* fixed skipping the value in oneline mode being interpreted as empty string
* fixed entering infinite loop in oneline mode, when passed value was invalid
* fixed displaying config hint, when passed value was valid
* spell: do not create a temporary copy of the spell.dbc, but merge serverside spells directly into aowow_spell.
This sidesteps a mysql issue where a temp table can't be read multiple times.
* spawns: fixed lost var rename in log output
* items: use UNSIGNED instead of INT when typecasting in query so mysql can also understand it
* move areatrigger teleport endpoints and instance entrance points to spawns. This makes them editable like spawn points.
* since instance entrances aren't shown on maps they are moved through the admin menu on the instances page.
* rewrote spawns SetupScript. Individual groups can now be recalculated separately.
* fix spawns for multifloor dungeonmaps that use their worldmaparea entry for coordinates
* fix mapper feature: move visible spawn point
* resolve confused X/Y coordinate remapping from a time before i knew world coordinated are rotated by 90°
* PS: Ulduar floor indizes were funky. No idea why.
* restore old define order for g_zone_areas
* do not handle errors outside of the registered handlers
* always handle all errors otherwise they get stored for error_get_last
* always print errors to CLI
* shutdown function handler should not be picky about what errors it gets to report
* removed some mostly unused error strings
* removed unused option to have custom data defined in code
* table `aowow_setup_custom_data` should be used instead
* this kills a "creation of dynamic property" deprecation notice
* script cleanup
* fixed subzone generation and made color less garish
* fixed alphamap generation and alphamapcheck not pointing to the same path
* fixed padding UtilityScript args with unexpected var types
* rewritten to be able to dynamicly load it's components
- CLISetup -> checks for UtilityScripts (config, setup, dbc reader, etc.) -> checks for SetupScripts (individual sql/file generators)
- each step may now have a help prompt attached. If none are provided, the containing script may provide it's help.
- all Scripts are self contained modules. No more editing of 3+ files if some component is added/removed
* removed intermediaries FileGen & SqlGen
* functional changes
- allow providing CLI arguments to siteconfig and account UtilityScript and skip the interactive prompts
- set slot for consumable enchantment items so they are filtrable
- zones dataset is now localized and generated from GlobalStrings.lua and DungeonMap.dbc. Related data dumps removed.
- 'aowow' and 'prQueue' executables now have shebangs
WARNING - command line options have been renamed!
* Util::writeTable .. border length, toned down colors
* Cfg::get .. empty strings and 0 can be valid, return null on failure
* Game::getWorldPosForGUID .. fixed referencing soundemitters by soundId instead if index
* define magic numbers from combat ratings
* move forgotten rating base values from Util to Stats
* fix localized rating strings for item and spell tooltips (expected float, got string)
* some cleanup in item/spell types to make it more clear when an internal stat is being handled, not an itemMod or combatRating
* move dbc structures to separate files and allow loading a specific build
* handle localized single string fields
* add cli option for output table name
* add cli option for wowbuild
* prevent direct access to some internal files where applicable and reword error for others
* if CFG_DEBUG is set also enable debug in client javascript
* non-breaking formatting changes
* define regions and missing locales for later use
* unify stat handling. If there are discrepancies left at least they are now centralized.
- health should no longer pretend to be mana
- stats are no longer capped to 32.7k points as items can have multiple of the same stat and handily exceed smallints
* weight scale fixes:
- "repair cost" is no longer a weight scale option. Why was it one in the first place? Also it wasn't even accessible before. (that was a bug)
- "bonus armor" is now searchable and only applied to armor pieces
* removed unused parsed stats from itemsets
* relax numeric type requirements when working with filters
* restore smart type casting functionality of Util::checkNumeric when used with NUM_ANY
* enable Util::arraySumByKey to work recursively
* fix source display in listview
* only throw errors if there is actually a config to work with. (like, not when you are just setting up for the first time)
* do not use trigger_error() in CLI mode as it can cause a lockup as the error_handler tries to throw more errors.
* assign lost validator fn flag to settings
* also use validator onReset
* Conditions: loot rows initially have no 'id'
* fixed building talent string for hunter pets (different talents can occupy the same row/col spot)
* added keys loot cols on creature table
* fixed trying to show itemset type for itemsets without type
* fixed waypoint calculation when moving entity between floors
* rewritten and moved to its own class, should be easier to expand in the future
* add missing sources and types from TrinityCore
* implement conditions on Areatrigger and Loot containers
* implement reverse lookups (e.g. a spell is a conditional for something else)
* general beautification pass .. should be more legible in general
NOTE:
* texts have been changed, so the existing translation for esES ist gone
* selecting and describing condition targets is still wonky