Commit Graph

16 Commits

Author SHA1 Message Date
Sarjuuk
9b0c4c69f8 - wrap json_encode in Util::toJson to always encode with the same flags
- implemented secondary tooltips with spawnPoints
- merged Mapper.js back into global.js
 * fixed wrong id for Nexus Instance
 * the ToC Dungeon no longer has a second layer
- fixed displaying waypoints as spawns
- images in pageText are now PNG instead of JPG to accomodate for transparency
2015-01-18 18:10:01 +01:00
Sarjuuk
43fe5e4b4d - implemented display of spawns and waypoints for gameobjects and creatures
!IMPORTANT!
  Due to the inability to determine what layer covers what height-level
  in multilayer-zones, spawns and waypoints WILL have duplicates and must
  be removed manually from ?_spawns and ?_waypoints respectively, if
  nessecary. Besides, the other points may also need manual love.
- NPC:
  * removed a redundant cuFlags for Bosses
  * set NPC_CU_INSTANCE_BOSS with data from world.instance_encounters
  * removed misc. factions from tooltip
  * fixed malformed condition for creature-loot
  * location is displayed in Listviews (also for GOs)
  * enabled filters foundIn and relatedEvent (also for GOs)
  * do not display empty quotes
- Zone:
  * initial implementation of detail page
- Misc:
  * fixed notices being displayed without restrictions
  * added RewriteBase hint to .htaccess (lost several hours to this one)
  * removed lost isles from dataset 'zones'
  * updated sql-archives and removed old sql updates, db_setup_2.zip
    will need to be reapplied
2014-10-10 21:12:30 +02:00
Sarjuuk
70f703b4b2 Cache:
- implemented Memcached (untested though (tough luck trying to get it to run using win))
 - added config value to select caching method (default: filecache; setting debug to 1 will still disable caching)
 - implemented url-param 'refresh' to clear cache for this page
2014-09-11 00:06:08 +02:00
Sarjuuk
78422b9130 fixed problems with case-sensitivety on different systems
- table-names are now lowercase
- includes from spl_autolaod_regsiter() are now lowercase
2014-08-01 22:43:56 +02:00
Sarjuuk
1dfc469d43 - implemented comments (in general and as preview on account page & latest comments)
- partially implemented site reputation (required to grant privileges to comments)
- reworked 'home'-page (the news-box is now as configurable as you want)
- removed some ancient compatibility-code for IE67 (srsly, its 2014!)
- dropped associated stylesheets, reviewed the rest
- split some user-restrictions to trigger on insufficient siteRep
- added text-page: Markup-Guide
- implemented new class to handle Markup

- bugfixes [TM]

- also you will need to reapply the db-dumps (you may want do save account*, news,
reports, ..)
2014-07-30 22:10:34 +02:00
Sarjuuk
6acee41e3d Javascript:
- reviewed and used objects PageTemplate and Locale
- removed associated workarounds
- replaced ~12k tabs with ~48k spaces
- fixed some localization errors
- whoops, forgot to update some Util::$pageTemplate calls to $this
2014-07-24 17:52:46 +02:00
Sarjuuk
0e98270827 removing smarty - part XV (aaaand done!)
- unified lv handling
 * data should always be in the same structure now
 * use of tabs is determined by the template, unless forced)
- Currency: fixed path on detail page
- Profiler: fixed use of dataKey
- Util::alphaMapCheck() 'images/' was removed long ago..; alphaMaps are now in 'cache/'
- Item: REALLY fixed markdown in tooltips
2014-07-19 12:30:47 +02:00
Sarjuuk
727d450923 removing smarty - part XII
- readded quest/quests, zones
- delayed filter-evaluation, also linked filterObj to page to be applied to cacheKey
- added check for modulo calculation with floats (fixes "0 years" - duarions)
Quests:
 * added category-locales
 * creating objectives shouldn't be quite as intensive anymore
2014-07-06 16:19:43 +02:00
Sarjuuk
48cec63e1d - BaseType: skip empty arrays in condition
- BaseFilter: defined selectAll / selectNone magic numbers
- Item:
   * fixed formating error for required arena rating
   * filters for purchasablewith -item; -currency; -honor; -arena; reqarenarating
- Zone:
   * removed extra escape for globals
   * token changes to ZoneList... still not really usable
- Events: prevent selecting arbitrary related events on empty list
- Factions:
   * added filter-links to relTabs
   * added relTab for factionspecific GameObjects
- Spell:
   * parse information for aura:forceReaction
   * added relTab Zones to display info from spell_area
- JS:
   * added display of subzones to listview-template: zone
   * reworked condition to display multiple conditions
   * added race and gender conditions

typos.. they are never entirely gone
2014-04-20 11:59:47 +02:00
Sarjuuk
819a46ae15 detail page for events (with not much in it)
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic

- noticed, that the loot display is off. It happens with different modes
  on a creature, that has the same loot but different chances or quantities
  ... analyzing
2014-02-08 12:22:08 +01:00
Sarjuuk
684b2f2778 - Tooltip class from global.js to basic.js (added nessecary prefix)
- miscTools:
    * implemented random DB-Page
    * others are placeholder (at least no errors are generated)
- Articles / Infobox:
    * dropped aowow_article_items, parse nessecary globals directly from article or infobox
    * articles default back to english if no target articles is absent
    * quickinfo from db is only used if no auto-generated info is available
- CharClass:
    * implemented detail-page
    * added basic articles per class (english only)
- generic lv-page
    * now accepts multiple listviews (as required by miscTools)
    * can display text and title
- Markup.js:
    * exchanged to current version (yet to be looked over, but basic articles are displayed properly for now)
    * removed some hacks that were nessecary for the old Markup / Menu
- Listview
    * made some more code readeable, no major changes
    * calendar-template is now functional (WorldEvents use it)

...squashing bugs left and right
2013-09-01 15:37:40 +02:00
Sarjuuk
e834f1aee3 * moved duplicate utility/dom-functions from global.js to basic.js
- consequentially prepended $WH to those functions (since i do have issues with regEx, some errors may occur)
* simplified including required JS and CSS files per page
* replaced old Menu-class with (almost) current version. Since it relies heavily on jQuery it is also loaded.
2013-08-03 21:09:23 +02:00
Sarjuuk
49800da2c8 Moved most code related to jsGlobals to template. (Except for Globals, that belong to the object already created, it makes zero sense to look them up again from the template.)
I'm not overly happy with passing the templateObject to each typeObject, but it works .. for now.
Effectively this should reduce db-lookups as each type should be looked up only twice at max (once for relevant data on the page and maybe again to get related jsGlobals for the template)
also removed BaseType::addRewardsToJscript() get it with BaseType::addGlobalsToJscript() and the appropriate addMask

* added ListviewHelper::getSetFields() wich is more appropriate in some cases (like reagents for spells should be shown even if they are all the same)
* load bricks as needed, removed the if-blocks (maybe add the filename to every TypeClass..?)
2013-07-11 21:47:00 +02:00
Sarjuuk
08f4d84b6d objects:
- preparing tooltips (locks to Util & localization)
quests & npcs:
 - implemented tooltips
spells:
 - fixed tooltip-header
 - stat gain inclued periodic healing auras (item: 17743 for example) and spellHeal no longer applies spellPower
achievements:
 - path is less prone to errors
events:
 - disabled tab as it was causing js-errors

obligatory cleaning up everywhere
2013-06-19 21:41:15 +02:00
Sarjuuk
e603a0cff8 fiddling with spell-tooltips, parsing some more bitmasks and ratings in the spellEffects, fixed several typos, tabs to spaces in js-locales, implemented flightpath-maps for ?zones 2013-05-30 23:54:35 +02:00
Sarjuuk
5f2cd9efec zones-listview: working draft 2013-05-21 23:14:25 +02:00