* hear ye hear ye! the regulations have changed!
* while the master branch will now use SRP6 for TrinityCores auth, the branch sha1-auth will be available for about three months to ease migration.
* until Nov. 2020 updates will be applied to both branches
* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map
* Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews.
* Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas)
* edited example in README.md to be more clear
* fixed a typo in RedButton template.
* fixed a typo in comment ajax. Can now use sticky again.
* fixed a logic error in comment reply js. do not line break image sources.
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
* Character VOs (Errors, Emotes)
* Creature VOs (Boss Dialogue)
* Zone Music and Ambience
* Sounds triggerd by spells
* Sounds from general item/spell usage, creature behavior
Restrictions:
* only one locale is supported. Choose wisely!
* access class property in screenshot/comment-admin by function. Aowow is compatible with PHP 5.5 again
* changed line-endings across the board from \r\n to \n
* fixed complexImage always selecting images for LOCALE_EN if able
* fixed serverside events being displayed in the calendar
* set initial memory limit to 4GB
* set initial db_version to current version (forgotten to do that for a long time :x )
* updated README.md and .gitignore; revision incremented
if you never inited the module you are fine. If you did, you have to
* git submodule deinit -f includes/tools/MPQExtractor
* rm -rf .git/modules/includes/tools/MPQExtractor
* git submodule sync
* git submodule update --init --recursive --remote
or something among those lines (good lord..)
* added emotes to DB .. why? just because!
* also added to search
* cross-linked achievements and emotes
* data is generated via: php aowow --sql=emotes
* setup requires GlobalStrings.lua (see README.md)
* adapted structure to TDB 335.59
* dropped questItem[1-6] fields from ?_creature and ?_object (why were they even there)
- removed a function-stub from Util (already forgot, what it was supposed to achieve)