* fixed wrong indizes for gem color picker in locale 3 (deDE)
* fixed interpretation of filter enums. Some are providing their value directly, others have an intermediate key.
* createSQLForCriterium is no longer abstract. (was implemented in exactly the same way everywhere)
* erronous criteria are now logged and discarded entirely)
* rewrote SetupSrcipt
* implemented 'zone' parameter
* implemented 'bossdrop' parameter
* implemented 'dungeondifficulty' parameter
* implemented item filter relying on zone information (dropsInX)
* fixed world random drops showing a single loot source
* extended Source column of spells to the same functionality as items
ToDo:
* apply new 'commondrop' parameter on loot listviews
* gather difficuly versions of gameobjects and apply the same logic as for creatures
* implement fake spawns so npcs can get linked to a zone
* fix text vars in tooltips for missing entities
* fix notice in weapon GS calculation
* reduce tooltip max width slightly to prevent overlap with secondary tooltip
* move related functions to separate class
* implement out of date comment handling shorthand
* implement admin interface to work with reports
- listing based on user group
- assign to self / unassign from self
- close with reason
- comment functionality
- reward reputation to creator based on resolution
* a guide is a wrapper around an article providing management tools.
* administration is limited to the review process. Needs to be expanded.
* articles on DB pages are seperate. Editor will be added in the future.
* grid tables no longer clear floating elements (have an eye out if this broke something)
* add 1px to inner tooltips so it doesn't unexpectedly line break
* add missing conditionsTypes
todo:
process params in Util::getServerConditions()
add locale strings to js
extend verbose display in global.js ConditionList
* added tab and note with quests from the same pool if available
* fixed announcements poping up after being dismissed previously
* fixed double escaping of quest tooltips
* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map
* Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews.
* Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas)