basic stuff is working with examplary static data
need to sit down and collect mods from talents and class-spells
<bla bla> from profession perks
loadOnDemandData not implemented as the structure needs more research
some visual bugs
remember to generate your realm-file. i used these example realms
[
["us","US & Oceanic",null,[["pure-pwnage","Pure Pwnage",null,[["trinity","Trinity"]]]]],
["eu","Europe",null,[["pure-pwnage","Pure Pwnage",null,[["dafuque","da'Fuqú]]]
]
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic
- noticed, that the loot display is off. It happens with different modes
on a creature, that has the same loot but different chances or quantities
... analyzing
- do not display serverside events in calendar
- include gems in item comparison .. also parse their stats in setup
- filters use conditions and are more restrictive
- changed DBSimple version so it uses mysqli (mysql is deprecated as of php 5.5)
- moved each filter class to matching type; file for baseType and BaseFilter
- baseType querys are somewhat modular, trying to avoid ridiculous joins that WILL occur sometimes (especially with items) as far as possible
- miscTools:
* implemented random DB-Page
* others are placeholder (at least no errors are generated)
- Articles / Infobox:
* dropped aowow_article_items, parse nessecary globals directly from article or infobox
* articles default back to english if no target articles is absent
* quickinfo from db is only used if no auto-generated info is available
- CharClass:
* implemented detail-page
* added basic articles per class (english only)
- generic lv-page
* now accepts multiple listviews (as required by miscTools)
* can display text and title
- Markup.js:
* exchanged to current version (yet to be looked over, but basic articles are displayed properly for now)
* removed some hacks that were nessecary for the old Markup / Menu
- Listview
* made some more code readeable, no major changes
* calendar-template is now functional (WorldEvents use it)
...squashing bugs left and right
- consequentially prepended $WH to those functions (since i do have issues with regEx, some errors may occur)
* simplified including required JS and CSS files per page
* replaced old Menu-class with (almost) current version. Since it relies heavily on jQuery it is also loaded.
- plus food and talents, minus zones (those are just madning)
- also addes some bc/classic information on pet scaling
* mucked about the modelviewer, always uses high quality version .. should muck about some more to add animation-info and remove the java-option
* fixed some minor issues in spell maxaffectedtaregs in spell is displayed properly and erronous adding all classes/races to globals if none where selected
* created own table for creatures which unifies creature_template, locales_creature, creature_template_addon and some creatureDisplayInfo.dbc information
* more work against listviews and general structure in global.js .. should probably split this file by class and reassemble it for use
* updated Summary.js (Item Comparison)
- can now manage custom weightscales, when logged in
- can now apply weightscales to rank search results
- CAN NOT yet search for items with a certain scale alone, as i haven't figured out yet how to design the database for that
* sorted and commented basic.css
* some missing imagery
* some cleanup
(my todoStack just got less inhuman in size)
Spells:
- improved tooltips to use a less table-dependant layout
- defined the missing fulltext-variables
- buff or tooltip are only reandered for the current spell
- reduced redundancy in buff / tooltip-code
some ToDos:
- no tabs on the detail-page implemented yet (used-by, affected-by, ect)
- localization for frFR, esES and ruRu is .. lacking and will probably be commited with the point above)
- a full search runs for almost 2sec and i haven't implemented every type yet >.< .. spells are too greedy
- in some cases $d must supply a time unit, in most cases it does not .. why..?
- sources can be improved .. anything related to items is still missing
- what which index does needs to be implemented in the implementation
- differences to wowhead
* strings in criteria are more lenient and will also work with partial matches
* the ? and * wildcards are supported
- apply abs() in final function as the original value may be needed before output .. fixes some 'reduced by -X talents/setboni'
- use number_format() instead fo round() for precision .. trailing zeros will show for exact vaues e.g. ${1.5}.3 => 1.500
Basetype:
- custom operators in the setup query are now properly applied.
Searches:
- implemented result cap and set it to 1000 results
- split achievements in achievements and statistics
- the modelviewer that may be called from the item-listview now works (and still calls home)
and while doing so...
- decrypted listview.templates - achievemnts, quests, titles
- removed ancient hacks for Opera from JS wich prevented capturing of some Key/Mouse-Events in Opera
Pease note, that the CharTitles.dbc alone doesn't provide enough data to generate these pages.
The script to generate ?_titles and ?_sourceStrings will be provided soon [TM]
features:
- tool - Maps:
* finally supports multi-layered zones
* should also support icons if needed (questgiver, ect)
- tool - Item Comparison:
* fully functional (yes, that includes heirlooms and items with random props)
* may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also)
* icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though)
* modelviewer will still 'call home'
- tool - Talent Calculator:
* got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time)
* glyphs should also be a bit more informative
* talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly
* you can now set the level for your build, which affects available talent points, glyphs and glyph-slots
- tool - Pet Calculator:
* initial implementation; basically the same as the Talent Calculator
- general concept changed:
* dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url
* search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json)
* data included via data.php will be static and assembled only on installation and when the database changes (should speed up load)
* locale strings are now in a single file instead of being split up to the template
* still getting rid of criss-cross-includes, global variables and string-defines