- resilience is now recognized
- weapon damage is now assigned to a fixed key
- block value now gets assigned to block value instead of block rating (*doh!*)
- some mixups in keys, when modding powers corrected
it should now show the tooltip for the current page again, in every language availabele
- forgot to move a string inside the french localization
- added missing strings to spanish, french and russian localization. Fixes an jsError in the Browsers console.
that should make everyone with some client-mods or custom database entires happy
removed previously supplied datasets (which were partially erronous anyway)
usage:
- read the requirements per file and run via ?build=<filename> This may take up to several minutes, depending on the complexity and your machine
todo:
- expects parsed dbcs in DB named "dbc" and world-DB to be named "world". Needs to be configurable
- no error handling. If it fails, it fails badly.
- pets: locations are inaccurate (see comment in file)
- itemsets: the fragmented data in itemsets.dbc has to be fixed manually before this script yields propper results (see comment in file)
- removed unused mastery-related styles
- selected class highlight is now more obvious
- name of selected class/petType is no longer permanently underlined
localization for esES still missing
notice:
- in future only the structure will be provided (and probably locale strings too).
- the actual data should be parsed by everybody individually. After all, some people DO like to modify their client.
features:
- tool - Maps:
* finally supports multi-layered zones
* should also support icons if needed (questgiver, ect)
- tool - Item Comparison:
* fully functional (yes, that includes heirlooms and items with random props)
* may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also)
* icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though)
* modelviewer will still 'call home'
- tool - Talent Calculator:
* got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time)
* glyphs should also be a bit more informative
* talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly
* you can now set the level for your build, which affects available talent points, glyphs and glyph-slots
- tool - Pet Calculator:
* initial implementation; basically the same as the Talent Calculator
- general concept changed:
* dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url
* search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json)
* data included via data.php will be static and assembled only on installation and when the database changes (should speed up load)
* locale strings are now in a single file instead of being split up to the template
* still getting rid of criss-cross-includes, global variables and string-defines