* move areatrigger teleport endpoints and instance entrance points to spawns. This makes them editable like spawn points.
* since instance entrances aren't shown on maps they are moved through the admin menu on the instances page.
* rewrote spawns SetupScript. Individual groups can now be recalculated separately.
* do not handle errors outside of the registered handlers
* always handle all errors otherwise they get stored for error_get_last
* always print errors to CLI
* shutdown function handler should not be picky about what errors it gets to report
* removed some mostly unused error strings
* define magic numbers from combat ratings
* move forgotten rating base values from Util to Stats
* fix localized rating strings for item and spell tooltips (expected float, got string)
* some cleanup in item/spell types to make it more clear when an internal stat is being handled, not an itemMod or combatRating
* prevent direct access to some internal files where applicable and reword error for others
* if CFG_DEBUG is set also enable debug in client javascript
* non-breaking formatting changes
* define regions and missing locales for later use
* unify stat handling. If there are discrepancies left at least they are now centralized.
- health should no longer pretend to be mana
- stats are no longer capped to 32.7k points as items can have multiple of the same stat and handily exceed smallints
* weight scale fixes:
- "repair cost" is no longer a weight scale option. Why was it one in the first place? Also it wasn't even accessible before. (that was a bug)
- "bonus armor" is now searchable and only applied to armor pieces
* removed unused parsed stats from itemsets
* rewritten and moved to its own class, should be easier to expand in the future
* add missing sources and types from TrinityCore
* implement conditions on Areatrigger and Loot containers
* implement reverse lookups (e.g. a spell is a conditional for something else)
* general beautification pass .. should be more legible in general
NOTE:
* texts have been changed, so the existing translation for esES ist gone
* selecting and describing condition targets is still wonky
* convert configuration from list of constants to object
* fixes config changes not applying on cli whithout closing and reopening again
* config variables are no longer embedded in localization text
* fixed misc issues Intellisense was nice enough to highlight.
* mostly deprecated usage of uninitialized parameters
* class GenericPage still needs a long, hard look and a refactor
* have creature emotes in the same system (on a negeative index) as SAI links were uselessly pointing to player emotes before
* player emotes are now gendered
* display two more cases of who points at whom when using a player emote
* use and link event sound from emote
* display more misc info
* remove redundant total calculation as it is already stored with the profile
* do not include statistic in sum calculation. (ffs why do they even have points assigned)
* define and use some more magic numbers
* move id-based custom data from spell SetupScript to aowow_setup_custom_data table
* hide on unused glyph while at it
* rewrote SetupSrcipt
* implemented 'zone' parameter
* implemented 'bossdrop' parameter
* implemented 'dungeondifficulty' parameter
* implemented item filter relying on zone information (dropsInX)
* fixed world random drops showing a single loot source
* extended Source column of spells to the same functionality as items
ToDo:
* apply new 'commondrop' parameter on loot listviews
* gather difficuly versions of gameobjects and apply the same logic as for creatures
* implement fake spawns so npcs can get linked to a zone
* append a filemtime timestamp to js/css files to work around browser caching after update
* shuffle script handling around a bit
* also user pages cant have community content
* also fix breadcrumbs on items page
* a guide is a wrapper around an article providing management tools.
* administration is limited to the review process. Needs to be expanded.
* articles on DB pages are seperate. Editor will be added in the future.
* add missing conditionsTypes
todo:
process params in Util::getServerConditions()
add locale strings to js
extend verbose display in global.js ConditionList
* defined upper limit for localeIds and also discard negative localeIds
* fixed eval error when parsing spell descriptions. Calculated numbers sadly can't be localized.
* display skill learning breakpoints for gathering skills
* fixed mixed up mining-skinning and savanging-skinning filters for NPCs
* defined some magic skill numbers
* automatically set and unset maintenance mode when data is being edited (either sql or files)
* added more verbose help prompts. They should now always appear when -h is used.
* added --setup as more intuitive command for --firstrun. --firstrun is now considered deprecated and will be removed in due time.
* unfuck order of indizes in --siteconfig
* fixed some typos
* convert echo use to CLI::write
* move scattered command line argument checks to CLISetup
* fixed getting spell casts per NPC
* fixed spell usage for NPCs when used by Timed Actionlists
* added 'used by (smart) areatrigger' to SpellDetailPage
* fixed forgotten rename from SmartAI overhaul
* add changes from TC of the last three years
* reduce redundancy when handling creature text
* reserve more space in target, event, action parameters. Move own parameters further back to avoid confict with future param expansion by TC
* moving commonly used strings to defines
* moving commonly reused/similar page generation functions to the parent
* generally using consistent return types, more type hints and less strings
* prevent browser context menu when right clicking on UI elements with their own context menus
* fixed menu path for icons
* display and link clientside mails to other types and events
* fixed favorites menu for new types
* fixed sorting column triggered spells in enchantment listview
* some misc cleanups
* added support for locale 4
* some strings are missing and will need to be translated at a later date
* thx @qyh214 for a lot of content
Co-authored-by: qyh214 <sandy0214qin@msn.com>
* vastly improved input validation
* content and type validation occurs when filter is created
* contextual filters like itemTypes are now only applied in context
* initial implementation
* this includes a complete reindexing of everything touching icons
* this also means, no linking to red-rocket-site though, they index them differently
* display db-entries as disabled or unavailable if appropriate
* affects now achievements and quests in addition to spells
* flag items without source as unavailable
* flag quests without starter als unavailable
Privileges
* i guess i forgott to add the template...
...among other things