* rewritten and moved to its own class, should be easier to expand in the future
* add missing sources and types from TrinityCore
* implement conditions on Areatrigger and Loot containers
* implement reverse lookups (e.g. a spell is a conditional for something else)
* general beautification pass .. should be more legible in general
NOTE:
* texts have been changed, so the existing translation for esES ist gone
* selecting and describing condition targets is still wonky
* implement SpawnedByDefault from TC
* maybe fix a longstanding issue where multiple parent areas per instanced map lead to wrong spawn points
map should be can also be
36 The Deadmines The Great Sea, Unused Ironcladcove
109 The Temple of Atal'Hakkar Sunken Temple
540 The Shattered Halls Hellfire Citadel
560 Old Hillsbrad Foothills Hyjal Past
631 Icecrown Citadel The Frost Queen's Lair, Putricide's Laboratory of Alchemical Horrors and Fun, The Crimson Hall, The Frozen Throne, The Sanctum of Blood
* a guide is a wrapper around an article providing management tools.
* administration is limited to the review process. Needs to be expanded.
* articles on DB pages are seperate. Editor will be added in the future.
* display dbc definitions before articles on detail pages
* fixed logic when displaying skill step numbers
* made custom spell columns for linked spells and stack rules localizable
* display and link clientside mails to other types and events
* fixed favorites menu for new types
* fixed sorting column triggered spells in enchantment listview
* some misc cleanups
* added support for locale 4
* some strings are missing and will need to be translated at a later date
* thx @qyh214 for a lot of content
Co-authored-by: qyh214 <sandy0214qin@msn.com>