* relax numeric type requirements when working with filters
* restore smart type casting functionality of Util::checkNumeric when used with NUM_ANY
* enable Util::arraySumByKey to work recursively
* fix source display in listview
* rewritten and moved to its own class, should be easier to expand in the future
* add missing sources and types from TrinityCore
* implement conditions on Areatrigger and Loot containers
* implement reverse lookups (e.g. a spell is a conditional for something else)
* general beautification pass .. should be more legible in general
NOTE:
* texts have been changed, so the existing translation for esES ist gone
* selecting and describing condition targets is still wonky
* convert configuration from list of constants to object
* fixes config changes not applying on cli whithout closing and reopening again
* config variables are no longer embedded in localization text
* implement SpawnedByDefault from TC
* maybe fix a longstanding issue where multiple parent areas per instanced map lead to wrong spawn points
map should be can also be
36 The Deadmines The Great Sea, Unused Ironcladcove
109 The Temple of Atal'Hakkar Sunken Temple
540 The Shattered Halls Hellfire Citadel
560 Old Hillsbrad Foothills Hyjal Past
631 Icecrown Citadel The Frost Queen's Lair, Putricide's Laboratory of Alchemical Horrors and Fun, The Crimson Hall, The Frozen Throne, The Sanctum of Blood
* fixed misc issues Intellisense was nice enough to highlight.
* mostly deprecated usage of uninitialized parameters
* class GenericPage still needs a long, hard look and a refactor
* fixed encoding Dungeon Difficulty in source
* resolve difficulty dummy loot sources to base creature if able
* added listview note for difficulty source on item detail page
* misc: fixed parsing color UI escape sequence
* have creature emotes in the same system (on a negeative index) as SAI links were uselessly pointing to player emotes before
* player emotes are now gendered
* display two more cases of who points at whom when using a player emote
* use and link event sound from emote
* display more misc info
* fixed wrong indizes for gem color picker in locale 3 (deDE)
* fixed interpretation of filter enums. Some are providing their value directly, others have an intermediate key.
* createSQLForCriterium is no longer abstract. (was implemented in exactly the same way everywhere)
* erronous criteria are now logged and discarded entirely)
* rewrote SetupSrcipt
* implemented 'zone' parameter
* implemented 'bossdrop' parameter
* implemented 'dungeondifficulty' parameter
* implemented item filter relying on zone information (dropsInX)
* fixed world random drops showing a single loot source
* extended Source column of spells to the same functionality as items
ToDo:
* apply new 'commondrop' parameter on loot listviews
* gather difficuly versions of gameobjects and apply the same logic as for creatures
* implement fake spawns so npcs can get linked to a zone
* use strings from globalstrings.lua to format time in item and spell tooltips
* fixed item filter ItemCooldown
* fixed timeAgo format
* move item duration to correct position in tooltip
* vehicle accessories now get moved with their vehicle
* try to account for multilevel zone offset nonsense
* fixed some more typos and unaccounted null cases
* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map
* Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews.
* Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas)
* moving commonly used strings to defines
* moving commonly reused/similar page generation functions to the parent
* generally using consistent return types, more type hints and less strings
* prevent browser context menu when right clicking on UI elements with their own context menus
* fixed menu path for icons
* display a "sells" entry for every combination of currencies the vendor accepts per item
* display every cost combination in the quick infos on the item detail page
* further optimize search
- use achievement 4496 as shortcut for everything based around total achievement points
- get talent distribution separately
- get total profiler-items found separately
- opt to not sort found results
* fixed Profiles with zero Achievement Points
* added cache key genrator i forgot :<
* fixed typos
* vastly improved input validation
* content and type validation occurs when filter is created
* contextual filters like itemTypes are now only applied in context
* Item/XML
- fixed setting typeId when lookup was item name
- fixed lookup by name with utf8-chars
* Items
- do not display page for invalid categories
* NPC
- fixed reputation display
* Quest
- broke infinite loop occuring when quest is in chain with itself
* Filters
- handle different sizes of cr, crs and crv passed
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
* Character VOs (Errors, Emotes)
* Creature VOs (Boss Dialogue)
* Zone Music and Ambience
* Sounds triggerd by spells
* Sounds from general item/spell usage, creature behavior
Restrictions:
* only one locale is supported. Choose wisely!
* partially revert 99760d7c72
* fixed another type on quests list page
* added default cases for empty data to pets and races list pages
* improved typelist iterator to be recursively callable
* aproving a screenshot now flags the corresponding db entry as having a screenshot
* deleting & moving screenshots works equivalent
* instancing a new TypeClass without parameters no longer grabs everything from the corresponding tables ( pass a "[true]" to retain this behaviour)
* retroactively flag db entries for having screenshots
* fixed a typo
* fixed auth against TCs auth table
* check for real paths when creating emote aliasses
* races page no longer identifies as classes
* fixed item comparison tool
* fixed js error when trying to display spawn maps
* separated into appropriate subclasses
* unified sanitizing of $_GET and $_POST data using build in filter_input()
* index now always tries to resolve page calls with ajaxHandler first and as a page last
minor bug-fixes to bugs that wre not reported yet, because they didn't occur yet
(e.g.: nobody tried to compose a comment with >7500 characters yet)