* fix spawns for multifloor dungeonmaps that use their worldmaparea entry for coordinates
* fix mapper feature: move visible spawn point
* resolve confused X/Y coordinate remapping from a time before i knew world coordinated are rotated by 90°
* PS: Ulduar floor indizes were funky. No idea why.
* restore old define order for g_zone_areas
* rewritten and moved to its own class, should be easier to expand in the future
* add missing sources and types from TrinityCore
* implement conditions on Areatrigger and Loot containers
* implement reverse lookups (e.g. a spell is a conditional for something else)
* general beautification pass .. should be more legible in general
NOTE:
* texts have been changed, so the existing translation for esES ist gone
* selecting and describing condition targets is still wonky
* rewrote SetupSrcipt
* implemented 'zone' parameter
* implemented 'bossdrop' parameter
* implemented 'dungeondifficulty' parameter
* implemented item filter relying on zone information (dropsInX)
* fixed world random drops showing a single loot source
* extended Source column of spells to the same functionality as items
ToDo:
* apply new 'commondrop' parameter on loot listviews
* gather difficuly versions of gameobjects and apply the same logic as for creatures
* implement fake spawns so npcs can get linked to a zone
* move related functions to separate class
* implement out of date comment handling shorthand
* implement admin interface to work with reports
- listing based on user group
- assign to self / unassign from self
- close with reason
- comment functionality
- reward reputation to creator based on resolution
* a guide is a wrapper around an article providing management tools.
* administration is limited to the review process. Needs to be expanded.
* articles on DB pages are seperate. Editor will be added in the future.
* add missing conditionsTypes
todo:
process params in Util::getServerConditions()
add locale strings to js
extend verbose display in global.js ConditionList
* added tab and note with quests from the same pool if available
* fixed announcements poping up after being dismissed previously
* fixed double escaping of quest tooltips
* moving commonly used strings to defines
* moving commonly reused/similar page generation functions to the parent
* generally using consistent return types, more type hints and less strings
* prevent browser context menu when right clicking on UI elements with their own context menus
* fixed menu path for icons
* display dbc definitions before articles on detail pages
* fixed logic when displaying skill step numbers
* made custom spell columns for linked spells and stack rules localizable
* display and link clientside mails to other types and events
* fixed favorites menu for new types
* fixed sorting column triggered spells in enchantment listview
* some misc cleanups
* add icon to infobox for db types with icon (*duh!*)
* fixed a couple issues with markup icondb in the process
* fixed wrong data display due to shared name fields on joined table
* resolve two additional spell effects (11, 44)
* fixed overzealous find/replace in Loot::iterate()
* fixed wrong placeholder for type 32 in Conditions System
* fixed typo inlocalization
* have the profiler queue run at least one cycle so it can get registered as successfully started
* a map popup will no longer scroll the page to bottom
* replaced an input placeholder image with proper placeholder property
* further optimize search
- use achievement 4496 as shortcut for everything based around total achievement points
- get talent distribution separately
- get total profiler-items found separately
- opt to not sort found results
* fixed Profiles with zero Achievement Points
* added cache key genrator i forgot :<
* fixed typos
* apply templates from GlobalStrings.lua
* fix some translation errors in the process .. also, if s.o. knows, what constructs like |3-1(%s) do to the passed string, please tell me.
* initial implementation
* this includes a complete reindexing of everything touching icons
* this also means, no linking to red-rocket-site though, they index them differently
* edited example in README.md to be more clear
* fixed a typo in RedButton template.
* fixed a typo in comment ajax. Can now use sticky again.
* fixed a logic error in comment reply js. do not line break image sources.
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
* Character VOs (Errors, Emotes)
* Creature VOs (Boss Dialogue)
* Zone Music and Ambience
* Sounds triggerd by spells
* Sounds from general item/spell usage, creature behavior
Restrictions:
* only one locale is supported. Choose wisely!
* added [money ..] and [currency=] to tag parser
* added missing styles to properly display [quote ..] and diffs
* added missing js to display [n5 ..] and progress bars