow_dbversion is now part of the basic sql
* also the db-dump is a fresh one and i'm shocked how often i forgot to apply updated there :<
* from now on shorttags will be used for 'echo' in template (e.g. <?=$var; ?>)
* also load item-scaling data for spell-tooltips
* fixed an event reference in the markup-guide (holidayIds became eventIds some time ago)
* removed underline from anchor elements
* also increment version
* added markdown [enchantment=123] and [emote=456]
* updated item_stats to accomodate enchantments
* updated tables for community content to handle emotes and enchantments
Spells:
* getStatGain() now reads aura 123 as Spell Penetration
* fixed error in tooltips when displaying effect ranges (e.g. 10 - 10 damage)
* display the miscValue of aura 50, 102, 131 and 180 human readable
Emote:
* no longer displays empty quickInfo on detail page
* detail page no longer pretends to be a pet
Setup:
* sync no longer regenerates all tables/files, when the supplied world-table affects nothing
* fixed dependancy of ?_source from ?_achievment (damn plural-s)
Misc:
* FireFox doesn't understand <node>.innerText, use <node>.textContent instead
please refresh the affected tables and files
php aowow --sql=itemenchantment,item_stats
php aowow --build=enchants,gems
* added emotes to DB .. why? just because!
* also added to search
* cross-linked achievements and emotes
* data is generated via: php aowow --sql=emotes
* setup requires GlobalStrings.lua (see README.md)
* adapted structure to TDB 335.59
* dropped questItem[1-6] fields from ?_creature and ?_object (why were they even there)
- removed a function-stub from Util (already forgot, what it was supposed to achieve)